Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'server'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES', [
'GAME_DLL',
'VECTOR',
'VERSION_SAFE_STEAM_API_INTERFACES',
'PROTECTED_THINGS_ENABLE'
'sprintf=use_Q_snprintf_instead_of_sprintf',
'strncpy=use_Q_strncpy_instead',
'_snprintf=use_Q_snprintf_instead',
'HL2_DLL',
'USES_SAVERESTORE'
])
def build(bld):
print(bld)
source = [
'../shared/achievement_saverestore.cpp',
'../shared/achievementmgr.cpp',
'../shared/achievements_hlx.cpp',
'../shared/activitylist.cpp',
'ai_activity.cpp',
'ai_baseactor.cpp',
'ai_basehumanoid.cpp',
'ai_basenpc.cpp',
'ai_basenpc_flyer.cpp',
'ai_basenpc_flyer_new.cpp',
'ai_basenpc_movement.cpp',
'ai_basenpc_physicsflyer.cpp',
'ai_basenpc_schedule.cpp',
'ai_basenpc_squad.cpp',
'ai_behavior.cpp',
'ai_behavior_assault.cpp',
'ai_behavior_fear.cpp',
'ai_behavior_follow.cpp',
'ai_behavior_lead.cpp',
'ai_behavior_rappel.cpp',
'ai_behavior_standoff.cpp',
'ai_blended_movement.cpp',
'ai_concommands.cpp',
'ai_condition.cpp',
'AI_Criteria.cpp',
'ai_default.cpp',
'ai_dynamiclink.cpp',
'ai_event.cpp',
'ai_goalentity.cpp',
'ai_hint.cpp',
'ai_hull.cpp',
'ai_initutils.cpp',
'AI_Interest_Target.cpp',
'ai_link.cpp',
'ai_localnavigator.cpp',
'ai_looktarget.cpp',
'ai_memory.cpp',
'ai_motor.cpp',
'ai_moveprobe.cpp',
'ai_moveshoot.cpp',
'ai_movesolver.cpp',
'ai_namespaces.cpp',
'ai_navigator.cpp',
'ai_network.cpp',
'ai_networkmanager.cpp',
'ai_node.cpp',
'ai_pathfinder.cpp',
'ai_planesolver.cpp',
'ai_playerally.cpp',
'AI_ResponseSystem.cpp',
'ai_route.cpp',
'ai_saverestore.cpp',
'ai_schedule.cpp',
'ai_scriptconditions.cpp',
'ai_senses.cpp',
'ai_sentence.cpp',
'ai_speech.cpp',
'ai_speechfilter.cpp',
'ai_squad.cpp',
'ai_squadslot.cpp',
'ai_tacticalservices.cpp',
'ai_task.cpp',
'ai_trackpather.cpp',
'ai_utils.cpp',
'ai_waypoint.cpp',
'../shared/ammodef.cpp',
'../shared/animation.cpp',
'../shared/base_playeranimstate.cpp',
'base_transmit_proxy.cpp',
'../shared/baseachievement.cpp',
'baseanimating.cpp',
'BaseAnimatingOverlay.cpp',
'basecombatcharacter.cpp',
'../shared/basecombatcharacter_shared.cpp',
'basecombatweapon.cpp',
'../shared/basecombatweapon_shared.cpp',
'baseentity.cpp',
'../shared/baseentity_shared.cpp',
'baseflex.cpp',
'../shared/basegrenade_shared.cpp',
'basemultiplayerplayer.cpp',
'../shared/baseparticleentity.cpp',
'../shared/baseplayer_shared.cpp',
'../shared/baseprojectile.cpp',
'baseviewmodel.cpp',
'../shared/baseviewmodel_shared.cpp',
'../shared/beam_shared.cpp',
'bitstring.cpp',
'bmodels.cpp',
'buttons.cpp',
'cbase.cpp',
'client.cpp',
'../shared/collisionproperty.cpp',
'colorcorrection.cpp',
'colorcorrectionvolume.cpp',
'CommentarySystem.cpp',
'controlentities.cpp',
'cplane.cpp',
'CRagdollMagnet.cpp',
'damagemodifier.cpp',
'../shared/death_pose.cpp',
'../shared/debugoverlay_shared.cpp',
'../shared/decals.cpp',
'doors.cpp',
'dynamiclight.cpp',
'../shared/effect_dispatch_data.cpp',
'effects.cpp',
'EffectsServer.cpp',
'../shared/ehandle.cpp',
'entityblocker.cpp',
'EntityDissolve.cpp',
'EntityFlame.cpp',
'entitylist.cpp',
'../shared/entitylist_base.cpp',
'EntityParticleTrail.cpp',
'../shared/EntityParticleTrail_Shared.cpp',
'env_debughistory.cpp',
'../shared/env_detail_controller.cpp',
'env_effectsscript.cpp',
'env_entity_maker.cpp',
'env_particlescript.cpp',
'env_player_surface_trigger.cpp',
'env_projectedtexture.cpp',
'env_screenoverlay.cpp',
'env_texturetoggle.cpp',
'env_tonemap_controller.cpp',
'../shared/env_wind_shared.cpp',
'env_zoom.cpp',
'EnvBeam.cpp',
'EnvFade.cpp',
'EnvHudHint.cpp',
'EnvLaser.cpp',
'EnvMessage.cpp',
'envmicrophone.cpp',
'EnvShake.cpp',
'EnvSpark.cpp',
'../shared/eventlist.cpp',
'EventLog.cpp',
'explode.cpp',
'filters.cpp',
'fire.cpp',
'fire_smoke.cpp',
'fish.cpp',
'fogcontroller.cpp',
'fourwheelvehiclephysics.cpp',
'func_areaportal.cpp',
'func_areaportalbase.cpp',
'func_areaportalwindow.cpp',
'func_break.cpp',
'func_breakablesurf.cpp',
'func_dust.cpp',
'../shared/func_ladder.cpp',
'func_ladder_endpoint.cpp',
'func_lod.cpp',
'func_movelinear.cpp',
'func_occluder.cpp',
'func_reflective_glass.cpp',
'func_smokevolume.cpp',
'game.cpp',
'game_ui.cpp',
'gameinterface.cpp',
'../shared/gamemovement.cpp',
'../shared/gamerules.cpp',
'../shared/gamerules_register.cpp',
'../shared/GameStats.cpp',
'../shared/gamestringpool.cpp',
'gametrace_dll.cpp',
'../shared/gamevars_shared.cpp',
'gameweaponmanager.cpp',
'genericactor.cpp',
'genericmonster.cpp',
'gib.cpp',
'globals.cpp',
'globalstate.cpp',
'guntarget.cpp',
'h_ai.cpp',
'hierarchy.cpp',
'hltvdirector.cpp',
'../shared/hintmessage.cpp',
'../shared/hintsystem.cpp',
'../shared/igamesystem.cpp',
'info_camera_link.cpp',
'info_overlay_accessor.cpp',
'intermission.cpp',
'item_world.cpp',
'lightglow.cpp',
'lights.cpp',
'logic_measure_movement.cpp',
'logic_navigation.cpp',
'logicauto.cpp',
'logicentities.cpp',
'logicrelay.cpp',
'mapentities.cpp',
'../shared/mapentities_shared.cpp',
'maprules.cpp',
'MaterialModifyControl.cpp',
'message_entity.cpp',
'modelentities.cpp',
'../shared/ModelSoundsCache.cpp',
'movehelper_server.cpp',
'movement.cpp',
'../shared/movevars_shared.cpp',
'../shared/multiplay_gamerules.cpp',
'ndebugoverlay.cpp',
'npc_vehicledriver.cpp',
'../shared/obstacle_pushaway.cpp',
'particle_light.cpp',
'../shared/particle_parse.cpp',
'particle_system.cpp',
'../shared/particlesystemquery.cpp',
'pathcorner.cpp',
'pathtrack.cpp',
'phys_controller.cpp',
'physconstraint.cpp',
'physics.cpp',
'physics_bone_follower.cpp',
'physics_cannister.cpp',
'physics_fx.cpp',
'physics_impact_damage.cpp',
'physics_main.cpp',
'../shared/physics_main_shared.cpp',
'physics_npc_solver.cpp',
'physics_prop_ragdoll.cpp',
'../shared/physics_saverestore.cpp',
'../shared/physics_shared.cpp',
'physobj.cpp',
'player.cpp',
'player_command.cpp',
'player_lagcompensation.cpp',
'player_pickup.cpp',
'player_resource.cpp',
'playerinfomanager.cpp',
'playerlocaldata.cpp',
'plugin_check.cpp',
'../shared/point_bonusmaps_accessor.cpp',
'point_camera.cpp',
'point_devshot_camera.cpp',
'point_playermoveconstraint.cpp',
'../shared/point_posecontroller.cpp',
'point_spotlight.cpp',
'point_template.cpp',
'pointanglesensor.cpp',
'PointAngularVelocitySensor.cpp',
'pointhurt.cpp',
'pointteleport.cpp',
'../shared/precache_register.cpp',
'../shared/predictableid.cpp',
'props.cpp',
'../shared/props_shared.cpp',
'../shared/querycache.cpp',
'ragdoll_manager.cpp',
'../shared/ragdoll_shared.cpp',
'RagdollBoogie.cpp',
'recipientfilter.cpp',
'rope.cpp',
'../shared/rope_helpers.cpp',
'../shared/saverestore.cpp',
'saverestore_gamedll.cpp',
'../shared/SceneCache.cpp',
'sceneentity.cpp',
'../shared/sceneentity_shared.cpp',
'scratchpad_gamedll_helpers.cpp',
'scripted.cpp',
'scriptedtarget.cpp',
'sendproxy.cpp',
'../shared/sequence_Transitioner.cpp',
'../server/serverbenchmark_base.cpp',
'ServerNetworkProperty.cpp',
'shadowcontrol.cpp',
'../shared/simtimer.cpp',
'../shared/singleplay_gamerules.cpp',
'SkyCamera.cpp',
'slideshow_display.cpp',
'sound.cpp',
'../shared/SoundEmitterSystem.cpp',
'soundent.cpp',
'../shared/soundenvelope.cpp',
'../../public/SoundParametersInternal.cpp',
'soundscape.cpp',
'soundscape_system.cpp',
'spotlightend.cpp',
'../shared/Sprite.cpp',
'sprite_perfmonitor.cpp',
'../shared/studio_shared.cpp',
'subs.cpp',
'sun.cpp',
'tactical_mission.cpp',
'../shared/takedamageinfo.cpp',
'tanktrain.cpp',
'team.cpp',
'../shared/teamplay_gamerules.cpp',
'TemplateEntities.cpp',
'tempmonster.cpp',
'tesla.cpp',
'../shared/test_ehandle.cpp',
'test_proxytoggle.cpp',
'test_stressentities.cpp',
'testfunctions.cpp',
'testtraceline.cpp',
'textstatsmgr.cpp',
'timedeventmgr.cpp',
'trains.cpp',
'triggers.cpp',
'../shared/usercmd.cpp',
'util.cpp',
'../shared/util_shared.cpp',
'variant_t.cpp',
'vehicle_base.cpp',
'vehicle_baseserver.cpp',
'../shared/vehicle_viewblend_shared.cpp',
'vguiscreen.cpp',
'../shared/voice_gamemgr.cpp',
'waterbullet.cpp',
'WaterLODControl.cpp',
'wcedit.cpp',
'../shared/weapon_parse.cpp',
'../shared/weapon_proficiency.cpp',
'weight_button.cpp',
'world.cpp',
'../shared/mp_shareddefs.cpp',
'../server/vote_controller.cpp',
'../../public/haptics/haptic_msgs.cpp',
# '../../public/haptics/haptic_utils.cpp', [$WIN32]
'../../public/bone_setup.cpp',
'../../public/collisionutils.cpp',
'../../public/dt_send.cpp',
'../../public/dt_utlvector_common.cpp',
'../../public/dt_utlvector_send.cpp',
'../../public/editor_sendcommand.cpp',
'../../public/filesystem_helpers.cpp',
'gamehandle.cpp',
'h_export.cpp',
'init_factory.cpp',
'../../public/interpolatortypes.cpp',
'../../game/shared/interval.cpp',
'../../public/keyframe/keyframe.cpp',
'../../common/language.cpp',
'../../common/steamid.cpp',
'../../public/map_utils.cpp',
'../../public/networkvar.cpp',
'../../common/randoverride.cpp',
'../../public/registry.cpp',
'../../public/rope_physics.cpp',
'../../public/scratchpad3d.cpp',
'../../public/ScratchPadUtils.cpp',
'../../public/server_class.cpp',
'../../game/shared/sheetsimulator.cpp',
'../../public/simple_physics.cpp',
'../../public/stringregistry.cpp',
'../../public/studio.cpp',
'GameStats_BasicStatsFunctions.cpp',
'basetempentity.cpp',
'event_tempentity_tester.cpp',
'movie_explosion.cpp',
'particle_fire.cpp',
'particle_smokegrenade.cpp',
'plasma.cpp',
'smokestack.cpp',
'smoke_trail.cpp',
'../shared/SpriteTrail.cpp',
'steamjet.cpp',
'te.cpp',
'te_armorricochet.cpp',
'te_basebeam.cpp',
'te_beamentpoint.cpp',
'te_beaments.cpp',
'te_beamfollow.cpp',
'te_beamlaser.cpp',
'te_beampoints.cpp',
'te_beamring.cpp',
'te_beamringpoint.cpp',
'te_beamspline.cpp',
'te_bloodsprite.cpp',
'te_bloodstream.cpp',
'te_breakmodel.cpp',
'te_bspdecal.cpp',
'te_bubbles.cpp',
'te_bubbletrail.cpp',
'te_clientprojectile.cpp',
'te_decal.cpp',
'te_dynamiclight.cpp',
'te_effect_dispatch.cpp',
'te_energysplash.cpp',
'te_explosion.cpp',
'te_fizz.cpp',
'te_footprintdecal.cpp',
'hl2/te_gaussexplosion.cpp',
'te_glassshatter.cpp',
'te_glowsprite.cpp',
'te_impact.cpp',
'te_killplayerattachments.cpp',
'te_largefunnel.cpp',
'te_muzzleflash.cpp',
'te_particlesystem.cpp',
'te_physicsprop.cpp',
'te_playerdecal.cpp',
'te_projecteddecal.cpp',
'te_showline.cpp',
'te_smoke.cpp',
'te_sparks.cpp',
'te_sprite.cpp',
'te_spritespray.cpp',
'te_worlddecal.cpp',
'../shared/usermessages.cpp',
'entity_tools_server.cpp',
'toolframework_server.cpp'
] + [
'ai_eventresponse.cpp',
'ai_relationship.cpp',
'base_gameinterface.cpp',
'basegrenade_concussion.cpp',
'basegrenade_contact.cpp',
'basegrenade_timed.cpp',
'hl2/Func_Monitor.cpp',
'grenadethrown.cpp',
'h_cycler.cpp',
'logic_achievement.cpp',
'monstermaker.cpp',
'../shared/hl2/survival_gamerules.cpp',
'team_spawnpoint.cpp',
'vehicle_choreo_generic.cpp',
'../shared/weapon_parse_default.cpp',
'../shared/hl2/achievements_hl2.cpp',
'hl2/ai_allymanager.cpp',
'hl2/ai_behavior_actbusy.cpp',
'hl2/ai_behavior_functank.cpp',
'hl2/ai_behavior_holster.cpp',
'hl2/ai_behavior_operator.cpp',
'hl2/ai_behavior_police.cpp',
'hl2/ai_goal_police.cpp',
'hl2/ai_spotlight.cpp',
'hl2/antlion_dust.cpp',
'hl2/antlion_maker.cpp',
'hl2/ar2_explosion.cpp',
'basebludgeonweapon.cpp',
'hl2/basehlcombatweapon.cpp',
'../shared/hl2/basehlcombatweapon_shared.cpp',
'hl2/cbasehelicopter.cpp',
'hl2/cbasespriteprojectile.cpp',
'hl2/citadel_effects.cpp',
'hl2/combine_mine.cpp',
'hl2/env_alyxemp.cpp',
'hl2/env_headcrabcanister.cpp',
'../shared/hl2/env_headcrabcanister_shared.cpp',
'hl2/env_speaker.cpp',
'hl2/env_starfield.cpp',
'hl2/func_recharge.cpp',
'hl2/func_tank.cpp',
'hl2/grenade_ar2.cpp',
'hl2/grenade_bugbait.cpp',
'hl2/grenade_frag.cpp',
'hl2/hl2_ai_network.cpp',
'hl2/hl2_client.cpp',
'hl2/hl2_eventlog.cpp',
'../shared/hl2/hl2_gamerules.cpp',
'hl2/hl2_gamestats.cpp',
'hl2/hl2_player.cpp',
'hl2/hl2_playerlocaldata.cpp',
'hl2/hl2_triggers.cpp',
'../shared/hl2/hl2_usermessages.cpp',
'../shared/hl2/hl_gamemovement.cpp',
'hl2/hl_playermove.cpp',
'hl2/info_darknessmode_lightsource.cpp',
'hl2/info_teleporter_countdown.cpp',
'hl2/item_ammo.cpp',
'hl2/item_battery.cpp',
'hl2/item_dynamic_resupply.cpp',
'hl2/item_healthkit.cpp',
'hl2/item_itemcrate.cpp',
'hl2/item_suit.cpp',
'hl2/look_door.cpp',
'hl2/monster_dummy.cpp',
'hl2/npc_alyx.cpp',
'hl2/npc_antlion.cpp',
'hl2/npc_antlionguard.cpp',
'hl2/npc_apcdriver.cpp',
'hl2/npc_attackchopper.cpp',
'hl2/npc_barnacle.cpp',
'hl2/npc_barney.cpp',
'hl2/npc_basescanner.cpp',
'hl2/npc_BaseZombie.cpp',
'hl2/npc_blob.cpp',
'hl2/npc_breen.cpp',
'hl2/npc_bullseye.cpp',
'hl2/npc_citizen17.cpp',
'hl2/npc_combine.cpp',
'hl2/npc_combinecamera.cpp',
'hl2/npc_combinedropship.cpp',
'hl2/npc_combinegunship.cpp',
'hl2/npc_combines.cpp',
'hl2/npc_cranedriver.cpp',
'hl2/npc_crow.cpp',
'hl2/npc_dog.cpp',
'hl2/npc_eli.cpp',
'hl2/npc_enemyfinder.cpp',
'hl2/npc_fastzombie.cpp',
'hl2/npc_fisherman.cpp',
'hl2/npc_gman.cpp',
'hl2/npc_headcrab.cpp',
'hl2/npc_ichthyosaur.cpp',
'hl2/npc_kleiner.cpp',
'hl2/npc_launcher.cpp',
'hl2/npc_manhack.cpp',
'hl2/npc_metropolice.cpp',
'hl2/npc_monk.cpp',
'hl2/npc_mossman.cpp',
'hl2/npc_playercompanion.cpp',
'hl2/npc_PoisonZombie.cpp',
'hl2/npc_rollermine.cpp',
'hl2/npc_scanner.cpp',
'hl2/npc_stalker.cpp',
'hl2/npc_strider.cpp',
'npc_talker.cpp',
'hl2/npc_turret_ceiling.cpp',
'hl2/npc_turret_floor.cpp',
'hl2/npc_turret_ground.cpp',
'hl2/npc_vortigaunt_episodic.cpp',
'hl2/npc_zombie.cpp',
'hl2/point_apc_controller.cpp',
'hl2/prop_combine_ball.cpp',
'hl2/prop_thumper.cpp',
'hl2/proto_sniper.cpp',
'hl2/rotorwash.cpp',
'hl2/script_intro.cpp',
'../shared/script_intro_shared.cpp',
'hl2/vehicle_airboat.cpp',
'hl2/vehicle_cannon.cpp',
'hl2/vehicle_crane.cpp',
'hl2/vehicle_jeep.cpp',
'hl2/vehicle_prisoner_pod.cpp',
'hl2/vehicle_viewcontroller.cpp',
'hl2/weapon_357.cpp',
'hl2/weapon_alyxgun.cpp',
'hl2/weapon_annabelle.cpp',
'hl2/weapon_ar2.cpp',
'hl2/weapon_bugbait.cpp',
'hl2/weapon_citizenpackage.cpp',
'hl2/weapon_crossbow.cpp',
'hl2/weapon_crowbar.cpp',
'weapon_cubemap.cpp',
'hl2/weapon_frag.cpp',
'hl2/weapon_physcannon.cpp',
'hl2/weapon_pistol.cpp',
'hl2/weapon_rpg.cpp',
'hl2/weapon_shotgun.cpp',
'hl2/weapon_smg1.cpp',
'hl2/weapon_stunstick.cpp',
'hl2/grenade_beam.cpp',
'hl2/grenade_homer.cpp',
'hl2/grenade_pathfollower.cpp',
'hl2/npc_missiledefense.cpp',
'hl2/vehicle_apc.cpp',
'hl2/weapon_cguard.cpp',
'hl2/weapon_flaregun.cpp'
]
includes = [
'.',
'../shared',
'../../utils/common',
'../shared/econ',
'NextBot',
'../../common',
'../../public/tier0',
'../../public/tier1',
'../../public'
] + [
'../shared/hl2',
'hl2'
]
defines = []
libs = ['tier0','particles','dmxloader','tier1','tier2','tier3','mathlib','vstdlib','choreoobjects','steam_api']
install_path = bld.env.PREFIX
if bld.env.DEST_OS != 'android':
install_path += '/hl2/bin'
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
install_path = install_path,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)