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74 lines
1.9 KiB
74 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetfplayer_shared.h" |
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#include "weapon_basecombatobject.h" |
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#if !defined( CLIENT_DLL ) |
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// #include "grenade_antipersonnel.h" |
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#else |
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#define CWeaponObjRallyFlag C_WeaponObjRallyFlag |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Combat object weapon for the Rally Flag |
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//----------------------------------------------------------------------------- |
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class CWeaponObjRallyFlag : public CWeaponBaseCombatObject |
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{ |
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DECLARE_CLASS( CWeaponObjRallyFlag, CWeaponBaseCombatObject ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponObjRallyFlag( void ); |
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// All predicted weapons need to implement and return true |
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virtual bool IsPredicted( void ) const |
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{ |
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return true; |
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} |
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#if defined( CLIENT_DLL ) |
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virtual bool ShouldPredict( void ) |
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{ |
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if ( GetOwner() == C_BasePlayer::GetLocalPlayer() ) |
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return true; |
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return BaseClass::ShouldPredict(); |
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} |
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#endif |
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private: |
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CWeaponObjRallyFlag( const CWeaponObjRallyFlag & ); |
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}; |
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CWeaponObjRallyFlag::CWeaponObjRallyFlag( void ) |
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{ |
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m_szObjectName = "obj_rallyflag"; |
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m_vecBuildMins = RALLYFLAG_MINS - Vector( 4,4,4 ); |
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m_vecBuildMaxs = RALLYFLAG_MAXS + Vector( 4,4,4 ); |
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SetPredictionEligible( true ); |
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} |
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LINK_ENTITY_TO_CLASS( weapon_obj_rallyflag, CWeaponObjRallyFlag ); |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponObjRallyFlag, DT_WeaponObjRallyFlag ) |
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BEGIN_NETWORK_TABLE( CWeaponObjRallyFlag, DT_WeaponObjRallyFlag ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponObjRallyFlag ) |
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END_PREDICTION_DATA() |
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PRECACHE_WEAPON_REGISTER(weapon_obj_rallyflag);
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