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58 lines
1.3 KiB
58 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Rocket Launcher (Weapon) |
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// |
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//=============================================================================// |
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#ifndef WEAPON_ROCKETLAUNCHER_H |
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#define WEAPON_ROCKETLAUNCHER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basetfcombatweapon_shared.h" |
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#if defined( CLIENT_DLL ) |
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// Client Only |
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#define CWeaponRocketLauncher C_WeaponRocketLauncher |
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#endif |
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//============================================================================= |
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// |
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// Rocket Launcher (Weapon) |
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// |
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class CWeaponRocketLauncher : public CWeaponCombatUsedWithShieldBase |
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{ |
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DECLARE_CLASS( CWeaponRocketLauncher, CWeaponCombatUsedWithShieldBase ); |
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public: |
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// Client & Server |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponRocketLauncher(); |
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~CWeaponRocketLauncher(); |
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void Spawn( void ); |
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// All predicted weapons need to implement and return true |
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bool IsPredicted( void ) const { return true; } |
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void PrimaryAttack( void ); |
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void ItemPostFrame( void ); |
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float GetFireRate( void ); |
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bool ComputeEMPFireState( void ); |
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#if defined( CLIENT_DLL ) |
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// Client Only |
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bool ShouldPredict( void ); |
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#endif |
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private: |
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// Client & Server |
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CWeaponRocketLauncher( const CWeaponRocketLauncher& ); |
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}; |
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#endif // WEAPON_ROCKETLAUNCHER_H
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