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277 lines
8.6 KiB
277 lines
8.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TF Mirv Grenade. |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_weaponbase.h" |
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#include "tf_gamerules.h" |
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#include "npcevent.h" |
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#include "engine/IEngineSound.h" |
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#include "tf_weapon_grenade_mirv.h" |
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// Server specific. |
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#ifdef GAME_DLL |
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#include "tf_player.h" |
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#include "items.h" |
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#include "tf_weaponbase_grenadeproj.h" |
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#include "soundent.h" |
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#include "KeyValues.h" |
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#endif |
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#define GRENADE_MIRV_TIMER 3.0f // seconds |
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#define GRENADE_MIRV_LEADIN 2.0f |
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//============================================================================= |
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// |
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// TF Demoman Mirv Grenade tables. |
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// |
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IMPLEMENT_NETWORKCLASS_ALIASED( TFGrenadeMirv_Demoman, DT_TFGrenadeMirv_Demoman ) |
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BEGIN_NETWORK_TABLE( CTFGrenadeMirv_Demoman, DT_TFGrenadeMirv_Demoman ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CTFGrenadeMirv_Demoman ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( tf_weapon_grenade_mirv_demoman, CTFGrenadeMirv_Demoman ); |
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PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_mirv_demoman ); |
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//============================================================================= |
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// |
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// TF Mirv Grenade tables. |
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// |
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IMPLEMENT_NETWORKCLASS_ALIASED( TFGrenadeMirv, DT_TFGrenadeMirv ) |
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BEGIN_NETWORK_TABLE( CTFGrenadeMirv, DT_TFGrenadeMirv ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CTFGrenadeMirv ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( tf_weapon_grenade_mirv, CTFGrenadeMirv ); |
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PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_mirv ); |
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//============================================================================= |
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// |
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// TF Mirv Grenade functions. |
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// |
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// Server specific. |
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#ifdef GAME_DLL |
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BEGIN_DATADESC( CTFGrenadeMirv ) |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFWeaponBaseGrenadeProj *CTFGrenadeMirv::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, |
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AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags ) |
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{ |
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return CTFGrenadeMirvProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, |
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pPlayer, GetTFWpnData(), flTime ); |
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} |
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#endif |
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//============================================================================= |
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// |
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// TF Mirv Grenade Projectile functions (Server specific). |
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// |
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#ifdef GAME_DLL |
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BEGIN_DATADESC( CTFGrenadeMirvProjectile ) |
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DEFINE_THINKFUNC( DetonateThink ), |
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END_DATADESC() |
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#define GRENADE_MODEL "models/weapons/w_models/w_grenade_mirv.mdl" |
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LINK_ENTITY_TO_CLASS( tf_weapon_grenade_mirv_projectile, CTFGrenadeMirvProjectile ); |
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PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_mirv_projectile ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFGrenadeMirvProjectile* CTFGrenadeMirvProjectile::Create( const Vector &position, const QAngle &angles, |
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const Vector &velocity, const AngularImpulse &angVelocity, |
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CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags ) |
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{ |
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CTFGrenadeMirvProjectile *pGrenade = static_cast<CTFGrenadeMirvProjectile*>( CTFWeaponBaseGrenadeProj::Create( "tf_weapon_grenade_mirv_projectile", position, angles, velocity, angVelocity, pOwner, weaponInfo, timer, iFlags ) ); |
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return pGrenade; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvProjectile::Spawn() |
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{ |
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SetModel( GRENADE_MODEL ); |
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BaseClass::Spawn(); |
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m_bPlayedLeadIn = false; |
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SetThink( &CTFGrenadeMirvProjectile::DetonateThink ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvProjectile::Precache() |
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{ |
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PrecacheModel( GRENADE_MODEL ); |
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PrecacheScriptSound( "Weapon_Grenade_Mirv.LeadIn" ); |
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BaseClass::Precache(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvProjectile::BounceSound( void ) |
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{ |
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EmitSound( "Weapon_Grenade_Mirv.Bounce" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvProjectile::Detonate() |
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{ |
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if ( ShouldNotDetonate() ) |
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{ |
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RemoveGrenade(); |
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return; |
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} |
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BaseClass::Detonate(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvProjectile::DetonateThink( void ) |
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{ |
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if ( !m_bPlayedLeadIn && gpGlobals->curtime > GetDetonateTime() - GRENADE_MIRV_LEADIN ) |
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{ |
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Vector soundPosition = GetAbsOrigin() + Vector( 0, 0, 5 ); |
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CPASAttenuationFilter filter( soundPosition ); |
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EmitSound( filter, entindex(), "Weapon_Grenade_Mirv.LeadIn" ); |
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m_bPlayedLeadIn = true; |
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} |
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BaseClass::DetonateThink(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvProjectile::Explode( trace_t *pTrace, int bitsDamageType ) |
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{ |
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// Pass through. |
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BaseClass::Explode( pTrace, bitsDamageType ); |
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m_bPlayedLeadIn = false; |
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// Server specific. |
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#ifdef GAME_DLL |
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// Create the bomblets. |
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for ( int iBomb = 0; iBomb < TF_WEAPON_GRENADE_MIRV_BOMB_COUNT; ++iBomb ) |
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{ |
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Vector vecSrc = pTrace->endpos + Vector( 0, 0, 1.0f ); |
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Vector vecVelocity( random->RandomFloat( -75.0f, 75.0f ) * 3.0f, |
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random->RandomFloat( -75.0f, 75.0f ) * 3.0f, |
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random->RandomFloat( 30.0f, 70.0f ) * 5.0f ); |
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Vector vecZero( 0,0,0 ); |
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CTFPlayer *pPlayer = ToTFPlayer( GetThrower() ); |
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float flTime = 2.0f + random->RandomFloat( 0.0f, 1.0f ); |
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CTFGrenadeMirvBomb::Create( vecSrc, GetAbsAngles(), vecVelocity, vecZero, pPlayer, flTime ); |
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} |
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#endif |
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} |
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//============================================================================= |
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// |
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// TF Mirv Bomb functions (Server specific). |
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// |
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#define GRENADE_MODEL_BOMBLET "models/weapons/w_models/w_grenade_bomblet.mdl" |
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#define TF_WEAPON_GRENADE_MIRV_BOMB_GRAVITY 0.5f |
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#define TF_WEAPON_GRENADE_MIRV_BOMB_FRICTION 0.8f |
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#define TF_WEAPON_GRENADE_MIRV_BOMB_ELASTICITY 0.45f |
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LINK_ENTITY_TO_CLASS( tf_weapon_grenade_mirv_bomb, CTFGrenadeMirvBomb ); |
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PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_mirv_bomb ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFGrenadeMirvBomb *CTFGrenadeMirvBomb::Create( const Vector &position, const QAngle &angles, const Vector &velocity, |
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, float timer ) |
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{ |
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CTFGrenadeMirvBomb *pBomb = static_cast<CTFGrenadeMirvBomb*>( CBaseEntity::Create( "tf_weapon_grenade_mirv_bomb", position, angles, pOwner ) ); |
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if ( pBomb ) |
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{ |
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pBomb->SetDetonateTimerLength( timer ); |
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pBomb->SetupInitialTransmittedGrenadeVelocity( velocity ); |
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pBomb->SetThrower( pOwner ); |
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pBomb->SetOwnerEntity( NULL ); |
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pBomb->SetGravity( TF_WEAPON_GRENADE_MIRV_BOMB_GRAVITY ); |
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pBomb->SetFriction( TF_WEAPON_GRENADE_MIRV_BOMB_GRAVITY ); |
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pBomb->SetElasticity( TF_WEAPON_GRENADE_MIRV_BOMB_ELASTICITY ); |
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pBomb->m_flDamage = 180.0f; |
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pBomb->m_DmgRadius = 198.0f; |
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pBomb->ChangeTeam( pOwner->GetTeamNumber() ); |
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pBomb->SetCollisionGroup( TF_COLLISIONGROUP_GRENADES ); |
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IPhysicsObject *pPhysicsObject = pBomb->VPhysicsGetObject(); |
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if ( pPhysicsObject ) |
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{ |
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pPhysicsObject->AddVelocity( &velocity, &angVelocity ); |
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} |
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} |
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return pBomb; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvBomb::Spawn() |
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{ |
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SetModel( GRENADE_MODEL_BOMBLET ); |
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BaseClass::Spawn(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvBomb::Precache() |
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{ |
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PrecacheModel( GRENADE_MODEL_BOMBLET ); |
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BaseClass::Precache(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeMirvBomb::BounceSound( void ) |
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{ |
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EmitSound( "Weapon_Grenade_MirvBomb.Bounce" ); |
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} |
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#endif
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