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151 lines
5.6 KiB
151 lines
5.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#if !defined( PROTO_OOB_H ) |
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#define PROTO_OOB_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "proto_version.h" |
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// This is used, unless overridden in the registry |
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#define VALVE_MASTER_ADDRESS "207.173.177.10:27011" |
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#define PORT_RCON 27015 // defualt RCON port, TCP |
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#define PORT_MASTER 27011 // Default master port, UDP |
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#define PORT_CLIENT 27005 // Default client port, UDP/TCP |
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#define PORT_SERVER 27015 // Default server port, UDP/TCP |
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#define PORT_HLTV 27020 // Default hltv port |
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#define PORT_MATCHMAKING 27025 // Default matchmaking port |
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#define PORT_SYSTEMLINK 27030 // Default system link port |
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#ifdef ENABLE_RPT |
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#define PORT_RPT 27035 // default RPT (remote perf testing) port, TCP |
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#define PORT_RPT_LISTEN 27036 // RPT connection listener (remote perf testing) port, TCP |
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#endif // ENABLE_RPT |
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#define PORT_REPLAY 27040 // Default replay port |
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// out of band message id bytes |
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// M = master, S = server, C = client, A = any |
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// the second character will allways be \n if the message isn't a single |
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// byte long (?? not true anymore?) |
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// Requesting for full server list from Server Master |
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#define A2M_GET_SERVERS 'c' // no params |
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// Master response with full server list |
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#define M2A_SERVERS 'd' // + 6 byte IP/Port list. |
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// Request for full server list from Server Master done in batches |
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#define A2M_GET_SERVERS_BATCH 'e' // + in532 uniqueID ( -1 for first batch ) |
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// Master response with server list for channel |
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#define M2A_SERVER_BATCH 'f' // + int32 next uniqueID( -1 for last batch ) + 6 byte IP/Port list. |
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// Request for MOTD from Server Master (Message of the Day) |
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#define A2M_GET_MOTD 'g' // no params |
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// MOTD response Server Master |
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#define M2A_MOTD 'h' // + string |
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// Generic Ping Request |
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#define A2A_PING 'i' // respond with an A2A_ACK |
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// Generic Ack |
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#define A2A_ACK 'j' // general acknowledgement without info |
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#define C2S_CONNECT 'k' // client requests to connect |
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// Print to client console. |
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#define A2A_PRINT 'l' // print a message on client |
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// info request |
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#define S2A_INFO_DETAILED 'm' // New Query protocol, returns dedicated or not, + other performance info. |
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// Another user is requesting a challenge value from this machine |
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// NOTE: this is currently duplicated in SteamClient.dll but for a different purpose, |
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// so these can safely diverge anytime. SteamClient will be using a different protocol |
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// to update the master servers anyway. |
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#define A2S_GETCHALLENGE 'q' // Request challenge # from another machine |
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#define A2S_RCON 'r' // client rcon command |
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#define A2A_CUSTOM 't' // a custom command, follow by a string for 3rd party tools |
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// A user is requesting the list of master servers, auth servers, and titan dir servers from the Client Master server |
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#define A2M_GETMASTERSERVERS 'v' // + byte (type of request, TYPE_CLIENT_MASTER or TYPE_SERVER_MASTER) |
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// Master server list response |
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#define M2A_MASTERSERVERS 'w' // + byte type + 6 byte IP/Port List |
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#define A2M_GETACTIVEMODS 'x' // + string Request to master to provide mod statistics ( current usage ). "1" for first mod. |
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#define M2A_ACTIVEMODS 'y' // response: modname\r\nusers\r\nservers |
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#define M2M_MSG 'z' // Master peering message |
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// SERVER TO CLIENT/ANY |
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// Client connection is initiated by requesting a challenge value |
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// the server sends this value back |
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#define S2C_CHALLENGE 'A' // + challenge value |
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// Server notification to client to commence signon process using challenge value. |
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#define S2C_CONNECTION 'B' // no params |
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// Response to server info requests |
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// Request for detailed server/rule information. |
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#define S2A_INFO_SRC 'I' // + Address, hostname, map, gamedir, gamedescription, active players, maxplayers, protocol |
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#define S2A_INFO_GOLDSRC 'm' // Reserved for use by goldsrc servers |
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#define S2M_GETFILE 'J' // request module from master |
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#define M2S_SENDFILE 'K' // send module to server |
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#define S2C_REDIRECT 'L' // + IP x.x.x.x:port, redirect client to other server/proxy |
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#define C2M_CHECKMD5 'M' // player client asks secure master if Module MD5 is valid |
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#define M2C_ISVALIDMD5 'N' // secure servers answer to C2M_CHECKMD5 |
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// MASTER TO SERVER |
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#define M2A_ACTIVEMODS3 'P' // response: keyvalues struct of mods |
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#define A2M_GETACTIVEMODS3 'Q' // get a list of mods and the stats about them |
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#define S2A_LOGSTRING 'R' // send a log string |
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#define S2A_LOGSTRING2 'S' // send a log string including a secret value |
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#define A2S_INFO 'T' // generic server info request - this must match the Source engine |
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#define A2S_PLAYER 'U' // request player list |
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#define A2S_RULES 'V' // request rules list from server |
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#define A2S_SERVERQUERY_GETCHALLENGE 'W' // Request challenge # from another machine |
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#define C2C_MOD 'X' // Mod specific packet for DOTA2, not used by the OB engine |
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#define A2S_PING2 'Y' // new-style minimalist ping request |
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#define S2A_PING2REPLY 'Z' // new-style minimalist ping reply |
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#define A2S_KEY_STRING "Source Engine Query" // required postfix to a A2S_INFO query |
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#define A2M_GET_SERVERS_BATCH2 '1' // New style server query |
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#define A2M_GETACTIVEMODS2 '2' // New style mod info query |
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#define C2S_AUTHREQUEST1 '3' // |
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#define S2C_AUTHCHALLENGE1 '4' // |
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#define C2S_AUTHCHALLENGE2 '5' // |
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#define S2C_AUTHCOMPLETE '6' |
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#define C2S_AUTHCONNECT '7' // Unused, signals that the client has |
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// authenticated the server |
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#define S2C_CONNREJECT '9' // Special protocol for rejected connections. |
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#define S2C_MAGICVERSION 0x5a4f4933 // Magic used in the S2C_CHALLNGE to detect version differences |
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#endif
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