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155 lines
4.4 KiB
155 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "BasePanel.h" |
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#include "OptionsDialog.h" |
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#include "vgui_controls/Button.h" |
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#include "vgui_controls/CheckButton.h" |
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#include "vgui_controls/PropertySheet.h" |
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#include "vgui_controls/Label.h" |
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#include "vgui_controls/QueryBox.h" |
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#include "vgui/ILocalize.h" |
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#include "vgui/ISurface.h" |
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#include "vgui/ISystem.h" |
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#include "vgui/IVGui.h" |
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#include "KeyValues.h" |
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#include "OptionsSubKeyboard.h" |
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#include "OptionsSubMouse.h" |
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#include "OptionsSubAudio.h" |
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#include "OptionsSubVideo.h" |
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#include "OptionsSubVoice.h" |
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#include "OptionsSubMultiplayer.h" |
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#include "OptionsSubDifficulty.h" |
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#include "OptionsSubPortal.h" |
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#ifdef WIN32 |
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// NVNT haptic configuration dialog |
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#include "OptionsSubHaptics.h" |
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#endif |
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#include "ModInfo.h" |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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//----------------------------------------------------------------------------- |
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// Purpose: Basic help dialog |
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//----------------------------------------------------------------------------- |
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COptionsDialog::COptionsDialog(vgui::Panel *parent) : PropertyDialog(parent, "OptionsDialog") |
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{ |
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SetDeleteSelfOnClose(true); |
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SetBounds(0, 0, 512, 406); |
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SetSizeable( false ); |
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SetTitle("#GameUI_Options", true); |
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// debug timing code, this function takes too long |
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// double s4 = system()->GetCurrentTime(); |
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#if defined( WIN32 ) && !defined( _X360 ) |
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// NVNT START see if the user has a haptic device via convar. if so create haptics dialog. |
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ConVarRef checkHap("hap_HasDevice"); |
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checkHap.Init("hap_HasDevice",true); |
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if(checkHap.GetBool()) |
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{ |
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AddPage(new COptionsSubHaptics(this), "#GameUI_Haptics_TabTitle"); |
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} |
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// NVNT END |
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#endif |
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if (ModInfo().IsSinglePlayerOnly() && !ModInfo().NoDifficulty()) |
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{ |
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AddPage(new COptionsSubDifficulty(this), "#GameUI_Difficulty"); |
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} |
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if (ModInfo().HasPortals()) |
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{ |
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AddPage(new COptionsSubPortal(this), "#GameUI_Portal"); |
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} |
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AddPage(new COptionsSubKeyboard(this), "#GameUI_Keyboard"); |
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AddPage(new COptionsSubMouse(this), "#GameUI_Mouse"); |
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m_pOptionsSubAudio = new COptionsSubAudio(this); |
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AddPage(m_pOptionsSubAudio, "#GameUI_Audio"); |
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m_pOptionsSubVideo = new COptionsSubVideo(this); |
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AddPage(m_pOptionsSubVideo, "#GameUI_Video"); |
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if ( !ModInfo().IsSinglePlayerOnly() ) |
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{ |
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AddPage(new COptionsSubVoice(this), "#GameUI_Voice"); |
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} |
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// add the multiplay page last, if we're combo single/multi or just multi |
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if ( (ModInfo().IsMultiplayerOnly() && !ModInfo().IsSinglePlayerOnly()) || |
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(!ModInfo().IsMultiplayerOnly() && !ModInfo().IsSinglePlayerOnly()) ) |
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{ |
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m_pOptionsSubMultiplayer = new COptionsSubMultiplayer(this); |
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AddPage(m_pOptionsSubMultiplayer, "#GameUI_Multiplayer"); |
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} |
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// double s5 = system()->GetCurrentTime(); |
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// Msg("COptionsDialog::COptionsDialog(): %.3fms\n", (float)(s5 - s4) * 1000.0f); |
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SetApplyButtonVisible(true); |
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GetPropertySheet()->SetTabWidth(84); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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COptionsDialog::~COptionsDialog() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Brings the dialog to the fore |
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//----------------------------------------------------------------------------- |
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void COptionsDialog::Activate() |
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{ |
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BaseClass::Activate(); |
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EnableApplyButton(false); |
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} |
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void COptionsDialog::OnKeyCodePressed( KeyCode code ) |
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{ |
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switch ( GetBaseButtonCode( code ) ) |
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{ |
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case KEY_XBUTTON_B: |
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OnCommand( "Cancel" ); |
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return; |
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} |
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BaseClass::OnKeyCodePressed( code ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Opens the dialog |
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//----------------------------------------------------------------------------- |
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void COptionsDialog::Run() |
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{ |
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SetTitle("#GameUI_Options", true); |
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Activate(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called when the GameUI is hidden |
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//----------------------------------------------------------------------------- |
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void COptionsDialog::OnGameUIHidden() |
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{ |
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// tell our children about it |
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for ( int i = 0 ; i < GetChildCount() ; i++ ) |
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{ |
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Panel *pChild = GetChild( i ); |
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if ( pChild ) |
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{ |
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PostMessage( pChild, new KeyValues( "GameUIHidden" ) ); |
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} |
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} |
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}
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