Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

645 lines
20 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "econ_trading.h"
// for messaging with the GC
#include "econ_gcmessages.h"
#include "econ_item_inventory.h"
#include "econ_gcmessages.h"
#include "econ_ui.h"
// other
#include "c_baseplayer.h"
#include "c_playerresource.h"
// UI
#include "confirm_dialog.h"
#include "econ_controls.h"
#include "vgui/ILocalize.h"
#include "econ_notifications.h"
#ifdef TF_CLIENT_DLL
#include "c_tf_gamestats.h"
#endif
#include "gc_clientsystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
const char *g_FriendRelationship[] =
{
"none"
"blocked",
"request_recipient",
"friend",
"request_initiator",
"ignored",
"ignored_friend"
};
const char *g_RejectedReasons[] =
{
"accepted",
"declined",
"vac_banned_initiator",
"vac_banned_target",
"target_already_trading",
"trading_disabled",
"user_not_logged_in"
};
const char *g_ClosedReasons[] =
{
"traded",
"canceled",
"error",
"does_not_own_items",
"untradable_items",
"no_items",
"trading_disabled"
};
enum
{
kShowTradeRequestsFrom_FriendsOnly = 1,
kShowTradeRequestsFrom_FriendsAndCurrentServer = 2,
kShowTradeRequestsFrom_Anyone = 3,
kShowTradeRequestsFrom_NoOne = 4,
};
ConVar cl_trading_show_requests_from( "cl_trading_show_requests_from", "3", FCVAR_ARCHIVE, "View trade requests from a certain group only." );
static bool sbTestingSelfTrade = false;
static int iTradeRequests = 0;
static int iTradeAttempts = 0;
static int iTradeOffers = 0;
static int iGiftsGiven = 0;
const uint32 kTradeRequestLifetime = 30.0f;
// waiting dialog
class CTradingWaitDialog : public CGenericWaitingDialog
{
public:
CTradingWaitDialog( const char *pText = "#TF_Trading_Timeout_Text", const wchar_t *pPlayerName = NULL )
: CGenericWaitingDialog( NULL )
, m_pText( pText )
, m_pKeyValues( NULL )
{
if ( pPlayerName != NULL && wcsicmp( pPlayerName, L"" ) != 0 )
{
m_pKeyValues = new KeyValues( "CTradingWaitDialog" );
m_pKeyValues->SetWString( "other_player", pPlayerName );
}
}
virtual ~CTradingWaitDialog()
{
if ( m_pKeyValues != NULL )
{
m_pKeyValues->deleteThis();
}
}
protected:
virtual void OnTimeout()
{
ShowMessageBox( "#TF_Trading_Timeout_Title", m_pText, m_pKeyValues, "#GameUI_OK" );
}
virtual void OnUserClose()
{
GCSDK::CGCMsg< MsgGCTrading_CancelSession_t > msg( k_EMsgGCTrading_CancelSession );
GCClientSystem()->BSendMessage( msg );
// @note not sure we need to wait for the GC here, but we will just in case...
ShowWaitingDialog( new CTradingWaitDialog(), "#TF_Trading_WaitingForCancel", true, false, 20.0f );
}
KeyValues *m_pKeyValues;
const char* m_pText;
};
// used by the waiting dialogs
static void TradeCompleteDialogClosed( bool bConfirmed, void *pContext )
{
if ( bConfirmed )
{
InventoryManager()->ShowItemsPickedUp( true );
}
}
//-----------------------------------------------------------------------------
// jobs
class CTFTradeRequestNotification : public CEconNotification
{
public:
CTFTradeRequestNotification( uint64 ulInitiatorSteamID, uint32 unTradeRequestID, const char* pPlayerName )
: CEconNotification()
, m_unTradeRequestID( unTradeRequestID )
{
SetSteamID( ulInitiatorSteamID );
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayerName, m_wszPlayerName, sizeof(m_wszPlayerName) );
SetLifetime( kTradeRequestLifetime );
SetText( "#TF_Trading_JoinText" );
AddStringToken( "initiator", m_wszPlayerName );
}
virtual EType NotificationType() { return eType_AcceptDecline; }
/// XXX(JohnS): Dead code? Was always accept/decline AFAICT
virtual void Trigger()
{
CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_Trading_JoinTitle", "#TF_Trading_JoinText", "#GameUI_OK", "#TF_Trading_JoinCancel", &ConfirmJoinTradeSession );
pDialog->SetContext( this );
pDialog->AddStringToken( "initiator", m_wszPlayerName );
// so we aren't deleted
SetIsInUse( true );
}
virtual void Accept()
{
ConfirmJoinTradeSession( true, this );
}
virtual void Decline()
{
ConfirmJoinTradeSession( false, this );
}
static void ConfirmJoinTradeSession( bool bConfirmed, void *pContext )
{
CTFTradeRequestNotification *pNotification = (CTFTradeRequestNotification*)pContext;
GCSDK::CGCMsg< MsgGCTrading_InitiateTradeResponse_t > msg( k_EMsgGCTrading_InitiateTradeResponse );
msg.Body().m_eResponse = bConfirmed ? k_EGCMsgInitiateTradeResponse_Accepted : k_EGCMsgInitiateTradeResponse_Declined;
msg.Body().m_unTradeRequestID = pNotification->m_unTradeRequestID;
GCClientSystem()->BSendMessage( msg );
if ( bConfirmed )
{
ShowWaitingDialog( new CTradingWaitDialog(), "#TF_Trading_WaitingForServer", true, false, kTradeRequestLifetime );
}
// now we can be deleted
pNotification->SetIsInUse( false );
pNotification->MarkForDeletion();
}
static bool IsTradingNotification( CEconNotification * pNotification )
{
return dynamic_cast< CTFTradeRequestNotification * >( pNotification ) != NULL;
}
public:
uint32 m_unTradeRequestID;
wchar_t m_wszPlayerName[MAX_PLAYER_NAME_LENGTH];
};
// request from party A (through GC) to start trading
class CGCTrading_InitiateTradeRequest : public GCSDK::CGCClientJob
{
public:
CGCTrading_InitiateTradeRequest( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
void SendDeclinedMessage( uint32 unTradeRequestID )
{
GCSDK::CGCMsg< MsgGCTrading_InitiateTradeResponse_t > msgResponse( k_EMsgGCTrading_InitiateTradeResponse );
msgResponse.Body().m_eResponse = k_EGCMsgInitiateTradeResponse_Declined;
msgResponse.Body().m_unTradeRequestID = unTradeRequestID;
GCClientSystem()->BSendMessage( msgResponse );
}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CGCMsg<MsgGCTrading_InitiateTradeRequest_t> msg( pNetPacket );
CUtlString playerName;
msg.BReadStr( &playerName );
if ( sbTestingSelfTrade )
{
CloseWaitingDialog();
}
else if ( msg.Body().m_ulOtherSteamID == Trading_GetLocalPlayerSteamID().ConvertToUint64() )
{
CloseWaitingDialog();
}
iTradeRequests++;
#ifdef TF_CLIENT_DLL
C_CTF_GameStats.Event_Trading( IE_TRADING_REQUEST_RECEIVED, msg.Body().m_ulOtherSteamID, iTradeRequests );
#endif
// auto-decline for ignored or blocked peoples
if ( steamapicontext == NULL || steamapicontext->SteamFriends() == NULL )
{
return true;
}
CSteamID steamIDOther( msg.Body().m_ulOtherSteamID );
EFriendRelationship eRelationship = steamapicontext->SteamFriends()->GetFriendRelationship( steamIDOther );
switch ( eRelationship )
{
case k_EFriendRelationshipBlocked:
case k_EFriendRelationshipIgnored:
case k_EFriendRelationshipIgnoredFriend:
{
SendDeclinedMessage( msg.Body().m_unTradeRequestID );
return true;
}
break;
} // switch
switch ( cl_trading_show_requests_from.GetInt() )
{
case kShowTradeRequestsFrom_FriendsOnly:
{
if ( eRelationship != k_EFriendRelationshipFriend )
{
SendDeclinedMessage( msg.Body().m_unTradeRequestID );
return true;
}
}
break;
case kShowTradeRequestsFrom_FriendsAndCurrentServer:
{
if ( eRelationship == k_EFriendRelationshipFriend )
break;
bool bInCurrentGame = false;
if ( engine->IsInGame() )
{
// otherwise, test if they are in the current game
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
if ( g_PR && g_PR->IsConnected( iPlayerIndex ) )
{
player_info_t pi;
if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
continue;
if ( !pi.friendsID )
continue;
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
if ( steamID == steamIDOther )
{
bInCurrentGame = true;
break;
}
}
}
}
if ( bInCurrentGame == false )
{
SendDeclinedMessage( msg.Body().m_unTradeRequestID );
return true;
}
}
break;
case kShowTradeRequestsFrom_Anyone:
{
// nothing to check
}
break;
case kShowTradeRequestsFrom_NoOne:
{
SendDeclinedMessage( msg.Body().m_unTradeRequestID );
return true;
}
break;
}
NotificationQueue_Add( new CTFTradeRequestNotification( msg.Body().m_ulOtherSteamID, msg.Body().m_unTradeRequestID, playerName.Get() ) );
return true;
}
protected:
};
GC_REG_JOB( GCSDK::CGCClient, CGCTrading_InitiateTradeRequest, "CGCTrading_InitiateTradeRequest", k_EMsgGCTrading_InitiateTradeRequest, GCSDK::k_EServerTypeGCClient );
#ifdef _DEBUG
#ifdef CLIENT_DLL
CON_COMMAND( cl_trading_test, "Tests the trade ui notification." )
{
if ( steamapicontext == NULL || steamapicontext->SteamUser() == NULL )
return;
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
NotificationQueue_Add( new CTFTradeRequestNotification( steamID.ConvertToUint64(), steamID.ConvertToUint64(), "Biff" ) );
}
#endif
#endif // _DEBUG
/**
* Remove notification that matches the trade request
*/
class CEconNotificationVisitor_RemoveTradeRequest : public CEconNotificationVisitor
{
public:
CEconNotificationVisitor_RemoveTradeRequest( uint32 unTradeRequestID ) : m_unTradeRequestID( unTradeRequestID ) {}
virtual void Visit( CEconNotification &notification )
{
if ( CTFTradeRequestNotification::IsTradingNotification( &notification ) )
{
CTFTradeRequestNotification &tradeNotification = dynamic_cast< CTFTradeRequestNotification& >( notification );
if ( tradeNotification.m_unTradeRequestID == m_unTradeRequestID )
{
tradeNotification.MarkForDeletion();
}
}
}
private:
uint32 m_unTradeRequestID;
};
// GC notification of trade request status
static const char *g_pszTradeResponseDescLocKeys[] =
{
"#TF_Trading_BusyText", // k_EGCMsgInitiateTradeResponse_Accepted (should never be used!)
"#TF_Trading_DeclinedText", // k_EGCMsgInitiateTradeResponse_Declined
"#TF_Trading_VACBannedText", // k_EGCMsgInitiateTradeResponse_VAC_Banned_Initiator
"#TF_Trading_VACBanned2Text", // k_EGCMsgInitiateTradeResponse_VAC_Banned_Target
"#TF_Trading_BusyText", // k_EGCMsgInitiateTradeResponse_Target_Already_Trading
"#TF_Trading_DisabledText", // k_EGCMsgInitiateTradeResponse_Disabled
"#TF_Trading_NotLoggedIn", // k_EGCMsgInitiateTradeResponse_NotLoggedIn
"#TF_Trading_BusyText", // k_EGCMsgInitiateTradeResponse_Cancel (should never be used!)
"#TF_Trading_TooSoon", // k_EGCMsgInitiateTradeResponse_TooSoon
"#TF_Trading_TooSoonPenalty", // k_EGCMsgInitiateTradeResponse_TooSoonPenalty
"#TF_Trading_TradeBannedText", // (was k_EGCMsgInitiateTradeResponse_Free_Account_Initiator_DEPRECATED)
"#TF_Trading_TradeBanned2Text", // k_EGCMsgInitiateTradeResponse_Trade_Banned_Target
"#TF_Trading_FreeAccountInitiate", // k_EGCMsgInitiateTradeResponse_Free_Account_Initiator
"#TF_Trading_SharedAccountInitiate", // k_EGCMsgInitiateTradeResponse_Shared_Account_Initiator
"#TF_Trading_Service_Unavailable", // k_EGCMsgInitiateTradeResponse_Service_Unavailable
"#TF_Trading_YouBlockedThem", // k_EGCMsgInitiateTradeResponse_Target_Blocked
"#TF_Trading_NeedVerifiedEmail", // k_EGCMsgInitiateTradeResponse_NeedVerifiedEmail
"#TF_Trading_NeedSteamGuard", // k_EGCMsgInitiateTradeResponse_NeedSteamGuard
"#TF_Trading_SteamGuardDuration", // k_EGCMsgInitiateTradeResponse_SteamGuardDuration
"#TF_Trading_TheyCannotTrade", // k_EGCMsgInitiateTradeResponse_TheyCannotTrade
"#TF_Trading_PasswordChanged", // k_EGCMsgInitiateTradeResponse_Recent_Password_Reset = 20,
"#TF_Trading_NewDevice", // k_EGCMsgInitiateTradeResponse_Using_New_Device = 21,
"#TF_Trading_InvalidCookie" // k_EGCMsgInitiateTradeResponse_Sent_Invalid_Cookie = 22,
};
class CGCTrading_InitiateTradeResponse : public GCSDK::CGCClientJob
{
public:
CGCTrading_InitiateTradeResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
// If this assertion fails it probably means you added a new value to EGCMsgInitiateTradeResponse
// but didn't add a string to the array that tracks the user-facing response strings.
Assert( ARRAYSIZE( g_pszTradeResponseDescLocKeys ) == k_EGCMsgInitiateTradeResponse_Count );
CloseWaitingDialog();
GCSDK::CGCMsg<MsgGCTrading_InitiateTradeResponse_t> msg( pNetPacket );
const uint32 eResponse = msg.Body().m_eResponse;
switch ( eResponse )
{
case k_EGCMsgInitiateTradeResponse_Accepted:
#ifdef TF_CLIENT_DLL
C_CTF_GameStats.Event_Trading( IE_TRADING_REQUEST_ACCEPTED, iTradeRequests, g_RejectedReasons[msg.Body().m_eResponse] );
#endif
ShowWaitingDialog( new CTradingWaitDialog(), "#TF_Trading_WaitingForStart", true, false, 30.0f );
return true; // !
case k_EGCMsgInitiateTradeResponse_Cancel:
{
CEconNotificationVisitor_RemoveTradeRequest visitor( msg.Body().m_unTradeRequestID );
NotificationQueue_Visit( visitor );
break;
}
case k_EGCMsgInitiateTradeResponse_Declined:
case k_EGCMsgInitiateTradeResponse_VAC_Banned_Initiator:
case k_EGCMsgInitiateTradeResponse_VAC_Banned_Target:
case k_EGCMsgInitiateTradeResponse_Target_Already_Trading:
case k_EGCMsgInitiateTradeResponse_Disabled:
case k_EGCMsgInitiateTradeResponse_NotLoggedIn:
case k_EGCMsgInitiateTradeResponse_TooSoon:
case k_EGCMsgInitiateTradeResponse_TooSoonPenalty:
case k_EGCMsgInitiateTradeResponse_Trade_Banned_Initiator:
case k_EGCMsgInitiateTradeResponse_Trade_Banned_Target:
case k_EGCMsgInitiateTradeResponse_Shared_Account_Initiator:
case k_EGCMsgInitiateTradeResponse_Service_Unavailable:
case k_EGCMsgInitiateTradeResponse_Target_Blocked:
case k_EGCMsgInitiateTradeResponse_NeedVerifiedEmail:
case k_EGCMsgInitiateTradeResponse_NeedSteamGuard:
case k_EGCMsgInitiateTradeResponse_TheyCannotTrade:
case k_EGCMsgInitiateTradeResponse_Recent_Password_Reset:
case k_EGCMsgInitiateTradeResponse_Using_New_Device:
case k_EGCMsgInitiateTradeResponse_Sent_Invalid_Cookie:
ShowMessageBox( "#TF_Trading_StatusTitle", g_pszTradeResponseDescLocKeys[eResponse], "#GameUI_OK" );
break;
case k_EGCMsgInitiateTradeResponse_SteamGuardDuration:
{
KeyValuesAD kvTokens( "CTradingWaitDialog" );
kvTokens->SetWString( "days", L"15" ); // Ideally this would come from the GC, which would get the value from Steam
ShowMessageBox( "#TF_Trading_StatusTitle", g_pszTradeResponseDescLocKeys[eResponse], kvTokens, "#GameUI_OK" );
break;
}
default:
#ifdef TF_CLIENT_DLL
C_CTF_GameStats.Event_Trading( IE_TRADING_REQUEST_REJECTED, iTradeRequests, "unknown" );
#endif
ShowMessageBox( "#TF_Trading_StatusTitle", "#TF_Trading_BusyText", "#GameUI_OK" );
return true;
} // switch
#ifdef TF_CLIENT_DLL
C_CTF_GameStats.Event_Trading( IE_TRADING_REQUEST_REJECTED, iTradeRequests, g_RejectedReasons[msg.Body().m_eResponse] );
#endif
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCTrading_InitiateTradeResponse, "CGCTrading_InitiateTradeResponse", k_EMsgGCTrading_InitiateTradeResponse, GCSDK::k_EServerTypeGCClient );
// start trading session
class CGCTrading_StartSession : public GCSDK::CGCClientJob
{
public:
CGCTrading_StartSession( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CGCMsg<MsgGCTrading_StartSession_t> msg( pNetPacket );
steamapicontext->SteamFriends()->ActivateGameOverlayToUser( "jointrade", msg.Body().m_ulSteamIDPartyB );
CloseWaitingDialog();
// remove all trading notifications
NotificationQueue_Remove( &CTFTradeRequestNotification::IsTradingNotification );
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCTrading_StartSession, "CGCTrading_StartSession", k_EMsgGCTrading_StartSession, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
// External interface
CSteamID Trading_GetLocalPlayerSteamID()
{
if ( steamapicontext && steamapicontext->SteamUser() )
{
return steamapicontext->SteamUser()->GetSteamID();
}
return CSteamID();
}
void Trading_RequestTrade( int iPlayerIdx )
{
CSteamID steamID;
C_BasePlayer *pPlayer = ToBasePlayer( UTIL_PlayerByIndex( iPlayerIdx ) );
if ( pPlayer && pPlayer->GetSteamID( &steamID ) )
{
Trading_RequestTrade( steamID );
}
}
void Trading_RequestTrade( const CSteamID &steamID )
{
sbTestingSelfTrade = false;
GCSDK::CGCMsg< MsgGCTrading_InitiateTradeRequest_t > msg( k_EMsgGCTrading_InitiateTradeRequest );
msg.Body().m_ulOtherSteamID = steamID.ConvertToUint64();
bool bSent = GCClientSystem()->BSendMessage( msg );
if ( bSent )
{
iTradeRequests++;
#ifdef TF_CLIENT_DLL
C_CTF_GameStats.Event_Trading( IE_TRADING_REQUEST_SENT, msg.Body().m_ulOtherSteamID, iTradeRequests );
#endif
const char* pPlayerName = InventoryManager()->PersonaName_Get( steamID.GetAccountID() );
if ( pPlayerName != NULL && FStrEq( pPlayerName, "" ) == false )
{
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayerName, wszPlayerName, sizeof(wszPlayerName) );
CTradingWaitDialog *pDialog = new CTradingWaitDialog( "#TF_Trading_TimeoutPartyB_Named", wszPlayerName );
ShowWaitingDialog( pDialog, "#TF_Trading_WaitingForPartyB", true, true, 30.0f );
wchar_t wszConstructedString[1024];
g_pVGuiLocalize->ConstructString_safe( wszConstructedString, g_pVGuiLocalize->Find( "#TF_Trading_WaitingForPartyB_Named" ), 1, wszPlayerName );
pDialog->SetDialogVariable( "updatetext", wszConstructedString );
}
else
{
CTradingWaitDialog *pDialog = new CTradingWaitDialog( "#TF_Trading_TimeoutPartyB" );
ShowWaitingDialog( pDialog, "#TF_Trading_WaitingForPartyB", true, true, 30.0f );
}
}
}
const char* UniverseToCommunityURL( EUniverse universe )
{
switch( universe )
{
default: // return public if we don't have a better guess.
case k_EUniversePublic: return "https://steamcommunity.com";
case k_EUniverseBeta: return "https://beta.steamcommunity.com";
case k_EUniverseDev: return "https://localhost/community";
}
// Should never get here.
return UniverseToCommunityURL( k_EUniversePublic );
}
const char* GetCommunityURL()
{
if ( GetUniverse() == k_EUniverseInvalid )
{
Assert( !"calling GetCommunityURL when not connected. This is allowed, but will return public universe." );
return UniverseToCommunityURL( k_EUniversePublic );
}
return UniverseToCommunityURL( GetUniverse() );
}
void Trading_SendGift( const CSteamID& steamID, const CEconItemView& giftItem )
{
if ( !steamapicontext || !steamapicontext->SteamFriends() )
{
// TODO: Error dialog.
return;
}
#ifdef TF_CLIENT_DLL
C_CTF_GameStats.Event_Trading( IE_TRADING_ITEM_GIFTED, steamID.ConvertToUint64(), iGiftsGiven );
#endif
// Build up the steam URL and send it over.
// Should look like this: https://steamcommunity.com/trade/1/sendgift/?appid=&contextid=&assetid=&steamid_target=
steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage(
CFmtStrMax( "%s/trade/1/sendgift/?appid=%d&contextid=%d&assetid=%llu&steamid_target=%llu",
GetCommunityURL(),
engine->GetAppID(),
2, // k_EEconContextBackpack
giftItem.GetItemID(),
steamID.ConvertToUint64()
)
);
}
CON_COMMAND( cl_trade, "Trade with a person by player name" )
{
if ( args.ArgC() < 2 )
return;
if ( GetUniverse() == k_EUniverseInvalid )
return;
int iLocalPlayerIndex = GetLocalPlayerIndex();
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) )
{
player_info_t pi;
if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
continue;
if ( !pi.friendsID )
continue;
if ( FStrEq( pi.name, args[1] ) == false )
continue;
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
Trading_RequestTrade( steamID );
return;
}
}
}
CON_COMMAND( cl_trade_steamid, "Trade with a person by steam id" )
{
if ( args.ArgC() < 2 )
return;
if ( GetUniverse() == k_EUniverseInvalid )
return;
const char *pInput = args[1];
if ( pInput[0] >= '0' && pInput[0] <= '9' )
{
CSteamID steamID;
steamID.SetFromString( pInput, GetUniverse() );
if ( steamID.IsValid() )
Trading_RequestTrade( steamID );
}
}
#ifdef _DEBUG
CON_COMMAND( cl_trading_test_self_trade, "Test self-trading" )
{
Trading_RequestTrade( Trading_GetLocalPlayerSteamID() );
sbTestingSelfTrade = true;
}
#endif