Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
#if !defined( __IPANORAMAUI_H__ )
#define __IPANORAMAUI_H__
#include "appframework/iappsystem.h"
#include "tier3/tier3.h"
#include "inputsystem/inputenums.h"
#include "inputsystem/buttoncode.h"
#include "tier1/refcount.h"
#include "../game/client/iwordfilter.h"
#include "vscript/ivscript.h"
#include "rendersystem/irenderdevice.h"
// Manages the communication between panorama_client-level code and
// the Panorama core in panorama.dll.
class IPanoramaUIEngine : public IAppSystem
{
public:
virtual bool SetupUIEngine() = 0;
virtual void ShutdownUIEngine() = 0;
// Access UI engine, generally use global panorama::UIEngine() accessor instead as shorthand
virtual panorama::IUIEngine * AccessUIEngine() = 0;
virtual bool HandleInputEvent( const InputEvent_t &event, const CUtlVector<panorama::IUIWindow *> &vecWindowInputOrder, bool bOnlyIfFocused ) = 0;
};
//
// Panorama class wrappers to make methods virtual for cross-DLL calling.
//
class IPanoramaClientDebugger
{
public:
virtual ~IPanoramaClientDebugger() {}
virtual void BeginInspect() = 0;
virtual float GetSplitterPosition() = 0;
virtual void SetSplitterPosition( float flParentFlowValue ) = 0;
};
// Manages the communication between non-Panorama code and
// a component using panorama_client.
class IPanoramaUIClient : public IAppSystem
{
public:
virtual panorama::IUIEngine *SetupUIEngine( const char *pszLanguage, PlatWindow_t hWindow ) = 0;
virtual void ShutdownUIEngine() = 0;
virtual bool HandleInputEvent( const InputEvent_t &event, const CUtlVector<panorama::IUIWindow *> &vecWindowInputOrder, bool bOnlyIfFocused ) = 0;
virtual panorama::IUIPanelClient *CreatePanel2D( panorama::IUIWindow *pParent, const char *pID ) = 0;
virtual IPanoramaClientDebugger *CreateDebugger( panorama::IUIWindow *pParent, const char *pID ) = 0;
};
#endif