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119 lines
2.6 KiB
119 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TF Gas Grenade. |
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// |
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//=============================================================================// |
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#ifndef TF_WEAPON_GRENADE_GAS_H |
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#define TF_WEAPON_GRENADE_GAS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_grenade.h" |
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#include "tf_weaponbase_grenadeproj.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFGrenadeGas C_TFGrenadeGas |
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#endif |
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//============================================================================= |
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// |
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// TF Gas Grenade |
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// |
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class CTFGrenadeGas : public CTFWeaponBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CTFGrenadeGas, CTFWeaponBaseGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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// DECLARE_ACTTABLE(); |
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CTFGrenadeGas() {} |
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// Unique identifier. |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_GAS; } |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); |
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#endif |
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CTFGrenadeGas( const CTFGrenadeGas & ) {} |
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}; |
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#ifdef CLIENT_DLL |
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#define CTFGasGrenadeEffect C_TFGasGrenadeEffect |
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#endif |
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class CTFGasGrenadeEffect : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CTFGasGrenadeEffect, CBaseEntity ); |
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DECLARE_NETWORKCLASS(); |
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#ifndef CLIENT_DLL |
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virtual int UpdateTransmitState( void ); |
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#else |
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CTFGasGrenadeEffect() |
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{ |
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m_pGasEffect = NULL; |
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} |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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CNewParticleEffect *m_pGasEffect; |
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#endif |
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}; |
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//============================================================================= |
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// |
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// TF Gase Grenade Projectile (Server specific.) |
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// |
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#ifdef GAME_DLL |
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class CTFGrenadeGasProjectile : public CTFWeaponBaseGrenadeProj |
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{ |
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public: |
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DECLARE_CLASS( CTFGrenadeGasProjectile, CTFWeaponBaseGrenadeProj ); |
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DECLARE_DATADESC(); |
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~CTFGrenadeGasProjectile(); |
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// Unique identifier. |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_GAS; } |
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// Creation. |
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static CTFGrenadeGasProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, |
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); |
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// Overrides. |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void BounceSound( void ); |
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virtual void Detonate(); |
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virtual void DetonateThink( void ); |
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void Think_Emit( void ); |
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void Think_Fade( void ); |
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private: |
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int m_nPulses; |
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CHandle<CTFGasGrenadeEffect> m_hGasEffect; |
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}; |
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#endif |
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#endif // TF_WEAPON_GRENADE_GAS_H
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