Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr 8fbc002a37 Replace empty constructors with default constructors #88 2 years ago
..
xbox
ShaderShadowDx10.h
TransitionTable.cpp
TransitionTable.h
colorformatdx8.cpp
colorformatdx8.h
cvballoctracker.cpp
d3d_async.cpp
d3d_async.h
dx9hook.h
dynamicib.h
dynamicvb.h
gpubufferallocator.cpp
gpubufferallocator.h
hardwareconfig.cpp
hardwareconfig.h
imeshdx8.h
inputlayoutdx10.cpp
inputlayoutdx10.h
ivertexbufferdx8.h
locald3dtypes.h
meshbase.cpp
meshbase.h
meshdx8.cpp
meshdx10.cpp
meshdx10.h
recording.cpp
recording.h
shaderapi_global.h
shaderapibase.cpp
shaderapibase.h
shaderapidx8.cpp Replace empty constructors with default constructors #88 2 years ago
shaderapidx8.h
shaderapidx8_global.h
shaderapidx9.vpc
shaderapidx10.cpp
shaderapidx10.h
shaderapidx10.vpc
shaderapidx10_global.h
shaderdevicebase.cpp
shaderdevicebase.h
shaderdevicedx8.cpp
shaderdevicedx8.h
shaderdevicedx10.cpp
shaderdevicedx10.h
shadershadowdx8.cpp
shadershadowdx8.h
shadershadowdx10.cpp
stubd3ddevice.h
texturedx8.cpp
texturedx8.h
textureheap.cpp
textureheap.h
vertexdecl.cpp
vertexdecl.h
vertexshaderdx8.cpp
vertexshaderdx8.h
winutils.cpp
winutils.h
wmi.cpp
wmi.h
wscript fix windows build scripts, add windows opus support 2 years ago