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251 lines
6.7 KiB
251 lines
6.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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// |
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// Interface used to construct morph buffers |
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//============================================================================= |
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#ifndef IMORPH_H |
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#define IMORPH_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "mathlib/vector.h" |
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#include <float.h> |
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#include "tier0/dbg.h" |
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#include "materialsystem/imaterial.h" |
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//----------------------------------------------------------------------------- |
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// Single morph data |
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//----------------------------------------------------------------------------- |
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struct MorphVertexInfo_t |
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{ |
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int m_nVertexId; // What vertex is this going to affect? |
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int m_nMorphTargetId; // What morph did it come from? |
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Vector m_PositionDelta; // Positional morph delta |
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Vector m_NormalDelta; // Normal morph delta |
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float m_flWrinkleDelta; // Wrinkle morph delta |
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float m_flSpeed; |
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float m_flSide; |
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}; |
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//----------------------------------------------------------------------------- |
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// Morph weight data |
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//----------------------------------------------------------------------------- |
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enum MorphWeightType_t |
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{ |
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MORPH_WEIGHT = 0, |
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MORPH_WEIGHT_LAGGED, |
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MORPH_WEIGHT_STEREO, |
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MORPH_WEIGHT_STEREO_LAGGED, |
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MORPH_WEIGHT_COUNT, |
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}; |
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struct MorphWeight_t |
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{ |
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float m_pWeight[MORPH_WEIGHT_COUNT]; |
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}; |
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//----------------------------------------------------------------------------- |
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// Interface to the morph |
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//----------------------------------------------------------------------------- |
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abstract_class IMorph |
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{ |
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public: |
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// Locks the morph, destroys any existing contents |
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virtual void Lock( float flFloatToFixedScale = 1.0f ) = 0; |
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// Adds a morph |
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virtual void AddMorph( const MorphVertexInfo_t &info ) = 0; |
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// Unlocks the morph |
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virtual void Unlock( ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Morph builders |
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//----------------------------------------------------------------------------- |
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class CMorphBuilder |
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{ |
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public: |
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CMorphBuilder(); |
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~CMorphBuilder(); |
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// Start building the morph |
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void Begin( IMorph *pMorph, float flFloatToFixedScale = 1.0f ); |
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// End building the morph |
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void End(); |
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void PositionDelta3fv( const float *pDelta ); |
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void PositionDelta3f( float dx, float dy, float dz ); |
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void PositionDelta3( const Vector &vec ); |
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void NormalDelta3fv( const float *pDelta ); |
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void NormalDelta3f( float dx, float dy, float dz ); |
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void NormalDelta3( const Vector &vec ); |
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void WrinkleDelta1f( float flWrinkle ); |
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// Both are 0-1 values indicating which morph target to use (for stereo morph targets) |
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// and how much to blend between using lagged weights vs actual weights |
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// Speed: 0 - use lagged, 1 - use actual |
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void Speed1f( float flSpeed ); |
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void Side1f( float flSide ); |
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void AdvanceMorph( int nSourceVertex, int nMorphTargetId ); |
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private: |
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MorphVertexInfo_t m_Info; |
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IMorph *m_pMorph; |
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}; |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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inline CMorphBuilder::CMorphBuilder() |
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{ |
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m_pMorph = NULL; |
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} |
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inline CMorphBuilder::~CMorphBuilder() |
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{ |
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// You forgot to call End()! |
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Assert( !m_pMorph ); |
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} |
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//----------------------------------------------------------------------------- |
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// Start building the morph |
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//----------------------------------------------------------------------------- |
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inline void CMorphBuilder::Begin( IMorph *pMorph, float flFloatToFixedScale ) |
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{ |
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Assert( pMorph && !m_pMorph ); |
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m_pMorph = pMorph; |
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m_pMorph->Lock( flFloatToFixedScale ); |
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#ifdef _DEBUG |
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m_Info.m_PositionDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN ); |
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m_Info.m_NormalDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN ); |
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m_Info.m_flWrinkleDelta = VEC_T_NAN; |
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m_Info.m_flSpeed = VEC_T_NAN; |
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m_Info.m_flSide = VEC_T_NAN; |
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#endif |
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} |
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// End building the morph |
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inline void CMorphBuilder::End() |
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{ |
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Assert( m_pMorph ); |
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m_pMorph->Unlock(); |
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m_pMorph = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Set position delta |
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//----------------------------------------------------------------------------- |
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inline void CMorphBuilder::PositionDelta3fv( const float *pDelta ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_PositionDelta.Init( pDelta[0], pDelta[1], pDelta[2] ); |
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} |
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inline void CMorphBuilder::PositionDelta3f( float dx, float dy, float dz ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_PositionDelta.Init( dx, dy, dz ); |
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} |
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inline void CMorphBuilder::PositionDelta3( const Vector &vec ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_PositionDelta = vec; |
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} |
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//----------------------------------------------------------------------------- |
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// Set normal delta |
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//----------------------------------------------------------------------------- |
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inline void CMorphBuilder::NormalDelta3fv( const float *pDelta ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_NormalDelta.Init( pDelta[0], pDelta[1], pDelta[2] ); |
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} |
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inline void CMorphBuilder::NormalDelta3f( float dx, float dy, float dz ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_NormalDelta.Init( dx, dy, dz ); |
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} |
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inline void CMorphBuilder::NormalDelta3( const Vector &vec ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_NormalDelta = vec; |
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} |
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//----------------------------------------------------------------------------- |
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// Set wrinkle delta |
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//----------------------------------------------------------------------------- |
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inline void CMorphBuilder::WrinkleDelta1f( float flWrinkle ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_flWrinkleDelta = flWrinkle; |
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} |
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//----------------------------------------------------------------------------- |
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// Set speed,side data |
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//----------------------------------------------------------------------------- |
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inline void CMorphBuilder::Speed1f( float flSpeed ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_flSpeed = flSpeed; |
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} |
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inline void CMorphBuilder::Side1f( float flSide ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_flSide = flSide; |
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} |
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//----------------------------------------------------------------------------- |
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// Advance morph |
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//----------------------------------------------------------------------------- |
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inline void CMorphBuilder::AdvanceMorph( int nSourceVertex, int nMorphTargetId ) |
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{ |
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Assert( m_pMorph ); |
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m_Info.m_nVertexId = nSourceVertex; |
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m_Info.m_nMorphTargetId = nMorphTargetId; |
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m_pMorph->AddMorph( m_Info ); |
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#ifdef _DEBUG |
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m_Info.m_PositionDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN ); |
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m_Info.m_NormalDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN ); |
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m_Info.m_flWrinkleDelta = VEC_T_NAN; |
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m_Info.m_flSpeed = VEC_T_NAN; |
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m_Info.m_flSide = VEC_T_NAN; |
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#endif |
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} |
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#endif // IMORPH_H
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