Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds defintion for game ammo types
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef CS_AMMODEF_H
#define CS_AMMODEF_H
#ifdef _WIN32
#pragma once
#endif
#include "ammodef.h"
#include "cs_blackmarket.h"
class ConVar;
struct CSAmmoCost
{
int buySize;
int cost;
};
//=============================================================================
// >> CCSAmmoDef
//=============================================================================
class CCSAmmoDef : public CAmmoDef
{
public:
void AddAmmoCost( char const* name, int cost, int buySize );
CCSAmmoDef(void);
~CCSAmmoDef( void );
int GetBuySize( int nAmmoIndex ) const;
int GetCost( int nAmmoIndex ) const;
private:
CSAmmoCost m_csAmmo[MAX_AMMO_TYPES];
};
// Get the global ammodef object. This is usually implemented in each mod's game rules file somewhere,
// so the mod can setup custom ammo types.
CCSAmmoDef* GetCSAmmoDef();
#endif // CS_AMMODEF_H