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68 lines
1.7 KiB
68 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef BUYMENU_H |
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#define BUYMENU_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/WizardPanel.h> |
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#include <game/client/iviewport.h> |
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#include "vgui/KeyCode.h" |
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class CBuySubMenu; |
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namespace vgui |
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{ |
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class Panel; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Draws the class menu |
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//----------------------------------------------------------------------------- |
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class CBuyMenu : public vgui::WizardPanel, public IViewPortPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CBuyMenu, vgui::WizardPanel ); |
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public: |
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CBuyMenu(IViewPort *pViewPort); |
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~CBuyMenu(); |
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virtual const char *GetName( void ) { return PANEL_BUY; } |
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virtual void SetData(KeyValues *data) {}; |
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virtual void Reset() {}; |
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virtual void Update(); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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virtual void OnKeyCodePressed( vgui::KeyCode code ); |
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virtual void OnKeyCodeTyped( vgui::KeyCode code ); |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_MENUCONTROLS; } |
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public: |
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virtual void OnClose(); |
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protected: |
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CBuySubMenu *m_pMainMenu; |
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IViewPort *m_pViewPort; |
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int m_iTeam; |
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int m_iClass; |
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}; |
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#endif // BUYMENU_H
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