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45 lines
1.3 KiB
45 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef SND_STUBS_H |
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#define SND_STUBS_H |
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#include "engine/ienginevoice.h" |
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class CEngineVoiceStub : public IEngineVoice |
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{ |
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public: |
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virtual bool IsHeadsetPresent( int iController ) { return false; } |
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virtual bool IsLocalPlayerTalking( int iController ) { return false; } |
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virtual void AddPlayerToVoiceList( XUID xPlayer, int iController ) {} |
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virtual void RemovePlayerFromVoiceList( XUID xPlayer, int iController ) {} |
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virtual void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ) |
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{ |
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if ( pNumTalkers ) |
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*pNumTalkers = 0; |
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} |
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virtual bool VoiceUpdateData( int iController ) { return false; } |
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virtual void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ) |
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{ |
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if ( ppvVoiceDataBuffer ) |
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*ppvVoiceDataBuffer = NULL; |
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if ( pnumVoiceDataBytes ) |
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*pnumVoiceDataBytes = NULL; |
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} |
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virtual void VoiceResetLocalData( int iController ) {} |
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virtual void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ) {} |
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virtual void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ) {} |
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virtual void RemoveAllTalkers() {} |
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}; |
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CEngineVoiceStub *Audio_GetEngineVoiceStub(); |
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IEngineVoice *Audio_GetEngineVoiceSteam(); |
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#endif
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