You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
114 lines
3.2 KiB
114 lines
3.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "util.h" |
|
#include "weapon_tfc_spanner.h" |
|
|
|
#if defined( CLIENT_DLL ) |
|
#include "c_tfc_player.h" |
|
#else |
|
#include "tfc_player.h" |
|
#endif |
|
|
|
|
|
#define KNIFE_BODYHIT_VOLUME 128 |
|
#define KNIFE_WALLHIT_VOLUME 512 |
|
|
|
|
|
static ConVar tfc_spanner_damage_first( "tfc_spanner_damage_first", "25", 0, "First spanner hit damage." ); |
|
static ConVar tfc_spanner_damage_next( "tfc_spanner_damage_next", "12.5", 0, "Spanner hit damage after first hit." ); |
|
|
|
|
|
static Vector head_hull_mins( -16, -16, -18 ); |
|
static Vector head_hull_maxs( 16, 16, 18 ); |
|
|
|
|
|
// ----------------------------------------------------------------------------- // |
|
// CTFCSpanner tables. |
|
// ----------------------------------------------------------------------------- // |
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFCSpanner, DT_WeaponSpanner ) |
|
|
|
BEGIN_NETWORK_TABLE( CTFCSpanner, DT_WeaponSpanner ) |
|
END_NETWORK_TABLE() |
|
|
|
BEGIN_PREDICTION_DATA( CTFCSpanner ) |
|
END_PREDICTION_DATA() |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_spanner, CTFCSpanner ); |
|
PRECACHE_WEAPON_REGISTER( weapon_spanner ); |
|
|
|
#ifndef CLIENT_DLL |
|
|
|
BEGIN_DATADESC( CTFCSpanner ) |
|
DEFINE_FUNCTION( Smack ) |
|
END_DATADESC() |
|
|
|
#endif |
|
|
|
// ----------------------------------------------------------------------------- // |
|
// CTFCSpanner implementation. |
|
// ----------------------------------------------------------------------------- // |
|
|
|
CTFCSpanner::CTFCSpanner() |
|
{ |
|
} |
|
|
|
|
|
void CTFCSpanner::Precache() |
|
{ |
|
BaseClass::Precache(); |
|
|
|
PrecacheScriptSound( "Weapon_Spanner.Slash" ); |
|
PrecacheScriptSound( "Weapon_Spanner.HitFlesh" ); |
|
} |
|
|
|
|
|
TFCWeaponID CTFCSpanner::GetWeaponID( void ) const |
|
{ |
|
return WEAPON_SPANNER; |
|
} |
|
|
|
|
|
#ifdef CLIENT_DLL |
|
|
|
// ------------------------------------------------------------------------------------------------ // |
|
// ------------------------------------------------------------------------------------------------ // |
|
// CLIENT DLL SPECIFIC CODE |
|
// ------------------------------------------------------------------------------------------------ // |
|
// ------------------------------------------------------------------------------------------------ // |
|
|
|
|
|
#else |
|
|
|
// ------------------------------------------------------------------------------------------------ // |
|
// ------------------------------------------------------------------------------------------------ // |
|
// GAME DLL SPECIFIC CODE |
|
// ------------------------------------------------------------------------------------------------ // |
|
// ------------------------------------------------------------------------------------------------ // |
|
|
|
void CTFCSpanner::AxeHit( CBaseEntity *pTarget, bool bFirstSwing, trace_t &tr, float *flDamage, bool *bDoEffects ) |
|
{ |
|
CTFCPlayer *pPlayer = GetPlayerOwner(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
// Check to see if it's a trigger that's activatable by a Spanner hit |
|
|
|
// If it's not on our team, whack it. |
|
if ( !pPlayer->IsAlly( pTarget ) ) |
|
{ |
|
*flDamage = 20; |
|
return; |
|
} |
|
|
|
// Otherwise, the Engineer can repair his buildings or repair his teammate's armor. |
|
variant_t voidVariant; |
|
*bDoEffects = pTarget->AcceptInput( "EngineerUse", pPlayer, this, voidVariant, 0 ); |
|
} |
|
|
|
#endif
|
|
|