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82 lines
2.2 KiB
82 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TF Concussion Grenade. |
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// |
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//=============================================================================// |
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#ifndef TF_WEAPON_GRENADE_CONCUSSION_H |
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#define TF_WEAPON_GRENADE_CONCUSSION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_grenade.h" |
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#include "tf_weaponbase_grenadeproj.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFGrenadeConcussion C_TFGrenadeConcussion |
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#endif |
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//============================================================================= |
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// |
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// TF Concussion Grenade |
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// |
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class CTFGrenadeConcussion : public CTFWeaponBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CTFGrenadeConcussion, CTFWeaponBaseGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFGrenadeConcussion() {} |
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// Unique identifier. |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_CONCUSSION; } |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); |
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#endif |
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CTFGrenadeConcussion( const CTFGrenadeConcussion & ) {} |
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}; |
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//============================================================================= |
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// |
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// TF Concussion Grenade Projectile (Server specific.) |
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// |
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#ifdef GAME_DLL |
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class CTFGrenadeConcussionProjectile : public CTFWeaponBaseGrenadeProj |
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{ |
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public: |
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DECLARE_CLASS( CTFGrenadeConcussionProjectile, CTFWeaponBaseGrenadeProj ); |
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// Unique identifier. |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_CONCUSSION; } |
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// Creation. |
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static CTFGrenadeConcussionProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, |
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); |
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// Overrides. |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void BounceSound( void ); |
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virtual void Explode( trace_t *pTrace, int bitsDamageType ); |
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virtual void Detonate(); |
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private: |
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float m_flDetonateTime; |
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}; |
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#endif |
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#endif // TF_WEAPON_GRENADE_CONCUSSION_H
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