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198 lines
5.3 KiB
198 lines
5.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include <KeyValues.h> |
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#include "materialsystem/imaterialvar.h" |
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#include "C_BaseTFPlayer.h" |
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#include "functionproxy.h" |
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#include "C_PlayerResource.h" |
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//----------------------------------------------------------------------------- |
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// Returns the player health (from 0 to 1) |
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//----------------------------------------------------------------------------- |
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class CPlayerHealthProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pEnt ); |
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private: |
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CFloatInput m_Factor; |
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}; |
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bool CPlayerHealthProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) |
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return false; |
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return true; |
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} |
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void CPlayerHealthProxy::OnBind( void *pArg ) |
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{ |
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// NOTE: Player health max is not available on the server... |
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C_BaseEntity *pEntity = BindArgToEntity( pArg ); |
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity); |
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if (!pPlayer) |
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return; |
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Assert( m_pResult ); |
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SetFloatResult( pPlayer->HealthFraction() * m_Factor.GetFloat() ); |
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/* |
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// Should we draw their health? |
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// If he's not on our team we can't see it unless we're a command with "targetinginfo". |
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if ( GetLocalTeam() != GetTeam() && !(local->HasNamedTechnology("targetinginfo") && IsLocalPlayerClass(TFCLASS_COMMANDO) )) |
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return drawn; |
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// Don't draw health bars above myself |
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if ( local == this ) |
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return drawn; |
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// Don't draw health bars over dead/dying player |
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if ( GetHealth() <= 0 ) |
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return drawn; |
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return drawn; |
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*/ |
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} |
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EXPOSE_INTERFACE( CPlayerHealthProxy, IMaterialProxy, "PlayerHealth" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// A function that returns the time since last being damaged |
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//----------------------------------------------------------------------------- |
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class CPlayerDamageTimeProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pEnt ); |
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private: |
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CFloatInput m_Factor; |
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}; |
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bool CPlayerDamageTimeProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1.0f )) |
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return false; |
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return true; |
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} |
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void CPlayerDamageTimeProxy::OnBind( void *pArg ) |
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{ |
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C_BaseEntity *pEntity = BindArgToEntity( pArg ); |
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// NOTE: Player health max is not available on the server... |
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity); |
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if (!pPlayer) |
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{ |
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SetFloatResult( 10000 * m_Factor.GetFloat() ); |
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return; |
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} |
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Assert( m_pResult ); |
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float dt = gpGlobals->curtime - pPlayer->GetLastDamageTime(); |
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SetFloatResult( dt * m_Factor.GetFloat() ); |
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} |
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EXPOSE_INTERFACE( CPlayerDamageTimeProxy, IMaterialProxy, "PlayerDamageTime" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// A function that returns the time since last being healed |
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//----------------------------------------------------------------------------- |
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class CPlayerHealTimeProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pEnt ); |
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private: |
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CFloatInput m_Factor; |
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}; |
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bool CPlayerHealTimeProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1.0f )) |
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return false; |
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return true; |
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} |
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void CPlayerHealTimeProxy::OnBind( void *pArg ) |
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{ |
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// NOTE: Player health max is not available on the server... |
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C_BaseEntity *pEntity = BindArgToEntity( pArg ); |
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity); |
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if (!pPlayer) |
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return; |
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Assert( m_pResult ); |
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float dt = gpGlobals->curtime - pPlayer->GetLastGainHealthTime(); |
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SetFloatResult( dt * m_Factor.GetFloat() ); |
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} |
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EXPOSE_INTERFACE( CPlayerHealTimeProxy, IMaterialProxy, "PlayerHealTime" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// Returns the player score |
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//----------------------------------------------------------------------------- |
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class CPlayerScoreProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pEntity ); |
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private: |
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CFloatInput m_Factor; |
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}; |
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bool CPlayerScoreProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) |
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return false; |
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return true; |
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} |
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void CPlayerScoreProxy::OnBind( void *pArg ) |
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{ |
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// Find the view angle between the player and this entity.... |
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C_BaseEntity *pEntity = BindArgToEntity( pArg ); |
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C_BaseTFPlayer* pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEntity); |
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if (!pPlayer) |
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return; |
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if ( !g_PR ) |
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return; |
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int score = g_PR->GetPlayerScore(pPlayer->index); |
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Assert( m_pResult ); |
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SetFloatResult( score * m_Factor.GetFloat() ); |
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} |
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EXPOSE_INTERFACE( CPlayerScoreProxy, IMaterialProxy, "PlayerScore" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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