Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include <KeyValues.h>
#include "materialsystem/imaterialvar.h"
#include "C_BaseTFPlayer.h"
#include "functionproxy.h"
#include "C_PlayerResource.h"
//-----------------------------------------------------------------------------
// Returns the player health (from 0 to 1)
//-----------------------------------------------------------------------------
class CPlayerHealthProxy : public CResultProxy
{
public:
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
void OnBind( void *pEnt );
private:
CFloatInput m_Factor;
};
bool CPlayerHealthProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ))
return false;
return true;
}
void CPlayerHealthProxy::OnBind( void *pArg )
{
// NOTE: Player health max is not available on the server...
C_BaseEntity *pEntity = BindArgToEntity( pArg );
C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
if (!pPlayer)
return;
Assert( m_pResult );
SetFloatResult( pPlayer->HealthFraction() * m_Factor.GetFloat() );
/*
// Should we draw their health?
// If he's not on our team we can't see it unless we're a command with "targetinginfo".
if ( GetLocalTeam() != GetTeam() && !(local->HasNamedTechnology("targetinginfo") && IsLocalPlayerClass(TFCLASS_COMMANDO) ))
return drawn;
// Don't draw health bars above myself
if ( local == this )
return drawn;
// Don't draw health bars over dead/dying player
if ( GetHealth() <= 0 )
return drawn;
return drawn;
*/
}
EXPOSE_INTERFACE( CPlayerHealthProxy, IMaterialProxy, "PlayerHealth" IMATERIAL_PROXY_INTERFACE_VERSION );
//-----------------------------------------------------------------------------
// A function that returns the time since last being damaged
//-----------------------------------------------------------------------------
class CPlayerDamageTimeProxy : public CResultProxy
{
public:
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
void OnBind( void *pEnt );
private:
CFloatInput m_Factor;
};
bool CPlayerDamageTimeProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1.0f ))
return false;
return true;
}
void CPlayerDamageTimeProxy::OnBind( void *pArg )
{
C_BaseEntity *pEntity = BindArgToEntity( pArg );
// NOTE: Player health max is not available on the server...
C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
if (!pPlayer)
{
SetFloatResult( 10000 * m_Factor.GetFloat() );
return;
}
Assert( m_pResult );
float dt = gpGlobals->curtime - pPlayer->GetLastDamageTime();
SetFloatResult( dt * m_Factor.GetFloat() );
}
EXPOSE_INTERFACE( CPlayerDamageTimeProxy, IMaterialProxy, "PlayerDamageTime" IMATERIAL_PROXY_INTERFACE_VERSION );
//-----------------------------------------------------------------------------
// A function that returns the time since last being healed
//-----------------------------------------------------------------------------
class CPlayerHealTimeProxy : public CResultProxy
{
public:
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
void OnBind( void *pEnt );
private:
CFloatInput m_Factor;
};
bool CPlayerHealTimeProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1.0f ))
return false;
return true;
}
void CPlayerHealTimeProxy::OnBind( void *pArg )
{
// NOTE: Player health max is not available on the server...
C_BaseEntity *pEntity = BindArgToEntity( pArg );
C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
if (!pPlayer)
return;
Assert( m_pResult );
float dt = gpGlobals->curtime - pPlayer->GetLastGainHealthTime();
SetFloatResult( dt * m_Factor.GetFloat() );
}
EXPOSE_INTERFACE( CPlayerHealTimeProxy, IMaterialProxy, "PlayerHealTime" IMATERIAL_PROXY_INTERFACE_VERSION );
//-----------------------------------------------------------------------------
// Returns the player score
//-----------------------------------------------------------------------------
class CPlayerScoreProxy : public CResultProxy
{
public:
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
void OnBind( void *pEntity );
private:
CFloatInput m_Factor;
};
bool CPlayerScoreProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ))
return false;
return true;
}
void CPlayerScoreProxy::OnBind( void *pArg )
{
// Find the view angle between the player and this entity....
C_BaseEntity *pEntity = BindArgToEntity( pArg );
C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity);
if (!pPlayer)
return;
if ( !g_PR )
return;
int score = g_PR->GetPlayerScore(pPlayer->index);
Assert( m_pResult );
SetFloatResult( score * m_Factor.GetFloat() );
}
EXPOSE_INTERFACE( CPlayerScoreProxy, IMaterialProxy, "PlayerScore" IMATERIAL_PROXY_INTERFACE_VERSION );