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124 lines
4.1 KiB
124 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#if !defined( IINPUT_H ) |
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#define IINPUT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class bf_write; |
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class bf_read; |
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class CUserCmd; |
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class C_BaseCombatWeapon; |
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struct kbutton_t; |
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struct CameraThirdData_t |
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{ |
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float m_flPitch; |
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float m_flYaw; |
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float m_flDist; |
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float m_flLag; |
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Vector m_vecHullMin; |
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Vector m_vecHullMax; |
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}; |
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abstract_class IInput |
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{ |
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public: |
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// Initialization/shutdown of the subsystem |
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virtual void Init_All( void ) = 0; |
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virtual void Shutdown_All( void ) = 0; |
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// Latching button states |
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virtual int GetButtonBits( int ) = 0; |
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// Create movement command |
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virtual void CreateMove ( int sequence_number, float input_sample_frametime, bool active ) = 0; |
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virtual void ExtraMouseSample( float frametime, bool active ) = 0; |
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virtual bool WriteUsercmdDeltaToBuffer( bf_write *buf, int from, int to, bool isnewcommand ) = 0; |
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virtual void EncodeUserCmdToBuffer( bf_write& buf, int slot ) = 0; |
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virtual void DecodeUserCmdFromBuffer( bf_read& buf, int slot ) = 0; |
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virtual CUserCmd *GetUserCmd( int sequence_number ) = 0; |
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virtual void MakeWeaponSelection( C_BaseCombatWeapon *weapon ) = 0; |
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// Retrieve key state |
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virtual float KeyState ( kbutton_t *key ) = 0; |
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// Issue key event |
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virtual int KeyEvent( int eventcode, ButtonCode_t keynum, const char *pszCurrentBinding ) = 0; |
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// Look for key |
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virtual kbutton_t *FindKey( const char *name ) = 0; |
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// Issue commands from controllers |
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virtual void ControllerCommands( void ) = 0; |
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// Extra initialization for some joysticks |
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virtual void Joystick_Advanced( void ) = 0; |
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virtual void Joystick_SetSampleTime( float frametime ) = 0; |
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virtual void IN_SetSampleTime( float frametime ) = 0; |
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// Accumulate mouse delta |
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virtual void AccumulateMouse( void ) = 0; |
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// Activate/deactivate mouse |
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virtual void ActivateMouse( void ) = 0; |
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virtual void DeactivateMouse( void ) = 0; |
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// Clear mouse state data |
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virtual void ClearStates( void ) = 0; |
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// Retrieve lookspring setting |
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virtual float GetLookSpring( void ) = 0; |
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// Retrieve mouse position |
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virtual void GetFullscreenMousePos( int *mx, int *my, int *unclampedx = 0, int *unclampedy = 0 ) = 0; |
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virtual void SetFullscreenMousePos( int mx, int my ) = 0; |
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virtual void ResetMouse( void ) = 0; |
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virtual float GetLastForwardMove( void ) = 0; |
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virtual float Joystick_GetForward( void ) = 0; |
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virtual float Joystick_GetSide( void ) = 0; |
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virtual float Joystick_GetPitch( void ) = 0; |
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virtual float Joystick_GetYaw( void ) = 0; |
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// Third Person camera ( TODO/FIXME: Move this to a separate interface? ) |
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virtual void CAM_Think( void ) = 0; |
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virtual int CAM_IsThirdPerson( void ) = 0; |
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virtual void CAM_ToThirdPerson(void) = 0; |
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virtual void CAM_ToFirstPerson(void) = 0; |
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virtual void CAM_StartMouseMove(void) = 0; |
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virtual void CAM_EndMouseMove(void) = 0; |
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virtual void CAM_StartDistance(void) = 0; |
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virtual void CAM_EndDistance(void) = 0; |
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virtual int CAM_InterceptingMouse( void ) = 0; |
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// orthographic camera info ( TODO/FIXME: Move this to a separate interface? ) |
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virtual void CAM_ToOrthographic() = 0; |
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virtual bool CAM_IsOrthographic() const = 0; |
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virtual void CAM_OrthographicSize( float& w, float& h ) const = 0; |
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virtual void SetPreferredGameActionSet( GameActionSet_t action_set ) = 0; |
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virtual GameActionSet_t GetPreferredGameActionSet() = 0; |
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virtual void SetGameActionSetFlags( GameActionSetFlags_t action_set_flags ) = 0; |
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#if defined( HL2_CLIENT_DLL ) |
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// IK back channel info |
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virtual void AddIKGroundContactInfo( int entindex, float minheight, float maxheight ) = 0; |
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#endif |
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virtual void LevelInit( void ) = 0; |
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// Causes an input to have to be re-pressed to become active |
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virtual void ClearInputButton( int bits ) = 0; |
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virtual void CAM_SetCameraThirdData( CameraThirdData_t *pCameraData, const QAngle &vecCameraOffset ) = 0; |
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virtual void CAM_CameraThirdThink( void ) = 0; |
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virtual bool EnableJoystickMode() = 0; |
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virtual bool IsSteamControllerActive() = 0; |
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}; |
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extern ::IInput *input; |
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#endif // IINPUT_H
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