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50 lines
1.0 KiB
50 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A stationary gun that players can man |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_OBJ_MANNED_PLASMAGUN_SHARED_H |
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#define TF_OBJ_MANNED_PLASMAGUN_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basetfvehicle.h" |
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class CMoveData; |
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enum MovementStyle_t |
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{ |
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MOVEMENT_STYLE_STANDARD = 0, |
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MOVEMENT_STYLE_BARREL_PIVOT = 1, |
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MOVEMENT_STYLE_SIMPLE = 2, |
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}; |
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struct MannedPlasmagunData_t : public VehicleBaseMoveData_t |
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{ |
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float m_flGunYaw; |
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float m_flGunPitch; |
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float m_flBarrelPitch; |
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float m_flBarrelHeight; |
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int m_nBarrelPivotAttachment; |
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int m_nBarrelAttachment; |
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int m_nStandAttachment; |
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MovementStyle_t m_nMoveStyle; |
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}; |
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class CObjectMannedPlasmagunMovement |
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{ |
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public: |
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void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMove ); |
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float GetMaxYaw() const; |
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float GetMinYaw() const; |
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float GetMaxPitch() const; |
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}; |
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#endif // TF_OBJ_MANNED_PLASMAGUN_SHARED_H
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