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97 lines
3.3 KiB
97 lines
3.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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bool CheckWinNoEnemyCaps( IGameEvent *event, int iRole ); |
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bool IsLocalTFPlayerClass( int iClass ); |
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bool GameRulesAllowsAchievements( void ); |
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//---------------------------------------------------------------------------------------------------------------- |
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// All achievements should derive from this. It takes care of ensuring that MVM mode isn't active for |
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// non MVM achievements and that MVM is active for MVM achievements |
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class CBaseTFAchievementSimple : public CBaseAchievement |
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{ |
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DECLARE_CLASS( CBaseTFAchievementSimple, CBaseAchievement ); |
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public: |
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virtual bool LocalPlayerCanEarn( void ); |
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virtual void FireGameEvent( IGameEvent *event ); |
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}; |
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//---------------------------------------------------------------------------------------------------------------- |
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// All class specific achievements should derive from this. It takes care of ensuring that the class |
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// check is performed, and saves needless event handling for other class's achievements. |
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class CBaseTFAchievement : public CBaseTFAchievementSimple |
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{ |
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DECLARE_CLASS( CBaseTFAchievement, CBaseTFAchievementSimple ); |
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public: |
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virtual bool LocalPlayerCanEarn( void ); |
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}; |
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//---------------------------------------------------------------------------------------------------------------- |
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// Helper class for achievements that check that the player was playing on a game team for the full round |
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class CTFAchievementFullRound : public CBaseTFAchievement |
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{ |
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DECLARE_CLASS( CTFAchievementFullRound, CBaseTFAchievement ); |
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public: |
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void Init() ; |
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virtual void ListenForEvents(); |
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void FireGameEvent_Internal( IGameEvent *event ); |
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bool PlayerWasInEntireRound( float flRoundTime ); |
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virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) = 0 ; |
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}; |
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class CAchievementTopScoreboard : public CTFAchievementFullRound |
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{ |
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DECLARE_CLASS( CAchievementTopScoreboard, CTFAchievementFullRound ); |
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public: |
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void Init(); |
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virtual void ListenForEvents(); |
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virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ); |
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}; |
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//---------------------------------------------------------------------------------------------------------------- |
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// Helper class for achievements that involve killing players after walking through a teleporter |
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template < class tBaseClass > |
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class CTFAchievementTeleporterTimingKills : public tBaseClass |
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{ |
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DECLARE_CLASS( CTFAchievementTeleporterTimingKills, CBaseTFAchievement ); |
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void Init() |
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{ |
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this->SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
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this->SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pAttacker == pLocalPlayer && pVictim != pLocalPlayer ) |
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{ |
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C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
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if ( pTFAttacker && pTFAttacker->m_Shared.InCond( TF_COND_TELEPORTED ) && ( gpGlobals->curtime - pTFAttacker->m_Shared.GetTimeTeleEffectAdded() <= 5.0f ) ) |
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{ |
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this->IncrementCount(); |
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} |
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} |
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} |
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}; |
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extern CAchievementMgr g_AchievementMgrTF; // global achievement mgr for TF |
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#endif // CLIENT_DLL
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