Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
//======================================================================================================================================
// MEDIC ACHIEVEMENT PACK
//======================================================================================================================================
class CAchievementTFMedic_TopScoreboard : public CAchievementTopScoreboard
{
DECLARE_CLASS( CAchievementTFMedic_TopScoreboard, CAchievementTopScoreboard );
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
m_bKilledAnyone = false;
SetGoal(1);
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "teamplay_round_active" ) == 0 )
{
m_bKilledAnyone = false;
}
else
{
BaseClass::FireGameEvent_Internal( event );
}
}
virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event )
{
if ( !m_bKilledAnyone )
{
BaseClass::Event_OnRoundComplete( flRoundTime, event );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() )
{
m_bKilledAnyone = true;
}
}
private:
bool m_bKilledAnyone;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_TopScoreboard, ACHIEVEMENT_TF_MEDIC_TOP_SCOREBOARD, "TF_MEDIC_TOP_SCOREBOARD", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_ChargeBySetupEnd : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_setup_finished" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "teamplay_setup_finished" ) == 0 )
{
// If we're a medic, and we have a charge, we've got the achievement.
if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer->MedicGetChargeLevel() >= 1.0 )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_ChargeBySetupEnd, ACHIEVEMENT_TF_MEDIC_SETUP_CHARGE, "TF_MEDIC_SETUP_CHARGE", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_HealTargetUnderFire : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealTargetUnderFire, ACHIEVEMENT_TF_MEDIC_HEAL_UNDER_FIRE, "TF_MEDIC_HEAL_UNDER_FIRE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_SimultaneousCharges : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_SimultaneousCharges, ACHIEVEMENT_TF_MEDIC_SIMUL_CHARGE, "TF_MEDIC_SIMUL_CHARGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_RapidUbercharges : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_chargedeployed" );
// Clear times on level init
m_vecPreviousCharges.Purge();
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 )
{
int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic );
if ( pMedic && pMedic == C_TFPlayer::GetLocalTFPlayer() )
{
m_vecPreviousCharges.AddToTail( gpGlobals->curtime );
if ( m_vecPreviousCharges.Count() > 3 )
{
m_vecPreviousCharges.Remove(0);
}
CheckForSuccess();
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
CBaseEntity *pAssister = UTIL_PlayerByIndex( iAssisterIndex );
if ( pAssister && ( pAssister == C_TFPlayer::GetLocalTFPlayer() ) )
{
m_vecPreviousAssists.AddToTail( gpGlobals->curtime );
if ( m_vecPreviousAssists.Count() > 5 )
{
m_vecPreviousAssists.Remove(0);
}
CheckForSuccess();
}
}
}
void CheckForSuccess( void )
{
if ( m_vecPreviousCharges.Count() >= 3 )
{
// Have we done the last 3 charges in 5 minutes?
float flTimeRequirement = (5 * 60);
if ( gpGlobals->curtime - m_vecPreviousCharges[0] < flTimeRequirement )
{
// Now check to make sure we've assisted in 5 kills in that time too.
if ( m_vecPreviousAssists.Count() >= 5 )
{
if ( gpGlobals->curtime - m_vecPreviousAssists[0] < flTimeRequirement )
{
IncrementCount();
}
}
}
}
}
private:
CUtlVector<float> m_vecPreviousCharges;
CUtlVector<float> m_vecPreviousAssists;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_RapidUbercharges, ACHIEVEMENT_TF_MEDIC_RAPID_CHARGE, "TF_MEDIC_RAPID_CHARGE", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_CounterUbercharges : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
m_flPreviousEnemyCharge = 0;
m_hEnemyMedic = NULL;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_chargedeployed" );
// Clear enemy medic stats on level init
m_flPreviousEnemyCharge = 0;
m_hEnemyMedic = NULL;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 )
{
int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic );
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pMedic && pLocalPlayer )
{
// If we're the medic, get the achievement if an enemy medic in our PVS has deployed in the last 8 seconds
if ( pMedic == C_TFPlayer::GetLocalTFPlayer() )
{
if ( gpGlobals->curtime - m_flPreviousEnemyCharge < 8.0 && m_hEnemyMedic && !m_hEnemyMedic->IsDormant() )
{
IncrementCount();
}
}
else if ( pMedic->GetTeamNumber() != pLocalPlayer->GetTeamNumber() )
{
// Only track enemy medics deploying charge if they're in our PVS
if ( !pMedic->IsDormant() )
{
m_flPreviousEnemyCharge = gpGlobals->curtime;
m_hEnemyMedic = pMedic;
}
}
}
}
}
private:
float m_flPreviousEnemyCharge;
EHANDLE m_hEnemyMedic;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_CounterUbercharges, ACHIEVEMENT_TF_MEDIC_COUNTER_CHARGE, "TF_MEDIC_COUNTER_CHARGE", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_SwitchToMedic : public CBaseTFAchievementSimple
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
m_flPreviousMedicCall = 0;
m_bTrackingHealth = false;
m_iPrevHealPoints = 0;
m_iTrackedHealPoints = 0;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_calledformedic" );
ListenForGameEvent( "localplayer_changeclass" );
ListenForGameEvent( "localplayer_becameobserver" );
// Clear data on level init
m_flPreviousMedicCall = 0;
m_bTrackingHealth = false;
m_iPrevHealPoints = 0;
m_iTrackedHealPoints = 0;
}
void FireGameEvent_Internal( IGameEvent *event )
{
// no progress in endround
if ( !GameRulesAllowsAchievements() )
return;
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
if ( Q_strcmp( event->GetName(), "player_calledformedic" ) == 0 )
{
// Only track these if we're not a medic
if ( !IsLocalTFPlayerClass( TF_CLASS_MEDIC ) )
{
int iCaller = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBaseEntity *pCaller = UTIL_PlayerByIndex( iCaller );
if ( pCaller && pCaller->InSameTeam( pLocalPlayer ) )
{
m_flPreviousMedicCall = gpGlobals->curtime;
}
}
}
else if ( Q_strcmp( event->GetName(), "localplayer_changeclass" ) == 0 || Q_strcmp( event->GetName(), "localplayer_becameobserver" ) == 0 )
{
// See if we've switched to Medic right after someone called for medic.
// We trigger off the localplayer_becameobserver as well, to catch the case where they've suicided to change class, but don't
// respawn within the 10 second window (because we only get localplayer_changeclass on the respawn as the new class).
bool bWantsMedic = (IsLocalTFPlayerClass( TF_CLASS_MEDIC ) || pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() == TF_CLASS_MEDIC );
if ( m_flPreviousMedicCall && (gpGlobals->curtime - m_flPreviousMedicCall < 10.0) && bWantsMedic )
{
// Ensure we're the only medic on the team
if ( g_TF_PR )
{
bool bOnlyMedic = true;
int iLocalTeam = C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber();
for( int playerIndex = 1; playerIndex <= MAX_PLAYERS; playerIndex++ )
{
if ( !g_PR->IsConnected( playerIndex ) || g_PR->IsLocalPlayer( playerIndex ) )
continue;
if ( g_PR->GetTeam(playerIndex) != iLocalTeam )
continue;
if ( g_TF_PR->GetPlayerClass( playerIndex ) == TF_CLASS_MEDIC )
{
bOnlyMedic = false;
break;
}
}
if ( bOnlyMedic )
{
m_bTrackingHealth = true;
m_iTrackedHealPoints = 0;
ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC );
m_iPrevHealPoints = classStats.accumulated.m_iStat[TFSTAT_HEALING];
}
}
}
else if ( !bWantsMedic )
{
m_bTrackingHealth = false;
}
}
}
void OnPlayerStatsUpdate()
{
if ( !m_bTrackingHealth || !IsLocalTFPlayerClass( TF_CLASS_MEDIC ) )
return;
ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC );
int iCount = classStats.accumulated.m_iStat[TFSTAT_HEALING];
if ( iCount > m_iPrevHealPoints )
{
m_iTrackedHealPoints += (iCount - m_iPrevHealPoints);
m_iPrevHealPoints = iCount;
if ( m_iTrackedHealPoints > 500 )
{
IncrementCount();
}
}
}
private:
float m_flPreviousMedicCall;
bool m_bTrackingHealth;
int m_iPrevHealPoints;
int m_iTrackedHealPoints;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_SwitchToMedic, ACHIEVEMENT_TF_MEDIC_SWITCH_TO_MEDIC, "TF_MEDIC_SWITCH_TO_MEDIC", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_SaveTeammate : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_SaveTeammate, ACHIEVEMENT_TF_MEDIC_SAVE_TEAMMATE, "TF_MEDIC_SAVE_TEAMMATE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_ChargeBlocker : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_ChargeBlocker, ACHIEVEMENT_TF_MEDIC_CHARGE_BLOCKER, "TF_MEDIC_CHARGE_BLOCKER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistMedic : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY );
SetGoal( 1 );
m_iAssists = 0;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "localplayer_respawn" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) )
{
m_iAssists = 0;
}
}
// Assist a fellow Medic in killing 5 enemies in a single life.
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker );
C_TFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
if ( pAssister == pLocalPlayer || pAttacker == pLocalPlayer )
{
if ( pAssister && pAssister->IsPlayerClass(TF_CLASS_MEDIC) && pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_MEDIC) )
{
m_iAssists++;
if ( m_iAssists >= 3 )
{
IncrementCount();
}
}
}
}
}
}
private:
int m_iAssists;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistMedic, ACHIEVEMENT_TF_MEDIC_ASSIST_MEDIC, "TF_MEDIC_ASSIST_MEDIC", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_KillScoutsWithSyringe : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 50 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pAttacker == pLocalPlayer )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass(TF_CLASS_SCOUT) && event->GetInt( "weaponid" ) == TF_WEAPON_SYRINGEGUN_MEDIC )
{
IncrementCount();
}
}
}
private:
int m_iAssists;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillScoutsWithSyringe, ACHIEVEMENT_TF_MEDIC_SYRINGE_SCOUTS, "TF_MEDIC_SYRINGE_SCOUTS", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_KillMedicsWithBonesaw : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 10 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pAttacker == pLocalPlayer )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass(TF_CLASS_MEDIC) && event->GetInt( "weaponid" ) == TF_WEAPON_BONESAW )
{
IncrementCount();
}
}
}
private:
int m_iAssists;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillMedicsWithBonesaw, ACHIEVEMENT_TF_MEDIC_BONESAW_MEDICS, "TF_MEDIC_BONESAW_MEDICS", 1 );
//----------------------------------------------------------------------------------------------------------------
#define MAX_PARTNERS 12
class CAchievementTFMedic_AssistHeavyLongStreak : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
{
m_Partners.Purge();
}
else if ( FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_Partners.Purge();
}
}
int GetPartnerIndex( CBaseEntity *pPlayer )
{
for ( int i = 0; i < m_Partners.Count(); i++ )
{
if ( m_Partners[i].hPartner == pPlayer )
return i;
}
return -1;
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
if ( pVictim->GetTeamNumber() != pLocalPlayer->GetTeamNumber() )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
if ( UTIL_PlayerByIndex( iAssisterIndex ) == pLocalPlayer )
{
C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker );
if ( pAtkPlayer && pAtkPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
{
int index = GetPartnerIndex( pAtkPlayer );
if ( index == -1 )
{
if ( m_Partners.Count() >= MAX_PARTNERS )
{
// Remove the one with the least assists
int iLowest = 999;
int iLowestIndex = -1;
for ( int i = 0; i < m_Partners.Count(); i++ )
{
if ( !m_Partners[i].hPartner )
{
// Player is gone. Lets remove that one.
iLowestIndex = i;
break;
}
if ( m_Partners[i].iAssists < iLowest )
{
iLowestIndex = i;
iLowest = m_Partners[i].iAssists;
}
}
if ( iLowestIndex >= 0 )
{
//Msg("FULL Removed %d (%s)\n", iLowestIndex, g_PR->GetPlayerName(m_Partners[iLowestIndex].hPartner->entindex()) );
m_Partners.Remove(iLowestIndex);
}
}
int iNewIndex = m_Partners.AddToTail();
m_Partners[iNewIndex].hPartner = pAtkPlayer;
m_Partners[iNewIndex].iAssists = 1;
//Msg("Inserted %s into %d\n", g_PR->GetPlayerName(pAtkPlayer->entindex()), iNewIndex );
}
else
{
m_Partners[index].iAssists++;
//Msg("Incremented %s in %d to %d\n", g_PR->GetPlayerName(m_Partners[index].hPartner->entindex()), index, m_Partners[index].iAssists );
if ( m_Partners[index].iAssists >= 10 )
{
IncrementCount();
}
}
}
else
{
// Ensure this guy isn't in our list. We can have non-heavies in our list if we
// earn an assist with them, and then they switch classes in the respawn room.
int index = GetPartnerIndex( pAtkPlayer );
if ( index != -1 )
{
m_Partners.Remove(index);
}
}
}
}
}
// See if it's one of our partners
int index = GetPartnerIndex( pVictim );
if ( index != -1 )
{
//Msg("DEATH: Removed %d (%s)\n", index, g_PR->GetPlayerName(m_Partners[index].hPartner->entindex()) );
m_Partners.Remove(index);
}
/*
Msg("State:\n");
for ( int i = 0; i < m_Partners.Count(); i++ )
{
if ( m_Partners[i].hPartner )
{
Msg(" %d: %s with %d\n", i, g_PR->GetPlayerName(m_Partners[i].hPartner->entindex()), m_Partners[i].iAssists );
}
else
{
Msg(" %d: EMPTY\n", i );
}
}
*/
}
}
private:
struct partners_t
{
EHANDLE hPartner;
int iAssists;
};
CUtlVector<partners_t> m_Partners;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistHeavyLongStreak, ACHIEVEMENT_TF_MEDIC_ASSIST_HEAVY_LONG, "TF_MEDIC_ASSIST_HEAVY_LONG", 1 );
//----------------------------------------------------------------------------------------------------------------
// Base helper for achievements that want to track assists while the medic is deploying his uber charge
class CAchievementTFMedic_BaseAssistWhileCharged : public CBaseTFAchievement
{
public:
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_chargedeployed" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 )
{
int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic );
if ( pMedic == C_TFPlayer::GetLocalTFPlayer() )
{
DeployedCharge();
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
CBaseEntity *pAssister = UTIL_PlayerByIndex( iAssisterIndex );
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pAssister == pTFPlayer && pTFPlayer && pTFPlayer->MedicIsReleasingCharge() )
{
AssistedWhileCharged( pVictim, pAttacker, pInflictor, event );
}
}
}
virtual void DeployedCharge( void ) = 0;
virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) = 0;
};
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistChargeScout : public CAchievementTFMedic_BaseAssistWhileCharged
{
DECLARE_CLASS( CAchievementTFMedic_AssistChargeScout, CAchievementTFMedic_BaseAssistWhileCharged );
void Init()
{
BaseClass::Init();
m_iAssists = 0;
}
// Assist in killing 4 enemies with a single Uber-Charge on a Scout
virtual void DeployedCharge( void )
{
m_iAssists = 0;
}
virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker );
if ( pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_SCOUT) )
{
m_iAssists++;
if ( m_iAssists >= 3 )
{
IncrementCount();
}
}
}
private:
int m_iAssists;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistChargeScout, ACHIEVEMENT_TF_MEDIC_ASSIST_SCOUT, "TF_MEDIC_ASSIST_SCOUT", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistChargeSoldier : public CAchievementTFMedic_BaseAssistWhileCharged
{
DECLARE_CLASS( CAchievementTFMedic_AssistChargeSoldier, CAchievementTFMedic_BaseAssistWhileCharged );
void Init()
{
BaseClass::Init();
m_iAssists = 0;
}
// Assist in exploding 5 enemies with a single Uber-Charge on a Soldier
virtual void DeployedCharge( void )
{
m_iAssists = 0;
}
virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker );
if ( pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_SOLDIER) )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_ROCKETLAUNCHER )
{
m_iAssists++;
if ( m_iAssists >= 5 )
{
IncrementCount();
}
}
}
}
private:
int m_iAssists;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistChargeSoldier, ACHIEVEMENT_TF_MEDIC_ASSIST_SOLDIER, "TF_MEDIC_ASSIST_SOLDIER", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistChargeDemoman : public CAchievementTFMedic_BaseAssistWhileCharged
{
DECLARE_CLASS( CAchievementTFMedic_AssistChargeDemoman, CAchievementTFMedic_BaseAssistWhileCharged );
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
m_iAssists = 0;
}
virtual void ListenForEvents()
{
BaseClass::ListenForEvents();
ListenForGameEvent( "object_destroyed" );
}
virtual void DeployedCharge( void )
{
m_iAssists = 0;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
CBaseEntity *pAssister = UTIL_PlayerByIndex( iAssisterIndex );
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pAssister == pTFPlayer && pTFPlayer && pTFPlayer->MedicIsReleasingCharge() )
{
CBaseEntity *pAttacker = ClientEntityList().GetEnt( engine->GetPlayerForUserID( event->GetInt("attacker") ) );
AssistedWhileCharged( NULL, pAttacker, NULL, event );
}
}
}
else
{
BaseClass::FireGameEvent_Internal( event );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// don't count player kills in our assists
}
virtual void AssistedWhileCharged( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pAtkPlayer = ToTFPlayer( pAttacker );
if ( pAtkPlayer && pAtkPlayer->IsPlayerClass(TF_CLASS_DEMOMAN) )
{
m_iAssists++;
if ( m_iAssists >= 5 )
{
IncrementCount();
}
}
}
private:
int m_iAssists;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistChargeDemoman, ACHIEVEMENT_TF_MEDIC_ASSIST_DEMOMAN, "TF_MEDIC_ASSIST_DEMOMAN", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_HealEngineer : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealEngineer, ACHIEVEMENT_TF_MEDIC_HEAL_ENGINEER, "TF_MEDIC_HEAL_ENGINEER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistPyro : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
m_iPlayersIgnited = 0;
}
// Assist in burning 8 enemies with a single Uber-Charge on a Pyro.
virtual void ListenForEvents()
{
ListenForGameEvent( "player_chargedeployed" );
ListenForGameEvent( "player_ignited_inv" );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
if ( !IsLocalTFPlayerClass( TF_CLASS_MEDIC ) )
return;
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( FStrEq( event->GetName(), "player_chargedeployed" ) )
{
int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic );
if ( pMedic == pLocalPlayer )
{
m_iPlayersIgnited = 0;
}
}
else if ( FStrEq( event->GetName(), "player_ignited_inv" ) )
{
int iMedic = event->GetInt( "medic_entindex" );
CBaseEntity *pMedic = UTIL_PlayerByIndex( iMedic );
if ( pMedic == pLocalPlayer )
{
if ( ++m_iPlayersIgnited >= 5 )
{
IncrementCount();
}
}
}
}
private:
int m_iPlayersIgnited;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistPyro, ACHIEVEMENT_TF_MEDIC_ASSIST_PYRO, "TF_MEDIC_ASSIST_PYRO", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistHeavy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
private:
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistHeavy, ACHIEVEMENT_TF_MEDIC_ASSIST_HEAVY, "TF_MEDIC_ASSIST_HEAVY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistCapturer : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// Assist in killing 3 enemies on an enemy control point, in a single life.
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistCapturer, ACHIEVEMENT_TF_MEDIC_ASSIST_CAPTURER, "TF_MEDIC_ASSIST_CAPTURER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_HealCallers : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 200 );
m_flLastHealTime = -1;
m_iLastHealee = -1;
}
// Heal 200 teammates after they've called for "Medic!".
virtual void ListenForEvents()
{
ListenForGameEvent( "player_healedmediccall" );
// Clear data on level init
m_flLastHealTime = -1;
m_iLastHealee = -1;
}
void FireGameEvent_Internal( IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
if ( Q_strcmp( event->GetName(), "player_healedmediccall" ) == 0 )
{
int iCaller = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBaseEntity *pCaller = UTIL_PlayerByIndex( iCaller );
if ( pCaller && pCaller->InSameTeam( pLocalPlayer ) )
{
// don't count multiple heals on the same player unless they retrigger the saveme
if ( iCaller == m_iLastHealee )
{
if ( gpGlobals->curtime - m_flLastHealTime < 10.0 )
return;
}
IncrementCount();
m_iLastHealee = iCaller;
m_flLastHealTime = gpGlobals->curtime;
}
}
}
private:
float m_iLastHealee;
float m_flLastHealTime;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealCallers, ACHIEVEMENT_TF_MEDIC_HEAL_CALLERS, "TF_MEDIC_HEAL_CALLERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_ExtinguishTeammates : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 100 );
}
// Extinguish 100 burning teammates.
virtual void ListenForEvents( void )
{
ListenForGameEvent( "player_extinguished" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_extinguished" ) )
{
CTFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
// userid of player that was extinguished by a medic
// if local player is healing them, we get credit
CTFPlayer *pTarget = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) );
if ( pTarget && pTarget == pLocalPlayer->MedicGetHealTarget() )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_ExtinguishTeammates, ACHIEVEMENT_TF_MEDIC_EXTINGUISH_TEAMMATES, "TF_MEDIC_EXTINGUISH_TEAMMATES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AssistVsNemeses : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 20 );
}
// Assist in killing 20 nemeses.
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
// We count 2 ways to get this.
// 1) Medic is healing someone who gets revenge - "revenge" is valid
// 2) Medic heals a guy who kills the medic's nemesis - "assister_revenge" is valid
// In both cases, "assister" is the medic.
int iAssisterID = event->GetInt( "assister" );
if ( iAssisterID > 0 && iAssisterID == pLocalPlayer->GetUserID() )
{
if ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE || event->GetInt( "death_flags" ) & TF_DEATH_ASSISTER_REVENGE )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AssistVsNemeses, ACHIEVEMENT_TF_MEDIC_ASSIST_VS_NEMESES, "TF_MEDIC_ASSIST_VS_NEMESES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_KillWhileCharged : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
m_bPlayerHasCharge = false;
m_iKillCount = 0;
}
// Kill 5 enemies in a single life, while having your Uber-Charge ready, but undeployed.
virtual void ListenForEvents()
{
ListenForGameEvent( "localplayer_chargeready" );
ListenForGameEvent( "player_chargedeployed" );
ListenForGameEvent( "localplayer_respawn" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
// sent from client, assumes that player with charge is the local player.
if ( FStrEq( pszEventName, "localplayer_chargeready" ) )
{
m_bPlayerHasCharge = true;
m_iKillCount = 0;
}
else if ( FStrEq( pszEventName, "player_chargedeployed" ) )
{
int iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
if ( UTIL_PlayerByIndex( iMedic ) == C_TFPlayer::GetLocalTFPlayer() )
{
m_bPlayerHasCharge = false;
m_iKillCount = 0;
}
}
else if ( FStrEq( pszEventName, "localplayer_respawn" ) )
{
m_iKillCount = 0;
m_bPlayerHasCharge = false;
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
Assert( pAttacker == C_TFPlayer::GetLocalTFPlayer() );
if ( m_bPlayerHasCharge )
{
m_iKillCount++;
if ( m_iKillCount >= 2 )
{
IncrementCount();
}
}
else
{
m_iKillCount = 0;
}
}
private:
int m_iKillCount;
bool m_bPlayerHasCharge;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillWhileCharged, ACHIEVEMENT_TF_MEDIC_KILL_WHILE_CHARGED, "TF_MEDIC_KILL_WHILE_CHARGED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_BonesawNoMisses : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
// Hit enemies with your bonesaw 5 times in a row without dying or missing.
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_BonesawNoMisses, ACHIEVEMENT_TF_MEDIC_BONESAW_NOMISSES, "TF_MEDIC_BONESAW_NOMISSES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_HealLarge : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 7000 );
}
// Accumulate 7000 heal points health in a single life.
void OnPlayerStatsUpdate()
{
ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC );
int iOldCount = m_iCount;
m_iCount = classStats.max.m_iStat[TFSTAT_HEALING];
if ( m_iCount != iOldCount )
{
m_pAchievementMgr->SetDirty( true );
}
if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) )
{
EvaluateNewAchievement();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealLarge, ACHIEVEMENT_TF_MEDIC_HEAL_LARGE, "TF_MEDIC_HEAL_LARGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_HealHuge : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 10000 );
}
// Accumulate 10000 heal points health in a single life.
void OnPlayerStatsUpdate()
{
ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC );
int iOldCount = m_iCount;
m_iCount = classStats.max.m_iStat[TFSTAT_HEALING];
if ( m_iCount != iOldCount )
{
m_pAchievementMgr->SetDirty( true );
}
if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) )
{
EvaluateNewAchievement();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealHuge, ACHIEVEMENT_TF_MEDIC_HEAL_HUGE, "TF_MEDIC_HEAL_HUGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_HealGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1000000 );
}
// Accumulate 1 million total heal points.
void OnPlayerStatsUpdate()
{
ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC );
int iOldCount = m_iCount;
m_iCount = classStats.accumulated.m_iStat[TFSTAT_HEALING];
if ( m_iCount != iOldCount )
{
m_pAchievementMgr->SetDirty( true );
}
if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) )
{
EvaluateNewAchievement();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealGrind, ACHIEVEMENT_TF_MEDIC_HEAL_GRIND, "TF_MEDIC_HEAL_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_KillHealedSpy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_KillHealedSpy, ACHIEVEMENT_TF_MEDIC_KILL_HEALED_SPY, "TF_MEDIC_KILL_HEALED_SPY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_SaveFallingTeammate : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_SaveFallingTeammate, ACHIEVEMENT_TF_MEDIC_SAVE_FALLING_TEAMMATE, "TF_MEDIC_SAVE_FALLING_TEAMMATE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_ChargeJuggle : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
ResetJuggle();
}
~CAchievementTFMedic_ChargeJuggle()
{
ResetJuggle();
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "player_invulned" );
// Clear data on level init
ResetJuggle();
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_invulned" ) )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
// Ignore local player getting invuln
int iUserID = event->GetInt( "userid" );
if ( iUserID == pLocalPlayer->GetUserID() )
return;
if ( event->GetInt( "medic_userid" ) == pLocalPlayer->GetUserID() && iUserID > 0 )
{
int index = m_InvulnHistory.AddToHead( new target_history_t );
m_InvulnHistory[index]->m_iUserID = iUserID;
m_InvulnHistory[index]->m_flTime = gpGlobals->curtime;
EvaluateInvulnJuggle();
}
}
}
void EvaluateInvulnJuggle( void )
{
// first clear and entries that are older than max time
float flTimeCutoff = 5.0f;
int iCount = m_InvulnHistory.Count();
for ( int i=iCount-1;i>= 0;i-- )
{
if ( ( gpGlobals->curtime - m_InvulnHistory.Element(i)->m_flTime ) > flTimeCutoff )
{
m_InvulnHistory.Remove( i );
}
}
// If 1 or 0 targets, reset the count, we wont get a match later.
if ( m_InvulnHistory.Count() < 2 )
{
m_iNumJuggles = 0;
return;
}
// the first item is the guy we just invulned
// see if the second guy still has TF_COND_INVULNERABLE_WEARINGOFF
target_history_t *first = m_InvulnHistory.Element(0);
target_history_t *second = m_InvulnHistory.Element(1);
if ( !first || !second )
{
ResetJuggle();
return;
}
if ( first->m_iUserID == second->m_iUserID )
{
ResetJuggle();
return;
}
// so we have two different players now.
// make sure second has TF_COND_INVULNERABLE_WEARINGOFF
int iTargetIndex = engine->GetPlayerForUserID( second->m_iUserID );
if ( iTargetIndex > 0 )
{
C_TFPlayer *pTarget = ToTFPlayer( UTIL_PlayerByIndex( iTargetIndex ) );
if ( pTarget )
{
if ( pTarget->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) || pTarget->m_Shared.InCond( TF_COND_INVULNERABLE ) )
{
// assume it was us that gave him the invuln
m_iNumJuggles++;
}
else
{
ResetJuggle();
}
}
}
if ( m_iNumJuggles >= 4 )
{
IncrementCount();
}
}
void ResetJuggle( void )
{
m_iNumJuggles = 0;
m_InvulnHistory.PurgeAndDeleteElements();
}
private:
int m_iNumJuggles;
typedef struct
{
int m_iUserID;
float m_flTime;
} target_history_t;
// array of userid's/times that we have recently invulned
CUtlVector< target_history_t *> m_InvulnHistory;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_ChargeJuggle, ACHIEVEMENT_TF_MEDIC_CHARGE_JUGGLE, "TF_MEDIC_CHARGE_JUGGLE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_FreezecamRagdoll : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_FreezecamRagdoll, ACHIEVEMENT_TF_MEDIC_FREEZECAM_RAGDOLL, "TF_MEDIC_FREEZECAM_RAGDOLL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_BonesawSpyCallers : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
// Use your bonesaw to kill an enemy spy who has been calling for "Medic!".
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
Assert( pAttacker == C_TFPlayer::GetLocalTFPlayer() );
if ( event->GetInt( "weaponid" ) != TF_WEAPON_BONESAW )
return;
// victim is a spy and has called for medic recently
// we will only have the saveme counter if we were able to see the
// saveme effect, so he must have been disguised at that point
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) )
{
if ( pTFVictim->m_flSaveMeExpireTime > gpGlobals->curtime )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_BonesawSpyCallers, ACHIEVEMENT_TF_MEDIC_BONESAW_SPY_CALLERS, "TF_MEDIC_BONESAW_SPY_CALLERS", 5 );
//----------------------------------------------------------------------------------------------------------------
ConVar tf_chargedfriends( "tf_chargedfriends", "", FCVAR_ARCHIVE );
class CAchievementTFMedic_ChargeFriends : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 5 );
}
// Uber-charge ten of your Steam Community Friends
virtual void ListenForEvents( void )
{
ListenForGameEvent( "player_invulned" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_invulned" ) )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
int iTargetIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
if ( event->GetInt( "medic_userid" ) == pLocalPlayer->GetUserID() && iTargetIndex > 0 )
{
CBasePlayer *pTarget = UTIL_PlayerByIndex( iTargetIndex );
if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() )
return;
player_info_t pi;
if ( !engine->GetPlayerInfo( pTarget->entindex(), &pi ) )
return;
if ( !pi.friendsID )
return;
// check and see if they're on the local player's friends list
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) )
{
// get the friendsID
//
// parse tf_chargedfriends into an array
CUtlStringList vecChargedFriends;
V_SplitString( tf_chargedfriends.GetString(), ":", vecChargedFriends );
char szTargetFriendsID[16];
Q_snprintf( szTargetFriendsID, sizeof(szTargetFriendsID), "%d", pi.friendsID );
bool bFound = false;
for ( int i=0;i<vecChargedFriends.Count();i++ )
{
if ( (uint32)atoi(vecChargedFriends[i]) == pi.friendsID )
{
bFound = true;
break;
}
}
if ( !bFound )
{
// If this would get us the achievement, validate the friends ids that we have in our list
if ( ( vecChargedFriends.Count() + 1 ) > m_iCount )
{
EUniverse universe = GetUniverse();
// validate the friends
for ( int i=vecChargedFriends.Count()-1;i>=0;i-- )
{
uint32 iFriendID = (uint32)atoi(vecChargedFriends[i]);
CSteamID steamIDFriend( iFriendID, 1, universe, k_EAccountTypeIndividual );
if ( !steamapicontext->SteamFriends()->HasFriend( steamIDFriend, k_EFriendFlagImmediate ) )
{
// remove this person, not a friend anymore, or trying to cheat
vecChargedFriends.Remove(i);
}
}
}
// If we still have more valid targets, increment for real
if ( ( vecChargedFriends.Count() + 1 ) > m_iCount )
{
IncrementCount();
}
// write friends back to the convar
char buf[512]; // what is max size of 10 * steam ids?
Q_snprintf( buf, sizeof(buf), "%d", pi.friendsID );
for ( int i=0;i<vecChargedFriends.Count();i++ )
{
Q_strncat( buf, VarArgs( ":%d", (uint32)atoi(vecChargedFriends[i]) ), sizeof(buf), COPY_ALL_CHARACTERS );
}
tf_chargedfriends.SetValue( buf );
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_ChargeFriends, ACHIEVEMENT_TF_MEDIC_CHARGE_FRIENDS, "TF_MEDIC_CHARGE_FRIENDS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_InviteJoinCharge : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// Join a game that one of your friends is in and then deploy an Uber-Charge on him.
// when we first select a class, it has to be medic. Then we make a list of all our connected friends
// the first
// called every changelevel - doh
virtual void ListenForEvents( void )
{
ListenForGameEvent( "localplayer_changeclass" );
ListenForGameEvent( "player_invulned" );
m_iConnectedFriends.Purge();
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
const char *pszName = event->GetName();
if ( FStrEq( pszName, "localplayer_changeclass" ) )
{
// if the server has been on this map for less than some amount of time
// then this is probably a changelevel, and doesn't count.
if ( gpGlobals->curtime < ( 4 * 60 ) )
{
StopListeningForAllEvents();
return;
}
// if this is not medic, stop listening
bool bWantsMedic = (IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ||
pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() == TF_CLASS_MEDIC );
if ( bWantsMedic )
{
CountConnectedFriends();
}
else
{
StopListeningForAllEvents();
}
}
else if ( FStrEq( pszName, "player_invulned" ) )
{
if ( event->GetInt( "medic_userid" ) == pLocalPlayer->GetUserID() )
{
// is this person a friend who was on when we joined?
int iTargetIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
if ( IsInvulnTargetInFriendsList(iTargetIndex) )
{
IncrementCount();
}
else
{
StopListeningForAllEvents();
}
}
}
}
void CountConnectedFriends( void )
{
if ( !g_PR )
return;
Assert( g_pGameRules->IsMultiplayer() );
// determine local player team
int iLocalPlayerIndex = GetLocalPlayerIndex();
if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() )
return;
// store connected friends' steam ids
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) )
{
player_info_t pi;
if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
continue;
if ( !pi.friendsID )
continue;
// check and see if they're on the local player's friends list
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
if ( !steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) )
continue;
m_iConnectedFriends.AddToTail( steamID );
}
}
}
bool IsInvulnTargetInFriendsList( int iTargetIndex )
{
player_info_t pi;
if ( !engine->GetPlayerInfo( iTargetIndex, &pi ) )
return false;
if ( !pi.friendsID )
return false;
if ( !steamapicontext->SteamUtils() )
return false;
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
return ( m_iConnectedFriends.Find( steamID ) != m_iConnectedFriends.InvalidIndex() );
}
private:
CUtlVector< CSteamID > m_iConnectedFriends;
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_InviteJoinCharge, ACHIEVEMENT_TF_MEDIC_INVITE_JOIN_CHARGE, "TF_MEDIC_INVITE_JOIN_CHARGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_HealAchiever : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// Be healing a teammate as he achieves an achievement of his own.
virtual void ListenForEvents( void )
{
ListenForGameEvent( "achievement_earned" );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
const char *pszName = event->GetName();
if ( FStrEq( pszName, "achievement_earned" ) )
{
int iPlayerIndex = event->GetInt( "player" );
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
if ( pPlayer && !pPlayer->IsDormant() )
{
// if he is our heal target
if ( pLocalPlayer->MedicGetHealTarget() == pPlayer )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_HealAchiever, ACHIEVEMENT_TF_MEDIC_HEAL_ACHIEVER, "TF_MEDIC_HEAL_ACHIEVER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AchieveProgress1 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFMedic_AchieveProgress1, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 10, ACHIEVEMENT_TF_MEDIC_START_RANGE, ACHIEVEMENT_TF_MEDIC_END_RANGE );
}
// Earn 10 of the 36 Medic Pack Achievements ( 3 achievement count achievements not included )
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AchieveProgress1, ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS1, "TF_MEDIC_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AchieveProgress2 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFMedic_AchieveProgress2, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 16, ACHIEVEMENT_TF_MEDIC_START_RANGE, ACHIEVEMENT_TF_MEDIC_END_RANGE );
}
// Earn 15 of the 36 Medic Pack Achievements ( 3 achievement count achievements not included )
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AchieveProgress2, ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS2, "TF_MEDIC_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFMedic_AchieveProgress3 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFMedic_AchieveProgress3, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 22, ACHIEVEMENT_TF_MEDIC_START_RANGE, ACHIEVEMENT_TF_MEDIC_END_RANGE );
}
// Earn 20 of the 36 Medic Pack Achievements ( 3 achievement count achievements not included )
};
DECLARE_ACHIEVEMENT( CAchievementTFMedic_AchieveProgress3, ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS3, "TF_MEDIC_ACHIEVE_PROGRESS3", 5 );
#endif // CLIENT_DLL