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54 lines
2.5 KiB
54 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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//------------------------------------------------------------- |
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// File: cs_achievement_constants.h |
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// Desc: Declare contants used by achievements (mostly) in one location for simpler tweaking |
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// Author: Peter Freese <peter@hiddenpath.com> |
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// Date: 2009/03/11 |
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// Copyright: © 2009 Hidden Path Entertainment |
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//------------------------------------------------------------- |
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#ifndef CS_ACHIEVEMENT_CONSTANTS_H |
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#define CS_ACHIEVEMENT_CONSTANTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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namespace AchievementConsts |
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{ |
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const int DefaultMinOpponentsForAchievement = 5; |
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const int KillingSpree_Kills = 5; |
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const float KillingSpree_WindowTime = 15.0f; |
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const float KillingSpreeEnder_TimeWindow = 5.0f; |
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const int KillEnemyTeam_MinKills = 5; |
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const int LastPlayerAlive_MinPlayersOnTeam = 5; |
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const int KillsWithMultipleGuns_MinWeapons = 5; |
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const float BombDefuseCloseCall_MaxTimeRemaining = 1.0f; |
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const int KillLowDamage_MaxHealthLeft = 5; |
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const int DamageNoKill_MaxHealthLeftOnKill = 5; |
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const float BombDefuseNeededKit_MaxTime = 5.0f; |
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const float FastBombPlant_Time = 25.0f; |
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const int KillEnemiesWhileBlind_Kills = 1; |
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const int KillEnemiesWhileBlindHard_Kills = 2; |
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const int SurviveGrenade_MinDamage = 80; |
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const int KillWhenAtLowHealth_MaxHealth = 1; |
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const int GrenadeMultiKill_MinKills = 3; |
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const int BombMultiKill_MinKills = 5; |
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const float FastRoundWin_Time = 30.0f; |
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const int UnstoppableForce_Kills = 10; |
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const int BreakPropsInRound_Props = 15; |
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const int HeadshotsInRound_Kills = 5; |
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const int BreakWindowsInOfficeRound_Windows = 14; |
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const float FastHostageRescue_Time = 90.0f; |
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const int SurviveManyAttacks_NumberDamagingPlayers = 5; |
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const float KillInAir_MinimumHeight = 100.0f; //100-120 is probably best. Also used for killing while in the air |
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const float KillBombPickup_MaxTime = 3.0f; |
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const int WinRoundsWithoutBuying_Rounds = 10; |
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const int ConcurrentDominations_MinDominations = 3; |
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const int ExtendedDomination_AdditionalKills = 4; |
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const int SameUniform_MinPlayers = 5; |
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const int FriendsSameUniform_MinPlayers = 4; |
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const float KillEnemyNearBomb_MaxDistance = 480.0f; |
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const int GrenadeDamage_MinDamage = 200; |
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} |
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#endif // CS_ACHIEVEMENT_CONSTANTS_H
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