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158 lines
4.8 KiB
158 lines
4.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SPECTATORGUI_H |
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#define SPECTATORGUI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui/IScheme.h> |
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#include <vgui/KeyCode.h> |
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#include <vgui_controls/Frame.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui_controls/ComboBox.h> |
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#include <igameevents.h> |
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#include "GameEventListener.h" |
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#include <game/client/iviewport.h> |
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class KeyValues; |
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namespace vgui |
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{ |
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class TextEntry; |
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class Button; |
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class Panel; |
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class ImagePanel; |
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class ComboBox; |
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} |
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#define BLACK_BAR_COLOR Color(0, 0, 0, 196) |
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class IBaseFileSystem; |
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//----------------------------------------------------------------------------- |
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// Purpose: Spectator UI |
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//----------------------------------------------------------------------------- |
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class CSpectatorGUI : public vgui::EditablePanel, public IViewPortPanel |
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{ |
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DECLARE_CLASS_SIMPLE( CSpectatorGUI, vgui::EditablePanel ); |
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public: |
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CSpectatorGUI( IViewPort *pViewPort ); |
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virtual ~CSpectatorGUI(); |
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virtual const char *GetName( void ) { return PANEL_SPECGUI; } |
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virtual void SetData(KeyValues *data) {}; |
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virtual void Reset() {}; |
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virtual void Update(); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return false; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); } |
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virtual void OnThink(); |
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virtual int GetTopBarHeight() { return m_pTopBar->GetTall(); } |
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virtual int GetBottomBarHeight() { return m_pBottomBarBlank->GetTall(); } |
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virtual bool ShouldShowPlayerLabel( int specmode ); |
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virtual Color GetBlackBarColor( void ) { return BLACK_BAR_COLOR; } |
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virtual const char *GetResFile( void ) { return "Resource/UI/Spectator.res"; } |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_SPECTATOR; } |
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protected: |
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void SetLabelText(const char *textEntryName, const char *text); |
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void SetLabelText(const char *textEntryName, wchar_t *text); |
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void MoveLabelToFront(const char *textEntryName); |
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void UpdateTimer(); |
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void SetLogoImage(const char *image); |
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protected: |
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enum { INSET_OFFSET = 2 } ; |
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// vgui overrides |
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virtual void PerformLayout(); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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// virtual void OnCommand( const char *command ); |
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vgui::Panel *m_pTopBar; |
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vgui::Panel *m_pBottomBarBlank; |
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vgui::ImagePanel *m_pBannerImage; |
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vgui::Label *m_pPlayerLabel; |
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IViewPort *m_pViewPort; |
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// bool m_bHelpShown; |
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// bool m_bInsetVisible; |
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bool m_bSpecScoreboard; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: the bottom bar panel, this is a separate panel because it |
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// wants mouse input and the main window doesn't |
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//---------------------------------------------------------------------------- |
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class CSpectatorMenu : public vgui::Frame, public IViewPortPanel, public CGameEventListener |
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{ |
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DECLARE_CLASS_SIMPLE( CSpectatorMenu, vgui::Frame ); |
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public: |
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CSpectatorMenu( IViewPort *pViewPort ); |
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~CSpectatorMenu() {} |
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virtual const char *GetName( void ) { return PANEL_SPECMENU; } |
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virtual void SetData(KeyValues *data) {}; |
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virtual void Reset( void ) { m_pPlayerList->DeleteAllItems(); } |
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virtual void Update( void ); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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virtual void FireGameEvent( IGameEvent *event ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual void SetParent(vgui::VPANEL parent) { BaseClass::SetParent(parent); } |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_SPECTATOR; } |
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private: |
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// VGUI2 overrides |
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data ); |
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virtual void OnCommand( const char *command ); |
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virtual void OnKeyCodePressed(vgui::KeyCode code); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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virtual void PerformLayout(); |
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void SetViewModeText( const char *text ) { m_pViewOptions->SetText( text ); } |
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void SetPlayerFgColor( Color c1 ) { m_pPlayerList->SetFgColor(c1); } |
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vgui::ComboBox *m_pPlayerList; |
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vgui::ComboBox *m_pViewOptions; |
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vgui::ComboBox *m_pConfigSettings; |
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vgui::Button *m_pLeftButton; |
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vgui::Button *m_pRightButton; |
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IViewPort *m_pViewPort; |
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ButtonCode_t m_iDuckKey; |
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}; |
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extern CSpectatorGUI * g_pSpectatorGUI; |
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#endif // SPECTATORGUI_H
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