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58 lines
2.0 KiB
58 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tfclassdata_shared.h" |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassCommandoData_t ) |
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DEFINE_PRED_FIELD( m_bCanBullRush, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_bBullRush, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_vecBullRushDir, FIELD_VECTOR, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_vecBullRushViewDir, FIELD_VECTOR, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_vecBullRushViewGoalDir, FIELD_VECTOR, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_flBullRushTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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DEFINE_PRED_FIELD( m_flDoubleTapForwardTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassReconData_t ) |
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DEFINE_FIELD( m_nJumpCount, FIELD_INTEGER ), |
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DEFINE_FIELD( m_flSuppressionJumpTime, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flSuppressionImpactTime, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flActiveJumpTime, FIELD_FLOAT ), |
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DEFINE_FIELD( m_flStickTime, FIELD_FLOAT ), |
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DEFINE_FIELD( m_vecImpactNormal, FIELD_VECTOR ), |
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DEFINE_FIELD( m_flImpactDist, FIELD_FLOAT ), |
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DEFINE_FIELD( m_vecUnstickVelocity, FIELD_VECTOR ), |
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DEFINE_FIELD( m_bTrailParticles, FIELD_BOOLEAN ), |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassDefenderData_t ) |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassEscortData_t ) |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassInfiltratorData_t ) |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassMedicData_t ) |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassSniperData_t ) |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassSupportData_t ) |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassSapperData_t ) |
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END_PREDICTION_DATA() |
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BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassPyroData_t ) |
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END_PREDICTION_DATA()
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