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1455 lines
42 KiB
1455 lines
42 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "tf_hud_statpanel.h" |
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#include "c_tf_team.h" |
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#include "c_tf_player.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_gamerules.h" |
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#include "achievements_tf.h" |
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#include "c_team_objectiveresource.h" |
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//====================================================================================================================================== |
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// FOUNDRY ACHIEVEMENT PACK |
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//====================================================================================================================================== |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_KillCappingEnemy : public CBaseTFAchievementSimple |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_KillCappingEnemy, ACHIEVEMENT_TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY, "TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_PlayGameFriends : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
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{ |
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// are there at least 5 friends in the game? (at least 6 players total) |
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if ( CalcPlayersOnFriendsList( 5 ) ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PlayGameFriends, ACHIEVEMENT_TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS, "TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_WinMinTime : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
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{ |
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int iTeam = event->GetInt( "team" ); |
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if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
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{ |
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float flRoundTime = event->GetFloat( "round_time", 0 ); |
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if ( flRoundTime > 0 && flRoundTime < 2 * 60 ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_WinMinTime, ACHIEVEMENT_TF_MAPS_FOUNDRY_WIN_MINTIME, "TF_MAPS_FOUNDRY_WIN_MINTIME", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_WinRounds : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 137 ); |
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SetStoreProgressInSteam( true ); |
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SetMapNameFilter( "cp_foundry" ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
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{ |
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// Were we on the winning team? |
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int iTeam = event->GetInt( "team" ); |
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if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_WinRounds, ACHIEVEMENT_TF_MAPS_FOUNDRY_WIN_ROUNDS, "TF_MAPS_FOUNDRY_WIN_ROUNDS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_FastFinalCap : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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ResetCounts(); |
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} |
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void ResetCounts() |
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{ |
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m_bRecentCapper = false; |
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iCapCount = 0; |
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iCapTimes[0] = 0.0f; |
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iCapTimes[1] = 0.0f; |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_point_captured" ); |
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ListenForGameEvent( "teamplay_round_win" ); |
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ListenForGameEvent( "teamplay_round_start" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) |
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{ |
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m_bRecentCapper = false; |
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int iTeam = event->GetInt( "team" ); |
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if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) ) |
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{ |
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iCapTimes[iCapCount%2] = gpGlobals->curtime; |
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iCapCount++; |
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const char *cappers = event->GetString( "cappers" ); |
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for ( int i = 0 ; i < Q_strlen( cappers ) ; i++ ) |
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{ |
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int iPlayerIndex = (int) cappers[i]; |
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
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if ( pPlayer == pLocalPlayer ) |
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{ |
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m_bRecentCapper = true; |
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} |
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} |
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} |
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} |
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else if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
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{ |
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// If we're the winners and we were involved in capping the last point, we get this achievement. |
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int iTeam = event->GetInt( "team" ); |
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if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) && m_bRecentCapper ) |
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{ |
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if ( fabs( iCapTimes[1] - iCapTimes[0] ) <= 5.0f ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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ResetCounts(); |
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} |
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else if ( FStrEq( pszEventName, "teamplay_round_start" ) ) |
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{ |
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ResetCounts(); |
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} |
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} |
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private: |
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bool m_bRecentCapper; |
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int iCapCount; |
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float iCapTimes[2]; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_FastFinalCap, ACHIEVEMENT_TF_MAPS_FOUNDRY_FAST_FINAL_CAP, "TF_MAPS_FOUNDRY_FAST_FINAL_CAP", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_TeleportAndCap : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_point_captured" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( !pLocalPlayer->m_Shared.InCond( TF_COND_TELEPORTED ) ) |
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return; |
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if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) |
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{ |
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int iTeam = event->GetInt( "team" ); |
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if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) ) |
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{ |
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const char *cappers = event->GetString( "cappers" ); |
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for ( int i = 0 ; i < Q_strlen( cappers ) ; i++ ) |
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{ |
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int iPlayerIndex = (int) cappers[i]; |
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
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if ( pPlayer == pLocalPlayer ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_TeleportAndCap, ACHIEVEMENT_TF_MAPS_FOUNDRY_TELEPORT_AND_CAP, "TF_MAPS_FOUNDRY_TELEPORT_AND_CAP", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_PushIntoCauldron : public CBaseTFAchievementSimple |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PushIntoCauldron, ACHIEVEMENT_TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON, "TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_PushBackAndWin : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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m_bFinalPointContested = false; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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ListenForGameEvent( "teamplay_point_startcapture" ); |
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ListenForGameEvent( "teamplay_round_start" ); |
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ListenForGameEvent( "localplayer_changeteam" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
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{ |
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int iTeam = event->GetInt( "team" ); |
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if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
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{ |
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if ( m_bFinalPointContested ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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} |
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else if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) |
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{ |
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if ( ObjectiveResource() && ( ObjectiveResource()->GetBaseControlPointForTeam( GetLocalPlayerTeam() ) == event->GetInt( "cp" ) ) ) |
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{ |
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m_bFinalPointContested = true; |
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} |
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} |
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else if ( FStrEq( pszEventName, "teamplay_round_start" ) || FStrEq( pszEventName, "localplayer_changeteam" ) ) |
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{ |
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m_bFinalPointContested = false; |
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} |
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} |
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private: |
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bool m_bFinalPointContested; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PushBackAndWin, ACHIEVEMENT_TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN, "TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_PlayEachClass : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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m_iClassesPlayed = 0; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_start" ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
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if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && ( pVictim != pAttacker ) && ( pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() > TF_CLASS_UNDEFINED ) ) |
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{ |
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m_iClassesPlayed |= ( 1 << pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() ); |
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if ( m_iClassesPlayed == 1022 ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_start" ) ) |
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{ |
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m_iClassesPlayed = 0; |
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} |
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} |
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private: |
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int m_iClassesPlayed; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PlayEachClass, ACHIEVEMENT_TF_MAPS_FOUNDRY_PLAY_EACH_CLASS, "TF_MAPS_FOUNDRY_PLAY_EACH_CLASS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_KillEnemyOnRoof : public CBaseTFAchievementSimple |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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iKillCount = 0; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_start" ); |
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ListenForGameEvent( "player_killed_achievement_zone" ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
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if ( pLocalPlayer && ( pLocalPlayer == pVictim ) ) |
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{ |
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iKillCount = 0; |
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} |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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if ( FStrEq( pszEventName, "teamplay_round_start" ) ) |
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{ |
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iKillCount = 0; |
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} |
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else if ( FStrEq( pszEventName, "player_killed_achievement_zone" ) ) |
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{ |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
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CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "attacker" ) ) ); |
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CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) ); |
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if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && pVictim && ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) ) |
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{ |
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iKillCount++; |
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if ( iKillCount >= 2 ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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} |
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} |
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private: |
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int iKillCount; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_KillEnemyOnRoof, ACHIEVEMENT_TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF, "TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_BackAndForthBattle : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_foundry" ); |
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m_iCapCount = 0; |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_point_captured" ); |
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ListenForGameEvent( "teamplay_round_start" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM ) |
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return; |
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if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) |
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{ |
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// we don't care which team is capping or which point is capped for this achievement |
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m_iCapCount++; |
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if ( m_iCapCount >= 15 ) |
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{ |
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AwardAchievement(); |
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} |
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} |
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else if ( FStrEq( pszEventName, "teamplay_round_start" ) ) |
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{ |
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m_iCapCount = 0; |
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} |
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} |
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private: |
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int m_iCapCount; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_BackAndForthBattle, ACHIEVEMENT_TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE, "TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFFoundry_AchieveProgress1 : public CAchievement_AchievedCount |
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{ |
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public: |
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DECLARE_CLASS( CAchievementTFFoundry_AchieveProgress1, CAchievement_AchievedCount ); |
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void Init() |
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{ |
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BaseClass::Init(); |
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SetAchievementsRequired( 7, ACHIEVEMENT_TF_MAPS_FOUNDRY_START_RANGE, ACHIEVEMENT_TF_MAPS_FOUNDRY_END_RANGE ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFFoundry_AchieveProgress1, ACHIEVEMENT_TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1, "TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1", 5 ); |
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//====================================================================================================================================== |
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// DOOMSDAY ACHIEVEMENT PACK |
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//====================================================================================================================================== |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDoomsday_SoloCapture : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "sd_doomsday" ); |
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m_bCarriedFromHome = false; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_flag_event" ); |
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ListenForGameEvent( "teamplay_round_start" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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if ( FStrEq( pszEventName, "teamplay_flag_event" ) ) |
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{ |
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int iPlayer = event->GetInt( "player" ); |
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int iType = event->GetInt( "eventtype" ); |
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bool bHome = ( event->GetInt( "home", 0 ) == 1 ); |
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switch( iType ) |
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{ |
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case TF_FLAGEVENT_PICKUP: |
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if ( ( iPlayer == GetLocalPlayerIndex() ) && bHome ) |
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{ |
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m_bCarriedFromHome = true; |
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} |
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else |
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{ |
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m_bCarriedFromHome = false; |
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} |
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break; |
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case TF_FLAGEVENT_CAPTURE: |
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if ( ( iPlayer == GetLocalPlayerIndex() ) && m_bCarriedFromHome ) |
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{ |
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IncrementCount(); |
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} |
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break; |
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default: |
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m_bCarriedFromHome = false; |
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break; |
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} |
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} |
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else if ( FStrEq( pszEventName, "teamplay_round_start" ) ) |
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{ |
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m_bCarriedFromHome = false; |
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} |
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} |
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private: |
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bool m_bCarriedFromHome; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_SoloCapture, ACHIEVEMENT_TF_MAPS_DOOMSDAY_SOLO_CAPTURE, "TF_MAPS_DOOMSDAY_SOLO_CAPTURE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDoomsday_PlayGameFriends : public CBaseTFAchievementSimple |
|
{ |
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void Init() |
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{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "sd_doomsday" ); |
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} |
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|
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virtual void ListenForEvents() |
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{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
// are there at least 5 friends in the game? (at least 6 players total) |
|
if ( CalcPlayersOnFriendsList( 5 ) ) |
|
{ |
|
AwardAchievement(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PlayGameFriends, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS, "TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_WinRounds : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 138 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "sd_doomsday" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
// Were we on the winning team? |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_WinRounds, ACHIEVEMENT_TF_MAPS_DOOMSDAY_WIN_ROUNDS, "TF_MAPS_DOOMSDAY_WIN_ROUNDS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_PlayEachClass : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS ); |
|
SetGoal( ( TF_LAST_NORMAL_CLASS - 1 ) - TF_FIRST_NORMAL_CLASS + 1 ); //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class |
|
SetMapNameFilter( "sd_doomsday" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_flag_event" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_flag_event" ) ) |
|
{ |
|
int iPlayer = event->GetInt( "player" ); |
|
int iType = event->GetInt( "eventtype" ); |
|
|
|
switch( iType ) |
|
{ |
|
case TF_FLAGEVENT_CAPTURE: |
|
if ( iPlayer == GetLocalPlayerIndex() ) |
|
{ |
|
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pTFPlayer ) |
|
{ |
|
int iClass = pTFPlayer->GetPlayerClass()->GetClassIndex(); |
|
if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= ( TF_LAST_NORMAL_CLASS - 1 ) ) //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class |
|
{ |
|
// yes, the achievement is satisfied for this class, set the corresponding bit |
|
int iBitNumber = ( iClass - TF_FIRST_NORMAL_CLASS ); |
|
EnsureComponentBitSetAndEvaluate( iBitNumber ); |
|
} |
|
} |
|
} |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PlayEachClass, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS, "TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_KillEnemiesOnElevator : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "sd_doomsday" ); |
|
|
|
m_flTimeWindow = 10.0f; |
|
m_nKillsToAchieve = 3; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_killed_achievement_zone" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_killed_achievement_zone" ) ) |
|
{ |
|
int iZoneID = event->GetInt( "zone_id" ); |
|
if ( iZoneID == 1 ) // capture zone |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "attacker" ) ) ); |
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) ); |
|
|
|
if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && pVictim && ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) ) |
|
{ |
|
int index = m_History.AddToHead(); |
|
m_History[index] = gpGlobals->curtime; |
|
Evaluate(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void Evaluate( void ) |
|
{ |
|
// remove any times that are older than the window |
|
float flTimeDiscard = gpGlobals->curtime - m_flTimeWindow; |
|
for ( int i = 0 ; i < m_History.Count() ; i++ ) |
|
{ |
|
if ( m_History[i] < flTimeDiscard ) |
|
{ |
|
m_History.RemoveMultiple( i, m_History.Count() - i ); |
|
break; |
|
} |
|
} |
|
|
|
// have we killed enough players in the time window? |
|
if ( m_History.Count() >= m_nKillsToAchieve ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
private: |
|
CUtlVector< float > m_History; |
|
float m_flTimeWindow; |
|
int m_nKillsToAchieve; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_KillEnemiesOnElevator, ACHIEVEMENT_TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR, "TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_PushBackAndWin : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "sd_doomsday" ); |
|
|
|
m_bRocketOpenedByEnemyTeam = false; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "doomsday_rocket_open" ); |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
|
{ |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
if ( m_bRocketOpenedByEnemyTeam ) |
|
{ |
|
AwardAchievement(); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "doomsday_rocket_open" ) ) |
|
{ |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam != GetLocalPlayerTeam() ) ) |
|
{ |
|
m_bRocketOpenedByEnemyTeam = true; |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_start" ) ) |
|
{ |
|
m_bRocketOpenedByEnemyTeam = false; |
|
} |
|
} |
|
|
|
private: |
|
bool m_bRocketOpenedByEnemyTeam; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PushBackAndWin, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN, "TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_KillCarriers : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "sd_doomsday" ); |
|
m_iKillCount = 0; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM ) |
|
return; |
|
|
|
if ( FStrEq( event->GetName(), "teamplay_round_start" ) ) |
|
{ |
|
m_iKillCount = 0; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pVictim != C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFVictim && pTFVictim->HasTheFlag() ) |
|
{ |
|
m_iKillCount++; |
|
if ( m_iKillCount >= 6 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iKillCount; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_KillCarriers, ACHIEVEMENT_TF_MAPS_DOOMSDAY_KILL_CARRIERS, "TF_MAPS_DOOMSDAY_KILL_CARRIERS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_RideTheElevator : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_RideTheElevator, ACHIEVEMENT_TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR, "TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_DenyNeutralPickup : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_DenyNeutralPickup, ACHIEVEMENT_TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP, "TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_PushIntoExhaust : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PushIntoExhaust, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST, "TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_DefendCarrier : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_DefendCarrier, ACHIEVEMENT_TF_MAPS_DOOMSDAY_DEFEND_CARRIER, "TF_MAPS_DOOMSDAY_DEFEND_CARRIER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDoomsday_AchieveProgress1 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFDoomsday_AchieveProgress1, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 7, ACHIEVEMENT_TF_MAPS_DOOMSDAY_START_RANGE, ACHIEVEMENT_TF_MAPS_DOOMSDAY_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_AchieveProgress1, ACHIEVEMENT_TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1, "TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFStandin_WinRounds : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 139 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "cp_standin_final" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
// Were we on the winning team? |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFStandin_WinRounds, ACHIEVEMENT_TF_MAPS_STANDIN_WIN_ROUNDS, "TF_MAPS_STANDIN_WIN_ROUNDS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFProcess_WinRounds : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 140 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "cp_process_final" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
// Were we on the winning team? |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFProcess_WinRounds, ACHIEVEMENT_TF_MAPS_PROCESS_WIN_ROUNDS, "TF_MAPS_PROCESS_WIN_ROUNDS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSnakewater_WinRounds : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 141 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "cp_snakewater_final1" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
// Were we on the winning team? |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_WinRounds, ACHIEVEMENT_TF_MAPS_SNAKEWATER_WIN_ROUNDS, "TF_MAPS_SNAKEWATER_WIN_ROUNDS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSnakewater_PushBackAndWin : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "cp_snakewater_final1" ); |
|
|
|
m_bFinalPointContested = false; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "teamplay_point_startcapture" ); |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
|
{ |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
if ( m_bFinalPointContested ) |
|
{ |
|
AwardAchievement(); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) |
|
{ |
|
if ( ObjectiveResource() && ( ObjectiveResource()->GetBaseControlPointForTeam( GetLocalPlayerTeam() ) == event->GetInt( "cp" ) ) ) |
|
{ |
|
m_bFinalPointContested = true; |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_start" ) ) |
|
{ |
|
m_bFinalPointContested = false; |
|
} |
|
} |
|
|
|
private: |
|
bool m_bFinalPointContested; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_PushBackAndWin, ACHIEVEMENT_TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN, "TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSnakewater_TeamKill : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "cp_snakewater_final1" ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( TFGameRules() && ( TFGameRules()->State_Get() == GR_STATE_RND_RUNNING ) ) |
|
{ |
|
if ( pAttacker && ( pAttacker->GetTeamNumber() == GetLocalPlayerTeam() ) ) |
|
{ |
|
C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFAttacker && pTFAttacker->GetTeam() && pTFVictim && pTFVictim->GetTeam() ) |
|
{ |
|
// must have 12 or more players on the server |
|
if ( pTFAttacker->GetTeam()->GetNumPlayers() + pTFVictim->GetTeam()->GetNumPlayers() >= 12 ) |
|
{ |
|
bool bSomeAlive = false; |
|
int nTeamCount = pTFVictim->GetTeam()->GetNumPlayers(); |
|
for ( int i = 0; i < nTeamCount; i++ ) |
|
{ |
|
C_BasePlayer *pTemp = pTFVictim->GetTeam()->GetPlayer( i ); |
|
if ( pTemp && ( pTemp != pTFVictim ) && pTemp->IsAlive() ) |
|
{ |
|
// Found one |
|
bSomeAlive = true; |
|
break; |
|
} |
|
} |
|
|
|
if ( !bSomeAlive ) |
|
{ |
|
AwardAchievement(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_TeamKill, ACHIEVEMENT_TF_MAPS_SNAKEWATER_TEAM_KILL, "TF_MAPS_SNAKEWATER_TEAM_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSnakewater_DoubleAirDeaths : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "cp_snakewater_final1" ); |
|
ResetTracking(); |
|
} |
|
|
|
void ResetTracking() |
|
{ |
|
m_PotentialPartners.RemoveAll(); |
|
m_nKilledLocalPlayer = -1; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "player_spawn" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEvent = event->GetName(); |
|
|
|
if ( FStrEq( pszEvent, "localplayer_respawn" ) ) |
|
{ |
|
ResetTracking(); |
|
} |
|
else if ( FStrEq( pszEvent, "player_spawn" ) ) |
|
{ |
|
int nUserId = event->GetInt( "userid" ); |
|
if ( nUserId > 0 ) |
|
{ |
|
int iIndex = m_PotentialPartners.Find( nUserId ); |
|
if ( iIndex != m_PotentialPartners.InvalidIndex() ) |
|
{ |
|
m_PotentialPartners.Remove( iIndex ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
C_TFPlayer *pTFLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
|
|
// was the victim rocket jumping? |
|
if ( event->GetBool( "rocket_jump" ) ) |
|
{ |
|
if ( pTFAttacker && pTFVictim && ( pTFAttacker != pTFVictim ) && ( ( pTFAttacker == pTFLocalPlayer ) || ( pTFVictim == pTFLocalPlayer ) ) ) |
|
{ |
|
int iWeaponID = event->GetInt( "weaponid" ); |
|
if ( ( iWeaponID == TF_WEAPON_ROCKETLAUNCHER ) || ( iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT ) ) |
|
{ |
|
if ( pTFAttacker == pTFLocalPlayer ) |
|
{ |
|
if ( m_PotentialPartners.Find( pTFVictim->GetUserID() ) == m_PotentialPartners.InvalidIndex() ) |
|
{ |
|
m_PotentialPartners.AddToTail( pTFVictim->GetUserID() ); |
|
} |
|
} |
|
else if ( pTFVictim == pTFLocalPlayer ) |
|
{ |
|
m_nKilledLocalPlayer = pTFAttacker->GetUserID(); |
|
} |
|
|
|
// evaluate the achievement |
|
if ( ( m_nKilledLocalPlayer > -1 ) && ( m_PotentialPartners.Find( m_nKilledLocalPlayer ) != m_PotentialPartners.InvalidIndex() ) ) |
|
{ |
|
AwardAchievement(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
CUtlVector< int > m_PotentialPartners; // userIDs of the players the localPlayer killed |
|
int m_nKilledLocalPlayer; // userID of the player who killed the localPlayer |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_DoubleAirDeaths, ACHIEVEMENT_TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS, "TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSnakewater_KillEnemiesInMiddle : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 15 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "cp_snakewater_final1" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_killed_achievement_zone" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_killed_achievement_zone" ) ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "attacker" ) ) ); |
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) ); |
|
|
|
if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && pVictim && ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_KillEnemiesInMiddle, ACHIEVEMENT_TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE, "TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFPowerhouse_WinRounds : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 142 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "cp_powerhouse" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
// Were we on the winning team? |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_WinRounds, ACHIEVEMENT_TF_MAPS_POWERHOUSE_WIN_ROUNDS, "TF_MAPS_POWERHOUSE_WIN_ROUNDS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFPowerhouse_PushBackAndWin : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "cp_powerhouse" ); |
|
|
|
m_bFinalPointContested = false; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "teamplay_point_startcapture" ); |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
ListenForGameEvent( "localplayer_changeteam" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
|
{ |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
if ( m_bFinalPointContested ) |
|
{ |
|
AwardAchievement(); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) |
|
{ |
|
if ( ObjectiveResource() && ( ObjectiveResource()->GetBaseControlPointForTeam( GetLocalPlayerTeam() ) == event->GetInt( "cp" ) ) ) |
|
{ |
|
m_bFinalPointContested = true; |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_start" ) || FStrEq( pszEventName, "localplayer_changeteam" ) ) |
|
{ |
|
m_bFinalPointContested = false; |
|
} |
|
} |
|
|
|
private: |
|
bool m_bFinalPointContested; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_PushBackAndWin, ACHIEVEMENT_TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN, "TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFPowerhouse_FastFinalCap : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "cp_powerhouse" ); |
|
|
|
ResetCounts(); |
|
} |
|
|
|
void ResetCounts() |
|
{ |
|
m_bRecentCapper = false; |
|
iCapCount = 0; |
|
iCapTimes[0] = 0.0f; |
|
iCapTimes[1] = 0.0f; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_point_captured" ); |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) |
|
{ |
|
m_bRecentCapper = false; |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) ) |
|
{ |
|
iCapTimes[iCapCount % 2] = gpGlobals->curtime; |
|
iCapCount++; |
|
|
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i = 0; i < Q_strlen( cappers ); i++ ) |
|
{ |
|
int iPlayerIndex = (int)cappers[i]; |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer == pLocalPlayer ) |
|
{ |
|
m_bRecentCapper = true; |
|
} |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
|
{ |
|
// If we're the winners and we were involved in capping the last point, we get this achievement. |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) && m_bRecentCapper ) |
|
{ |
|
if ( fabs( iCapTimes[1] - iCapTimes[0] ) <= 15.0f ) |
|
{ |
|
AwardAchievement(); |
|
} |
|
} |
|
|
|
ResetCounts(); |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_start" ) ) |
|
{ |
|
ResetCounts(); |
|
} |
|
} |
|
|
|
private: |
|
bool m_bRecentCapper; |
|
int iCapCount; |
|
float iCapTimes[2]; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_FastFinalCap, ACHIEVEMENT_TF_MAPS_POWERHOUSE_FAST_FINAL_CAP, "TF_MAPS_POWERHOUSE_FAST_FINAL_CAP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFPowerhouse_KillCappingPlayer : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 15 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "cp_powerhouse" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "killed_capping_player" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "killed_capping_player" ) ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer ) |
|
{ |
|
int iKiller = event->GetInt( "killer", 0 ); |
|
if ( iKiller == pLocalPlayer->entindex() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_KillCappingPlayer, ACHIEVEMENT_TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER, "TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFPowerhouse_KillEnemyInWater : public CBaseTFAchievementSimple |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 5 ); |
|
SetStoreProgressInSteam( true ); |
|
SetMapNameFilter( "cp_powerhouse" ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
|
|
|
if ( pAttacker == pLocalPlayer && pVictim != pLocalPlayer ) |
|
{ |
|
if ( pVictim->GetWaterLevel() != WL_NotInWater ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_KillEnemyInWater, ACHIEVEMENT_TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER, "TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER", 5 ); |
|
|
|
#endif // CLIENT_DLL
|
|
|