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2765 lines
104 KiB
2765 lines
104 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: CEconItem, a shared object for econ items |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "econ_item.h" |
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#include "econ_item_schema.h" |
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#include "rtime.h" |
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#include "gcsdk/enumutils.h" |
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#include "smartptr.h" |
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#ifdef GC_DLL |
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#include "gcsdk/sqlaccess/sqlaccess.h" |
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#include "econ/localization_provider.h" |
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#endif |
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#if defined( TF_CLIENT_DLL ) || defined( TF_DLL ) |
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#include "tf_gcmessages.h" |
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#endif |
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using namespace GCSDK; |
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#ifdef GC_DLL |
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IMPLEMENT_CLASS_MEMPOOL( CEconItem, 100 * 1000, UTLMEMORYPOOL_GROW_SLOW ); |
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IMPLEMENT_CLASS_MEMPOOL( CEconItemCustomData, 50 * 1000, UTLMEMORYPOOL_GROW_SLOW ); |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern int EconWear_ToIntCategory( float flWear ); |
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/*static*/ const schema_attribute_stat_bucket_t *CSchemaAttributeStats::m_pHead; |
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//----------------------------------------------------------------------------- |
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// Purpose: Utility function to convert datafile strings to ints. |
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//----------------------------------------------------------------------------- |
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int StringFieldToInt( const char *szValue, const char **pValueStrings, int iNumStrings, bool bDontAssert ) |
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{ |
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if ( !szValue || !szValue[0] ) |
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return -1; |
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for ( int i = 0; i < iNumStrings; i++ ) |
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{ |
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if ( !Q_stricmp(szValue, pValueStrings[i]) ) |
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return i; |
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} |
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if ( !bDontAssert ) |
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{ |
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Assert( !"Missing value in StringFieldToInt()!" ); |
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} |
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return -1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Utility function to convert datafile strings to ints. |
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//----------------------------------------------------------------------------- |
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int StringFieldToInt( const char *szValue, const CUtlVector<const char *>& vecValueStrings, bool bDontAssert ) |
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{ |
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return StringFieldToInt( szValue, (const char **)&vecValueStrings[0], vecValueStrings.Count(), bDontAssert ); |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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CEconItem::CEconItem() |
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: BaseClass( ) |
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, m_pCustomData( NULL ) |
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, m_ulID( INVALID_ITEM_ID ) |
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, m_unStyle( 0 ) |
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, m_pszSmallIcon( NULL ) |
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, m_pszLargeIcon( NULL ) |
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{ |
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Init(); |
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} |
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CEconItem::CEconItem( const CEconItem& rhs ) |
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: BaseClass( ) |
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, m_pCustomData( NULL ) |
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, m_ulID( INVALID_ITEM_ID ) |
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, m_unStyle( 0 ) |
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, m_pszSmallIcon( NULL ) |
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, m_pszLargeIcon( NULL ) |
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{ |
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Init(); |
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(*this) = rhs; |
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} |
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void CEconItem::Init() |
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{ |
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memset( &m_dirtyBits, 0, sizeof( m_dirtyBits ) ); |
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#ifdef GC |
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// to set defaults |
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CSchItem item; |
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item.m_ulID = INVALID_ITEM_ID; |
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DeserializeFromSchemaItem( item ); |
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COMPILE_TIME_ASSERT( sizeof( m_ulID ) == sizeof( item.m_ulID ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_unAccountID ) == sizeof( item.m_unAccountID ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_unDefIndex ) == sizeof( item.m_unDefIndex ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_unLevel ) == sizeof( item.m_unLevel ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_nQuality ) == sizeof( item.m_nQuality ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_unInventory ) == sizeof( item.m_unInventory ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_unFlags ) == sizeof( item.m_unFlags ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_unOrigin ) == sizeof( item.m_unOrigin ) ); |
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COMPILE_TIME_ASSERT( sizeof( m_unStyle ) == sizeof( item.m_unStyle ) ); |
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// @note (Tom Bui): we need to know about any new fields |
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// Need to add new fields to: |
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// CEconItem::operator= |
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// CEconItem::SerializeToSchemaItem |
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// CEconItem::DeserializeFromSchemaItem |
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// CEconItem::SerializeToProtoBufItem |
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// CEconItem::DeserializeFromProtoBufItem |
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// CEconManager::BYieldingLoadSOCache |
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// CEconGetPlayerItemsJob::BYieldingHandleGetPlayerItemsV001 |
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COMPILE_TIME_ASSERT( CSchItem::k_iFieldMax == 13 ); |
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m_bEquippedThisGameServerSession = false; |
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#endif |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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CEconItem::~CEconItem() |
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{ |
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// Free up any memory we may have allocated for our singleton attribute. Any other attributes |
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// will be cleaned up as part of freeing the custom data object itself. |
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if ( m_dirtyBits.m_bHasAttribSingleton ) |
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{ |
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CEconItemCustomData::FreeAttributeMemory( &m_CustomAttribSingleton ); |
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} |
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// Free up any custom data we may have allocated. This will catch any attributes not |
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// in our singleton. |
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if ( m_pCustomData ) |
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{ |
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delete m_pCustomData; |
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} |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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CEconItemCustomData::~CEconItemCustomData() |
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{ |
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FOR_EACH_VEC( m_vecAttributes, i ) |
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{ |
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FreeAttributeMemory( &m_vecAttributes[i] ); |
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} |
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if ( m_pInteriorItem ) |
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{ |
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delete m_pInteriorItem; |
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} |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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void CEconItem::CopyAttributesFrom( const CEconItem& source ) |
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{ |
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// Copy attributes -- each new instance needs to be allocated and then copied into by somewhere |
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// that knows what the actual type is. Rather than do anything type-specific here, we just have each |
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// attribute serialize it's value to a bytestream and then deserialize it. This is as safe as we can |
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// make it but sort of silly wasteful. |
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for ( int i = 0; i < source.GetDynamicAttributeCountInternal(); i++ ) |
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{ |
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const attribute_t& attr = source.GetDynamicAttributeInternal( i ); |
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const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( attr.m_unDefinitionIndex ); |
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Assert( pAttrDef ); |
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const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); |
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Assert( pAttrType ); |
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std::string sBytes; |
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pAttrType->ConvertEconAttributeValueToByteStream( attr.m_value, &sBytes ); |
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pAttrType->LoadByteStreamToEconAttributeValue( this, pAttrDef, sBytes ); |
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} |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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CEconItem &CEconItem::operator=( const CEconItem& rhs ) |
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{ |
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// We do destructive operations on our local object, including freeing attribute memory, as part of |
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// the copy, so we force self-copies to be a no-op. |
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if ( &rhs == this ) |
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return *this; |
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m_ulID = rhs.m_ulID; |
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SetOriginalID( rhs.GetOriginalID() ); |
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m_unAccountID = rhs.m_unAccountID; |
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m_unDefIndex = rhs.m_unDefIndex; |
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m_unLevel = rhs.m_unLevel; |
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m_nQuality = rhs.m_nQuality; |
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m_unInventory = rhs.m_unInventory; |
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SetQuantity( rhs.GetQuantity() ); |
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m_unFlags = rhs.m_unFlags; |
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m_unOrigin = rhs.m_unOrigin; |
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m_unStyle = rhs.m_unStyle; |
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m_EquipInstanceSingleton = rhs.m_EquipInstanceSingleton; |
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// If we have memory allocated for a single attribute we free it manually. |
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if ( m_dirtyBits.m_bHasAttribSingleton ) |
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{ |
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CEconItemCustomData::FreeAttributeMemory( &m_CustomAttribSingleton ); |
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} |
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// Copy over our dirty bits but manually reset our attribute singleton state -- if we did have one, |
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// we just deleted it above (and might replace it below); if we didn't have one, this won't affect |
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// anything. Either way, because we have no attribute memory allocated at this point, we need this |
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// to be reflected in the dirty bits so that if we do copy attributes, we copy them into the correct |
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// place (either the singleton or the custom data, to be allocated later). |
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m_dirtyBits = rhs.m_dirtyBits; |
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m_dirtyBits.m_bHasAttribSingleton = false; |
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// Free any custom memory we've allocated. This will also remove any custom attributes. |
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if ( rhs.m_pCustomData == NULL ) |
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{ |
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delete m_pCustomData; |
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m_pCustomData = NULL; |
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} |
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else |
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{ |
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// Check for and copy in the equip instances from CustomData |
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EnsureCustomDataExists(); |
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m_pCustomData->m_vecEquipped = rhs.m_pCustomData->m_vecEquipped; |
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} |
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CopyAttributesFrom( rhs ); |
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// Reset our material overrides, they'll be set again on demand as needed. |
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ResetMaterialOverrides(); |
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return *this; |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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void CEconItem::SetItemID( itemid_t ulID ) |
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{ |
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uint64 ulOldID = m_ulID; |
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m_ulID = ulID; |
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// only overwrite if we don't have an original id currently and we are a new item cloned off an old item |
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if ( ulOldID != INVALID_ITEM_ID && ulOldID != ulID && ( m_pCustomData == NULL || m_pCustomData->m_ulOriginalID == INVALID_ITEM_ID ) && ulID != INVALID_ITEM_ID && ulOldID != INVALID_ITEM_ID ) |
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{ |
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SetOriginalID( ulOldID ); |
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} |
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ResetMaterialOverrides(); |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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itemid_t CEconItem::GetOriginalID() const |
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{ |
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if ( m_pCustomData != NULL && m_pCustomData->m_ulOriginalID != INVALID_ITEM_ID ) |
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return m_pCustomData->m_ulOriginalID; |
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return m_ulID; |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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void CEconItem::SetOriginalID( itemid_t ulOriginalID ) |
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{ |
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if ( ulOriginalID != m_ulID ) |
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{ |
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EnsureCustomDataExists(); |
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m_pCustomData->m_ulOriginalID = ulOriginalID; |
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} |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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int CEconItem::GetQuantity() const |
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{ |
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if ( m_pCustomData != NULL ) |
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return m_pCustomData->m_unQuantity; |
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return 1; |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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void CEconItem::SetQuantity( uint16 unQuantity ) |
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{ |
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if ( m_pCustomData ) |
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{ |
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m_pCustomData->m_unQuantity = unQuantity; |
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} |
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else if ( unQuantity > 1 ) |
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{ |
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EnsureCustomDataExists(); |
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m_pCustomData->m_unQuantity = unQuantity; |
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} |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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static const char *GetCustomNameOrAttributeDesc( const CEconItem *pItem, const CEconItemAttributeDefinition *pAttrDef ) |
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{ |
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if ( !pAttrDef ) |
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{ |
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// If we didn't specify the attribute in the schema we can't possibly have an |
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// answer. This isn't really an error in that case. |
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return NULL; |
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} |
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const char *pszStrContents; |
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if ( FindAttribute_UnsafeBitwiseCast<CAttribute_String>( pItem, pAttrDef, &pszStrContents ) ) |
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return pszStrContents; |
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return NULL; |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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static void SetCustomNameOrDescAttribute( CEconItem *pItem, const CEconItemAttributeDefinition *pAttrDef, const char *pszNewValue ) |
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{ |
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Assert( pItem ); |
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if ( !pAttrDef ) |
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{ |
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// If we didn't specify the attribute in the schema, that's fine if we're setting |
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// the empty name/description string, but it isn't fine if we're trying to set |
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// actual content. |
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AssertMsg( !pszNewValue, "Attempt to set non-empty value for custom name/desc with no attribute present." ); |
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return; |
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} |
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// Removing existing value? |
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if ( !pszNewValue || !pszNewValue[0] ) |
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{ |
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pItem->RemoveDynamicAttribute( pAttrDef ); |
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return; |
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} |
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CAttribute_String attrStr; |
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attrStr.set_value( pszNewValue ); |
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pItem->SetDynamicAttributeValue( pAttrDef, attrStr ); |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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const char *CEconItem::GetCustomName() const |
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{ |
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static CSchemaAttributeDefHandle pAttrDef_CustomName( "custom name attr" ); |
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return GetCustomNameOrAttributeDesc( this, pAttrDef_CustomName ); |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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void CEconItem::SetCustomName( const char *pName ) |
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{ |
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static CSchemaAttributeDefHandle pAttrDef_CustomName( "custom name attr" ); |
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SetCustomNameOrDescAttribute( this, pAttrDef_CustomName, pName ); |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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bool CEconItem::IsEquipped() const |
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{ |
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for ( int i = 0; i < GetEquippedInstanceCount(); i++ ) |
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{ |
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const EquippedInstance_t &curEquipInstance = GetEquippedInstance( i ); |
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Assert( curEquipInstance.m_unEquippedSlot != INVALID_EQUIPPED_SLOT ); |
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if ( GetItemSchema()->IsValidClass( curEquipInstance.m_unEquippedClass ) ) |
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return true; |
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} |
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return false; |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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bool CEconItem::IsEquippedForClass( equipped_class_t unClass ) const |
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{ |
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return NULL != FindEquippedInstanceForClass( unClass ); |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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equipped_slot_t CEconItem::GetEquippedPositionForClass( equipped_class_t unClass ) const |
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{ |
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const EquippedInstance_t *pInstance = FindEquippedInstanceForClass( unClass ); |
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if ( pInstance ) |
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return pInstance->m_unEquippedSlot; |
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return INVALID_EQUIPPED_SLOT; |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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const CEconItem::EquippedInstance_t *CEconItem::FindEquippedInstanceForClass( equipped_class_t nClass ) const |
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{ |
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for ( int i = 0; i < GetEquippedInstanceCount(); i++ ) |
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{ |
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const EquippedInstance_t &curEquipInstance = GetEquippedInstance( i ); |
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if ( curEquipInstance.m_unEquippedClass == nClass ) |
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return &curEquipInstance; |
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} |
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return NULL; |
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} |
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//---------------------------------------------------------------------------- |
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// Purpose: |
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//---------------------------------------------------------------------------- |
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void CEconItem::InternalVerifyEquipInstanceIntegrity() const |
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{ |
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if ( m_dirtyBits.m_bHasEquipSingleton ) |
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{ |
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Assert( !m_pCustomData ); |
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Assert( m_EquipInstanceSingleton.m_unEquippedSlot != INVALID_EQUIPPED_SLOT ); |
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} |
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else if ( m_pCustomData ) |
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{ |
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FOR_EACH_VEC( m_pCustomData->m_vecEquipped, i ) |
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{ |
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Assert( m_pCustomData->m_vecEquipped[i].m_unEquippedSlot != INVALID_EQUIPPED_SLOT ); |
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for ( int j = i + 1; j < m_pCustomData->m_vecEquipped.Count(); j++ ) |
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{ |
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Assert( m_pCustomData->m_vecEquipped[i].m_unEquippedClass != m_pCustomData->m_vecEquipped[j].m_unEquippedClass ); |
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} |
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} |
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} |
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else |
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{ |
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Assert( GetEquippedInstanceCount() == 0 ); |
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} |
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} |
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//---------------------------------------------------------------------------- |
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// Purpose: |
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//---------------------------------------------------------------------------- |
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void CEconItem::Equip( equipped_class_t unClass, equipped_slot_t unSlot ) |
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{ |
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Assert( GetItemSchema()->IsValidClass( unClass ) ); |
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Assert( GetItemSchema()->IsValidItemSlot( unSlot, unClass ) ); |
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// First, make sure we don't have this item already equipped for this class. |
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UnequipFromClass( unClass ); |
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// If we have no instances of this item equipped, we want to shove this into the |
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// first empty slot we can find. If we already have a custom data allocated, we |
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// use that. If not, we want to use the singleton if we can. Otherwise, we make |
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// a new custom data and fall back to using that. |
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if ( m_pCustomData ) |
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{ |
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m_pCustomData->m_vecEquipped.AddToTail( EquippedInstance_t( unClass, unSlot ) ); |
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} |
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else if ( !m_dirtyBits.m_bHasEquipSingleton ) |
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{ |
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m_EquipInstanceSingleton = EquippedInstance_t( unClass, unSlot ); |
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m_dirtyBits.m_bHasEquipSingleton = true; |
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} |
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else |
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{ |
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EnsureCustomDataExists(); |
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m_pCustomData->m_vecEquipped.AddToTail( EquippedInstance_t( unClass, unSlot ) ); |
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} |
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InternalVerifyEquipInstanceIntegrity(); |
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#ifdef GC_DLL |
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m_bEquippedThisGameServerSession = true; |
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#endif // GC_DLL |
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} |
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//---------------------------------------------------------------------------- |
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// Purpose: |
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//---------------------------------------------------------------------------- |
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void CEconItem::Unequip() |
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{ |
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if ( m_dirtyBits.m_bHasEquipSingleton ) |
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{ |
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Assert( !m_pCustomData ); |
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m_dirtyBits.m_bHasEquipSingleton = false; |
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} |
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else if ( m_pCustomData ) |
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{ |
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m_pCustomData->m_vecEquipped.Purge(); |
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} |
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InternalVerifyEquipInstanceIntegrity(); |
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} |
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|
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//---------------------------------------------------------------------------- |
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// Purpose: |
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//---------------------------------------------------------------------------- |
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void CEconItem::UnequipFromClass( equipped_class_t unClass ) |
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{ |
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Assert( GetItemSchema()->IsValidClass( unClass ) ); |
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// If we only have a single equipped class... |
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if ( m_dirtyBits.m_bHasEquipSingleton ) |
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{ |
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// ...and that's the class we're trying to remove from... |
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if ( m_EquipInstanceSingleton.m_unEquippedClass == unClass ) |
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{ |
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// ...we now have no equipped classes! |
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m_dirtyBits.m_bHasEquipSingleton = false; |
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} |
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} |
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else if ( m_pCustomData ) |
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{ |
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// ...otherwise, if we have multiple equipped classes... |
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FOR_EACH_VEC( m_pCustomData->m_vecEquipped, i ) |
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{ |
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// ...then look through our list to find out if we have this class... |
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if ( m_pCustomData->m_vecEquipped[i].m_unEquippedClass == unClass ) |
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{ |
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// ...and if we do, remove it. |
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m_pCustomData->m_vecEquipped.FastRemove( i ); |
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break; |
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} |
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} |
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} |
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InternalVerifyEquipInstanceIntegrity(); |
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} |
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|
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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int CEconItem::GetEquippedInstanceCount() const |
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{ |
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if ( m_pCustomData ) |
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return m_pCustomData->m_vecEquipped.Count(); |
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else |
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return m_dirtyBits.m_bHasEquipSingleton ? 1 : 0; |
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} |
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|
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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const CEconItem::EquippedInstance_t &CEconItem::GetEquippedInstance( int iIdx ) const |
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{ |
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Assert( iIdx >= 0 && iIdx < GetEquippedInstanceCount() ); |
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|
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if ( m_pCustomData ) |
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return m_pCustomData->m_vecEquipped[iIdx]; |
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else |
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return m_EquipInstanceSingleton; |
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} |
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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const char *CEconItem::GetCustomDesc() const |
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{ |
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static CSchemaAttributeDefHandle pAttrDef_CustomDesc( "custom desc attr" ); |
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|
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return GetCustomNameOrAttributeDesc( this, pAttrDef_CustomDesc ); |
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} |
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|
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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void CEconItem::SetCustomDesc( const char *pDesc ) |
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{ |
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static CSchemaAttributeDefHandle pAttrDef_CustomDesc( "custom desc attr" ); |
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|
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SetCustomNameOrDescAttribute( this, pAttrDef_CustomDesc, pDesc ); |
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} |
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|
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// -------------------------------------------------------------------------- |
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// Purpose: |
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// -------------------------------------------------------------------------- |
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bool CEconItem::GetInUse() const |
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{ |
|
return ( m_dirtyBits.m_bInUse ) != 0; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::SetInUse( bool bInUse ) |
|
{ |
|
if ( bInUse ) |
|
{ |
|
m_dirtyBits.m_bInUse = 1; |
|
} |
|
else |
|
{ |
|
m_dirtyBits.m_bInUse = 0; |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
const GameItemDefinition_t *CEconItem::GetItemDefinition() const |
|
{ |
|
const CEconItemDefinition *pRet = GetItemSchema()->GetItemDefinition( GetDefinitionIndex() ); |
|
const GameItemDefinition_t *pTypedRet = dynamic_cast<const GameItemDefinition_t *>( pRet ); |
|
|
|
AssertMsg( pRet == pTypedRet, "Item definition of inappropriate type." ); |
|
|
|
return pTypedRet; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::IsTradable() const |
|
{ |
|
return !m_dirtyBits.m_bInUse |
|
&& IEconItemInterface::IsTradable(); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::AdoptMoreRestrictedTradabilityFromItem( const CEconItem *pOther, uint32 nTradabilityFlagsToAccept /*= 0xFFFFFFFF*/ ) |
|
{ |
|
if ( !pOther ) |
|
return; |
|
|
|
int nOtherUntradability = pOther->GetUntradabilityFlags() & nTradabilityFlagsToAccept; |
|
RTime32 otherUntradableTime = pOther->GetTradableAfterDateTime(); |
|
// Become untradable if the other item is untradable |
|
AdoptMoreRestrictedTradability( nOtherUntradability, otherUntradableTime ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Given untradability flags and a untradable time, set this item's |
|
// untradability. This does not clear existing untradabilty. |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::AdoptMoreRestrictedTradability( uint32 nTradabilityFlags, RTime32 nUntradableTime ) |
|
{ |
|
static CSchemaAttributeDefHandle pAttrib_CannotTrade( "cannot trade" ); |
|
static CSchemaAttributeDefHandle pAttrib_TradableAfter( "tradable after date" ); |
|
|
|
if ( !pAttrib_CannotTrade || !pAttrib_TradableAfter ) |
|
return; |
|
|
|
// We're already permanently untradable. We can't get more untradable, so we're done. |
|
if ( GetUntradabilityFlags() & k_Untradability_Permanent ) |
|
return; |
|
|
|
if( nTradabilityFlags & k_Untradability_Permanent ) |
|
{ |
|
SetDynamicAttributeValue( pAttrib_CannotTrade, 0u ); |
|
} |
|
else if ( nTradabilityFlags & k_Untradability_Temporary && nUntradableTime > GetTradableAfterDateTime() ) |
|
{ |
|
// Take the "tradable after date" if it's larger than ours |
|
SetDynamicAttributeValue( pAttrib_TradableAfter, nUntradableTime ); |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::IsMarketable() const |
|
{ |
|
return !m_dirtyBits.m_bInUse |
|
&& IEconItemInterface::IsMarketable(); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::IsCommodity() const |
|
{ |
|
return !m_dirtyBits.m_bInUse |
|
&& IEconItemInterface::IsCommodity(); |
|
} |
|
|
|
void CEconItem::IterateAttributes( IEconItemAttributeIterator *pIterator ) const |
|
{ |
|
Assert( pIterator ); |
|
|
|
// custom attributes? |
|
for ( int i = 0; i < GetDynamicAttributeCountInternal(); i++ ) |
|
{ |
|
const attribute_t &attrib = GetDynamicAttributeInternal( i ); |
|
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( attrib.m_unDefinitionIndex ); |
|
if ( !pAttrDef ) |
|
continue; |
|
|
|
if ( !pAttrDef->GetAttributeType()->OnIterateAttributeValue( pIterator, pAttrDef, attrib.m_value ) ) |
|
return; |
|
} |
|
|
|
// in static attributes? |
|
const CEconItemDefinition *pItemDef = GetItemDefinition(); |
|
if ( !pItemDef ) |
|
return; |
|
|
|
pItemDef->IterateAttributes( pIterator ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
style_index_t CEconItem::GetStyle() const |
|
{ |
|
static CSchemaAttributeDefHandle pAttrDef_ItemStyleOverride( "item style override" ); |
|
float fStyleOverride = 0.f; |
|
if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( this, pAttrDef_ItemStyleOverride, &fStyleOverride ) ) |
|
{ |
|
return fStyleOverride; |
|
} |
|
|
|
static CSchemaAttributeDefHandle pAttrDef_ItemStyleStrange( "style changes on strange level" ); |
|
uint32 iMaxStyle = 0; |
|
if ( pAttrDef_ItemStyleStrange && FindAttribute( pAttrDef_ItemStyleStrange, &iMaxStyle ) ) |
|
{ |
|
// Use the strange prefix if the weapon has one. |
|
uint32 unScore = 0; |
|
if ( !FindAttribute( GetKillEaterAttr_Score( 0 ), &unScore ) ) |
|
return 0; |
|
|
|
// What type of event are we tracking and how does it describe itself? |
|
uint32 unKillEaterEventType = 0; |
|
// This will overwrite our default 0 value if we have a value set but leave it if not. |
|
float fKillEaterEventType; |
|
if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( this, GetKillEaterAttr_Type( 0 ), &fKillEaterEventType ) ) |
|
{ |
|
unKillEaterEventType = fKillEaterEventType; |
|
} |
|
|
|
const char *pszLevelingDataName = GetItemSchema()->GetKillEaterScoreTypeLevelingDataName( unKillEaterEventType ); |
|
if ( !pszLevelingDataName ) |
|
{ |
|
pszLevelingDataName = KILL_EATER_RANK_LEVEL_BLOCK_NAME; |
|
} |
|
|
|
const CItemLevelingDefinition *pLevelDef = GetItemSchema()->GetItemLevelForScore( pszLevelingDataName, unScore ); |
|
if ( !pLevelDef ) |
|
return 0; |
|
|
|
return Min( pLevelDef->GetLevel(), iMaxStyle ); |
|
} |
|
|
|
return m_unStyle; |
|
} |
|
|
|
const char* CEconItem::FindIconURL( bool bLarge ) const |
|
{ |
|
const char* pszSize = bLarge ? "l" : "s"; |
|
|
|
static CSchemaAttributeDefHandle pAttrDef_IsFestivized( "is_festivized" ); |
|
bool bIsFestivized = pAttrDef_IsFestivized ? FindAttribute( pAttrDef_IsFestivized ) : false; |
|
|
|
const CEconItemDefinition *pDef = GetItemDefinition(); |
|
|
|
// Go through and figure out all the different decorations on |
|
// this item and construct the key to lookup the icon. |
|
// NOTE: These are not currently composable, so they return out when |
|
// a match is found. Once items are more composable, we'll want |
|
// to keep adding all the components together to get the fully |
|
// composed icon (ie. add the strange token, and the festive token, etc.) |
|
const CEconItemPaintKitDefinition* pPaintKitDef = pDef->GetCustomPainkKitDefinition(); |
|
if ( pPaintKitDef ) |
|
{ |
|
float flWear = 0; |
|
GetCustomPaintKitWear( flWear ); |
|
int iWearIndex = EconWear_ToIntCategory( flWear ); |
|
const char* pszFmtStr = bIsFestivized ? "%s%sw%df" : "%s%sw%d"; |
|
|
|
const char* pszValue = pDef->GetIconURL( CFmtStr( pszFmtStr, pszSize, pPaintKitDef->GetName(), iWearIndex ) ); |
|
if ( pszValue ) |
|
return pszValue; |
|
} |
|
|
|
const CEconStyleInfo *pStyle = pDef->GetStyleInfo( GetStyle() ); |
|
if ( pStyle ) |
|
{ |
|
const char* pszValue = pDef->GetIconURL( CFmtStr( "%ss%d", pszSize, GetStyle() ) ); |
|
if ( pszValue ) |
|
return pszValue; |
|
} |
|
|
|
if ( bIsFestivized ) |
|
{ |
|
const char* pszValue = pDef->GetIconURL( CFmtStr( "%sf", pszSize ) ); |
|
if ( pszValue ) |
|
return pszValue; |
|
} |
|
|
|
return pDef->GetIconURL( CFmtStr( "%s", pszSize ) ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
const char *CEconItem::GetIconURLSmall() const |
|
{ |
|
if ( m_pszSmallIcon == NULL ) |
|
{ |
|
m_pszSmallIcon = FindIconURL( false ); |
|
} |
|
|
|
return m_pszSmallIcon; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
const char *CEconItem::GetIconURLLarge() const |
|
{ |
|
if ( m_pszLargeIcon == NULL ) |
|
{ |
|
m_pszLargeIcon = FindIconURL( true ); |
|
} |
|
|
|
return m_pszLargeIcon; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::IsUsableInCrafting() const |
|
{ |
|
return !m_dirtyBits.m_bInUse |
|
&& IEconItemInterface::IsUsableInCrafting(); |
|
} |
|
|
|
#ifdef GC_DLL |
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
RTime32 CEconItem::GetAssetInfoExpirationCacheExpirationTime() const |
|
{ |
|
return GetTradableAfterDateTime(); |
|
} |
|
#endif // GC_DLL |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
int CEconItem::GetDynamicAttributeCountInternal() const |
|
{ |
|
if ( m_pCustomData ) |
|
return m_pCustomData->m_vecAttributes.Count(); |
|
else |
|
return m_dirtyBits.m_bHasAttribSingleton ? 1 : 0; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
CEconItem::attribute_t &CEconItem::GetMutableDynamicAttributeInternal( int iAttrIndexIntoArray ) |
|
{ |
|
Assert( iAttrIndexIntoArray >= 0 ); |
|
Assert( iAttrIndexIntoArray < GetDynamicAttributeCountInternal() ); |
|
|
|
if ( m_pCustomData ) |
|
return m_pCustomData->m_vecAttributes[ iAttrIndexIntoArray ]; |
|
else |
|
return m_CustomAttribSingleton; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
CEconItem::attribute_t *CEconItem::FindDynamicAttributeInternal( const CEconItemAttributeDefinition *pAttrDef ) |
|
{ |
|
Assert( pAttrDef ); |
|
|
|
if ( m_pCustomData ) |
|
{ |
|
FOR_EACH_VEC( m_pCustomData->m_vecAttributes, i ) |
|
{ |
|
if ( m_pCustomData->m_vecAttributes[i].m_unDefinitionIndex == pAttrDef->GetDefinitionIndex() ) |
|
return &m_pCustomData->m_vecAttributes[i]; |
|
} |
|
} |
|
else if ( m_dirtyBits.m_bHasAttribSingleton ) |
|
{ |
|
if ( m_CustomAttribSingleton.m_unDefinitionIndex == pAttrDef->GetDefinitionIndex() ) |
|
return &m_CustomAttribSingleton; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
CEconItem::attribute_t &CEconItem::AddDynamicAttributeInternal() |
|
{ |
|
if ( 0 == GetDynamicAttributeCountInternal() && NULL == m_pCustomData ) |
|
{ |
|
m_dirtyBits.m_bHasAttribSingleton = true; |
|
return m_CustomAttribSingleton; |
|
} |
|
else |
|
{ |
|
EnsureCustomDataExists(); |
|
return m_pCustomData->m_vecAttributes[ m_pCustomData->m_vecAttributes.AddToTail() ]; |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
void CEconItem::SetDynamicMaxTimeAttributeValue( const CEconItemAttributeDefinition *pAttrDef, RTime32 rtTime ) |
|
{ |
|
RTime32 rtExistingTime = 0; |
|
if ( FindAttribute( pAttrDef, &rtExistingTime ) ) |
|
{ |
|
//we have the attribute already, and see if the value exceeds what we are going to set |
|
if ( rtExistingTime >= rtTime ) |
|
return; |
|
} |
|
|
|
//it doesn't so we need to update |
|
SetDynamicAttributeValue( pAttrDef, rtTime ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::SetTradableAfterDateTime( RTime32 rtTime ) |
|
{ |
|
//don't bother if the time is in the past (this also covers the 0 case) |
|
if( rtTime < CRTime::RTime32TimeCur() ) |
|
return; |
|
|
|
//the attribute we are going to assign |
|
static CSchemaAttributeDefHandle pAttrib_TradableAfter( "tradable after date" ); |
|
if( !pAttrib_TradableAfter ) |
|
return; |
|
|
|
//see if we have a STATIC cannot trade attribute (ignore dynamic, because that could change and be used |
|
// to short out the trade restriction). |
|
|
|
//This is currently disabled so we can measure whether or not this is beneficial and if the savings justifies the corner case risk this exposes - JohnO 1/12/15 |
|
/* |
|
const GameItemDefinition_t* pItemDef = GetItemDefinition(); |
|
if( pItemDef ) |
|
{ |
|
static CSchemaAttributeDefHandle pAttrib_CannotTrade( "cannot trade" ); |
|
uint32 unCannotTrade = 0; |
|
if( ::FindAttribute( pItemDef, pAttrib_CannotTrade, &unCannotTrade ) ) |
|
{ |
|
return; |
|
} |
|
} |
|
*/ |
|
|
|
//now set it to the maximum time |
|
SetDynamicMaxTimeAttributeValue( pAttrib_TradableAfter, rtTime ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::RemoveDynamicAttribute( const CEconItemAttributeDefinition *pAttrDef ) |
|
{ |
|
Assert( pAttrDef ); |
|
Assert( pAttrDef->GetDefinitionIndex() != INVALID_ATTRIB_DEF_INDEX ); |
|
|
|
if ( m_pCustomData ) |
|
{ |
|
for ( int i = 0; i < m_pCustomData->m_vecAttributes.Count(); i++ ) |
|
{ |
|
if ( m_pCustomData->m_vecAttributes[i].m_unDefinitionIndex == pAttrDef->GetDefinitionIndex() ) |
|
{ |
|
CEconItemCustomData::FreeAttributeMemory( &m_pCustomData->m_vecAttributes[i] ); |
|
m_pCustomData->m_vecAttributes.FastRemove( i ); |
|
return; |
|
} |
|
} |
|
} |
|
else if ( m_dirtyBits.m_bHasAttribSingleton ) |
|
{ |
|
if ( m_CustomAttribSingleton.m_unDefinitionIndex == pAttrDef->GetDefinitionIndex() ) |
|
{ |
|
CEconItemCustomData::FreeAttributeMemory( &m_CustomAttribSingleton ); |
|
m_dirtyBits.m_bHasAttribSingleton = false; |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
/*static*/ void CEconItemCustomData::FreeAttributeMemory( CEconItem::attribute_t *pAttrib ) |
|
{ |
|
Assert( pAttrib ); |
|
|
|
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( pAttrib->m_unDefinitionIndex ); |
|
Assert( pAttrDef ); |
|
|
|
const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); |
|
Assert( pAttrType ); |
|
|
|
pAttrType->UnloadEconAttributeValue( &pAttrib->m_value ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Frees any unused memory in the internal structures |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::Compact() |
|
{ |
|
if ( m_pCustomData ) |
|
{ |
|
m_pCustomData->m_vecAttributes.Compact(); |
|
m_pCustomData->m_vecEquipped.Compact(); |
|
} |
|
} |
|
|
|
#ifdef GC_DLL |
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
static bool BInsertEquippedInstanceSQL( const CEconItem *pItem, const CEconItem::EquippedInstance_t& equipInst, CSQLAccess& sqlAccess ) |
|
{ |
|
Assert( pItem ); |
|
|
|
const char *pszUpdateOrInsert = "MERGE EquipInstance AS tblEquipInstance " |
|
"USING (SELECT ? AS AccountID, ? AS ClassID, ? AS SlotID) AS tblEquipInstance_NewRow " |
|
"ON (tblEquipInstance.AccountID = tblEquipInstance_NewRow.AccountID AND " |
|
"tblEquipInstance.ClassID = tblEquipInstance_NewRow.ClassID AND " |
|
"tblEquipInstance.SlotID = tblEquipInstance_NewRow.SlotID) " |
|
"WHEN MATCHED THEN " |
|
"UPDATE SET tblEquipInstance.ItemID = ? " |
|
"WHEN NOT MATCHED BY TARGET THEN " |
|
"INSERT (AccountID, ClassID, SlotID, ItemID) VALUES (?, ?, ?, ?);"; |
|
|
|
sqlAccess.AddBindParam( pItem->GetAccountID() ); // USING (SELECT ... AS AccountID) |
|
sqlAccess.AddBindParam( equipInst.m_unEquippedClass ); // USING (SELECT ... AS ClassID) |
|
sqlAccess.AddBindParam( equipInst.m_unEquippedSlot ); // USING (SELECT ... AS SlotID) |
|
sqlAccess.AddBindParam( pItem->GetItemID() ); // UPDATE SET ... |
|
|
|
sqlAccess.AddBindParam( pItem->GetAccountID() ); // INSERT (AccountID) |
|
sqlAccess.AddBindParam( equipInst.m_unEquippedClass ); // INSERT (ClassID) |
|
sqlAccess.AddBindParam( equipInst.m_unEquippedSlot ); // INSERT (SlotID) |
|
sqlAccess.AddBindParam( pItem->GetItemID() ); // INSERT (ItemID) |
|
|
|
return sqlAccess.BYieldingExecute( "BYieldingOnHandledPeriodicScoreTimePeriod", pszUpdateOrInsert ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
static bool BInsertAllEquippedInstancesSQL( const CEconItem *pItem, CSQLAccess& sqlAccess ) |
|
{ |
|
Assert( pItem ); |
|
|
|
for ( int i = 0; i < pItem->GetEquippedInstanceCount(); i++ ) |
|
{ |
|
if ( !BInsertEquippedInstanceSQL( pItem, pItem->GetEquippedInstance( i ), sqlAccess ) ) |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Adds non-Item-table inserts to the SQL insert for this object |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::BYieldingAddInsertToTransaction( CSQLAccess & sqlAccess ) |
|
{ |
|
// @note Tom Bui: This could be simplified greatly, but let's see if it is an issue |
|
CSchItem item; |
|
SerializeToSchemaItem( item ); |
|
if( !CSchemaSharedObjectHelper::BYieldingAddInsertToTransaction( sqlAccess, &item ) ) |
|
return false; |
|
|
|
// attributes get to written to any number of joined tables based on type |
|
for ( int i = 0; i < GetDynamicAttributeCountInternal(); i++ ) |
|
{ |
|
const attribute_t &attrib = GetDynamicAttributeInternal( i ); |
|
|
|
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( attrib.m_unDefinitionIndex ); |
|
if ( !pAttrDef ) |
|
{ |
|
EmitError( SPEW_GC, "CEconItem::BYieldingAddInsertToTransaction(): attempt to insert unknown attribute ID %d.\n", attrib.m_unDefinitionIndex ); |
|
return false; |
|
} |
|
|
|
const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); |
|
Assert( pAttrType ); |
|
|
|
CPlainAutoPtr<CRecordBase> pAttrRecord( pAttrType->CreateTypedSchRecord() ); |
|
pAttrType->ConvertEconAttributeValueToSch( GetItemID(), pAttrDef, attrib.m_value, pAttrRecord.Get() ); |
|
if( !sqlAccess.BYieldingInsertRecord( pAttrRecord.Get() ) ) |
|
return false; |
|
} |
|
|
|
// currently-equipped positions get written to a joined table |
|
if ( !BInsertAllEquippedInstancesSQL( this, sqlAccess ) ) |
|
return false; |
|
|
|
// add audit record for the create |
|
CEconItemDefinition *pItemDef = GEconManager()->GetItemSchema()->GetItemDefinition( GetDefinitionIndex() ); |
|
if ( pItemDef ) |
|
{ |
|
const char* pDatabaseAuditTableName = pItemDef->GetDatabaseAuditTableName(); |
|
if ( pDatabaseAuditTableName ) |
|
{ |
|
CFmtStr1024 sStatement; |
|
sStatement.sprintf( "INSERT INTO %s (ItemID) VALUES (%llu)", pDatabaseAuditTableName, m_ulID ); |
|
uint32 nRows; |
|
bool bRet = sqlAccess.BYieldingExecute( sStatement, sStatement, &nRows ); |
|
if ( bRet == false ) |
|
{ |
|
CSteamID steamID( m_unAccountID, GGCHost()->GetUniverse(), k_EAccountTypeIndividual ); |
|
EmitError( SPEW_GC, "Failed to add item audit to table %s for %s and item %llu.\n", pDatabaseAuditTableName, steamID.Render(), m_ulID ); |
|
return false; |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: |
|
//---------------------------------------------------------------------------- |
|
static bool BRemoveEquipInstancesFromSQL( CSQLAccess& sqlAccess, uint32 unAccountID, itemid_t unItemID ) |
|
{ |
|
CSchEquipInstance schEquipInstanceWhere; |
|
schEquipInstanceWhere.m_unAccountID = unAccountID; |
|
schEquipInstanceWhere.m_ulItemID = unItemID; |
|
|
|
return sqlAccess.BYieldingDeleteRecords( schEquipInstanceWhere, CSET_2_COL( CSchEquipInstance, k_iField_unAccountID, k_iField_ulItemID ) ); |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Writes the non-PK fields on the object to the database |
|
//---------------------------------------------------------------------------- |
|
bool CEconItem::BYieldingAddWriteToTransaction( CSQLAccess & sqlAccess, const CUtlVector< int > &fields ) |
|
{ |
|
Assert( sqlAccess.BInTransaction() ); |
|
|
|
if( IsForeign() ) |
|
{ |
|
CSchForeignItem schForeignItem; |
|
schForeignItem.m_ulID = GetItemID(); |
|
schForeignItem.m_unInventory = GetInventoryToken(); |
|
return CSchemaSharedObjectHelper::BYieldingAddWriteToTransaction( sqlAccess, &schForeignItem, CSET_1_COL( CSchForeignItem, k_iField_unInventory ) ); |
|
} |
|
|
|
// Non-foreign items. |
|
CSchItem item; |
|
SerializeToSchemaItem( item ); |
|
CColumnSet csDatabaseDirty( item.GetPRecordInfo() ); |
|
GetDirtyColumnSet( fields, csDatabaseDirty ); |
|
|
|
// Write out base item properties if any are dirty. It's possible to get here with only dirty attributes, |
|
// in which case we want to neither write to our item properties nor abort here if the write fails. |
|
if ( !csDatabaseDirty.IsEmpty() && !CSchemaSharedObjectHelper::BYieldingAddWriteToTransaction( sqlAccess, &item, csDatabaseDirty ) ) |
|
return false; |
|
|
|
// Write out additional attribute properties? |
|
FOR_EACH_VEC( fields, i ) |
|
{ |
|
uint32 iFieldID = fields[i] & 0x0000ffff, // low 16 bits are the ID |
|
iFieldIDType = fields[i] & 0xffff0000; // high 16 bits are the ID type |
|
|
|
if ( iFieldIDType == kUpdateFieldIDType_FieldID ) |
|
{ |
|
// Most item field IDs will be updated above in SerializeToSchemaItem(). Anything that needs custom |
|
// writing behavior should handle it here. |
|
|
|
// If we've changed our equip state, remove all of our previous equipped instances (if any) and write |
|
// out our new rows (if any). |
|
if ( iFieldID == CSOEconItem::kEquippedStateFieldNumber ) |
|
{ |
|
if ( !BRemoveEquipInstancesFromSQL( sqlAccess, GetAccountID(), GetID() ) ) |
|
return false; |
|
|
|
if ( !BInsertAllEquippedInstancesSQL( this, sqlAccess ) ) |
|
return false; |
|
} |
|
} |
|
else if ( iFieldIDType == kUpdateFieldIDType_AttributeID ) |
|
{ |
|
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( iFieldID ); |
|
Assert( pAttrDef ); |
|
|
|
// Did we dirty an attribute and then remove it entirely? |
|
const attribute_t *pEconAttr = FindDynamicAttributeInternal( pAttrDef ); |
|
if ( !pEconAttr ) |
|
continue; |
|
|
|
const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); |
|
Assert( pAttrType ); |
|
|
|
CPlainAutoPtr<CRecordBase> pAttrRecord( pAttrType->CreateTypedSchRecord() ); |
|
pAttrType->ConvertEconAttributeValueToSch( GetItemID(), pAttrDef, pEconAttr->m_value, pAttrRecord.Get() ); |
|
|
|
CColumnSet csWhere( pAttrRecord->GetPRecordInfo() ); |
|
csWhere.BAddColumn( 0 ); |
|
csWhere.BAddColumn( 1 ); |
|
|
|
CColumnSet csUpdate( CColumnSet::Inverse( csWhere ) ); |
|
Assert( !csUpdate.IsEmpty() ); |
|
|
|
if ( !sqlAccess.BYieldingUpdateRecord( *pAttrRecord.Get(), csWhere, csUpdate ) ) |
|
return false; |
|
} |
|
// Our field ID is something we don't recognize. |
|
else |
|
{ |
|
AssertMsg( false, "Unknown field ID type in CEconItem::BYieldingAddWriteToTransaction()." ); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: "deletes" an object by setting its owner to 0. |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::BYieldingAddRemoveToTransaction( CSQLAccess & sqlAccess ) |
|
{ |
|
Assert( sqlAccess.BInTransaction() ); |
|
|
|
// we never remove econ items in the server |
|
sqlAccess.AddBindParam( GetItemID() ); |
|
if( !sqlAccess.BYieldingExecute( NULL, "UPDATE Item SET AccountId = 0 WHERE ID = ?" ) ) |
|
return false; |
|
|
|
if ( !BRemoveEquipInstancesFromSQL( sqlAccess, GetAccountID(), GetItemID() ) ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Load the interior item from the database. |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::BYieldingLoadInteriorItem() |
|
{ |
|
static CSchemaAttributeDefHandle pAttribLow( "referenced item id low" ); |
|
static CSchemaAttributeDefHandle pAttribHigh( "referenced item id high" ); |
|
|
|
// see if it's already loaded |
|
if ( m_pCustomData && m_pCustomData->m_pInteriorItem ) |
|
return true; |
|
|
|
// we require the low 32 bits... |
|
uint32 unAttribValueBitsLow; |
|
if ( !FindAttribute( pAttribLow, &unAttribValueBitsLow ) ) |
|
return false; |
|
|
|
// ...but default the high 32 bits to 0 if not present |
|
uint32 unAttribValueBitsHigh = 0; |
|
FindAttribute( pAttribHigh, &unAttribValueBitsHigh ); // return value ignored |
|
|
|
COMPILE_TIME_ASSERT( sizeof( uint64 ) == sizeof( itemid_t ) ); |
|
uint64 wrappedItemId = ( uint64( unAttribValueBitsHigh ) << 32 ) | uint64( unAttribValueBitsLow ); |
|
|
|
// allocate scratch object to try and fill with DB contents |
|
CEconItem *pNewItem = new CEconItem; |
|
if ( !pNewItem->BYieldingSerializeFromDatabase( wrappedItemId ) ) |
|
{ |
|
delete pNewItem; |
|
return false; |
|
} |
|
|
|
// DB load succeeded -- make sure if we're treating this item ID as an interior item, it isn't |
|
// currently owned by someone. this is a non-fatal error (it could happen if support rolls back |
|
// transactions in weird ways) but it probably means we have something weird going on |
|
if ( pNewItem->GetAccountID() != 0 ) |
|
{ |
|
// ... |
|
} |
|
|
|
// everything loaded alright so hook our reference up |
|
EnsureCustomDataExists(); |
|
m_pCustomData->m_pInteriorItem = pNewItem; |
|
return true; |
|
} |
|
|
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Directly set the interior item |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::SetInteriorItem( CEconItem* pInteriorItem ) |
|
{ |
|
EnsureCustomDataExists(); |
|
m_pCustomData->m_pInteriorItem = pInteriorItem; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
CEconItem* CEconItem::YieldingGetInteriorItem() |
|
{ |
|
if ( !m_pCustomData || !m_pCustomData->m_pInteriorItem ) |
|
{ |
|
if ( !BYieldingLoadInteriorItem() ) |
|
{ |
|
Assert( !GetInteriorItem() ); |
|
} |
|
} |
|
|
|
return GetInteriorItem(); |
|
} |
|
|
|
#endif // GC_DLL |
|
|
|
CEconItem* CEconItem::GetInteriorItem() |
|
{ |
|
return m_pCustomData ? m_pCustomData->m_pInteriorItem : NULL; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: This item has been traded. Give it an opportunity to update any internal |
|
// properties in response. |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::OnTraded( uint32 unTradabilityDelaySeconds ) |
|
{ |
|
// if Steam wants us to impose a tradability delay on the item |
|
if ( unTradabilityDelaySeconds != 0 ) |
|
{ |
|
RTime32 rtTradableAfter = ( ( CRTime::RTime32TimeCur() / k_nSecondsPerDay ) * k_nSecondsPerDay ) + unTradabilityDelaySeconds; |
|
SetTradableAfterDateTime( rtTradableAfter ); |
|
} |
|
else |
|
{ |
|
// If we have a "tradable after date" attribute and we were just traded, remove the date |
|
// limit as we're obviously past it. |
|
static CSchemaAttributeDefHandle pAttrib_TradableAfter( "tradable after date" ); |
|
RemoveDynamicAttribute( pAttrib_TradableAfter ); |
|
} |
|
|
|
OnTransferredOwnership(); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Ownership of this item has changed, so do whatever things are necessary |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::OnTransferredOwnership() |
|
{ |
|
// Reset all our strange scores. |
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) |
|
{ |
|
const CEconItemAttributeDefinition *pAttrDef = GetKillEaterAttr_Score(i); |
|
|
|
// Skip over any attributes our schema doesn't understand. We ideally wouldn't ever |
|
// have this happen but if it does we don't want to ignore other valid attributes. |
|
if ( !pAttrDef ) |
|
continue; |
|
|
|
// Ignore any attributes we don't have on this item. |
|
if ( !FindAttribute( pAttrDef ) ) |
|
continue; |
|
|
|
// Zero out the value of this stat attribute. |
|
SetDynamicAttributeValue( pAttrDef, 0u ); |
|
} |
|
|
|
// Free accounts have the ability to trade any item out that they received in a trade. |
|
SetFlag( kEconItemFlag_CanBeTradedByFreeAccounts ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: This item has been traded. Give it an opportunity to update any internal |
|
// properties in response. |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::OnReceivedFromMarket( bool bFromRollback ) |
|
{ |
|
OnTransferredOwnership(); |
|
|
|
#ifdef GC_DLL |
|
static CSchemaAttributeDefHandle pAttrib_TradableAfter( "tradable after date" ); |
|
if ( !bFromRollback && GEconManager()->GetTradableAfterDurationForPurchase() != 0 ) |
|
{ |
|
// Add "tradable after date" attribute for items received from the market, since the funds |
|
// used to purchase the item may be untrusted |
|
RTime32 rtTradableAfter = GEconManager()->GetTradableAfterDateForPurchase(); |
|
SetDynamicAttributeValue( pAttrib_TradableAfter, rtTradableAfter ); |
|
} |
|
// Do we need to remove this attribute on rollback? |
|
/*else |
|
{ |
|
RemoveDynamicAttribute( pAttrib_TradableAfter ); |
|
}*/ |
|
#endif // GC_DLL |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Parses the bits required to create a econ item from the message. |
|
// Overloaded to include support for attributes. |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::BParseFromMessage( const CUtlBuffer & buffer ) |
|
{ |
|
CSOEconItem msgItem; |
|
if( !msgItem.ParseFromArray( buffer.Base(), buffer.TellMaxPut() ) ) |
|
return false; |
|
|
|
DeserializeFromProtoBufItem( msgItem ); |
|
return true; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Parses the bits required to create a econ item from the message. |
|
// Overloaded to include support for attributes. |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::BParseFromMessage( const std::string &buffer ) |
|
{ |
|
CSOEconItem msgItem; |
|
if( !msgItem.ParseFromString( buffer ) ) |
|
return false; |
|
|
|
DeserializeFromProtoBufItem( msgItem ); |
|
return true; |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Overrides all the fields in msgLocal that are present in the |
|
// network message |
|
//---------------------------------------------------------------------------- |
|
bool CEconItem::BUpdateFromNetwork( const CSharedObject & objUpdate ) |
|
{ |
|
const CEconItem & econObjUpdate = (const CEconItem &)objUpdate; |
|
|
|
*this = econObjUpdate; |
|
|
|
return true; |
|
} |
|
|
|
#ifdef GC |
|
//---------------------------------------------------------------------------- |
|
// Purpose: Adds the relevant bits to update this object to the message. This |
|
// must include any relevant information about which fields are being |
|
// updated. This is called once for all subscribers. |
|
//---------------------------------------------------------------------------- |
|
bool CEconItem::BAddToMessage( CUtlBuffer & bufOutput ) const |
|
{ |
|
VPROF_BUDGET( "CEconItem::BAddToMessage::CUtlBuffer", VPROF_BUDGETGROUP_STEAM ); |
|
// StaticAssert( sizeof( int ) >= sizeof( uint32 ) ); |
|
|
|
CSOEconItem msg; |
|
SerializeToProtoBufItem( msg ); |
|
return CProtoBufSharedObjectBase::SerializeToBuffer( msg, bufOutput ); |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Adds the relevant bits to update this object to the message. This |
|
// must include any relevant information about which fields are being |
|
// updated. This is called once for all subscribers. |
|
//---------------------------------------------------------------------------- |
|
bool CEconItem::BAddToMessage( std::string *pBuffer ) const |
|
{ |
|
VPROF_BUDGET( "CEconItem::BAddToMessage::std::string", VPROF_BUDGETGROUP_STEAM ); |
|
// StaticAssert( sizeof( int ) >= sizeof( uint32 ) ); |
|
|
|
CSOEconItem msg; |
|
SerializeToProtoBufItem( msg ); |
|
return msg.SerializeToString( pBuffer ); |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Adds just the item ID to the message so that the client can find |
|
// which item to destroy |
|
//---------------------------------------------------------------------------- |
|
bool CEconItem::BAddDestroyToMessage( CUtlBuffer & bufDestroy ) const |
|
{ |
|
CSOEconItem msgItem; |
|
msgItem.set_id( GetItemID() ); |
|
CProtoBufSharedObjectBase::SerializeToBuffer( msgItem, bufDestroy ); |
|
return true; |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Adds just the item ID to the message so that the client can find |
|
// which item to destroy |
|
//---------------------------------------------------------------------------- |
|
bool CEconItem::BAddDestroyToMessage( std::string *pBuffer ) const |
|
{ |
|
CSOEconItem msgItem; |
|
msgItem.set_id( GetItemID() ); |
|
return msgItem.SerializeToString( pBuffer ); |
|
} |
|
#endif //GC |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Returns true if this is less than than the object in soRHS. This |
|
// comparison is deterministic, but it may not be pleasing to a user |
|
// since it is just going to compare raw memory. If you need a sort |
|
// that is user-visible you will need to do it at a higher level that |
|
// actually knows what the data in these objects means. |
|
//---------------------------------------------------------------------------- |
|
bool CEconItem::BIsKeyLess( const CSharedObject & soRHS ) const |
|
{ |
|
Assert( GetTypeID() == soRHS.GetTypeID() ); |
|
const CEconItem & soSchemaRHS = (const CEconItem &)soRHS; |
|
|
|
return m_ulID < soSchemaRHS.m_ulID; |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Copy the data from the specified schema shared object into this. |
|
// Both objects must be of the same type. |
|
//---------------------------------------------------------------------------- |
|
void CEconItem::Copy( const CSharedObject & soRHS ) |
|
{ |
|
*this = (const CEconItem &)soRHS; |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Dumps diagnostic information about the shared object |
|
//---------------------------------------------------------------------------- |
|
void CEconItem::Dump() const |
|
{ |
|
CSOEconItem msgItem; |
|
SerializeToProtoBufItem( msgItem ); |
|
CProtoBufSharedObjectBase::Dump( msgItem ); |
|
} |
|
|
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: Return short, identifying string about the object |
|
//---------------------------------------------------------------------------- |
|
CUtlString CEconItem::GetDebugString() const |
|
{ |
|
CUtlString result; |
|
result.Format( "[CEconItem: ID=%llu, DefIdx=%d]", GetItemID(), GetDefinitionIndex() ); |
|
return result; |
|
} |
|
|
|
|
|
#ifdef GC |
|
//----------------------------------------------------------------------------- |
|
// Purpose: Deserializes an item from a KV object |
|
// Input: pKVItem - Pointer to the KV structure that represents an item |
|
// schema - Econ item schema used for decoding human readable names |
|
// pVecErrors - Pointer to a vector where human readable errors will |
|
// be added |
|
// Output: True if the item deserialized successfully, false otherwise |
|
//----------------------------------------------------------------------------- |
|
bool CEconItem::BDeserializeFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors ) |
|
{ |
|
Assert( pVecErrors ); |
|
|
|
Assert( NULL != pKVItem ); |
|
if ( NULL == pKVItem ) |
|
return false; |
|
|
|
// The basic properties |
|
SetItemID( pKVItem->GetUint64( "ID", INVALID_ITEM_ID ) ); |
|
SetInventoryToken( pKVItem->GetInt( "InventoryPos", GetUnacknowledgedPositionFor(UNACK_ITEM_DROPPED) ) ); // Start by assuming it's a drop |
|
SetQuantity( pKVItem->GetInt( "Quantity", 1 ) ); |
|
|
|
// Look up the following properties based on names from the schema |
|
const char *pchDefName = pKVItem->GetString( "DefName" ); |
|
const CEconItemDefinition *pItemDef = GetItemSchema()->GetItemDefinitionByName( pchDefName ); |
|
if( !pItemDef ) |
|
{ |
|
pVecErrors->AddToTail( CUtlString( CFmtStr( "Item definition \"%s\" not found", pchDefName ) ) ); |
|
|
|
// we can't do any reasonable validation with no item def, so just stop here |
|
return false; |
|
} |
|
|
|
SetDefinitionIndex( pItemDef->GetDefinitionIndex() ); |
|
|
|
const char *pchQualityName = pKVItem->GetString( "QualityName" ); |
|
if( !pchQualityName || ! *pchQualityName ) |
|
{ |
|
// set the default quality for the definition |
|
if( pItemDef->GetQuality() == k_unItemQuality_Any ) |
|
{ |
|
pVecErrors->AddToTail( CUtlString( CFmtStr( "Quality was not specified and this item def doesn't define one either." ) ) ); |
|
} |
|
else |
|
{ |
|
SetQuality( pItemDef->GetQuality() ); |
|
} |
|
} |
|
else if ( !GetItemSchema()->BGetItemQualityFromName( pchQualityName, &m_nQuality ) || k_unItemQuality_Any == GetQuality() ) |
|
{ |
|
pVecErrors->AddToTail( CUtlString( CFmtStr( "Quality \"%s\" not found", pchQualityName ) ) ); |
|
} |
|
|
|
// make sure the level is sane |
|
SetItemLevel( pKVItem->GetInt( "Level", pItemDef->GetMinLevel() ) ); |
|
|
|
// read the flags |
|
uint8 unFlags = GetFlags(); |
|
if( pKVItem->GetInt( "flag_cannot_trade", 0 ) ) |
|
{ |
|
unFlags |= kEconItemFlag_CannotTrade; |
|
} |
|
else |
|
{ |
|
unFlags = unFlags & ~kEconItemFlag_CannotTrade; |
|
} |
|
if( pKVItem->GetInt( "flag_cannot_craft", 0 ) ) |
|
{ |
|
unFlags |= kEconItemFlag_CannotBeUsedInCrafting; |
|
} |
|
else |
|
{ |
|
unFlags = unFlags & ~kEconItemFlag_CannotBeUsedInCrafting; |
|
} |
|
if( pKVItem->GetInt( "flag_non_economy", 0 ) ) |
|
{ |
|
unFlags |= kEconItemFlag_NonEconomy; |
|
} |
|
else |
|
{ |
|
unFlags = unFlags & ~kEconItemFlag_NonEconomy; |
|
} |
|
SetFlag( unFlags ); |
|
|
|
// Deserialize the attributes |
|
KeyValues *pKVAttributes = pKVItem->FindKey( "Attributes" ); |
|
if ( NULL != pKVAttributes ) |
|
{ |
|
FOR_EACH_SUBKEY( pKVAttributes, pKVAttr ) |
|
{ |
|
// Try to load each line into an attribute in memory. It's possible that if we fail to successfully |
|
// load some attribute contents here we'll leak small amounts of memory, but if that happens we're |
|
// going to fail to start up anyway so we don't really care. |
|
static_attrib_t staticAttrib; |
|
if ( !staticAttrib.BInitFromKV_SingleLine( __FUNCTION__, pKVAttr, pVecErrors ) ) |
|
continue; |
|
|
|
const CEconItemAttributeDefinition *pAttrDef = staticAttrib.GetAttributeDefinition(); |
|
Assert( pAttrDef ); |
|
|
|
const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); |
|
Assert( pAttrType ); |
|
|
|
// Load the attribute contents into memory on the item. |
|
pAttrType->LoadEconAttributeValue( this, pAttrDef, staticAttrib.m_value ); |
|
|
|
// Free up our temp loading memory. |
|
pAttrType->UnloadEconAttributeValue( &staticAttrib.m_value ); |
|
} |
|
} |
|
|
|
return ( NULL == pVecErrors || 0 == pVecErrors->Count() ); |
|
} |
|
|
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::BYieldingSerializeFromDatabase( itemid_t ulItemID ) |
|
{ |
|
static CColumnSet csItem( CSET_FULL( CSchItem ) ); |
|
|
|
enum |
|
{ |
|
kQueryResultSet_SingleItem_Item = 0, |
|
kQueryResultSet_SingleItem_Attributes_Base = 1, |
|
|
|
kQueryResultSet_SingleItemCount |
|
}; |
|
|
|
static uint32 sExpectedResults = 0; |
|
static CFmtStrMax sLoadQuery; |
|
if ( 0 == sLoadQuery.Length() ) |
|
{ |
|
sLoadQuery.Append( |
|
"DECLARE @ItemID BIGINT " |
|
"SET @ItemID = ? " ); |
|
|
|
// Load the item itself. |
|
TSQLCmdStr sStatement; |
|
BuildSelectStatementText( &sStatement, csItem ); |
|
sStatement.Append( " WHERE ID = @ItemID " ); |
|
sLoadQuery.Append( sStatement ); |
|
DbgVerify( kQueryResultSet_SingleItem_Item == sExpectedResults++ ); |
|
|
|
// Load any associated attributes. |
|
DbgVerify( kQueryResultSet_SingleItem_Attributes_Base == sExpectedResults++ ); |
|
{ |
|
const CUtlVector<attr_type_t>& vecAttributeTypes = GetItemSchema()->GetAttributeTypes(); |
|
|
|
FOR_EACH_VEC( vecAttributeTypes, i ) |
|
{ |
|
// We could actually skip loading the "ItemID" column here because we're only loading one item |
|
// of data, but we would have to do some work because we don't actually know the CSch types here |
|
// so it doesn't seem worth it. We'll have to update the LoadSQLAttributesToEconItem() code if |
|
// we ever do this. |
|
BuildSelectStatementText( &sStatement, vecAttributeTypes[i].m_pAttrType->GetFullColumnSet() ); |
|
sStatement.Append( " WHERE ItemID = @ItemID " ); |
|
sLoadQuery.Append( sStatement ); |
|
} |
|
} |
|
} |
|
Assert( kQueryResultSet_SingleItemCount == sExpectedResults ); |
|
|
|
// Load item and associated attributes from SQL. |
|
CSQLAccess sqlAccess; |
|
sqlAccess.AddBindParam( ulItemID ); |
|
if ( !sqlAccess.BYieldingExecute( "CEconItem::BYieldingSerializeFromDatabase", sLoadQuery.Get() ) ) |
|
{ |
|
EmitError( SPEW_GC, __FUNCTION__ ": failed to execute SQL load for item ID %llu\n", ulItemID ); |
|
return false; |
|
} |
|
|
|
// ... |
|
if ( sqlAccess.GetResultSetCount() < sExpectedResults ) |
|
{ |
|
EmitError( SPEW_GC, __FUNCTION__ ": unable to interior item ID %llu. Got %d results back, but expected %d!\n", ulItemID, sqlAccess.GetResultSetCount(), sExpectedResults ); |
|
return false; |
|
} |
|
|
|
// Make sure we only got one item back. |
|
const uint32 nRowCount = sqlAccess.GetResultSetRowCount( kQueryResultSet_SingleItem_Item ); |
|
if ( nRowCount != 1 ) |
|
{ |
|
EmitError( SPEW_GC, __FUNCTION__ ": invalid number of rows returned from SQL loading item ID %llu: %d\n", ulItemID, nRowCount ); |
|
return false; |
|
} |
|
|
|
// Make sure we understand what sort of item this is. We can't make any forward progress loading if we don't know |
|
// what definition its attached to. |
|
CSchItem schItem; |
|
sqlAccess.GetResultRecord( kQueryResultSet_SingleItem_Item, 0 ).BWriteToRecord( &schItem, csItem ); |
|
const CEconItemDefinition *pItemDef = GetItemSchema()->GetItemDefinition( schItem.m_unDefIndex ); |
|
if ( !pItemDef ) |
|
{ |
|
EmitError( SPEW_GC, __FUNCTION__ ": unable to find item definition %d for item %llu!\n", schItem.m_unDefIndex, schItem.m_ulID ); |
|
return false; |
|
} |
|
|
|
// We have everything we need to complete the load here so default initialize -- free up attribute memory, current |
|
// state, etc. |
|
*this = CEconItem(); |
|
|
|
// Deserialize from DB schema. |
|
DeserializeFromSchemaItem( schItem ); |
|
|
|
// Load attributes. |
|
CEconManager::CEconItemAttributeLoader AttributeLoader; |
|
AttributeLoader.LoadSQLAttributesToEconItem( this, sqlAccess, kQueryResultSet_SingleItem_Attributes_Base ); |
|
|
|
// Done. |
|
Compact(); |
|
|
|
return true; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::SerializeToSchemaItem( CSchItem &item ) const |
|
{ |
|
VPROF_BUDGET( "CEconItem::SerializeToSchemaItem()", VPROF_BUDGETGROUP_STEAM ); |
|
|
|
item.m_ulID = m_ulID; |
|
item.m_ulOriginalID = GetOriginalID(); |
|
item.m_unAccountID = m_unAccountID; |
|
item.m_unDefIndex = m_unDefIndex; |
|
item.m_unLevel = m_unLevel; |
|
item.m_nQuality = m_nQuality; |
|
item.m_unInventory = m_unInventory; |
|
item.m_unQuantity = GetQuantity(); |
|
item.m_unFlags = m_unFlags; |
|
item.m_unOrigin = m_unOrigin; |
|
item.m_unStyle = m_unStyle; |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::DeserializeFromSchemaItem( const CSchItem &item ) |
|
{ |
|
VPROF_BUDGET( "CEconItem::DeserializeFromSchemaItem()", VPROF_BUDGETGROUP_STEAM ); |
|
|
|
m_ulID = item.m_ulID; |
|
SetOriginalID( item.m_ulOriginalID ? item.m_ulOriginalID : item.m_ulID ); |
|
m_unAccountID = item.m_unAccountID; |
|
m_unDefIndex = item.m_unDefIndex; |
|
m_unLevel = item.m_unLevel; |
|
m_nQuality = item.m_nQuality; |
|
m_unInventory = item.m_unInventory; |
|
SetQuantity( item.m_unQuantity ); |
|
m_unFlags = item.m_unFlags; |
|
m_unOrigin = item.m_unOrigin; |
|
m_unStyle = item.m_unStyle; |
|
|
|
// set name if any, or remove if non-existent |
|
SetCustomName( READ_VAR_CHAR_FIELD( item, m_VarCharCustomName ) ); |
|
|
|
// set desc if any, or remove if non-existent |
|
SetCustomDesc( READ_VAR_CHAR_FIELD( item, m_VarCharCustomDesc ) ); |
|
} |
|
#endif // GC |
|
|
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::SerializeToProtoBufItem( CSOEconItem &msgItem ) const |
|
{ |
|
VPROF_BUDGET( "CEconItem::SerializeToProtoBufItem()", VPROF_BUDGETGROUP_STEAM ); |
|
|
|
msgItem.set_id( m_ulID ); |
|
if( m_ulID != GetOriginalID() ) |
|
msgItem.set_original_id( GetOriginalID() ); |
|
msgItem.set_account_id( m_unAccountID ); |
|
msgItem.set_def_index( m_unDefIndex ); |
|
msgItem.set_level( m_unLevel ); |
|
msgItem.set_quality( m_nQuality ); |
|
msgItem.set_inventory( m_unInventory ); |
|
msgItem.set_quantity( GetQuantity() ); |
|
msgItem.set_flags( m_unFlags ); |
|
msgItem.set_origin( m_unOrigin ); |
|
msgItem.set_style( m_unStyle ); |
|
msgItem.set_in_use( m_dirtyBits.m_bInUse ); |
|
|
|
for( int nAttr = 0; nAttr < GetDynamicAttributeCountInternal(); nAttr++ ) |
|
{ |
|
const attribute_t & attr = GetDynamicAttributeInternal( nAttr ); |
|
|
|
// skip over attributes we don't understand |
|
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( attr.m_unDefinitionIndex ); |
|
if ( !pAttrDef ) |
|
continue; |
|
|
|
const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); |
|
Assert( pAttrType ); |
|
|
|
CSOEconItemAttribute *pMsgAttr = msgItem.add_attribute(); |
|
pMsgAttr->set_def_index( attr.m_unDefinitionIndex ); |
|
|
|
std::string sBytes; |
|
pAttrType->ConvertEconAttributeValueToByteStream( attr.m_value, &sBytes ); |
|
pMsgAttr->set_value_bytes( sBytes ); |
|
} |
|
|
|
msgItem.set_contains_equipped_state_v2( true ); |
|
for ( int i = 0; i < GetEquippedInstanceCount(); i++ ) |
|
{ |
|
const EquippedInstance_t &instance = GetEquippedInstance( i ); |
|
CSOEconItemEquipped *pMsgEquipped = msgItem.add_equipped_state(); |
|
pMsgEquipped->set_new_class( instance.m_unEquippedClass ); |
|
pMsgEquipped->set_new_slot( instance.m_unEquippedSlot ); |
|
} |
|
|
|
if ( m_pCustomData ) |
|
{ |
|
const char *pszCustomName = GetCustomName(); |
|
if ( pszCustomName ) |
|
{ |
|
msgItem.set_custom_name( pszCustomName ); |
|
} |
|
|
|
const char *pszCustomDesc = GetCustomDesc(); |
|
if ( pszCustomDesc ) |
|
{ |
|
msgItem.set_custom_desc( pszCustomDesc ); |
|
} |
|
|
|
const CEconItem *pInteriorItem = GetInteriorItem(); |
|
if ( pInteriorItem ) |
|
{ |
|
CSOEconItem *pMsgInteriorItem = msgItem.mutable_interior_item(); |
|
pInteriorItem->SerializeToProtoBufItem( *pMsgInteriorItem ); |
|
} |
|
} |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::DeserializeFromProtoBufItem( const CSOEconItem &msgItem ) |
|
{ |
|
VPROF_BUDGET( "CEconItem::DeserializeFromProtoBufItem()", VPROF_BUDGETGROUP_STEAM ); |
|
|
|
// Start by resetting |
|
SAFE_DELETE( m_pCustomData ); |
|
m_dirtyBits.m_bHasAttribSingleton = false; |
|
m_dirtyBits.m_bHasEquipSingleton = false; |
|
|
|
// Now copy from the message |
|
m_ulID = msgItem.id(); |
|
SetOriginalID( msgItem.has_original_id() ? msgItem.original_id() : m_ulID ); |
|
m_unAccountID = msgItem.account_id(); |
|
m_unDefIndex = msgItem.def_index(); |
|
m_unLevel = msgItem.level(); |
|
m_nQuality = msgItem.quality(); |
|
m_unInventory = msgItem.inventory(); |
|
SetQuantity( msgItem.quantity() ); |
|
m_unFlags = msgItem.flags(); |
|
m_unOrigin = msgItem.origin(); |
|
m_unStyle = msgItem.style(); |
|
|
|
m_dirtyBits.m_bInUse = msgItem.in_use() ? 1 : 0; |
|
|
|
// set name if any |
|
if( msgItem.has_custom_name() ) |
|
{ |
|
SetCustomName( msgItem.custom_name().c_str() ); |
|
} |
|
|
|
// set desc if any |
|
if( msgItem.has_custom_desc() ) |
|
{ |
|
SetCustomDesc( msgItem.custom_desc().c_str() ); |
|
} |
|
|
|
// read the attributes |
|
for( int nAttr = 0; nAttr < msgItem.attribute_size(); nAttr++ ) |
|
{ |
|
// skip over old-format messages |
|
const CSOEconItemAttribute& msgAttr = msgItem.attribute( nAttr ); |
|
if ( msgAttr.has_value() || !msgAttr.has_value_bytes() ) |
|
continue; |
|
|
|
// skip over attributes we don't understand |
|
const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinition( msgAttr.def_index() ); |
|
if ( !pAttrDef ) |
|
continue; |
|
|
|
const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType(); |
|
Assert( pAttrType ); |
|
|
|
pAttrType->LoadByteStreamToEconAttributeValue( this, pAttrDef, msgAttr.value_bytes() ); |
|
} |
|
|
|
// Check to see if the item has an interior object. |
|
if ( msgItem.has_interior_item() ) |
|
{ |
|
EnsureCustomDataExists(); |
|
|
|
m_pCustomData->m_pInteriorItem = new CEconItem(); |
|
m_pCustomData->m_pInteriorItem->DeserializeFromProtoBufItem( msgItem.interior_item() ); |
|
} |
|
|
|
// update equipped state |
|
if ( msgItem.has_contains_equipped_state_v2() && msgItem.contains_equipped_state_v2() ) |
|
{ |
|
// unequip from everything... |
|
Unequip(); |
|
|
|
// ...and re-equip to whatever our current state is |
|
for ( int i = 0; i < msgItem.equipped_state_size(); i++ ) |
|
{ |
|
Equip( msgItem.equipped_state(i).new_class(), msgItem.equipped_state(i).new_slot() ); |
|
} |
|
} |
|
} |
|
|
|
#ifdef GC |
|
#include "econ/localization_provider.h" |
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::GetDirtyColumnSet( const CUtlVector< int > &fields, CColumnSet &cs ) const |
|
{ |
|
cs.MakeEmpty(); |
|
/* @note Tom Bui: We know only the inventory/position field and the quantity field can be dirty... |
|
for ( int nField = 0; nField < CSchItem::k_iFieldMax; ++nField ) |
|
{ |
|
if ( bDatabase ? BIsFieldDatabaseDirty( nField ) : BIsFieldNetworkDirty( nField ) ) |
|
{ |
|
cs.BAddColumn( nField ); |
|
} |
|
} |
|
*/ |
|
if( fields.HasElement( CSOEconItem::kInventoryFieldNumber ) ) |
|
cs.BAddColumn( CSchItem::k_iField_unInventory ); |
|
if( fields.HasElement( CSOEconItem::kQuantityFieldNumber ) ) |
|
cs.BAddColumn( CSchItem::k_iField_unQuantity ); |
|
if( fields.HasElement( CSOEconItem::kStyleFieldNumber ) ) |
|
cs.BAddColumn( CSchItem::k_iField_unStyle ); |
|
} |
|
|
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Exports the item for use in another app |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::ExportToAPI( CWebAPIValues *pValues ) const |
|
{ |
|
pValues->CreateChildObject( "id" )->SetUInt64Value( m_ulID ); |
|
pValues->CreateChildObject( "def_index" )->SetUInt32Value( m_unDefIndex ); |
|
pValues->CreateChildObject( "level" )->SetUInt32Value( m_unLevel ); |
|
pValues->CreateChildObject( "quality" )->SetInt32Value( m_nQuality ); |
|
|
|
if( GetCustomName() ) |
|
pValues->CreateChildObject( "custom_name" )->SetStringValue( GetCustomName() ); |
|
if( GetCustomDesc() ) |
|
pValues->CreateChildObject( "custom_desc" )->SetStringValue( GetCustomDesc() ); |
|
} |
|
|
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Imports a view of the item from another app |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::BImportFromAPI( CWebAPIValues *pValues ) |
|
{ |
|
m_unLevel = pValues->GetChildUInt32Value( "level", 1 ); |
|
m_nQuality = pValues->GetChildUInt32Value( "quality", GetItemSchema()->GetDefaultQuality() ); |
|
|
|
CUtlString sValue; |
|
pValues->GetChildStringValue( sValue, "custom_name", "" ); |
|
CGCLocalizationProvider::BEnsureCleanUTF8Truncation( sValue.GetForModify() ); |
|
if( !sValue.IsEmpty() ) |
|
SetCustomName( sValue.Get() ); |
|
pValues->GetChildStringValue( sValue, "custom_desc", "" ); |
|
CGCLocalizationProvider::BEnsureCleanUTF8Truncation( sValue.GetForModify() ); |
|
if( !sValue.IsEmpty() ) |
|
SetCustomDesc( sValue.Get() ); |
|
|
|
return true; |
|
} |
|
|
|
#endif |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
void CEconItem::EnsureCustomDataExists() |
|
{ |
|
if ( m_pCustomData == NULL ) |
|
{ |
|
m_pCustomData = new CEconItemCustomData(); |
|
|
|
if ( m_dirtyBits.m_bHasEquipSingleton ) |
|
{ |
|
m_pCustomData->m_vecEquipped.AddToTail( m_EquipInstanceSingleton ); |
|
m_EquipInstanceSingleton = EquippedInstance_t(); |
|
m_dirtyBits.m_bHasEquipSingleton = false; |
|
} |
|
if ( m_dirtyBits.m_bHasAttribSingleton ) |
|
{ |
|
m_pCustomData->m_vecAttributes.AddToTail( m_CustomAttribSingleton ); |
|
m_dirtyBits.m_bHasAttribSingleton = false; |
|
} |
|
} |
|
} |
|
|
|
#ifdef GC_DLL |
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
static bool BYieldingAddAuditRecordImpl( GCSDK::CSQLAccess *sqlAccess, uint64 ulItemID, uint32 unOwnerID, EItemAction eAction, uint32 unData ) |
|
{ |
|
CEconUserSession *pUserSession = GGCGameBase()->FindEconUserSession( CSteamID( unOwnerID, GGCHost()->GetUniverse(), k_EAccountTypeIndividual ) ); |
|
CGCGSSession *pGSSession = pUserSession && pUserSession->GetSteamIDGS().IsValid() ? GGCEcon()->FindGSSession( pUserSession->GetSteamIDGS() ) : NULL; |
|
|
|
// Prepare the audit record |
|
CSchItemAudit schItemAudit; |
|
schItemAudit.m_ulItemID = ulItemID; |
|
schItemAudit.m_RTime32Stamp = CRTime::RTime32TimeCur(); |
|
schItemAudit.m_eAction = eAction; |
|
schItemAudit.m_unOwnerID = unOwnerID; |
|
schItemAudit.m_unData = unData; |
|
schItemAudit.m_unServerIP = pGSSession ? pGSSession->GetAddr() : 0; |
|
schItemAudit.m_usServerPort = pGSSession ? pGSSession->GetPort() : 0; |
|
|
|
return sqlAccess->BYieldingInsertRecord( &schItemAudit ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: |
|
// -------------------------------------------------------------------------- |
|
bool CEconItem::CAuditEntry::BAddAuditEntryToTransaction( CSQLAccess& sqlAccess, const CEconItem *pItem ) const |
|
{ |
|
return BYieldingAddAuditRecordImpl( &sqlAccess, pItem->GetID(), pItem->GetAccountID(), m_eAction, m_unData ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Adds an audit record to the DB for an item |
|
// -------------------------------------------------------------------------- |
|
void YieldingAddAuditRecord( GCSDK::CSQLAccess *sqlAccess, CEconItem *pItem, uint32 unOwnerID, EItemAction eAction, uint32 unData ) |
|
{ |
|
YieldingAddAuditRecord( sqlAccess, pItem->GetItemID(), unOwnerID, eAction, unData ); |
|
} |
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Adds an audit record to the DB for an item |
|
// -------------------------------------------------------------------------- |
|
void YieldingAddAuditRecord( GCSDK::CSQLAccess *sqlAccess, uint64 ulItemID, uint32 unOwnerID, EItemAction eAction, uint32 unData ) |
|
{ |
|
Verify( BYieldingAddAuditRecordImpl( sqlAccess, ulItemID, unOwnerID, eAction, unData ) ); |
|
} |
|
|
|
|
|
// -------------------------------------------------------------------------- |
|
// Purpose: Adds an item to the DB |
|
// -------------------------------------------------------------------------- |
|
bool YieldingAddItemToDatabase( CEconItem *pItem, const CSteamID & steamID, EItemAction eAction, uint32 unData ) |
|
{ |
|
CSQLAccess sqlAccess; |
|
sqlAccess.BBeginTransaction( "YieldingAddItemToDatabase" ); |
|
|
|
pItem->SetAccountID( steamID.GetAccountID() ); |
|
if( !pItem->BYieldingAddInsertToTransaction( sqlAccess ) ) |
|
{ |
|
sqlAccess.RollbackTransaction(); |
|
return false; |
|
} |
|
|
|
YieldingAddAuditRecord( &sqlAccess, pItem, steamID.GetAccountID(), eAction, unData ); |
|
|
|
// commit the item and audit record |
|
if( !sqlAccess.BCommitTransaction() ) |
|
{ |
|
EmitError( SPEW_GC, "Failed to add item for %s\n", steamID.Render() ); |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: |
|
//---------------------------------------------------------------------------- |
|
static CEconItem *FindEquippedItemForClassAndSlot( CEconSharedObjectCache *pSOCache, equipped_class_t unClass, equipped_slot_t unSlot ) |
|
{ |
|
VPROF_BUDGET( "FindEquippedItemForClassAndSlot()", VPROF_BUDGETGROUP_STEAM ); |
|
Assert( pSOCache ); |
|
|
|
CGCSharedObjectTypeCache *pItemTypeCache = pSOCache->FindTypeCache( k_EEconTypeItem ); |
|
|
|
const uint32 unCount = pItemTypeCache ? pItemTypeCache->GetCount() : 0; |
|
for ( uint32 i = 0; i < unCount; i++ ) |
|
{ |
|
CEconItem *pItem = static_cast<CEconItem *>( pItemTypeCache->GetObject( i ) ); |
|
Assert( pItem ); |
|
|
|
for ( int j = 0; j < pItem->GetEquippedInstanceCount(); j++ ) |
|
{ |
|
const CEconItem::EquippedInstance_t& equipInst = pItem->GetEquippedInstance( j ); |
|
|
|
if ( equipInst.m_unEquippedClass == unClass && equipInst.m_unEquippedSlot == unSlot ) |
|
return pItem; |
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
//---------------------------------------------------------------------------- |
|
// Purpose: |
|
//---------------------------------------------------------------------------- |
|
/*static*/ void CEconItemEquipInstanceHelpers::AssignItemToSlot( CEconSharedObjectCache *pSOCache, CEconItem *pItem, equipped_class_t unClass, equipped_slot_t unSlot, CEconUserSession *pOptionalSession /* = NULL */ ) |
|
{ |
|
VPROF_BUDGET( "CEconEquipInstance::AssignItemToSlot()", VPROF_BUDGETGROUP_STEAM ); |
|
|
|
Assert( pSOCache ); |
|
Assert( GetItemSchema()->IsValidClass( unClass ) ); |
|
Assert( GetItemSchema()->IsValidItemSlot( unSlot, unClass ) ); |
|
|
|
CEconItem *pPreviousEquippedItem = FindEquippedItemForClassAndSlot( pSOCache, unClass, unSlot ); |
|
|
|
// skip out on expensive work if we're going to equip the item that's already in that slot |
|
if ( pItem == pPreviousEquippedItem ) |
|
return; |
|
|
|
// do we have an item to unequip first |
|
if ( pPreviousEquippedItem ) |
|
{ |
|
pPreviousEquippedItem->UnequipFromClass( unClass ); |
|
pSOCache->DirtyObjectField( pPreviousEquippedItem, CSOEconItem::kEquippedStateFieldNumber ); |
|
GGCBase()->AddCacheToWritebackQueue( pSOCache ); |
|
|
|
const bool bPreviousItemIsNowEquipped = pPreviousEquippedItem->IsEquipped(); |
|
|
|
if ( pOptionalSession && !bPreviousItemIsNowEquipped ) |
|
{ |
|
pOptionalSession->OnEquippedStateChange( pPreviousEquippedItem, false ); |
|
} |
|
} |
|
|
|
// are we equipping a new item to this slot, or were we only responsible for unequipping |
|
// the existing item? |
|
if ( pItem ) |
|
{ |
|
// notify the session, in case it wants to do anything; the default implementation |
|
// will update the equipped state on the item but other types may have additional |
|
// behavior |
|
const bool bItemWasEquipped = pItem->IsEquipped(); |
|
|
|
pItem->Equip( unClass, unSlot ); |
|
pSOCache->DirtyObjectField( pItem, CSOEconItem::kEquippedStateFieldNumber ); |
|
GGCBase()->AddCacheToWritebackQueue( pSOCache ); |
|
|
|
const bool bItemIsEquipped = pItem->IsEquipped(); |
|
Assert( bItemIsEquipped ); |
|
|
|
// did our equipped state change? this can happen if we equip ourself for the |
|
// first time for this account right now. Keep in mind that this can be either |
|
// a "is newly-equipped" or a "was equipped but is now not" state transition. |
|
if ( pOptionalSession && (bItemWasEquipped != bItemIsEquipped) ) |
|
{ |
|
pOptionalSession->OnEquippedStateChange( pItem, bItemIsEquipped ); |
|
} |
|
} |
|
} |
|
|
|
#define ITEM_ACTION( x ) { x, #x } |
|
|
|
ENUMSTRINGS_START( EItemAction ) |
|
ITEM_ACTION( k_EItemActionGSCreate ), |
|
ITEM_ACTION( k_EItemActionUnpurchase ), |
|
ITEM_ACTION( k_EItemActionDelete ), |
|
ITEM_ACTION( k_EItemActionAwardAchievement ), |
|
ITEM_ACTION( k_EItemActionBanned ), |
|
ITEM_ACTION( k_EItemActionQuantityChanged ), |
|
ITEM_ACTION( k_EItemActionRestored ), |
|
ITEM_ACTION( k_EItemActionAwardTime ), |
|
ITEM_ACTION( k_EItemActionManualCreate ), |
|
ITEM_ACTION( k_EItemActionDrop ), |
|
ITEM_ACTION( k_EItemActionPickUp ), |
|
ITEM_ACTION( k_EItemActionCraftDestroy ), |
|
ITEM_ACTION( k_EItemActionCraftCreate ), |
|
ITEM_ACTION( k_EItemActionLimitExceeded ), |
|
ITEM_ACTION( k_EItemActionPurchase ), |
|
ITEM_ACTION( k_EItemActionNameChanged_Add ), |
|
ITEM_ACTION( k_EItemActionUnlockCrate_Add ), |
|
ITEM_ACTION( k_EItemActionPaintItem_Add ), |
|
ITEM_ACTION( k_EItemActionAutoGrantItem ), |
|
ITEM_ACTION( k_EItemActionCrossGameAchievement ), |
|
ITEM_ACTION( k_EItemActionAddItemToSocket_Add ), |
|
ITEM_ACTION( k_EItemActionAddSocketToItem_Add ), |
|
ITEM_ACTION( k_EItemActionRemoveSocketItem_Add ), |
|
ITEM_ACTION( k_EItemActionCustomizeItemTexture_Add ), |
|
ITEM_ACTION( k_EItemActionItemTraded_Add ), |
|
ITEM_ACTION( k_EItemActionUseItem ), |
|
ITEM_ACTION( k_EItemActionAwardGift_Receiver ), |
|
ITEM_ACTION( k_EItemActionNameChanged_Remove ), |
|
ITEM_ACTION( k_EItemActionUnlockCrate_Remove ), |
|
ITEM_ACTION( k_EItemActionPaintItem_Remove ), |
|
ITEM_ACTION( k_EItemActionAddItemToSocket_Remove ), |
|
ITEM_ACTION( k_EItemActionAddSocketToItem_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveSocketItem_Remove ), |
|
ITEM_ACTION( k_EItemActionCustomizeItemTexture_Remove ), |
|
ITEM_ACTION( k_EItemActionItemTraded_Remove ), |
|
ITEM_ACTION( k_EItemActionUnpackItemBundle ), |
|
ITEM_ACTION( k_EItemActionCreateItemFromBundle ), |
|
ITEM_ACTION( k_EItemActionAwardStorePromotionItem ), |
|
ITEM_ACTION( k_EItemActionConvertItem ), |
|
ITEM_ACTION( k_EItemActionEarnedItem ), |
|
ITEM_ACTION( k_EItemActionAwardGift_Giver ), |
|
ITEM_ACTION( k_EItemActionRefundedItem ), |
|
ITEM_ACTION( k_EItemActionAwardThirdPartyPromo ), |
|
ITEM_ACTION( k_EItemActionRemoveItemName_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveItemName_Add ), |
|
ITEM_ACTION( k_EItemActionRemoveItemPaint_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveItemPaint_Add ), |
|
ITEM_ACTION( k_EItemActionHalloweenDrop ), |
|
ITEM_ACTION( k_EItemActionSteamWorkshopContributor ), |
|
ITEM_ACTION( k_EItemActionManualOwnershipChange ), |
|
ITEM_ACTION( k_EItemActionSupportDelete ), |
|
ITEM_ACTION( k_EItemActionSupportCreatedByUndo ), |
|
ITEM_ACTION( k_EItemActionSupportDeletedByUndo ), |
|
ITEM_ACTION( k_EItemActionSupportQuantityChangedByUndo ), |
|
ITEM_ACTION( k_EItemActionSupportRename_Add ), |
|
ITEM_ACTION( k_EItemActionSupportRename_Remove ), |
|
ITEM_ACTION( k_EItemActionSupportDescribe_Add ), |
|
ITEM_ACTION( k_EItemActionSupportDescribe_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionStrangePartApply_Add ), |
|
ITEM_ACTION( k_EItemActionStrangePartApply_Remove ), |
|
ITEM_ACTION( k_EItemActionStrangeScoreReset_Add ), |
|
ITEM_ACTION( k_EItemActionStrangeScoreReset_Remove ), |
|
ITEM_ACTION( k_EItemActionStrangePartRemove_Add ), |
|
ITEM_ACTION( k_EItemActionStrangePartRemove_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionStrangeRestrictionApply_Add ), |
|
ITEM_ACTION( k_EItemActionStrangeRestrictionApply_Remove ), |
|
ITEM_ACTION( k_EItemActionTransmogrify_Add ), |
|
ITEM_ACTION( k_EItemActionTransmogrify_Remove ), |
|
ITEM_ACTION( k_EItemActionHalloweenSpellPageAdd_Add ), |
|
ITEM_ACTION( k_EItemActionHalloweenSpellPageAdd_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionSupportStrangify_Add ), |
|
ITEM_ACTION( k_EItemActionSupportStrangify_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionUpgradeCardApply_Add ), |
|
ITEM_ACTION( k_EItemActionUpgradeCardApply_Remove ), |
|
ITEM_ACTION( k_EItemActionUpgradeCardRemove_Add ), |
|
ITEM_ACTION( k_EItemActionUpgradeCardRemove_Remove ), |
|
|
|
#ifdef STAGING_ONLY |
|
ITEM_ACTION( k_EItemActionDev_ClientLootListRoll ), |
|
#endif |
|
|
|
ITEM_ACTION( k_EItemActionPeriodicScoreReward_Add ), |
|
ITEM_ACTION( k_EItemActionPeriodicScoreReward_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionGiftWrap_Add ), |
|
ITEM_ACTION( k_EItemActionGiftWrap_Remove ), |
|
ITEM_ACTION( k_EItemActionGiftDelivery_Add ), |
|
ITEM_ACTION( k_EItemActionGiftDelivery_Remove ), |
|
ITEM_ACTION( k_EItemActionGiftUnwrap_Add ), |
|
ITEM_ACTION( k_EItemActionGiftUnwrap_Remove ), |
|
ITEM_ACTION( k_EItemActionPackageItem ), |
|
ITEM_ACTION( k_EItemActionPackageItem_Revoked ), |
|
ITEM_ACTION( k_EItemActionHandleMapToken ), |
|
ITEM_ACTION( k_EItemActionCafeOrSchoolItem_Remove ), |
|
ITEM_ACTION( k_EItemActionVACBanned_Remove ), |
|
ITEM_ACTION( k_EItemActionUpgradeThirdPartyPromo ), |
|
ITEM_ACTION( k_EItemActionExpired ), |
|
ITEM_ACTION( k_EItemActionTradeRollback_Add ), |
|
ITEM_ACTION( k_EItemActionTradeRollback_Remove ), |
|
ITEM_ACTION( k_EItemActionCDKeyGrant ), |
|
ITEM_ACTION( k_EItemActionCDKeyRevoke ), |
|
ITEM_ACTION( k_EItemActionWeddingRing_Add ), |
|
ITEM_ACTION( k_EItemActionWeddingRing_Remove ), |
|
ITEM_ACTION( k_EItemActionWeddingRing_AddPartner ), |
|
|
|
ITEM_ACTION( k_EItemActionEconSetUnowned ), |
|
ITEM_ACTION( k_EItemActionEconSetOwned ), |
|
ITEM_ACTION( k_EItemActionStrangifyItem_Add ), |
|
ITEM_ACTION( k_EItemActionStrangifyItem_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionRemoveItemCraftIndex_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveItemCraftIndex_Add ), |
|
ITEM_ACTION( k_EItemActionRemoveItemMakersMark_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveItemMakersMark_Add ), |
|
ITEM_ACTION( k_EItemActionRemoveItemKillStreak_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveItemKillStreak_Add ), |
|
|
|
ITEM_ACTION( k_EItemActionCollectItem_RemoveCollection ), |
|
ITEM_ACTION( k_EItemActionCollectItem_UpdateCollection ), |
|
ITEM_ACTION( k_EItemActionCollectItem_CollectedItem ), |
|
ITEM_ACTION( k_EItemActionCollectItem_RedeemCollectionReward ), |
|
|
|
ITEM_ACTION( k_EItemActionPreviewItem_BeginPreviewPeriod ), |
|
ITEM_ACTION( k_EItemActionPreviewItem_EndPreviewPeriodExpired ), |
|
ITEM_ACTION( k_EItemActionPreviewItem_EndPreviewPeriodItemBought ), |
|
|
|
ITEM_ACTION( k_EItemActionMvM_ChallengeCompleted_RemoveTicket ), |
|
ITEM_ACTION( k_EItemActionMvM_ChallengeCompleted_GrantBadge ), |
|
ITEM_ACTION( k_EItemActionMvM_ChallengeCompleted_UpdateBadgeStamps_Remove ), |
|
ITEM_ACTION( k_EItemActionMvM_ChallengeCompleted_UpdateBadgeStamps_Add ), |
|
ITEM_ACTION( k_EItemActionMvM_ChallengeCompleted_GrantMissionCompletionLoot ), |
|
ITEM_ACTION( k_EItemActionMvM_RemoveSquadSurplusVoucher ), |
|
ITEM_ACTION( k_EItemActionMvM_AwardSquadSurplus_Receiver ), |
|
ITEM_ACTION( k_EItemActionMvM_AwardSquadSurplus_Giver ), |
|
ITEM_ACTION( k_EItemActionMvM_ChallengeCompleted_GrantTourCompletionLoot ), |
|
ITEM_ACTION( k_EItemActionMvM_AwardHelpANoobBonus_Helper ), |
|
|
|
ITEM_ACTION( k_EItemActionHalloween_UpdateMerasmusLootLevel_Add ), |
|
ITEM_ACTION( k_EItemActionHalloween_UpdateMerasmusLootLevel_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionConsumeItem_Consume_ToolRemove ), |
|
ITEM_ACTION( k_EItemActionConsumeItem_Consume_ToolAdd ), |
|
ITEM_ACTION( k_EItemActionConsumeItem_Consume_InputRemove ), |
|
ITEM_ACTION( k_EItemActionConsumeItem_Complete_OutputAdd ), |
|
ITEM_ACTION( k_EItemActionConsumeItem_Complete_ToolRemove ), |
|
|
|
ITEM_ACTION( k_EItemActionItemEaterRecharge_Add ), |
|
ITEM_ACTION( k_EItemActionItemEaterRecharge_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionSupportAddOrModifyAttribute_Remove ), |
|
ITEM_ACTION( k_EItemActionSupportAddOrModifyAttribute_Add ), |
|
|
|
ITEM_ACTION( k_EItemAction_UpdateDuckBadgeLevel_Add ), |
|
ITEM_ACTION( k_EItemAction_UpdateDuckBadgeLevel_Remove ), |
|
|
|
ITEM_ACTION( k_EItemAction_OperationPass_Add ), |
|
|
|
ITEM_ACTION( k_EItemActionSpyVsEngyWar_JoinedWar ), |
|
|
|
ITEM_ACTION( k_EItemActionMarket_Add ), |
|
ITEM_ACTION( k_EItemActionMarket_Remove ), |
|
|
|
ITEM_ACTION( k_EItemAction_QuestComplete_Reward ), |
|
ITEM_ACTION( k_EItemAction_QuestComplete_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionStrangeCountTransfer_Add ), |
|
ITEM_ACTION( k_EItemActionStrangeCountTransfer_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionCraftCollectionUpgrade_Add ), |
|
ITEM_ACTION( k_EItemActionCraftCollectionUpgrade_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionCraftHalloweenOffering_Add ), |
|
ITEM_ACTION( k_EItemActionCraftHalloweenOffering_Remove ), |
|
|
|
ITEM_ACTION( k_EItemActionRemoveItemGiftedBy_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveItemGiftedBy_Add ), |
|
|
|
ITEM_ACTION( k_EItemActionAddParticleVerticalAttr_Remove ), |
|
ITEM_ACTION( k_EItemActionAddParticleVerticalAttr_Add ), |
|
|
|
ITEM_ACTION( k_EItemActionAddParticleUseHeadOriginAttr_Remove ), |
|
ITEM_ACTION( k_EItemActionAddParticleUseHeadOriginAttr_Add ), |
|
|
|
ITEM_ACTION( k_EItemActionRemoveItemDynamicAttr_Remove ), |
|
ITEM_ACTION( k_EItemActionRemoveItemDynamicAttr_Add ), |
|
|
|
ITEM_ACTION( k_EItemActionCraftStatClockTradeUp_Remove ), |
|
ITEM_ACTION( k_EItemActionCraftStatClockTradeUp_Add ), |
|
|
|
ITEM_ACTION( k_EItemActionViralCompetitiveBetaPass_Drop ), |
|
|
|
ITEM_ACTION( k_EItemActionSupportDeleteAttribute_Remove ), |
|
ITEM_ACTION( k_EItemActionSupportDeleteAttribute_Add ), |
|
|
|
ENUMSTRINGS_END( EItemAction ) |
|
|
|
const char *PchFriendlyNameFromEItemAction( EItemAction eItemAction, EItemActionMissingBehavior eMissingBehavior ) |
|
{ |
|
Assert( eMissingBehavior == kEItemAction_FriendlyNameLookup_ReturnDummyStringIfMissing || eMissingBehavior == kEItemAction_FriendlyNameLookup_ReturnNULLIfMissing ); |
|
|
|
switch( eItemAction ) |
|
{ |
|
|
|
case k_EItemActionGSCreate: return "Created by Gameserver"; |
|
case k_EItemActionUnpurchase: return "Unpurchase"; |
|
case k_EItemActionDelete: return "Deleted by Owner"; |
|
case k_EItemActionAwardAchievement: return "Achievement Award"; |
|
case k_EItemActionBanned: return "Banned"; |
|
case k_EItemActionQuantityChanged: return "Quantity Changed"; |
|
case k_EItemActionRestored: return "Restored"; |
|
case k_EItemActionAwardTime: return "Timed Drop"; |
|
case k_EItemActionManualCreate: return "Created by Support"; |
|
case k_EItemActionDrop: return "Dropped"; |
|
case k_EItemActionPickUp: return "Picked up"; |
|
case k_EItemActionCraftDestroy: return "Crafted"; |
|
case k_EItemActionCraftCreate: return "Crafted"; |
|
case k_EItemActionLimitExceeded: return "Destroyed by Backpack Limit"; |
|
case k_EItemActionPurchase: return "Purchase"; |
|
case k_EItemActionNameChanged_Add: return "Added by Name Change"; |
|
case k_EItemActionUnlockCrate_Add: return "Added by Crate Unlock"; |
|
case k_EItemActionPaintItem_Add: return "Added by Paint"; |
|
case k_EItemActionAutoGrantItem: return "Autogrant"; |
|
case k_EItemActionCrossGameAchievement: return "Cross-Game Achievement Award"; |
|
case k_EItemActionAddItemToSocket_Add: return "Added to Socket"; |
|
case k_EItemActionAddSocketToItem_Add: return "Added by Socket"; |
|
case k_EItemActionRemoveSocketItem_Add: return "Removed by Socket"; |
|
case k_EItemActionCustomizeItemTexture_Add: return "Added by Custom Texture"; |
|
case k_EItemActionItemTraded_Add: return "Trade"; |
|
case k_EItemActionUseItem: return "Used"; |
|
case k_EItemActionAwardGift_Receiver: return "Gift Received"; |
|
case k_EItemActionNameChanged_Remove: return "Removed by Name Change"; |
|
case k_EItemActionUnlockCrate_Remove: return "Removed by Crate Unlock"; |
|
case k_EItemActionPaintItem_Remove: return "Removed by Paint"; |
|
case k_EItemActionAddItemToSocket_Remove: return "Removed from Socket"; |
|
case k_EItemActionAddSocketToItem_Remove: return "Removed by Socket"; |
|
case k_EItemActionRemoveSocketItem_Remove: return "Removed Socket Item"; |
|
case k_EItemActionCustomizeItemTexture_Remove: return "Removed by Custom Texture"; |
|
case k_EItemActionItemTraded_Remove: return "Trade"; |
|
case k_EItemActionUnpackItemBundle: return "Unpacked Bundle"; |
|
case k_EItemActionCreateItemFromBundle: return "Added from Bundle"; |
|
case k_EItemActionAwardStorePromotionItem: return "Store Promo Item"; |
|
case k_EItemActionConvertItem: return "Converted"; |
|
case k_EItemActionEarnedItem: return "Earned"; |
|
case k_EItemActionAwardGift_Giver: return "Gift Sent"; |
|
case k_EItemActionRefundedItem: return "Item Refunded"; |
|
case k_EItemActionAwardThirdPartyPromo: return "Third-Party Promo"; |
|
case k_EItemActionRemoveItemName_Remove: return "Removed by Name Removal"; |
|
case k_EItemActionRemoveItemName_Add: return "Added by Name Removal"; |
|
case k_EItemActionRemoveItemPaint_Remove: return "Removed by Paint Removal"; |
|
case k_EItemActionRemoveItemPaint_Add: return "Added by Paint Removal"; |
|
case k_EItemActionHalloweenDrop: return "Halloween Drop"; |
|
case k_EItemActionSteamWorkshopContributor: return "Steam Workshop Contributor"; |
|
case k_EItemActionManualOwnershipChange: return "Support Manual Ownership Change"; |
|
case k_EItemActionSupportDelete: return "Deleted by Support"; |
|
case k_EItemActionSupportCreatedByUndo: return "Created by Undo"; |
|
case k_EItemActionSupportDeletedByUndo: return "Deleted by Undo"; |
|
case k_EItemActionSupportQuantityChangedByUndo: return "Quantity Changed by Undo"; |
|
case k_EItemActionSupportRename_Add: return "Added by Support Rename"; |
|
case k_EItemActionSupportRename_Remove: return "Removed by Support Rename"; |
|
case k_EItemActionSupportDescribe_Add: return "Added by Support Describe"; |
|
case k_EItemActionSupportDescribe_Remove: return "Removed by Support Describe"; |
|
|
|
case k_EItemActionStrangePartApply_Add: return "Added by Strange Part Apply"; |
|
case k_EItemActionStrangePartApply_Remove: return "Removed by Strange Part Apply"; |
|
case k_EItemActionStrangeScoreReset_Add: return "Added by Strange Score Reset"; |
|
case k_EItemActionStrangeScoreReset_Remove: return "Removed by Strange Score Reset"; |
|
case k_EItemActionStrangePartRemove_Add: return "Added by Strange Part Remove"; |
|
case k_EItemActionStrangePartRemove_Remove: return "Removed by Strange Part Remove"; |
|
|
|
case k_EItemActionStrangeRestrictionApply_Add: return "Added by Strange Restriction Apply"; |
|
case k_EItemActionStrangeRestrictionApply_Remove: return "Removed by Strange Restriction Apply"; |
|
case k_EItemActionTransmogrify_Add: return "Added by Transmogrify Apply"; |
|
case k_EItemActionTransmogrify_Remove: return "Removed by Transmogrify Apply"; |
|
case k_EItemActionHalloweenSpellPageAdd_Add: return "Added by Halloween Spell Page Apply"; |
|
case k_EItemActionHalloweenSpellPageAdd_Remove: return "Removed by Halloween Spell Page Apply"; |
|
|
|
case k_EItemActionSupportStrangify_Add: return "Added by Support Strangify"; |
|
case k_EItemActionSupportStrangify_Remove: return "Removed by Support Strangify"; |
|
|
|
case k_EItemActionUpgradeCardApply_Add: return "Added by Upgrade Card Apply"; |
|
case k_EItemActionUpgradeCardApply_Remove: return "Removed by Upgrade Card Apply"; |
|
case k_EItemActionUpgradeCardRemove_Add: return "Added by Upgrade Card Remove"; |
|
case k_EItemActionUpgradeCardRemove_Remove: return "Removed by Upgrade Card Remove"; |
|
|
|
#ifdef STAGING_ONLY |
|
case k_EItemActionDev_ClientLootListRoll: return "Dev: Client Loot List Roll"; |
|
#endif |
|
|
|
case k_EItemActionPeriodicScoreReward_Add: return "Periodic Score System Reward Grant Add"; |
|
case k_EItemActionPeriodicScoreReward_Remove: return "Periodic Score System Reward Remove"; |
|
|
|
case k_EItemActionGiftWrap_Add: return "Wrapped Gift - Added"; |
|
case k_EItemActionGiftWrap_Remove: return "Wrapped Gift - Remove"; |
|
case k_EItemActionGiftDelivery_Add: return "Gift Delivered - Add"; |
|
case k_EItemActionGiftDelivery_Remove: return "Gift Delivered - Remove"; |
|
case k_EItemActionGiftUnwrap_Add: return "Unwrapped Gift - Added"; |
|
case k_EItemActionGiftUnwrap_Remove: return "Unwrapped Gift - Remove"; |
|
case k_EItemActionPackageItem: return "Added by Steam Purchase"; |
|
case k_EItemActionPackageItem_Revoked: return "Revoked by Steam Purchase"; |
|
case k_EItemActionHandleMapToken: return "Map Token Applied"; |
|
case k_EItemActionCafeOrSchoolItem_Remove: return "Cafe or School Removal"; |
|
case k_EItemActionVACBanned_Remove: return "VAC Ban removal"; |
|
case k_EItemActionUpgradeThirdPartyPromo: return "Third-Party Promo Upgrade"; |
|
case k_EItemActionExpired: return "Expired"; |
|
case k_EItemActionTradeRollback_Add: return "Trade Rollback"; |
|
case k_EItemActionTradeRollback_Remove: return "Trade Rollback"; |
|
case k_EItemActionCDKeyGrant: return "CD Key Grant"; |
|
case k_EItemActionCDKeyRevoke: return "CD Key Rollback"; |
|
case k_EItemActionWeddingRing_Add: return "Wedding Ring Add"; |
|
case k_EItemActionWeddingRing_Remove: return "Wedding Ring Remove"; |
|
case k_EItemActionWeddingRing_AddPartner: return "Wedding Ring Add (Partner)"; |
|
|
|
case k_EItemActionEconSetUnowned: return "Econ SetUnowned"; |
|
case k_EItemActionEconSetOwned: return "Econ SetOwned"; |
|
|
|
case k_EItemActionStrangifyItem_Add: return "Added by Strangify Apply"; |
|
case k_EItemActionStrangifyItem_Remove: return "Removed by Strangify Apply"; |
|
|
|
case k_EItemActionRemoveItemCraftIndex_Remove: return "Removed by Craft Index Removal"; |
|
case k_EItemActionRemoveItemCraftIndex_Add: return "Added by Craft Index Removal"; |
|
case k_EItemActionRemoveItemMakersMark_Remove: return "Removed by Maker's Mark Removal"; |
|
case k_EItemActionRemoveItemMakersMark_Add: return "Added by Maker's Mark Removal"; |
|
case k_EItemActionRemoveItemKillStreak_Remove: return "Removed by KillStreak Removal"; |
|
case k_EItemActionRemoveItemKillStreak_Add: return "Added by KillStreak Removal"; |
|
|
|
case k_EItemActionCollectItem_CollectedItem: return "Item Collection: Added to a Collection"; |
|
case k_EItemActionCollectItem_RemoveCollection: return "Item Collection: Removed Old Collection Item"; |
|
case k_EItemActionCollectItem_UpdateCollection: return "Item Collection: Created New Collection Item"; |
|
case k_EItemActionCollectItem_RedeemCollectionReward: return "Item Collection: Redeemed Reward"; |
|
|
|
case k_EItemActionPreviewItem_BeginPreviewPeriod: return "Item Preview: Begin Preview Period"; |
|
case k_EItemActionPreviewItem_EndPreviewPeriodExpired: return "Item Preview: End Preview Period by Expiration"; |
|
case k_EItemActionPreviewItem_EndPreviewPeriodItemBought: return "Item Preview: End Preview Period by Item Purchase"; |
|
|
|
case k_EItemActionMvM_ChallengeCompleted_RemoveTicket: return "Removed MvM Ticket"; |
|
case k_EItemActionMvM_ChallengeCompleted_GrantBadge: return "Granted MvM Badge"; |
|
case k_EItemActionMvM_ChallengeCompleted_UpdateBadgeStamps_Add: return "Added by MvM Stamp Update"; |
|
case k_EItemActionMvM_ChallengeCompleted_UpdateBadgeStamps_Remove: return "Removed by MvM Stamp Update"; |
|
case k_EItemActionMvM_ChallengeCompleted_GrantMissionCompletionLoot: return "Added by MvM Mission Completion"; |
|
case k_EItemActionMvM_RemoveSquadSurplusVoucher: return "Removed MvM squad surplus voucher"; |
|
case k_EItemActionMvM_AwardSquadSurplus_Receiver: return "Received MvM squad surplus"; |
|
case k_EItemActionMvM_AwardSquadSurplus_Giver: return "Generated MvM squad surplus"; |
|
case k_EItemActionMvM_ChallengeCompleted_GrantTourCompletionLoot: return "Added by MvM Tour Completion"; |
|
case k_EItemActionMvM_AwardHelpANoobBonus_Helper: return "Added by MvM Help-A-Noob"; |
|
|
|
case k_EItemActionHalloween_UpdateMerasmusLootLevel_Add: return "Updating Halloween Merasmus Loot - Adding New item"; |
|
case k_EItemActionHalloween_UpdateMerasmusLootLevel_Remove: return "Updating Halloween Merasmus Loot Level - Removing Old Item"; |
|
|
|
case k_EItemActionConsumeItem_Consume_ToolRemove: return "Dynamic Recipe: Consuming Input Item - Removing Old Recipe-Item"; |
|
case k_EItemActionConsumeItem_Consume_ToolAdd: return "Dynamic Recipe: Consuming Input Item - Adding New Recipe-Item"; |
|
case k_EItemActionConsumeItem_Consume_InputRemove: return "Dynamic Recipe: Consuming Input Item - Removing Input item"; |
|
case k_EItemActionConsumeItem_Complete_OutputAdd: return "Dynamic Recipe: Recipe Complete - Adding Output Item"; |
|
case k_EItemActionConsumeItem_Complete_ToolRemove: return "Dynamic Recipe: Recipe Complete - Removing Recipe-Item"; |
|
|
|
case k_EItemActionItemEaterRecharge_Add: return "Added by Item Eater Recharger"; |
|
case k_EItemActionItemEaterRecharge_Remove: return "Removed by Item Eater Recharger"; |
|
|
|
case k_EItemActionSupportAddOrModifyAttribute_Remove: return "Removed by Support Add/Modify Attribute"; |
|
case k_EItemActionSupportAddOrModifyAttribute_Add: return "Added by Support Add/Modify Attribute"; |
|
|
|
case k_EItemAction_UpdateDuckBadgeLevel_Add: return "Updating Duck Badge Level - Adding New item"; |
|
case k_EItemAction_UpdateDuckBadgeLevel_Remove: return "Updating Duck Badge Level - Removing Old Item"; |
|
|
|
case k_EItemActionSpyVsEngyWar_JoinedWar: return "Added by joining the Spy vs. Engy War"; |
|
|
|
case k_EItemAction_OperationPass_Add: return "Adding Operation Pass"; |
|
|
|
case k_EItemAction_QuestDrop: return "Quest Drop"; |
|
|
|
case k_EItemActionMarket_Add: return "Market - Add"; |
|
case k_EItemActionMarket_Remove: return "Market - Remove"; |
|
|
|
case k_EItemAction_QuestComplete_Reward: return "Added from completing a quest"; |
|
case k_EItemAction_QuestComplete_Remove: return "Removed from completing a quest"; |
|
|
|
case k_EItemActionStrangeCountTransfer_Add: return "Added by using a Strange Count Transfer tool"; |
|
case k_EItemActionStrangeCountTransfer_Remove: return "Removed by using a Strange Count Transfer tool"; |
|
|
|
case k_EItemActionCraftCollectionUpgrade_Add: return "Added by using Craft Collection Upgrade"; |
|
case k_EItemActionCraftCollectionUpgrade_Remove: return "Removed by using Craft Collection Upgrade"; |
|
|
|
case k_EItemActionCraftHalloweenOffering_Add: return "Added by using Craft Halloween Offering"; |
|
case k_EItemActionCraftHalloweenOffering_Remove: return "Removed by using Craft Halloween Offering"; |
|
|
|
case k_EItemActionRemoveItemGiftedBy_Remove: return "Removed by Gifted By Removal"; |
|
case k_EItemActionRemoveItemGiftedBy_Add: return "Added by Gifted By Removal"; |
|
|
|
case k_EItemActionAddParticleVerticalAttr_Remove: return "Removed by Particle Vertical Attr Add"; |
|
case k_EItemActionAddParticleVerticalAttr_Add: return "Added by Particle Vertical Attr Add"; |
|
|
|
case k_EItemActionAddParticleUseHeadOriginAttr_Remove: return "Removed by Particle Use Head Origin Attr Add"; |
|
case k_EItemActionAddParticleUseHeadOriginAttr_Add: return "Added by Particle Use Head Origin Attr Add"; |
|
|
|
case k_EItemActionRemoveItemDynamicAttr_Remove: return "Removed by Dynamic Attribute Removal"; |
|
case k_EItemActionRemoveItemDynamicAttr_Add: return "Added by Dynamic Attribute Removal"; |
|
|
|
case k_EItemActionCraftStatClockTradeUp_Add: return "Added through Stat Clock Trade-Up"; |
|
case k_EItemActionCraftStatClockTradeUp_Remove: return "Consumed through Stat Clock Trade-Up"; |
|
case k_EItemActionViralCompetitiveBetaPass_Drop: return "Added via Competitive Beta Invite Drop"; |
|
|
|
case k_EItemActionSupportDeleteAttribute_Remove: return "Removed by Support Delete Attribute"; |
|
case k_EItemActionSupportDeleteAttribute_Add: return "Added by Support Delete Attribute"; |
|
|
|
default: |
|
return eMissingBehavior == kEItemAction_FriendlyNameLookup_ReturnDummyStringIfMissing |
|
? PchNameFromEItemAction( eItemAction ) |
|
: PchNameFromEItemActionUnsafe( eItemAction ); |
|
} |
|
|
|
} |
|
|
|
const char *PchLocalizedNameFromEItemAction( EItemAction eAction, CLocalizationProvider &localizationProvider ) |
|
{ |
|
const char *pchAction = PchNameFromEItemAction( eAction ); |
|
if ( !V_strncmp( pchAction, "k_EItemAction", 13 ) ) |
|
{ |
|
CFmtStr fmtLocKey( "ItemHistory_Action_%s", &pchAction[13] ); |
|
locchar_t *pchLocalizedAction = localizationProvider.Find( fmtLocKey.String() ); |
|
if ( pchLocalizedAction != NULL ) |
|
{ |
|
return pchLocalizedAction; |
|
} |
|
} |
|
|
|
if ( BIsActionDestructive( eAction ) ) |
|
{ |
|
return localizationProvider.Find( "ItemHistory_Action_GenericRemove" ); |
|
} |
|
else if ( BIsActionCreative( eAction ) ) |
|
{ |
|
return localizationProvider.Find( "ItemHistory_Action_GenericAdd" ); |
|
} |
|
else |
|
{ |
|
return "Unknown"; |
|
} |
|
} |
|
|
|
ENUMSTRINGS_START( eEconItemOrigin ) |
|
{ kEconItemOrigin_Drop, "Timed Drop" }, |
|
{ kEconItemOrigin_Achievement, "Achievement" }, |
|
{ kEconItemOrigin_Purchased, "Purchased" }, |
|
{ kEconItemOrigin_Traded, "Traded" }, |
|
{ kEconItemOrigin_Crafted, "Crafted" }, |
|
{ kEconItemOrigin_StorePromotion, "Store Promotion" }, |
|
{ kEconItemOrigin_Gifted, "Gifted" }, |
|
{ kEconItemOrigin_SupportGranted, "Support Granted" }, |
|
{ kEconItemOrigin_FoundInCrate, "Found in Crate" }, |
|
{ kEconItemOrigin_Earned, "Earned" }, |
|
{ kEconItemOrigin_ThirdPartyPromotion, "Third-Party Promotion" }, |
|
{ kEconItemOrigin_GiftWrapped, "Wrapped Gift" }, |
|
{ kEconItemOrigin_HalloweenDrop, "Halloween Drop" }, |
|
{ kEconItemOrigin_PackageItem, "Steam Purchase" }, |
|
{ kEconItemOrigin_Foreign, "Foreign Item" }, |
|
{ kEconItemOrigin_CDKey, "CD Key" }, |
|
{ kEconItemOrigin_CollectionReward, "Collection Reward" }, |
|
{ kEconItemOrigin_PreviewItem, "Preview Item" }, |
|
{ kEconItemOrigin_SteamWorkshopContribution, "Steam Workshop Contribution" }, |
|
{ kEconItemOrigin_PeriodicScoreReward, "Periodic score reward" }, |
|
{ kEconItemOrigin_MvMMissionCompletionReward, "MvM Badge completion reward" }, |
|
{ kEconItemOrigin_MvMSquadSurplusReward, "MvM Squad surplus reward" }, |
|
{ kEconItemOrigin_RecipeOutput, "Recipe output" }, |
|
{ kEconItemOrigin_QuestDrop, "Quest Drop" }, |
|
{ kEconItemOrigin_QuestLoanerItem, "Quest Loaner Item" }, |
|
{ kEconItemOrigin_TradeUp, "Trade-Up" }, |
|
{ kEconItemOrigin_ViralCompetitiveBetaPassSpread, "Viral Competitive Beta Pass Spread" }, |
|
ENUMSTRINGS_END( eEconItemOrigin ) |
|
|
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CCrateLootListWrapper::BAttemptCrateSeriesInitialization( const IEconItemInterface *pEconItem ) |
|
{ |
|
Assert( m_pLootList == NULL ); |
|
|
|
// Find out what series this crate belongs to. |
|
static CSchemaAttributeDefHandle pAttr_CrateSeries( "set supply crate series" ); |
|
if ( !pAttr_CrateSeries ) |
|
return false; |
|
|
|
int iCrateSeries; |
|
{ |
|
float fCrateSeries; // crate series ID is stored as a float internally because we hate ourselves |
|
if ( !FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pEconItem, pAttr_CrateSeries, &fCrateSeries ) || fCrateSeries == 0.0f ) |
|
return false; |
|
|
|
iCrateSeries = fCrateSeries; |
|
} |
|
|
|
// Our index is an index into the revolving-loot-lists list. From that list we'll be able to |
|
// get a loot list name, which we'll use to look up the actual contents. |
|
const CEconItemSchema::RevolvingLootListDefinitionMap_t& mapRevolvingLootLists = GetItemSchema()->GetRevolvingLootLists(); |
|
int idx = mapRevolvingLootLists.Find( iCrateSeries ); |
|
if ( !mapRevolvingLootLists.IsValidIndex( idx ) ) |
|
return false; |
|
|
|
const char *pszLootList = mapRevolvingLootLists.Element( idx ); |
|
|
|
// Get the loot list. |
|
m_pLootList = GetItemSchema()->GetLootListByName( pszLootList ); |
|
m_unAuditDetailData = iCrateSeries; |
|
|
|
return m_pLootList != NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CCrateLootListWrapper::BAttemptLootListStringInitialization( const IEconItemInterface *pEconItem ) |
|
{ |
|
Assert( m_pLootList == NULL ); |
|
|
|
// Find out what series this crate belongs to. |
|
static CSchemaAttributeDefHandle pAttr_LootListName( "loot list name" ); |
|
if ( !pAttr_LootListName ) |
|
return false; |
|
|
|
CAttribute_String str; |
|
if ( !pEconItem->FindAttribute( pAttr_LootListName, &str ) ) |
|
return false; |
|
|
|
m_pLootList = GetItemSchema()->GetLootListByName( str.value().c_str() ); |
|
|
|
return m_pLootList != NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CCrateLootListWrapper::BAttemptLineItemInitialization( const IEconItemInterface *pEconItem ) |
|
{ |
|
Assert( m_pLootList == NULL ); |
|
|
|
// Do we have at least one line item specified? |
|
if ( !pEconItem->FindAttribute( CAttributeLineItemLootList::s_pAttrDef_RandomDropLineItems[0] ) ) |
|
return false; |
|
|
|
m_pLootList = new CAttributeLineItemLootList( pEconItem ); |
|
m_bIsDynamicallyAllocatedLootList = true; |
|
|
|
return true; |
|
}
|
|
|