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263 lines
8.4 KiB
263 lines
8.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client's CResourceZone. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "engine/IEngineSound.h" |
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#include "c_func_resource.h" |
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#include "techtree.h" |
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#include "fx.h" |
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#include "fx_sparks.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Chunk movement |
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#define CHUNK_FLECK_MIN_SPEED 25.0f |
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#define CHUNK_FLECK_MAX_SPEED 100.0f |
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#define CHUNK_FLECK_GRAVITY 800.0f |
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#define CHUNK_FLECK_DAMPEN 0.3f |
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#define CHUNK_FLECK_ANGULAR_SPRAY 0.8f |
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IMPLEMENT_CLIENTCLASS_DT(C_ResourceZone, DT_ResourceZone, CResourceZone) |
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RecvPropFloat(RECVINFO(m_flClientResources)), |
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RecvPropInt(RECVINFO(m_nResourcesLeft)), |
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END_RECV_TABLE() |
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LINK_ENTITY_TO_CLASS( trigger_resourcezone, C_ResourceZone ); |
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BEGIN_PREDICTION_DATA( C_ResourceZone ) |
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END_PREDICTION_DATA(); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_ResourceZone::C_ResourceZone() |
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{ |
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CONSTRUCT_MINIMAP_PANEL( "minimap_resource_zone", MINIMAP_RESOURCE_ZONES ); |
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} |
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//----------------------------------------------------------------------------- |
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// Add, remove object from the panel |
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//----------------------------------------------------------------------------- |
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void C_ResourceZone::SetDormant( bool bDormant ) |
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{ |
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BaseClass::SetDormant( bDormant ); |
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ENTITY_PANEL_ACTIVATE( "resourcezone", (!bDormant && m_flClientResources > 0) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_ResourceZone::OnDataChanged( DataUpdateType_t updateType ) |
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{ |
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BaseClass::OnDataChanged( updateType ); |
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if ( updateType == DATA_UPDATE_CREATED ) |
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{ |
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SetNextClientThink( gpGlobals->curtime + 1.0 ); |
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} |
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// If I've just dried up, remove me from the minimap |
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if ( m_flClientResources <= 0 ) |
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{ |
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ENTITY_PANEL_ACTIVATE( "resourcezone", false ); |
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DESTRUCT_MINIMAP_PANEL(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const char *C_ResourceZone::GetTargetDescription( void ) const |
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{ |
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return "Resource Zone"; |
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} |
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//========================================================================================================== |
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// Resource Spawner |
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//========================================================================================================== |
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IMPLEMENT_CLIENTCLASS_DT(C_ResourceSpawner, DT_ResourceSpawner, CResourceSpawner) |
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RecvPropInt(RECVINFO(m_bActive)), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_ResourceSpawner::C_ResourceSpawner( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_ResourceSpawner::OnDataChanged( DataUpdateType_t updateType ) |
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{ |
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BaseClass::OnDataChanged( updateType ); |
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if ( updateType == DATA_UPDATE_CREATED ) |
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{ |
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SetNextClientThink( gpGlobals->curtime + random->RandomFloat( 2.0, 4.0 ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Receive a spawn message from the server |
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//----------------------------------------------------------------------------- |
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void C_ResourceSpawner::ReceiveMessage( int classID, bf_read &msg ) |
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{ |
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if ( classID != GetClientClass()->m_ClassID ) |
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{ |
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// message is for subclass |
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BaseClass::ReceiveMessage( classID, msg ); |
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return; |
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} |
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// Make some particles |
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SpawnEffect( true ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_ResourceSpawner::ClientThink( void ) |
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{ |
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SetNextClientThink( gpGlobals->curtime + random->RandomFloat( 2.0, 10.0 ) ); |
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// Don't do random puffs if I'm not active |
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if ( !m_bActive ) |
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return; |
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// Occasionally spurt as if I was making a chunk |
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if ( random->RandomInt(0, 20) == 5 ) |
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{ |
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SpawnEffect( true ); |
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} |
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else |
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{ |
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SpawnEffect( false ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Particle effects created when we spawn a chunk |
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//----------------------------------------------------------------------------- |
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void C_ResourceSpawner::SpawnEffect( bool bSpawningChunk ) |
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{ |
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Vector normal = Vector(0,0,1); |
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Vector offset = GetAbsOrigin() + (normal * 16); |
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Vector dir; |
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float r = sResourceColor.r; |
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float g = sResourceColor.g; |
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float b = sResourceColor.b; |
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// Play a random puff sound |
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if ( bSpawningChunk ) |
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{ |
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EmitSound( "ResourceSpawner.BigPuff" ); |
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} |
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else |
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{ |
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EmitSound( "ResourceSpawner.Puff" ); |
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} |
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// Chunks o'dirt |
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CSmartPtr<CFleckParticles> fleckEmitter = CFleckParticles::Create( "SpawnEffect 1", offset, Vector(5,5,5) ); |
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if ( !fleckEmitter ) |
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return; |
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// Setup our collision information |
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fleckEmitter->m_ParticleCollision.Setup( offset, &normal, CHUNK_FLECK_ANGULAR_SPRAY, CHUNK_FLECK_MIN_SPEED, CHUNK_FLECK_MAX_SPEED, CHUNK_FLECK_GRAVITY, CHUNK_FLECK_DAMPEN ); |
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int numFlecks; |
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if ( bSpawningChunk ) |
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numFlecks = random->RandomInt( 48, 64 ); |
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else |
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numFlecks = random->RandomInt( 1, 3 ); |
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// Dump out flecks |
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int i; |
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for ( i = 0; i < numFlecks; i++ ) |
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{ |
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FleckParticle *pParticle = (FleckParticle *) fleckEmitter->AddParticle( sizeof(FleckParticle), g_Mat_Fleck_Cement[random->RandomInt(0,1)], offset ); |
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if ( pParticle == NULL ) |
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break; |
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pParticle->m_flLifetime = 0.0f; |
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pParticle->m_flDieTime = random->RandomFloat(3.0f,5.0f); |
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if ( bSpawningChunk ) |
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{ |
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pParticle->m_uchSize = random->RandomInt( 4, 8 ); |
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dir[0] = normal[0] + random->RandomFloat( -CHUNK_FLECK_ANGULAR_SPRAY, CHUNK_FLECK_ANGULAR_SPRAY ); |
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dir[1] = normal[1] + random->RandomFloat( -CHUNK_FLECK_ANGULAR_SPRAY, CHUNK_FLECK_ANGULAR_SPRAY ); |
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dir[2] = normal[2] + random->RandomFloat( -CHUNK_FLECK_ANGULAR_SPRAY, CHUNK_FLECK_ANGULAR_SPRAY ); |
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pParticle->m_vecVelocity = dir * ( random->RandomFloat( CHUNK_FLECK_MIN_SPEED, CHUNK_FLECK_MAX_SPEED ) * ( 9 - pParticle->m_uchSize ) ); |
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} |
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else |
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{ |
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pParticle->m_uchSize = random->RandomInt( 2, 4 ); |
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dir[0] = normal[0] + (random->RandomFloat( -CHUNK_FLECK_ANGULAR_SPRAY, CHUNK_FLECK_ANGULAR_SPRAY ) * 0.5); |
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dir[1] = normal[1] + (random->RandomFloat( -CHUNK_FLECK_ANGULAR_SPRAY, CHUNK_FLECK_ANGULAR_SPRAY ) * 0.5); |
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dir[2] = normal[2] + (random->RandomFloat( -CHUNK_FLECK_ANGULAR_SPRAY, CHUNK_FLECK_ANGULAR_SPRAY ) * 0.5); |
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pParticle->m_vecVelocity = dir * ( random->RandomFloat( CHUNK_FLECK_MIN_SPEED, CHUNK_FLECK_MAX_SPEED ) * 3); |
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} |
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pParticle->m_flRoll = random->RandomFloat( 0, 360 ); |
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pParticle->m_flRollDelta = random->RandomFloat( 0, 360 ); |
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pParticle->m_uchColor[0] = r; |
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pParticle->m_uchColor[1] = g; |
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pParticle->m_uchColor[2] = b; |
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} |
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// Create a couple of big, floating smoke clouds |
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if ( bSpawningChunk || random->RandomInt(0,10) == 0 ) |
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{ |
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CSmartPtr<CSimpleEmitter> pSmokeEmitter = CSimpleEmitter::Create( "SpawnEffect 2" ); |
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pSmokeEmitter->SetSortOrigin( offset ); |
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int iSmokeClouds = 2; |
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if ( !bSpawningChunk ) |
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iSmokeClouds = 1; |
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for ( i = 0; i < iSmokeClouds; i++ ) |
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{ |
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SimpleParticle *pParticle = (SimpleParticle *) pSmokeEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[1], offset ); |
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if ( pParticle == NULL ) |
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break; |
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pParticle->m_flLifetime = 0.0f; |
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pParticle->m_flDieTime = random->RandomFloat( 2.0f, 3.0f ); |
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if ( bSpawningChunk ) |
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{ |
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pParticle->m_uchStartSize = 32; |
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pParticle->m_uchEndSize = 128; |
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} |
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else |
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{ |
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pParticle->m_uchStartSize = 16; |
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pParticle->m_uchEndSize = 64; |
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} |
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dir[0] = normal[0] + random->RandomFloat( -0.4f, 0.4f ); |
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dir[1] = normal[1] + random->RandomFloat( -0.4f, 0.4f ); |
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dir[2] = normal[2] + random->RandomFloat( 0, 0.6f ); |
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pParticle->m_vecVelocity = dir * random->RandomFloat( 2.0f, 24.0f )*(i+1); |
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pParticle->m_uchStartAlpha = 160; |
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pParticle->m_uchEndAlpha = 0; |
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pParticle->m_flRoll = random->RandomFloat( 180, 360 ); |
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pParticle->m_flRollDelta = random->RandomFloat( -1, 1 ); |
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pParticle->m_uchColor[0] = r; |
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pParticle->m_uchColor[1] = g; |
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pParticle->m_uchColor[2] = b; |
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} |
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} |
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}
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