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31 lines
833 B
31 lines
833 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef IMATERIALSYSTEMSTUB_H |
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#define IMATERIALSYSTEMSTUB_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "materialsystem/imaterialsystem.h" |
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// If you get this interface out of the material system, it'll return an IMaterialSystem |
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// with everything stubbed. This is used for running the client in text mode. |
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#define MATERIAL_SYSTEM_STUB_INTERFACE_VERSION "VMaterialSystemStub001" |
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class IMaterialSystemStub : public IMaterialSystem |
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{ |
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public: |
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// If this is called, then the stub will call through to the real material |
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// system in some functions. |
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virtual void SetRealMaterialSystem( IMaterialSystem *pSys ) = 0; |
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}; |
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#endif // IMATERIALSYSTEMSTUB_H
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