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67 lines
1.7 KiB
67 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 |
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#include "cbase.h" |
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#include "cs_bot.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Escape from the bomb. |
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*/ |
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void EscapeFromBombState::OnEnter( CCSBot *me ) |
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{ |
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me->StandUp(); |
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me->Run(); |
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me->DestroyPath(); |
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me->EquipKnife(); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Escape from the bomb. |
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*/ |
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void EscapeFromBombState::OnUpdate( CCSBot *me ) |
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{ |
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const Vector *bombPos = me->GetGameState()->GetBombPosition(); |
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// if we don't know where the bomb is, we shouldn't be in this state |
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if (bombPos == NULL) |
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{ |
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me->Idle(); |
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return; |
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} |
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// grab our knife to move quickly |
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me->EquipKnife(); |
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// look around |
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me->UpdateLookAround(); |
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if (me->UpdatePathMovement() != CCSBot::PROGRESSING) |
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{ |
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// we have no path, or reached the end of one - create a new path far away from the bomb |
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FarAwayFromPositionFunctor func( *bombPos ); |
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CNavArea *goalArea = FindMinimumCostArea( me->GetLastKnownArea(), func ); |
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// if this fails, we'll try again next time |
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me->ComputePath( goalArea->GetCenter(), FASTEST_ROUTE ); |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Escape from the bomb. |
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*/ |
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void EscapeFromBombState::OnExit( CCSBot *me ) |
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{ |
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me->EquipBestWeapon(); |
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}
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