Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ITEM_SELECTION_PANEL_H
#define ITEM_SELECTION_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "econ_controls.h"
#include "vgui_controls/ScrollableEditablePanel.h"
#include "backpack_panel.h"
#include "base_loadout_panel.h"
class CItemModelPanel;
#define SELECTION_DISPLAY_SLOTS_PER_PAGE 18
#define SELECTION_DISPLAY_ROWS 3
#define SELECTION_DISPLAY_COLUMNS (SELECTION_DISPLAY_SLOTS_PER_PAGE / SELECTION_DISPLAY_ROWS)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct item_stack_type_t
{
item_stack_type_t() : m_nDefIndex( INVALID_ITEM_DEF_INDEX ), m_nQuality( (uint8)-1 ) { }
item_stack_type_t( item_definition_index_t nDefIndex, uint8 nQuality ) : m_nDefIndex( nDefIndex ), m_nQuality( nQuality ) { }
bool operator<( const item_stack_type_t& other ) const { return m_nDefIndex < other.m_nDefIndex || m_nQuality < other.m_nQuality; }
bool operator==( const item_stack_type_t& other ) const { return m_nDefIndex == other.m_nDefIndex && m_nQuality == other.m_nQuality; }
item_definition_index_t m_nDefIndex;
uint8 m_nQuality;
};
class CItemSelectionPanel : public CBaseLoadoutPanel
{
DECLARE_CLASS_SIMPLE( CItemSelectionPanel, CBaseLoadoutPanel );
public:
CItemSelectionPanel(Panel *parent);
virtual ~CItemSelectionPanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void PerformLayout( void );
virtual void OnThink( void );
virtual void OnCommand( const char *command );
virtual void OnClose( void );
virtual void SetVisible( bool bState );
virtual bool ShouldDeleteOnClose( void ) { return true; }
virtual void OnKeyCodePressed( vgui::KeyCode code ) OVERRIDE;
virtual void OnKeyCodeReleased( vgui::KeyCode code ) OVERRIDE;
virtual void OnKeyCodeTyped( vgui::KeyCode code) OVERRIDE;
MESSAGE_FUNC_PARAMS( OnButtonChecked, "CheckButtonChecked", pData );
virtual int GetNumItemPanels( void ) { return m_bShowingEntireBackpack ? BACKPACK_SLOTS_PER_PAGE : SELECTION_DISPLAY_SLOTS_PER_PAGE; };
virtual void PositionItemPanel( CItemModelPanel *pPanel, int iIndex );
virtual bool AllowSelection( void ) { return true; }
virtual bool AllowDragging( CItemModelPanel *panel ) { return false; }
virtual int GetNumSlotsPerPage( void ) OVERRIDE { return m_bShowingEntireBackpack ? BACKPACK_SLOTS_PER_PAGE : SELECTION_DISPLAY_SLOTS_PER_PAGE; }
virtual int GetNumColumns( void ) OVERRIDE { return m_bShowingEntireBackpack ? BACKPACK_COLUMNS : SELECTION_DISPLAY_COLUMNS; }
virtual int GetNumRows( void ) OVERRIDE { return m_bShowingEntireBackpack ? BACKPACK_ROWS : SELECTION_DISPLAY_ROWS; }
virtual int GetNumPages( void ) OVERRIDE;
virtual void SetCurrentPage( int nNewPage ) OVERRIDE;
void UpdateModelPanels( void );
virtual void ApplyKVsToItemPanels( void );
virtual void CreateItemPanels( void );
void ShowDuplicateCounts( bool bShow ) { m_bShowDuplicates = bShow; }
void UpdateDuplicateCounts( void );
MESSAGE_FUNC_PTR( OnItemPanelMousePressed, "ItemPanelMousePressed", panel );
MESSAGE_FUNC_PTR( OnItemPanelMouseReleased, "ItemPanelMouseReleased", panel );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
// Derived panels need to override these with the custom selection behavior
virtual const char *GetSchemeFile( void ) = 0;
virtual bool ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex ) = 0;
virtual void UpdateModelPanelsForSelection( void ) = 0;
virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const = 0;
virtual bool DisableItemSelectionFromGrayedOutPanels( void ) const { return false; }
void NotifySelectionReturned( CItemModelPanel *pItemPanel );
void SetCaller( Panel* pCaller ) { m_pCaller = pCaller; }
virtual bool DisplayOnlyAllowUniqueQualityCheckbox() const { return false; }
protected:
void PostMessageSelectionReturned( itemid_t ulItemID );
bool m_bShowingEntireBackpack;
KeyValues *m_pSelectionItemModelPanelKVs;
KeyValues *m_pDuplicateLabelKVs;
vgui::CheckButton *m_pOnlyAllowUniqueQuality;
CExButton *m_pShowBackpack;
CExButton *m_pShowSelection;
bool m_bForceBackpack;
CExButton *m_pNextPageButton;
CExButton *m_pPrevPageButton;
vgui::Label *m_pCurPageLabel;
vgui::Label *m_pNoItemsInSelectionLabel;
int m_iItemsInSelection;
bool m_bShowDuplicates;
CUtlVector<CExLabel*> m_pDuplicateCountLabels;
typedef CUtlMap< item_stack_type_t, int > DuplicateCountsMap_t;
DuplicateCountsMap_t m_DuplicateCounts; // A map of item def indices to item counts. Derived classes should fill this out.
bool m_bGotMousePressed;
Panel *m_pCaller;
vgui::TextEntry *m_pNameFilterTextEntry;
CUtlVector<wchar_t> m_wNameFilter;
float m_flFilterItemTime;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEquipSlotItemSelectionPanel : public CItemSelectionPanel
{
public:
DECLARE_CLASS_SIMPLE( CEquipSlotItemSelectionPanel, CItemSelectionPanel );
public:
CEquipSlotItemSelectionPanel(Panel *parent, int iClass, int iSlot);
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout( void );
virtual const char *GetSchemeFile( void ) { return "Resource/UI/ItemSelectionPanel.res"; }
virtual bool ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex );
virtual void UpdateModelPanelsForSelection( void );
virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const;
virtual bool DisableItemSelectionFromGrayedOutPanels( void ) const { return true; }
void OnBackPressed();
protected:
int m_iClass; // Class of the player we're selecting an item for
int m_iSlot; // Slot on the player that we're selecting an item for
itemid_t m_iCurrentItemID;
vgui::Label *m_pWeaponLabel;
};
//-----------------------------------------------------------------------------
// Purpose: Selection panel that uses an Item Criteria block to do selection
//-----------------------------------------------------------------------------
class CItemCriteriaSelectionPanel : public CItemSelectionPanel
{
DECLARE_CLASS_SIMPLE( CItemCriteriaSelectionPanel, CItemSelectionPanel );
public:
CItemCriteriaSelectionPanel(Panel *parent, const CItemSelectionCriteria *pCriteria, itemid_t pExceptions[] = NULL, int iNumExceptions = 0 );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void UpdateExceptions( itemid_t pExceptions[], int iNumExceptions );
virtual const char *GetSchemeFile( void ) { return "Resource/UI/ItemSelectionPanel.res"; }
virtual bool ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex );
virtual void UpdateModelPanelsForSelection( void );
virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const;
protected:
const CItemSelectionCriteria *m_pCriteria;
CUtlVector<itemid_t> m_Exceptions;
};
//-----------------------------------------------------------------------------
// Purpose: Selection panel for crafting
//-----------------------------------------------------------------------------
class CCraftingItemSelectionPanel : public CItemCriteriaSelectionPanel
{
DECLARE_CLASS_SIMPLE( CCraftingItemSelectionPanel, CItemCriteriaSelectionPanel );
public:
CCraftingItemSelectionPanel(Panel *parent );
virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const;
virtual bool ShouldDeleteOnClose( void ) { return false; }
void UpdateOnShow( const CItemSelectionCriteria *pCriteria, bool bForceBackpack, itemid_t pExceptions[] = NULL, int iNumExceptions = 0 );
virtual bool DisplayOnlyAllowUniqueQualityCheckbox() const { return true; }
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CAccountSlotItemSelectionPanel : public CEquipSlotItemSelectionPanel
{
DECLARE_CLASS_SIMPLE( CAccountSlotItemSelectionPanel, CEquipSlotItemSelectionPanel );
public:
CAccountSlotItemSelectionPanel( Panel *pParent, int iSlot, const char *pszTitleToken );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const OVERRIDE;
protected:
const char * m_pszTitleToken;
};
#endif // ITEM_SELECTION_PANEL_H