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429 lines
11 KiB
429 lines
11 KiB
# Microsoft Developer Studio Project File - Name="StudioRender" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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CFG=StudioRender - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "studiorender.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "studiorender.mak" CFG="StudioRender - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "StudioRender - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "StudioRender - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName ""$/Src/StudioRender", MNSDAAAA" |
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# PROP Scc_LocalPath "." |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "StudioRender - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release" |
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# PROP Intermediate_Dir "Release" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /YX /FD /c |
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# ADD CPP /nologo /G6 /W4 /Zi /Ox /Ot /Og /Oi /Ob2 /I "..\public" /I "..\public\tier1" /I "..\common" /D "NDEBUG" /D "_WIN32" /D "IMAGE_LOADER_NO_DXTC" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FAs /FD /c |
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# SUBTRACT CPP /Os /YX |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x2C000000" /dll /map /debug /machine:I386 /libpath:"..\lib\public" /libpath:"..\lib\common" |
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# Begin Custom Build |
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TargetDir=.\Release |
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TargetPath=.\Release\studiorender.dll |
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InputPath=.\Release\studiorender.dll |
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SOURCE="$(InputPath)" |
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BuildCmds= \ |
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if exist ..\..\game\bin\studiorender.dll attrib -r ..\..\game\bin\studiorender.dll \ |
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copy $(TargetPath) ..\..\game\bin\studiorender.dll \ |
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if exist $(TargetDir)\studiorender.map copy $(TargetDir)\studiorender.map ..\..\game\bin\studiorender.map \ |
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if exist ..\..\game\bin\studiorender.pdb attrib -r ..\..\game\bin\studiorender.pdb \ |
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copy $(TargetDir)\studiorender.pdb ..\..\game\bin \ |
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"..\..\game\bin\StudioRender.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\..\game\bin\studiorender.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "StudioRender - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /YX /FD /GZ /c |
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# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\public" /I "..\public\tier1" /I "..\common" /D "WIN32" /D fopen=dont_use_fopen /D "_DEBUG" /D "IMAGE_LOADER_NO_DXTC" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c |
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# SUBTRACT CPP /YX |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x2C000000" /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common" |
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# Begin Custom Build |
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TargetDir=.\Debug |
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TargetPath=.\Debug\studiorender.dll |
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InputPath=.\Debug\studiorender.dll |
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SOURCE="$(InputPath)" |
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"..\..\game\bin\StudioRender.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\game\bin\studiorender.dll attrib -r ..\..\game\bin\studiorender.dll |
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copy $(TargetPath) ..\..\game\bin\studiorender.dll |
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if exist $(TargetDir)\studiorender.map copy $(TargetDir)\studiorender.map ..\..\game\bin\studiorender.map |
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# End Custom Build |
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!ENDIF |
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# Begin Target |
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# Name "StudioRender - Win32 Release" |
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# Name "StudioRender - Win32 Debug" |
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# Begin Group "Source Files" |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
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# Begin Source File |
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SOURCE=..\tier1\convar.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\CStudioRender.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\FlexRenderData.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\ImageLoader.cpp |
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# End Source File |
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SOURCE=..\tier1\interface.cpp |
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# End Source File |
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SOURCE=..\Public\Mathlib.cpp |
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SOURCE=..\public\tier0\memoverride.cpp |
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# End Source File |
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SOURCE=.\r_studio.cpp |
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SOURCE=.\r_studiodecal.cpp |
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SOURCE=.\r_studiodraw.cpp |
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SOURCE=.\r_studioflex.cpp |
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SOURCE=.\r_studiogettriangles.cpp |
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SOURCE=.\r_studiolight.cpp |
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SOURCE=.\studiorender_cvar.cpp |
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SOURCE=..\tier1\utlbuffer.cpp |
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# End Source File |
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SOURCE=..\Public\vmatrix.cpp |
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# PROP Default_Filter "h;hpp;hxx;hm;inl" |
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SOURCE=..\Public\amd3dx.h |
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SOURCE=..\public\basehandle.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\basetypes.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\bspflags.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\clientstats.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\cmodel.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\commonmacros.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\public\compressed_vector.h |
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# End Source File |
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SOURCE=..\Public\const.h |
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# End Source File |
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SOURCE=..\public\tier1\convar.h |
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# End Source File |
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SOURCE=.\CStudioRender.h |
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SOURCE=..\public\tier0\dbg.h |
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# End Source File |
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SOURCE=..\public\tier0\fasttimer.h |
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# End Source File |
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SOURCE=.\FlexRenderData.h |
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# End Source File |
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SOURCE=..\public\gametrace.h |
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# End Source File |
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SOURCE=..\public\appframework\IAppSystem.h |
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# End Source File |
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SOURCE=..\public\vstdlib\ICommandLine.h |
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# End Source File |
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SOURCE=..\public\ihandleentity.h |
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# End Source File |
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SOURCE=..\Public\ImageLoader.h |
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# End Source File |
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SOURCE=..\public\materialsystem\imaterial.h |
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SOURCE=..\public\materialsystem\imaterialsystem.h |
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SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h |
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SOURCE=..\public\materialsystem\imaterialvar.h |
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SOURCE=..\public\materialsystem\imesh.h |
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SOURCE=..\public\tier1\interface.h |
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SOURCE=..\Public\IStudioRender.h |
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SOURCE=..\public\materialsystem\itexture.h |
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SOURCE=..\Public\MATHLIB.H |
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SOURCE=..\Public\measure_section.h |
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SOURCE=..\public\tier0\mem.h |
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SOURCE=..\public\tier0\memalloc.h |
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SOURCE=..\public\tier0\memdbgoff.h |
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SOURCE=..\public\tier0\memdbgon.h |
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SOURCE=..\Public\model_types.h |
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SOURCE=..\public\optimize.h |
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SOURCE=..\Public\PixelWriter.h |
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SOURCE=..\public\tier0\platform.h |
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SOURCE=..\public\protected_things.h |
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SOURCE=..\Public\s3_intrf.h |
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SOURCE=..\Public\string_t.h |
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SOURCE=..\public\vstdlib\strtools.h |
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SOURCE=..\Public\studio.h |
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SOURCE=.\studiorender_cvar.h |
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SOURCE=..\public\tier1\utlbuffer.h |
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SOURCE=..\public\tier1\utllinkedlist.h |
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SOURCE=..\Public\vmatrix.h |
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SOURCE=..\lib\public\vstdlib.lib |
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SOURCE=..\lib\public\tier0.lib |
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