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43 lines
1.4 KiB
43 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: NOTE: This file is for backward compat! |
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// We'll get rid of it soon. Most of the contents of this file were moved |
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// into shaderpi/ishadershadow.h, shaderapi/ishaderdynamic.h, or |
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// shaderapi/shareddefs.h |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef ISHADERAPI_MS_H |
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#define ISHADERAPI_MS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <shaderapi/shareddefs.h> |
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#include <shaderapi/ishadershadow.h> |
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#include <shaderapi/ishaderdynamic.h> |
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//----------------------------------------------------------------------------- |
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// forward declarations |
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//----------------------------------------------------------------------------- |
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class IMaterialVar; |
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//----------------------------------------------------------------------------- |
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// Methods that can be called from the SHADER_INIT blocks of shaders |
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//----------------------------------------------------------------------------- |
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abstract_class IShaderInit |
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{ |
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public: |
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// Loads up a texture |
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virtual void LoadTexture( IMaterialVar *pTextureVar, const char *pTextureGroupName, int nAdditionalCreationFlags = 0 ) = 0; |
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virtual void LoadBumpMap( IMaterialVar *pTextureVar, const char *pTextureGroupName ) = 0; |
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virtual void LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTextureVar, int nAdditionalCreationFlags = 0 ) = 0; |
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}; |
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#endif // ISHADERAPI_MS_H
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