Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// ThreadedTCPSocketTest.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "IThreadedTCPSocket.h"
#include "threadhelpers.h"
#include "vstdlib/random.h"
CCriticalSection g_MsgCS;
IThreadedTCPSocket *g_pClientSocket = NULL;
IThreadedTCPSocket *g_pServerSocket = NULL;
CEvent g_ClientPacketEvent;
CUtlVector<char> g_ClientPacket;
SpewRetval_t MySpewFunc( SpewType_t type, char const *pMsg )
{
CCriticalSectionLock csLock( &g_MsgCS );
csLock.Lock();
printf( "%s", pMsg );
OutputDebugString( pMsg );
csLock.Unlock();
if( type == SPEW_ASSERT )
return SPEW_DEBUGGER;
else if( type == SPEW_ERROR )
return SPEW_ABORT;
else
return SPEW_CONTINUE;
}
class CHandler_Server : public ITCPSocketHandler
{
public:
virtual void Init( IThreadedTCPSocket *pSocket )
{
}
virtual void OnPacketReceived( CTCPPacket *pPacket )
{
// Echo the data back.
g_pServerSocket->Send( pPacket->GetData(), pPacket->GetLen() );
pPacket->Release();
}
virtual void OnError( int errorCode, const char *pErrorString )
{
Msg( "Server error: %s\n", pErrorString );
}
};
class CHandler_Client : public ITCPSocketHandler
{
public:
virtual void Init( IThreadedTCPSocket *pSocket )
{
}
virtual void OnPacketReceived( CTCPPacket *pPacket )
{
if ( g_ClientPacket.Count() < pPacket->GetLen() )
g_ClientPacket.SetSize( pPacket->GetLen() );
memcpy( g_ClientPacket.Base(), pPacket->GetData(), pPacket->GetLen() );
g_ClientPacketEvent.SetEvent();
pPacket->Release();
}
virtual void OnError( int errorCode, const char *pErrorString )
{
Msg( "Client error: %s\n", pErrorString );
}
};
class CHandlerCreator_Server : public IHandlerCreator
{
public:
virtual ITCPSocketHandler* CreateNewHandler()
{
return new CHandler_Server;
}
};
class CHandlerCreator_Client : public IHandlerCreator
{
public:
virtual ITCPSocketHandler* CreateNewHandler()
{
return new CHandler_Client;
}
};
int main(int argc, char* argv[])
{
SpewOutputFunc( MySpewFunc );
// Figure out a random port to use.
CCycleCount cnt;
cnt.Sample();
CUniformRandomStream randomStream;
randomStream.SetSeed( cnt.GetMicroseconds() );
int iPort = randomStream.RandomInt( 20000, 30000 );
g_ClientPacketEvent.Init( false, false );
// Setup the "server".
CHandlerCreator_Server serverHandler;
CIPAddr addr( 127, 0, 0, 1, iPort );
ITCPConnectSocket *pListener = ThreadedTCP_CreateListener(
&serverHandler,
(unsigned short)iPort );
// Setup the "client".
CHandlerCreator_Client clientCreator;
ITCPConnectSocket *pConnector = ThreadedTCP_CreateConnector(
CIPAddr( 127, 0, 0, 1, iPort ),
CIPAddr(),
&clientCreator );
// Wait for them to connect.
while ( !g_pClientSocket )
{
if ( !pConnector->Update( &g_pClientSocket ) )
{
Error( "Error in client connector!\n" );
}
}
pConnector->Release();
while ( !g_pServerSocket )
{
if ( !pListener->Update( &g_pServerSocket ) )
Error( "Error in server connector!\n" );
}
pListener->Release();
// Send some data.
__int64 totalBytes = 0;
CCycleCount startTime;
int iPacket = 1;
startTime.Sample();
CUtlVector<char> buf;
while ( (GetAsyncKeyState( VK_SHIFT ) & 0x8000) == 0 )
{
int size = randomStream.RandomInt( 1024*0, 1024*320 );
if ( buf.Count() < size )
buf.SetSize( size );
if ( g_pClientSocket->Send( buf.Base(), size ) )
{
// Server receives the data and echoes it back. Verify that the data is good.
WaitForSingleObject( g_ClientPacketEvent.GetEventHandle(), INFINITE );
Assert( memcmp( g_ClientPacket.Base(), buf.Base(), size ) == 0 );
totalBytes += size;
CCycleCount curTime, elapsed;
curTime.Sample();
CCycleCount::Sub( curTime, startTime, elapsed );
double flSeconds = elapsed.GetSeconds();
Msg( "Packet %d, %d bytes, %dk/sec\n", iPacket++, size, (int)(((totalBytes+511)/1024) / flSeconds) );
}
}
g_pClientSocket->Release();
g_pServerSocket->Release();
return 0;
}