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65 lines
1.5 KiB
65 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The HL2 Game rules object |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HL1_GAMERULES_H |
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#define HL1_GAMERULES_H |
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#pragma once |
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#include "gamerules.h" |
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#include "singleplay_gamerules.h" |
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#ifdef CLIENT_DLL |
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#define CHalfLife1 C_HalfLife1 |
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#endif |
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class CHalfLife1 : public CSingleplayRules |
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{ |
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public: |
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DECLARE_CLASS( CHalfLife1, CSingleplayRules ); |
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// Damage Queries. |
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virtual int Damage_GetShowOnHud( void ); |
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// Client/server shared implementation. |
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virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 ); |
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#ifndef CLIENT_DLL |
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CHalfLife1(); |
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virtual ~CHalfLife1() {} |
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virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args ); |
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virtual void PlayerSpawn( CBasePlayer *pPlayer ); |
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virtual void InitDefaultAIRelationships( void ); |
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virtual const char * AIClassText(int classType); |
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virtual const char * GetGameDescription( void ); |
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virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ); |
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// Ammo |
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virtual void PlayerThink( CBasePlayer *pPlayer ); |
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bool CanHavePlayerItem( CBasePlayer *pPlayer, CBaseCombatWeapon *pWeapon ); |
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void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore ); |
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int DefaultFOV( void ) { return 90; } |
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#endif |
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}; |
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#endif // HL1_GAMERULES_H
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