You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
183 lines
5.4 KiB
183 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
#include "cbase.h" |
|
#include "clientsteamcontext.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
static CClientSteamContext g_ClientSteamContext; |
|
CClientSteamContext &ClientSteamContext() |
|
{ |
|
return g_ClientSteamContext; |
|
} |
|
|
|
CSteamAPIContext *steamapicontext = &g_ClientSteamContext; |
|
|
|
//----------------------------------------------------------------------------- |
|
CClientSteamContext::CClientSteamContext() |
|
#if !defined(NO_STEAM) |
|
: |
|
m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ), |
|
m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ), |
|
m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected ) |
|
#ifdef TF_CLIENT_DLL |
|
, m_GameJoinRequested( this, &CClientSteamContext::OnGameJoinRequested ) |
|
#endif // TF_CLIENT_DLL |
|
#endif |
|
{ |
|
m_bActive = false; |
|
m_bLoggedOn = false; |
|
m_nAppID = 0; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
CClientSteamContext::~CClientSteamContext() |
|
{ |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Unload the steam3 engine |
|
//----------------------------------------------------------------------------- |
|
void CClientSteamContext::Shutdown() |
|
{ |
|
if ( !m_bActive ) |
|
return; |
|
|
|
m_bActive = false; |
|
m_bLoggedOn = false; |
|
#if !defined( NO_STEAM ) |
|
Clear(); // Steam API context shutdown |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Initialize the steam3 connection |
|
//----------------------------------------------------------------------------- |
|
void CClientSteamContext::Activate() |
|
{ |
|
if ( m_bActive ) |
|
return; |
|
|
|
m_bActive = true; |
|
|
|
#if !defined( NO_STEAM ) |
|
SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie |
|
SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers |
|
Init(); // Steam API context init |
|
|
|
UpdateLoggedOnState(); |
|
Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn ); |
|
#endif |
|
} |
|
|
|
void CClientSteamContext::UpdateLoggedOnState() |
|
{ |
|
bool bPreviousLoggedOn = m_bLoggedOn; |
|
m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() ); |
|
|
|
if ( !bPreviousLoggedOn && m_bLoggedOn ) |
|
{ |
|
// update Steam info |
|
m_SteamIDLocalPlayer = SteamUser()->GetSteamID(); |
|
m_nUniverse = SteamUtils()->GetConnectedUniverse(); |
|
m_nAppID = SteamUtils()->GetAppID(); |
|
} |
|
|
|
if ( bPreviousLoggedOn != m_bLoggedOn ) |
|
{ |
|
// Notify any listeners of the change in logged on state |
|
SteamLoggedOnChange_t loggedOnChange; |
|
loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn; |
|
loggedOnChange.bLoggedOn = m_bLoggedOn; |
|
InvokeCallbacks( loggedOnChange ); |
|
} |
|
} |
|
|
|
#if !defined(NO_STEAM) |
|
void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected ) |
|
{ |
|
UpdateLoggedOnState(); |
|
Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn ); |
|
} |
|
|
|
void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure ) |
|
{ |
|
UpdateLoggedOnState(); |
|
Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn ); |
|
} |
|
|
|
void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected ) |
|
{ |
|
UpdateLoggedOnState(); |
|
Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn ); |
|
} |
|
|
|
#ifdef TF_CLIENT_DLL |
|
void CClientSteamContext::OnGameJoinRequested( GameRichPresenceJoinRequested_t *pCallback ) |
|
{ |
|
if ( pCallback && pCallback->m_rgchConnect && ( pCallback->m_rgchConnect[0] == '+' ) ) |
|
{ |
|
char const *szConCommand = pCallback->m_rgchConnect + 1; |
|
// |
|
// Work around Steam Overlay bug that it doesn't replace %20 characters |
|
// |
|
CFmtStr fmtCommand; |
|
if ( StringHasPrefix( szConCommand, "tf_econ_item_preview%20" ) ) |
|
{ |
|
fmtCommand.AppendFormat( "%s", szConCommand ); |
|
while ( char *pszReplace = strstr( fmtCommand.Access(), "%20" ) ) |
|
{ |
|
*pszReplace = ' '; |
|
Q_memmove( pszReplace + 1, pszReplace + 3, Q_strlen( pszReplace + 3 ) + 1 ); |
|
} |
|
szConCommand = fmtCommand.Access(); |
|
} |
|
// |
|
// End of Steam Overlay bug workaround |
|
// |
|
if ( char const *szItemId = StringAfterPrefix( szConCommand, "tf_econ_item_preview " ) ) |
|
{ |
|
Msg( "CClientSteamContext OnGameJoinRequested tf_econ_item_preview" ); |
|
|
|
bool bItemIdValid = ( pCallback->m_steamIDFriend.GetAccountID() == ~0u ); |
|
while ( *szItemId ) |
|
{ |
|
if ( ( ( *szItemId >= '0' ) && ( *szItemId <= '9' ) ) || |
|
( ( *szItemId >= 'A' ) && ( *szItemId <= 'S' ) ) ) |
|
++szItemId; // support new encoding for owner steamid and assetid |
|
else |
|
{ |
|
bItemIdValid = false; |
|
break; |
|
} |
|
} |
|
if ( bItemIdValid ) |
|
{ |
|
engine->ClientCmd( szConCommand ); |
|
} |
|
} |
|
} |
|
} |
|
#endif // TF_CLIENT_DLL |
|
|
|
#endif // !defined(NO_STEAM) |
|
|
|
void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) |
|
{ |
|
m_LoggedOnCallbacks.AddToTail( delegate ); |
|
} |
|
|
|
void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) |
|
{ |
|
m_LoggedOnCallbacks.FindAndRemove( delegate ); |
|
} |
|
|
|
void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus ) |
|
{ |
|
for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i ) |
|
{ |
|
m_LoggedOnCallbacks[i]( loggedOnStatus ); |
|
} |
|
} |