Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds XP source data
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_XP_SOURCE_H
#define TF_XP_SOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/protobufsharedobject.h"
#include "tf_gcmessages.h"
#ifdef GC
#include "tf_gc.h"
#endif
//---------------------------------------------------------------------------------
// Purpose: Contains a delta for a player's XP
//---------------------------------------------------------------------------------
class CXPSource : public GCSDK::CProtoBufSharedObject< CMsgTFXPSource, k_EEconTypeXPSource >
{
public:
CXPSource();
#ifdef GC
CXPSource( CMsgTFXPSource msg );
DECLARE_CLASS_MEMPOOL( CXPSource );
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess );
virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields );
virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess );
void WriteToRecord( CSchPlayerXPSources *pWarData ) const;
void ReadFromRecord( const CSchPlayerXPSources & warData );
#endif // GC
};
#endif // TF_XP_SOURCE_H