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73 lines
1.6 KiB
73 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_DODFIRESELECT_H |
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#define WEAPON_DODFIRESELECT_H |
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#include "cbase.h" |
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#include "weapon_dodbasegun.h" |
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#if defined( CLIENT_DLL ) |
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#define CDODFireSelectWeapon C_DODFireSelectWeapon |
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#include "c_dod_player.h" |
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#endif |
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class CDODFireSelectWeapon : public CWeaponDODBaseGun |
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{ |
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public: |
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DECLARE_CLASS( CDODFireSelectWeapon, CWeaponDODBaseGun ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CDODFireSelectWeapon(); |
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virtual void Spawn(); |
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virtual void PrimaryAttack( void ); |
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virtual void SecondaryAttack( void ); |
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virtual float GetWeaponAccuracy( float flPlayerSpeed ); |
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virtual float GetFireDelay( void ); |
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virtual void Drop( const Vector &vecVelocity ); |
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bool IsSemiAuto( void ); |
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virtual Activity GetIdleActivity( void ); |
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virtual Activity GetPrimaryAttackActivity( void ); |
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virtual Activity GetReloadActivity( void ); |
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virtual Activity GetDrawActivity( void ); |
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#ifdef CLIENT_DLL |
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virtual Vector GetDesiredViewModelOffset( C_DODPlayer *pOwner ); |
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void ResetViewModelAnimDir( void ) |
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{ |
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m_bAnimToSemiAuto = true; |
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m_flPosChangeTimer = 0; |
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} |
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virtual void OnWeaponDropped( void ) |
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{ |
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ResetViewModelAnimDir(); |
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m_bSemiAuto = false; |
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BaseClass::OnWeaponDropped(); |
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} |
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#endif |
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private: |
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CNetworkVar( bool, m_bSemiAuto ); |
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#ifdef CLIENT_DLL |
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bool m_bAnimToSemiAuto; |
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float m_flPosChangeTimer; |
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#endif |
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private: |
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CDODFireSelectWeapon( const CDODFireSelectWeapon & ); |
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}; |
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#endif //WEAPON_DODFIRESELECT_H
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