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68 lines
1.7 KiB
68 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef CS_CLIENTMODE_H |
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#define CS_CLIENTMODE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "clientmode_shared.h" |
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#include "counterstrikeviewport.h" |
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class ClientModeCSNormal : public ClientModeShared |
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{ |
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DECLARE_CLASS( ClientModeCSNormal, ClientModeShared ); |
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private: |
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// IClientMode overrides. |
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public: |
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ClientModeCSNormal(); |
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virtual void Init(); |
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virtual void InitViewport(); |
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virtual void Update(); |
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virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual float GetViewModelFOV( void ); |
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int GetDeathMessageStartHeight( void ); |
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virtual void FireGameEvent( IGameEvent *event ); |
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virtual void PostRenderVGui(); |
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virtual bool ShouldDrawViewModel( void ); |
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virtual bool CanRecordDemo( char *errorMsg, int length ) const; |
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//============================================================================= |
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// HPE_BEGIN: |
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// [menglish] Save server information shown to the client in a persistent place |
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//============================================================================= |
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virtual wchar_t* GetServerName() { return m_pServerName; } |
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virtual void SetServerName(wchar_t* name); |
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virtual wchar_t* GetMapName() { return m_pMapName; } |
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virtual void SetMapName(wchar_t* name); |
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private: |
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wchar_t m_pServerName[256]; |
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wchar_t m_pMapName[256]; |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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}; |
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extern IClientMode *GetClientModeNormal(); |
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extern ClientModeCSNormal* GetClientModeCSNormal(); |
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#endif // CS_CLIENTMODE_H
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