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1495 lines
43 KiB
1495 lines
43 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "tf_hud_statpanel.h" |
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#include "c_tf_team.h" |
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#include "c_tf_player.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_gamerules.h" |
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#include "econ_wearable.h" |
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#include "achievements_tf.h" |
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// NVNT include for tf2 damage |
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#include "haptics/haptic_utils.h" |
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CAchievementMgr g_AchievementMgrTF; // global achievement mgr for TF |
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bool CheckWinNoEnemyCaps( IGameEvent *event, int iRole ); |
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// Grace period that we allow a player to start after level init and still consider them to be participating for the full round. This is fairly generous |
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// because it can in some cases take a client several minutes to connect with respect to when the server considers the game underway |
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#define TF_FULL_ROUND_GRACE_PERIOD ( 4 * 60.0f ) |
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bool IsLocalTFPlayerClass( int iClass ); |
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bool CBaseTFAchievementSimple::LocalPlayerCanEarn( void ) |
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{ |
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if ( TFGameRules() ) |
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{ |
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bool bMVMAchievement = ( m_iAchievementID >= ACHIEVEMENT_TF_MVM_START_RANGE && m_iAchievementID <= ACHIEVEMENT_TF_MVM_END_RANGE ); |
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if ( bMVMAchievement ) |
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{ |
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if ( !TFGameRules()->IsMannVsMachineMode() || ( GetLocalPlayerTeam() != TF_TEAM_PVE_DEFENDERS ) ) |
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{ |
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return false; |
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} |
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} |
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else |
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{ |
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if ( TFGameRules()->IsMannVsMachineMode() ) |
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{ |
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return false; |
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} |
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} |
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} |
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return BaseClass::LocalPlayerCanEarn(); |
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} |
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void CBaseTFAchievementSimple::FireGameEvent( IGameEvent *event ) |
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{ |
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if ( !LocalPlayerCanEarn() ) |
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return; |
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BaseClass::FireGameEvent( event ); |
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} |
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bool CBaseTFAchievement::LocalPlayerCanEarn( void ) |
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{ |
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// Swallow game events if we're not allowed to earn achievements, or if the local player isn't the right class |
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if ( !GameRulesAllowsAchievements() ) |
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{ |
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return false; |
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} |
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// Determine class & check it |
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if ( m_iAchievementID >= ACHIEVEMENT_START_CLASS_SPECIFIC && m_iAchievementID <= ACHIEVEMENT_END_CLASS_SPECIFIC ) |
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{ |
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int iClass = floor( (m_iAchievementID - ACHIEVEMENT_START_CLASS_SPECIFIC) / 100.0f ) + 1; |
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if ( !IsLocalTFPlayerClass( iClass ) ) |
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{ |
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return false; |
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} |
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} |
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return BaseClass::LocalPlayerCanEarn(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFAchievementFullRound::Init() |
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{ |
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m_iFlags |= ACH_FILTER_FULL_ROUND_ONLY; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFAchievementFullRound::ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFAchievementFullRound::FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
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{ |
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pLocalPlayer ) |
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{ |
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// is the player currently on a game team? |
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int iTeam = pLocalPlayer->GetTeamNumber(); |
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if ( iTeam >= FIRST_GAME_TEAM ) |
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{ |
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float flRoundTime = event->GetFloat( "round_time", 0 ); |
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if ( flRoundTime > 0 ) |
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{ |
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Event_OnRoundComplete( flRoundTime, event ); |
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} |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CTFAchievementFullRound::PlayerWasInEntireRound( float flRoundTime ) |
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{ |
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float flTeamplayStartTime = m_pAchievementMgr->GetTeamplayStartTime(); |
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if ( flTeamplayStartTime > 0 ) |
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{ |
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// has the player been present and on a game team since the start of this round (minus a grace period)? |
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if ( flTeamplayStartTime < ( gpGlobals->curtime - flRoundTime ) + TF_FULL_ROUND_GRACE_PERIOD ) |
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return true; |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CAchievementTFPlayGameEveryClass : public CTFAchievementFullRound |
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{ |
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DECLARE_CLASS( CAchievementTFPlayGameEveryClass, CTFAchievementFullRound ); |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS | ACH_FILTER_FULL_ROUND_ONLY ); |
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SetGoal( ( TF_LAST_NORMAL_CLASS - 1 ) - TF_FIRST_NORMAL_CLASS + 1 ); //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class |
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BaseClass::Init(); |
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} |
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virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) |
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{ |
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float flLastClassChangeTime = m_pAchievementMgr->GetLastClassChangeTime(); |
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if ( flLastClassChangeTime > 0 ) |
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{ |
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// has the player been present and not changed class since the start of this round (minus a grace period)? |
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if ( flLastClassChangeTime < ( gpGlobals->curtime - flRoundTime ) + TF_FULL_ROUND_GRACE_PERIOD ) |
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{ |
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pTFPlayer ) |
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{ |
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int iClass = pTFPlayer->GetPlayerClass()->GetClassIndex(); |
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if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= ( TF_LAST_NORMAL_CLASS - 1 ) ) //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class |
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{ |
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// yes, the achievement is satisfied for this class, set the corresponding bit |
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int iBitNumber =( iClass - TF_FIRST_NORMAL_CLASS ); |
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EnsureComponentBitSetAndEvaluate( iBitNumber ); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFPlayGameEveryClass, ACHIEVEMENT_TF_PLAY_GAME_EVERYCLASS, "TF_PLAY_GAME_EVERYCLASS", 5 ); |
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class CAchievementTFPlayGameEveryMap : public CTFAchievementFullRound |
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{ |
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DECLARE_CLASS( CAchievementTFPlayGameEveryMap, CTFAchievementFullRound ); |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS | ACH_FILTER_FULL_ROUND_ONLY ); |
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static const char *szComponents[] = |
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{ |
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"cp_dustbowl", "cp_granary", "cp_gravelpit", "cp_well", "ctf_2fort", "tc_hydro" |
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}; |
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m_pszComponentNames = szComponents; |
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m_iNumComponents = ARRAYSIZE( szComponents ); |
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SetGoal( m_iNumComponents ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) |
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{ |
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float flTeamplayStartTime = m_pAchievementMgr->GetTeamplayStartTime(); |
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if ( flTeamplayStartTime > 0 ) |
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{ |
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// has the player been present and on a game team since the start of this round (minus a grace period)? |
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if ( flTeamplayStartTime < ( gpGlobals->curtime - flRoundTime ) + TF_FULL_ROUND_GRACE_PERIOD ) |
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{ |
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// yes, the achievement is satisfied for this map, set the corresponding bit |
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OnComponentEvent( m_pAchievementMgr->GetMapName() ); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFPlayGameEveryMap, ACHIEVEMENT_TF_PLAY_GAME_EVERYMAP, "TF_PLAY_GAME_EVERYMAP", 5 ); |
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class CAchievementTFGetHealPoints : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 25000 ); |
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} |
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void OnPlayerStatsUpdate() |
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{ |
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ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_MEDIC ); |
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int iOldCount = m_iCount; |
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m_iCount = classStats.accumulated.m_iStat[TFSTAT_HEALING]; |
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if ( m_iCount != iOldCount ) |
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{ |
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m_pAchievementMgr->SetDirty( true ); |
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} |
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if ( IsLocalTFPlayerClass( TF_CLASS_MEDIC ) ) |
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{ |
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EvaluateNewAchievement(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFGetHealPoints, ACHIEVEMENT_TF_GET_HEALPOINTS, "TF_GET_HEALPOINTS", 5 ); |
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class CAchievementTFBurnPlayersInMinimumTime : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFBurnPlayersInMinimumTime, ACHIEVEMENT_TF_BURN_PLAYERSINMINIMIMTIME, "TF_BURN_PLAYERSINMINIMUMTIME", 5 ); |
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class CAchievementTFGetTurretKills : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFGetTurretKills, ACHIEVEMENT_TF_GET_TURRETKILLS, "TF_GET_TURRETKILLS", 5 ); |
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class CAchievementTFGetHeadshots: public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 25 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// was this a headshot by this player? |
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if ( ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) && ( IsHeadshot(event->GetInt( "customkill" ) ) ) ) |
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{ |
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// Increment count. Count will also get slammed whenever we get a stats update from server. They should generally agree, |
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// but server is authoritative. |
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IncrementCount(); |
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} |
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} |
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void OnPlayerStatsUpdate() |
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{ |
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// when stats are updated by server, use most recent stat value |
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ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_SNIPER ); |
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int iOldCount = m_iCount; |
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m_iCount = classStats.accumulated.m_iStat[TFSTAT_HEADSHOTS]; |
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if ( m_iCount != iOldCount ) |
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{ |
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m_pAchievementMgr->SetDirty( true ); |
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} |
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if ( IsLocalTFPlayerClass( TF_CLASS_SNIPER ) ) |
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{ |
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EvaluateNewAchievement(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFGetHeadshots, ACHIEVEMENT_TF_GET_HEADSHOTS, "TF_GET_HEADSHOTS", 5 ); |
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class CAchievementTFKillNemesis : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 5 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( ( ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE ) ) && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
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{ |
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// local player got revenge as primary killer |
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IncrementCount(); |
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} |
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else if ( event->GetInt( "death_flags" ) & TF_DEATH_ASSISTER_REVENGE ) |
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{ |
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int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); |
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if ( iAssisterIndex > 0 ) |
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{ |
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CBaseEntity *pAssister = UTIL_PlayerByIndex( iAssisterIndex ); |
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if ( pAssister && ( pAssister == C_TFPlayer::GetLocalTFPlayer() ) ) |
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{ |
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// local player got revenge as assister |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFKillNemesis, ACHIEVEMENT_TF_KILL_NEMESIS, "TF_KILL_NEMESIS", 5 ); |
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class CAchievementTFGetConsecutiveKillsNoDeaths : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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m_iConsecutiveKills = 0; |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pLocalPlayer == pVictim ) |
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{ |
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m_iConsecutiveKills = 0; |
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} |
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else if ( pLocalPlayer == pAttacker ) |
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{ |
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m_iConsecutiveKills++; |
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if ( 5 == m_iConsecutiveKills ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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int m_iConsecutiveKills; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFGetConsecutiveKillsNoDeaths, ACHIEVEMENT_TF_GET_CONSECUTIVEKILLS_NODEATHS, "TF_GET_CONSECUTIVEKILLS_NODEATHS", 10 ); |
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class CAchievementTFGetHealedByEnemy: public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFGetHealedByEnemy, ACHIEVEMENT_TF_GET_HEALED_BYENEMY, "TF_GET_HEALED_BYENEMY", 15 ); |
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class CAchievementTFPlayGameFriendsOnly : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
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{ |
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// Are there at least 7 friends in the game? (at least 8 players total) |
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if ( CalcPlayersOnFriendsList( 7 ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFPlayGameFriendsOnly, ACHIEVEMENT_TF_PLAY_GAME_FRIENDSONLY, "TF_PLAY_GAME_FRIENDSONLY", 10 ); |
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class CAchievementTFWinMultipleGames : public CTFAchievementFullRound |
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{ |
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DECLARE_CLASS( CAchievementTFWinMultipleGames, CTFAchievementFullRound ); |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY ); |
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SetGoal( 20 ); |
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BaseClass::Init(); |
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} |
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virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) |
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{ |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pLocalPlayer ) |
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{ |
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// was the player on the winning team? |
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int iPlayerTeam = pLocalPlayer->GetTeamNumber(); |
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int iWinningTeam = event->GetInt( "team" ); |
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if ( ( iWinningTeam >= FIRST_GAME_TEAM ) && ( iPlayerTeam == iWinningTeam ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFWinMultipleGames, ACHIEVEMENT_TF_WIN_MULTIPLEGAMES, "TF_WIN_MULTIPLEGAMES", 10 ); |
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class CAchievementTFGetMultipleKills : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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// listen for player kill enemy events, base class will increment count each time that happens |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1000 ); |
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} |
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void OnPlayerStatsUpdate() |
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{ |
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// when stats are updated by server, use most recent stat values |
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int iKills = 0; |
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// get sum of kills per class across all classes to get total kills |
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for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= ( TF_LAST_NORMAL_CLASS - 1 ); iClass++ ) //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class |
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{ |
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ClassStats_t &classStats = CTFStatPanel::GetClassStats( iClass ); |
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iKills += classStats.accumulated.m_iStat[TFSTAT_KILLS]; |
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} |
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int iOldCount = m_iCount; |
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m_iCount = iKills; |
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if ( m_iCount != iOldCount ) |
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{ |
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m_pAchievementMgr->SetDirty( true ); |
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} |
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EvaluateNewAchievement(); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFGetMultipleKills, ACHIEVEMENT_TF_GET_MULTIPLEKILLS, "TF_GET_MULTIPLEKILLS", 15 ); |
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class CAchievementTFWin2FortNoEnemyCaps : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "ctf_2fort" ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
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{ |
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if ( event->GetBool( "was_sudden_death" ) == false ) |
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{ |
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if ( event->GetInt( "team" ) == GetLocalPlayerTeam() ) |
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{ |
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// did the enemy team get any flag captures? |
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C_TFTeam *pEnemyTeam = GetGlobalTFTeam( TF_TEAM_BLUE + TF_TEAM_RED - GetLocalPlayerTeam() ); |
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if ( 0 == pEnemyTeam->GetFlagCaptures() ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFWin2FortNoEnemyCaps, ACHIEVEMENT_TF_WIN_2FORT_NOENEMYCAPS, "TF_WIN_2FORT_NOENEMYCAPS", 5 ); |
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class CAchievementTFWinWellMinimumTime : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "cp_well" ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
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{ |
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if ( event->GetInt( "team" ) == GetLocalPlayerTeam() ) |
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{ |
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float flRoundTime = event->GetFloat( "round_time", 0 ); |
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if ( flRoundTime > 0 && flRoundTime < 5 * 60 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFWinWellMinimumTime, ACHIEVEMENT_TF_WIN_WELL_MINIMUMTIME, "TF_WIN_WELL_MINIMUMTIME", 10 ); |
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class CAchievementTFWinHydroNoEnemyCaps : public CBaseTFAchievementSimple |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY ); |
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SetGoal( 1 ); |
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SetMapNameFilter( "tc_hydro" ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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// winning hydro with no enemy caps means there were 2 previous minirounds completed (3 total for a shutout) |
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// and local player's team won the final round |
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if ( ( 2 == m_pAchievementMgr->GetMiniroundsCompleted() ) && ( CheckWinNoEnemyCaps( event, TEAM_ROLE_NONE ) ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFWinHydroNoEnemyCaps, ACHIEVEMENT_TF_WIN_HYDRO_NOENEMYCAPS, "TF_WIN_HYDRO_NOENEMYCAPS", 20 ); |
|
|
|
class CAchievementTFWinDustbowlNoEnemyCaps : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "cp_dustbowl" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
// defending dustbowl with no enemy caps means there were no previous minirounds completed (that would be an attacker capture), |
|
// the player was on the defending team and they won with no enemy caps |
|
if ( ( 0 == m_pAchievementMgr->GetMiniroundsCompleted() ) && CheckWinNoEnemyCaps( event, TEAM_ROLE_DEFENDERS ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFWinDustbowlNoEnemyCaps, ACHIEVEMENT_TF_WIN_DUSTBOWL_NOENEMYCAPS, "TF_WIN_DUSTBOWL_NOENEMYCAPS", 10 ); |
|
|
|
class CAchievementTFWinGravelPitNoEnemyCaps : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetMapNameFilter( "cp_gravelpit" ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
// Was player on defenders and won with no enemy caps? |
|
if ( CheckWinNoEnemyCaps( event, TEAM_ROLE_DEFENDERS ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFWinGravelPitNoEnemyCaps, ACHIEVEMENT_TF_WIN_GRAVELPIT_NOENEMYCAPS, "TF_WIN_GRAVELPIT_NOENEMYCAPS", 30 ); |
|
|
|
class CAchievementTFKillEnemiesAfterTeleporting : public CTFAchievementTeleporterTimingKills<CBaseAchievement> |
|
{ |
|
// stub -- all code in parent class |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFKillEnemiesAfterTeleporting, ACHIEVEMENT_TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING, "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING", 10 ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: see if a round win was a win for the local player with no enemy caps |
|
//----------------------------------------------------------------------------- |
|
bool CheckWinNoEnemyCaps( IGameEvent *event, int iRole ) |
|
{ |
|
if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
if ( event->GetInt( "team" ) == GetLocalPlayerTeam() ) |
|
{ |
|
int iLosingTeamCaps = event->GetInt( "losing_team_num_caps" ); |
|
if ( 0 == iLosingTeamCaps ) |
|
{ |
|
C_TFTeam *pLocalTeam = GetGlobalTFTeam( GetLocalPlayerTeam() ); |
|
if ( pLocalTeam ) |
|
{ |
|
int iRolePlayer = pLocalTeam->GetRole(); |
|
if ( iRole > TEAM_ROLE_NONE && ( iRolePlayer != iRole ) ) |
|
return false; |
|
return true; |
|
} |
|
} |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Helper function to determine if local player is specified class |
|
//----------------------------------------------------------------------------- |
|
bool IsLocalTFPlayerClass( int iClass ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
return( pLocalPlayer && pLocalPlayer->IsPlayerClass( iClass ) ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Query if the gamerules allows achievement progress at this time |
|
//----------------------------------------------------------------------------- |
|
bool GameRulesAllowsAchievements( void ) |
|
{ |
|
bool bRetVal = false; |
|
|
|
if ( ( TFGameRules()->State_Get() < GR_STATE_TEAM_WIN ) || |
|
( TFGameRules()->State_Get() == GR_STATE_STALEMATE ) ) |
|
{ |
|
bRetVal = true; |
|
} |
|
|
|
return bRetVal; |
|
} |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
// Receive the PlayerIgnitedInv user message and send out a clientside event for achievements to hook. |
|
void __MsgFunc_PlayerIgnitedInv( bf_read &msg ) |
|
{ |
|
int iPyroEntIndex = (int) msg.ReadByte(); |
|
int iVictimEntIndex = (int) msg.ReadByte(); |
|
int iMedicEntIndex = (int) msg.ReadByte(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_ignited_inv" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "pyro_entindex", iPyroEntIndex ); |
|
event->SetInt( "victim_entindex", iVictimEntIndex ); |
|
event->SetInt( "medic_entindex", iMedicEntIndex ); |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
// Receive the PlayerIgnited user message and send out a clientside event for achievements to hook. |
|
void __MsgFunc_PlayerIgnited( bf_read &msg ) |
|
{ |
|
int iPyroEntIndex = (int) msg.ReadByte(); |
|
int iVictimEntIndex = (int) msg.ReadByte(); |
|
int iWeaponID = (int) msg.ReadByte(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_ignited" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "pyro_entindex", iPyroEntIndex ); |
|
event->SetInt( "victim_entindex", iVictimEntIndex ); |
|
event->SetInt( "weaponid", iWeaponID ); |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
// Receive the Damage user message and send out a clientside event for achievements to hook. |
|
void __MsgFunc_Damage( bf_read &msg ) |
|
{ |
|
int iDamage = msg.ReadShort(); |
|
int iDmgBits = msg.ReadLong(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_damaged" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "amount", iDamage ); |
|
event->SetInt( "type", iDmgBits ); |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
// NVNT START implementing rest of message for damage directions |
|
if(iDamage == 0) |
|
return; // no damage forces for no damage. |
|
|
|
// get the local player. |
|
C_TFPlayer *pLocal = C_TFPlayer::GetLocalTFPlayer(); |
|
if(!pLocal) |
|
return;// if we dont have a local player ignore this message. |
|
|
|
Vector attackerPosition(0,0,0); |
|
if(msg.ReadOneBit()) |
|
{ |
|
// if we read one bit then that means we have shooters origin. |
|
msg.ReadBitVec3Coord( attackerPosition ); |
|
}else{ |
|
// if it is non origin, just set the origin below the player |
|
attackerPosition = pLocal->GetAbsOrigin() + Vector(0,0,-10); |
|
} |
|
// get the direction in world |
|
Vector attackDirectionLocal(vec3_origin); |
|
// rotate the direction to the local players view |
|
pLocal->WorldToEntitySpace(attackerPosition, &attackDirectionLocal); |
|
|
|
if ( haptics ) |
|
{ |
|
Vector hapticSpace( attackDirectionLocal.y, -attackDirectionLocal.z, attackDirectionLocal.x ); |
|
|
|
hapticSpace.NormalizeInPlace(); |
|
|
|
haptics->ApplyDamageEffect((float)iDamage, iDmgBits, hapticSpace); |
|
} |
|
// NVNT END |
|
} |
|
|
|
// Receive the UpdateAchievement user message and send out a clientside event for achievements to hook. |
|
void __MsgFunc_UpdateAchievement( bf_read &msg ) |
|
{ |
|
int iIndex = (int) msg.ReadShort(); |
|
int nData = (int) msg.ReadShort(); |
|
|
|
g_AchievementMgrTF.UpdateAchievement( iIndex, nData ); |
|
} |
|
|
|
// Receive the PlayerJarated user message and send out a clientside event for achievements to hook. |
|
void __MsgFunc_PlayerJarated( bf_read &msg ) |
|
{ |
|
int iThrowerEntIndex = (int) msg.ReadByte(); |
|
int iVictimEntIndex = (int) msg.ReadByte(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_jarated" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "thrower_entindex", iThrowerEntIndex ); |
|
event->SetInt( "victim_entindex", iVictimEntIndex ); |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
void __MsgFunc_PlayerJaratedFade( bf_read &msg ) |
|
{ |
|
int iThrowerEntIndex = (int) msg.ReadByte(); |
|
int iVictimEntIndex = (int) msg.ReadByte(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_jarated_fade" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "thrower_entindex", iThrowerEntIndex ); |
|
event->SetInt( "victim_entindex", iVictimEntIndex ); |
|
|
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
//This is so dumb. |
|
void __MsgFunc_PlayerShieldBlocked( bf_read &msg ) |
|
{ |
|
int iAttacker = (int) msg.ReadByte(); |
|
int iBlocker = (int) msg.ReadByte(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_shield_blocked" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "attacker_entindex", iAttacker ); |
|
event->SetInt( "blocker_entindex", iBlocker ); |
|
|
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
// Receive the PlayerExtinguished user message and send out a clientside event for achievements to hook. |
|
void __MsgFunc_PlayerExtinguished( bf_read &msg ) |
|
{ |
|
int iMedicEntIndex = (int) msg.ReadByte(); |
|
int iVictimEntIndex = (int) msg.ReadByte(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_extinguished" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "victim", iVictimEntIndex ); |
|
event->SetInt( "healer", iMedicEntIndex ); |
|
|
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
void CAchievementTopScoreboard::Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY ); |
|
SetGoal(1); |
|
} |
|
|
|
void CAchievementTopScoreboard::ListenForEvents() |
|
{ |
|
BaseClass::ListenForEvents(); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
} |
|
|
|
void CAchievementTopScoreboard::Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) |
|
{ |
|
if ( PlayerWasInEntireRound( flRoundTime ) ) |
|
{ |
|
int iLocalTeam = C_TFPlayer::GetLocalTFPlayer()->GetTeamNumber(); |
|
|
|
if ( GetGlobalTFTeam(iLocalTeam) && GetGlobalTFTeam(iLocalTeam)->GetNumPlayers() >= 6 ) |
|
{ |
|
if ( g_TF_PR ) |
|
{ |
|
bool bHighest = true; |
|
int iLocalScore = g_TF_PR->GetTotalScore( C_TFPlayer::GetLocalTFPlayer()->entindex() ); |
|
|
|
// See if the player's on the top of the scoreboard |
|
for( int playerIndex = 1; playerIndex <= MAX_PLAYERS; playerIndex++ ) |
|
{ |
|
if ( !g_PR->IsConnected( playerIndex ) || g_PR->IsLocalPlayer( playerIndex ) ) |
|
continue; |
|
|
|
if ( g_PR->GetTeam(playerIndex) != iLocalTeam ) |
|
continue; |
|
|
|
if ( g_TF_PR->GetTotalScore(playerIndex) > iLocalScore ) |
|
{ |
|
bHighest = false; |
|
break; |
|
} |
|
} |
|
|
|
if ( bHighest ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
extern int Training_GetNumCourses(); |
|
extern int Training_GetProgressCount(); |
|
class CAchievementTFCompleteTraining : public CBaseTFAchievementSimple |
|
{ |
|
DECLARE_CLASS( CAchievementTFCompleteTraining, CBaseAchievement ); |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS ); |
|
SetGoal( Training_GetNumCourses() ); |
|
SetStoreProgressInSteam( true ); |
|
SetCount( Training_GetProgressCount() ); |
|
BaseClass::Init(); |
|
} |
|
|
|
virtual void UpdateAchievement( int nData ) |
|
{ |
|
SetCount( nData ); |
|
EvaluateNewAchievement(); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFCompleteTraining, ACHIEVEMENT_TF_COMPLETE_TRAINING, "TF_COMPLETE_TRAINING", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_FireWaterJump : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_FireWaterJump, ACHIEVEMENT_TF_FIRE_WATERJUMP, "TF_FIRE_WATERJUMP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFChristmasCollectGifts : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 3 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "christmas_gift_grab" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( !TFGameRules()->IsHolidayActive( kHoliday_Christmas ) ) |
|
return; |
|
|
|
if ( Q_strcmp( event->GetName(), "christmas_gift_grab" ) == 0 ) |
|
{ |
|
int iPlayer = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( iPlayer ); |
|
|
|
if ( pPlayer && pPlayer == C_TFPlayer::GetLocalTFPlayer() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFChristmasCollectGifts, ACHIEVEMENT_TF_CHRISTMAS_COLLECT_GIFTS, "TF_CHRISTMAS_COLLECT_GIFTS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_KillBalloonicornOwners : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 79 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CSchemaItemDefHandle pItemDef_Balloonicorn( "Pet Balloonicorn" ); |
|
CSchemaItemDefHandle pItemDef_BalloonicornPromo( "Pet Balloonicorn Promo" ); |
|
CSchemaItemDefHandle pItemDef_BalloonicornPlushPromo( "Pet Balloonicorn Plush Promo" ); |
|
CSchemaItemDefHandle pItemDef_Reindoonicorn( "Pet Reindoonicorn" ); |
|
|
|
C_TFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
if ( pLocalPlayer ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFVictim && ( pAttacker == pLocalPlayer ) && ( pTFVictim->GetTeamNumber() != pLocalPlayer->GetTeamNumber() ) ) |
|
{ |
|
int nVisionOptInFlags = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pLocalPlayer, nVisionOptInFlags, vision_opt_in_flags ); |
|
|
|
// Does the local player have PyroVision on? |
|
if ( nVisionOptInFlags & TF_VISION_FILTER_PYRO ) |
|
{ |
|
// Is the victim wearing the Balloonicorn? |
|
for ( int i = 0 ; i < pTFVictim->GetNumWearables() ; ++i ) |
|
{ |
|
C_EconWearable *pWearable = pTFVictim->GetWearable( i ); |
|
if ( pWearable && pWearable->GetAttributeContainer() ) |
|
{ |
|
CEconItemView *pItem = pWearable->GetAttributeContainer()->GetItem(); |
|
if ( pItem && pItem->IsValid() ) |
|
{ |
|
if ( pItem->GetItemDefinition() == pItemDef_Balloonicorn || |
|
pItem->GetItemDefinition() == pItemDef_BalloonicornPromo || |
|
pItem->GetItemDefinition() == pItemDef_BalloonicornPlushPromo || |
|
pItem->GetItemDefinition() == pItemDef_Reindoonicorn ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_KillBalloonicornOwners, ACHIEVEMENT_TF_KILL_BALLOONICORN_OWNERS, "TF_KILL_BALLOONICORN_OWNERS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_MultipleBFF : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "remove_nemesis_relationships" ); |
|
|
|
// clear data on level init |
|
m_hBFFs.Purge(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "remove_nemesis_relationships" ) ) |
|
{ |
|
int iPlayerIndex = event->GetInt( "player" ); |
|
if ( iPlayerIndex == GetLocalPlayerIndex() ) |
|
{ |
|
// this is the local player, clear our list |
|
m_hBFFs.Purge(); |
|
} |
|
else |
|
{ |
|
// is this player in our list? |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
|
|
int index = m_hBFFs.Find( pPlayer ); |
|
if ( index != m_hBFFs.InvalidIndex() ) |
|
{ |
|
m_hBFFs.Remove( index ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void ValidateList( void ) |
|
{ |
|
// remove anyone on the local player's team to clean up changing teams, getting |
|
// team balanced, etc., if they're still on the other team, we're fine. |
|
for ( int i = m_hBFFs.Count() - 1 ; i >= 0 ; i-- ) |
|
{ |
|
C_TFPlayer *pPlayer = m_hBFFs[i]; |
|
if ( pPlayer->GetTeamNumber() == GetLocalPlayerTeam() ) |
|
{ |
|
m_hBFFs.Remove( i ); |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
if ( pLocalPlayer ) |
|
{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
int iDeathFlags = event->GetInt( "death_flags" ); |
|
bool bDomination = ( iDeathFlags & TF_DEATH_DOMINATION ) || ( iDeathFlags & TF_DEATH_ASSISTER_DOMINATION ); |
|
bool bRevenge = ( iDeathFlags & TF_DEATH_REVENGE ) || ( iDeathFlags & TF_DEATH_ASSISTER_REVENGE ); |
|
|
|
if ( pTFVictim && ( pTFAttacker == pLocalPlayer ) && bDomination ) |
|
{ |
|
ValidateList(); |
|
|
|
int nVisionOptInFlags = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pLocalPlayer, nVisionOptInFlags, vision_opt_in_flags ); |
|
|
|
if ( nVisionOptInFlags & TF_VISION_FILTER_PYRO ) |
|
{ |
|
int index = m_hBFFs.Find( pTFVictim ); |
|
if ( index == m_hBFFs.InvalidIndex() ) |
|
{ |
|
m_hBFFs.AddToHead( pTFVictim ); |
|
} |
|
|
|
if ( m_hBFFs.Count() >= 2 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
else if ( pTFAttacker && ( pTFVictim == pLocalPlayer ) && bRevenge ) |
|
{ |
|
ValidateList(); |
|
|
|
int index = m_hBFFs.Find( pTFAttacker ); |
|
if ( index != m_hBFFs.InvalidIndex() ) |
|
{ |
|
m_hBFFs.Remove( index ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
CUtlVector< CHandle<C_TFPlayer> > m_hBFFs; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_MultipleBFF, ACHIEVEMENT_TF_MULTIPLE_BFF, "TF_MULTIPLE_BFF", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_TeamPyrovision : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
|
|
SetNextThink( 1.0 ); |
|
} |
|
|
|
virtual void Think( void ) |
|
{ |
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( pLocalPlayer && ( pLocalPlayer->GetTeamNumber() >= FIRST_GAME_TEAM ) ) |
|
{ |
|
int nVisionOptInFlags = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pLocalPlayer, nVisionOptInFlags, vision_opt_in_flags ); |
|
|
|
if ( nVisionOptInFlags & TF_VISION_FILTER_PYRO ) |
|
{ |
|
int nCount = 0; |
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( i ); |
|
if ( !pPlayer ) |
|
continue; |
|
|
|
if ( pPlayer == pLocalPlayer ) |
|
{ |
|
nCount++; |
|
} |
|
else if ( pPlayer->GetTeamNumber() == pLocalPlayer->GetTeamNumber() ) |
|
{ |
|
int nTempFlags = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayer, nTempFlags, vision_opt_in_flags ); |
|
|
|
if ( nTempFlags & TF_VISION_FILTER_PYRO ) |
|
{ |
|
nCount++; |
|
} |
|
} |
|
} |
|
|
|
if ( nCount >= 6 ) |
|
{ |
|
IncrementCount(); |
|
ClearThink(); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
SetNextThink( 1.0 ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_TeamPyrovision, ACHIEVEMENT_TF_TEAM_PYROVISION, "TF_TEAM_PYROVISION", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_DominateForGoggles : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION; |
|
|
|
if ( pTFVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) && ( bDomination == true ) ) |
|
{ |
|
// are they wearing the PyroVision goggles? |
|
for ( int i = 0 ; i < pTFVictim->GetNumWearables() ; ++i ) |
|
{ |
|
C_EconWearable *pWearable = pTFVictim->GetWearable( i ); |
|
if ( pWearable && pWearable->GetAttributeContainer() ) |
|
{ |
|
CEconItemView *pItem = pWearable->GetAttributeContainer()->GetItem(); |
|
if ( pItem && pItem->IsValid() ) |
|
{ |
|
if ( ( pItem->GetItemDefIndex() == 743 ) || // Autogrant PyroVision Goggles |
|
( pItem->GetItemDefIndex() == 744 ) ) // PyroVision Goggles |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_DominateForGoggles, ACHIEVEMENT_TF_DOMINATE_FOR_GOGGLES, "TF_DOMINATE_FOR_GOGGLES", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_ParachuteKillGrind : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
|
{ |
|
if ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_ParachuteKillGrind, ACHIEVEMENT_TF_PARACHUTE_KILL_GRIND, "TF_PARACHUTE_KILL_GRIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_MeleeKillClassicRifleSniper : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_MeleeKillClassicRifleSniper, ACHIEVEMENT_TF_MELEE_KILL_CLASSIC_RIFLE_SNIPER, "TF_MELEE_KILL_CLASSIC_RIFLE_SNIPER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_KillChargingDemo : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
|
{ |
|
if ( pTFVictim->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_KillChargingDemo, ACHIEVEMENT_TF_KILL_CHARGING_DEMO, "TF_KILL_CHARGING_DEMO", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFTaunt_CongaKill : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "conga_kill" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "conga_kill" ) ) |
|
{ |
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
|
{ |
|
int iNewIndex = m_Times.AddToTail(); |
|
m_Times[iNewIndex] = gpGlobals->curtime; |
|
|
|
// we only care about the last three times we killed someone |
|
if ( m_Times.Count() > 3 ) |
|
{ |
|
m_Times.Remove( 0 ); |
|
} |
|
|
|
if ( m_Times.Count() == 3 ) |
|
{ |
|
if ( m_Times.Tail() - m_Times.Head() <= 5.0 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
CUtlVector< float > m_Times; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFTaunt_CongaKill, ACHIEVEMENT_TF_TAUNT_CONGA_KILL, "TF_TAUNT_CONGA_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFTaunt_CongaLine : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFTaunt_CongaLine, ACHIEVEMENT_TF_TAUNT_CONGA_LINE, "TF_TAUNT_CONGA_LINE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFTaunt_RPSRock : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
m_iCount = 0; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "rps_taunt_event" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "rps_taunt_event" ) ) |
|
{ |
|
if ( event->GetInt( "winner" ) == GetLocalPlayerIndex() ) |
|
{ |
|
m_iCount = 0; |
|
} |
|
else if ( event->GetInt( "loser" ) == GetLocalPlayerIndex() ) |
|
{ |
|
if ( event->GetInt( "loser_rps" ) == 0 ) // 0:rock 1:paper 2:scissors |
|
{ |
|
m_iCount++; |
|
if ( m_iCount >= 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
else |
|
{ |
|
m_iCount = 0; |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iCount; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFTaunt_RPSRock, ACHIEVEMENT_TF_TAUNT_RPS_ROCK, "TF_TAUNT_RPS_ROCK", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFTaunt_RPSScissors : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
m_iCount = 0; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "rps_taunt_event" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "rps_taunt_event" ) ) |
|
{ |
|
if ( event->GetInt( "winner" ) == GetLocalPlayerIndex() ) |
|
{ |
|
if ( event->GetInt( "winner_rps" ) == 2 ) // 0:rock 1:paper 2:scissors |
|
{ |
|
m_iCount++; |
|
if ( m_iCount >= 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
else |
|
{ |
|
m_iCount = 0; |
|
} |
|
} |
|
else if ( event->GetInt( "loser" ) == GetLocalPlayerIndex() ) |
|
{ |
|
m_iCount = 0; |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iCount; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFTaunt_RPSScissors, ACHIEVEMENT_TF_TAUNT_RPS_SCISSORS, "TF_TAUNT_RPS_SCISSORS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFTaunt_DosidoMeleeKill : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFTaunt_DosidoMeleeKill, ACHIEVEMENT_TF_TAUNT_DOSIDO_MELLE_KILL, "TF_TAUNT_DOSIDO_MELLE_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFTaunt_TauntWhileCapping : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFTaunt_TauntWhileCapping, ACHIEVEMENT_TF_TAUNT_WHILE_CAPPING, "TF_TAUNT_WHILE_CAPPING", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_PassTimeHat : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_PassTimeHat, ACHIEVEMENT_TF_PASS_TIME_HAT, "TF_PASS_TIME_HAT", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTF_PassTimeGrind : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( TFGameRules() && TFGameRules()->IsPasstimeMode() ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_round_win" ) ) |
|
{ |
|
// Were we on the winning team? |
|
int iTeam = event->GetInt( "team" ); |
|
if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTF_PassTimeGrind, ACHIEVEMENT_TF_PASS_TIME_GRIND, "TF_PASS_TIME_GRIND", 5 ); |
|
|
|
#endif // CLIENT_DLL
|
|
|