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1342 lines
41 KiB
1342 lines
41 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Base VoteController. Handles holding and voting on issues. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "vote_controller.h" |
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#include "shareddefs.h" |
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#include "eiface.h" |
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#include "team.h" |
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#include "gameinterface.h" |
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#include "fmtstr.h" |
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#ifdef TF_DLL |
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#include "tf/tf_gamerules.h" |
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#include "tf/tf_voteissues.h" |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define MAX_VOTER_HISTORY 64 |
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// Datatable |
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IMPLEMENT_SERVERCLASS_ST( CVoteController, DT_VoteController ) |
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SendPropInt( SENDINFO( m_iActiveIssueIndex ) ), |
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SendPropInt( SENDINFO( m_iOnlyTeamToVote ) ), |
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SendPropArray3( SENDINFO_ARRAY3( m_nVoteOptionCount ), SendPropInt( SENDINFO_ARRAY( m_nVoteOptionCount ), 8, SPROP_UNSIGNED ) ), |
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SendPropInt( SENDINFO( m_nPotentialVotes ) ), |
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SendPropBool( SENDINFO( m_bIsYesNoVote ) ) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CVoteController ) |
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DEFINE_THINKFUNC( VoteControllerThink ), |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( vote_controller, CVoteController ); |
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CVoteController *g_voteController = NULL; |
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ConVar sv_vote_timer_duration( "sv_vote_timer_duration", "15", FCVAR_DEVELOPMENTONLY, "How long to allow voting on an issue" ); |
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ConVar sv_vote_command_delay( "sv_vote_command_delay", "2", FCVAR_DEVELOPMENTONLY, "How long after a vote passes until the action happens", false, 0.f, true, 4.5f ); |
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ConVar sv_allow_votes( "sv_allow_votes", "1", FCVAR_NONE, "Allow voting?" ); |
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ConVar sv_vote_failure_timer( "sv_vote_failure_timer", "300", FCVAR_NONE, "A vote that fails cannot be re-submitted for this long" ); |
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#ifdef TF_DLL |
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ConVar sv_vote_failure_timer_mvm( "sv_vote_failure_timer_mvm", "120", FCVAR_NONE, "A vote that fails in MvM cannot be re-submitted for this long" ); |
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#endif // TF_DLL |
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ConVar sv_vote_creation_timer( "sv_vote_creation_timer", "150", FCVAR_NONE, "How long before a player can attempt to call another vote (in seconds)." ); |
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ConVar sv_vote_quorum_ratio( "sv_vote_quorum_ratio", "0.6", FCVAR_NOTIFY, "The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.", true, 0.1f, true, 1.0f ); |
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ConVar sv_vote_allow_spectators( "sv_vote_allow_spectators", "0", FCVAR_NONE, "Allow spectators to vote?" ); |
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ConVar sv_vote_ui_hide_disabled_issues( "sv_vote_ui_hide_disabled_issues", "1", FCVAR_NONE, "Suppress listing of disabled issues in the vote setup screen." ); |
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ConVar sv_vote_holder_may_vote_no( "sv_vote_holder_may_vote_no", "0", FCVAR_NONE, "1 = Vote caller is not forced to vote yes on yes/no votes." ); |
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static const int k_nKickWatchListMaxDuration = 300; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CVoteControllerSystem : public CAutoGameSystemPerFrame |
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{ |
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public: |
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CVoteControllerSystem( char const *name ) : CAutoGameSystemPerFrame( name ) |
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{ |
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SetDefLessFunc( m_mapKickWatchList ); |
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SetDefLessFunc( m_mapNameLockedList ); |
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m_flNextKickCheckTime = 0.f; |
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m_flNextNameLockCheckTime = 0.f; |
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} |
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virtual void LevelInitPreEntity() |
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{ |
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m_flNextNameLockCheckTime = 0.f; |
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m_flNextKickCheckTime = 0.f; |
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} |
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virtual void FrameUpdatePostEntityThink( void ) |
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{ |
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// Executing the vote controller command needs to happen in the PostEntityThink as it can restart levels and |
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// blast entities, etc. If you're doing this during a regular think, this can cause entities thinking after |
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// you in Physics_RunThinkFunctions() to get grumpy and crash. |
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if ( g_voteController ) |
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{ |
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// Vote passed - execute the command |
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if ( g_voteController->m_executeCommandTimer.HasStarted() && g_voteController->m_executeCommandTimer.IsElapsed() ) |
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{ |
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g_voteController->m_executeCommandTimer.Invalidate(); |
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g_voteController->m_potentialIssues[g_voteController->m_iActiveIssueIndex]->ExecuteCommand(); |
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} |
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// Kick watch |
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if ( m_flNextKickCheckTime < gpGlobals->curtime ) |
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{ |
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FOR_EACH_MAP( m_mapKickWatchList, i ) |
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{ |
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if ( gpGlobals->curtime > m_mapKickWatchList[i] ) |
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{ |
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m_mapKickWatchList.RemoveAt( i ); |
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break; // Constantly called code - resume on next pass |
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} |
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CBasePlayer *pTarget = UTIL_PlayerBySteamID( m_mapKickWatchList.Key( i ) ); |
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if ( pTarget ) |
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{ |
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// Welcome back |
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engine->ServerCommand( CFmtStr( "kickid %d %s;", pTarget->GetUserID(), "Kicked by server." ) ); |
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} |
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} |
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m_flNextKickCheckTime = gpGlobals->curtime + 0.2f; |
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} |
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// Name lock management |
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if ( m_flNextNameLockCheckTime < gpGlobals->curtime ) |
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{ |
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FOR_EACH_MAP( m_mapNameLockedList, i ) |
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{ |
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CBasePlayer *pPlayer = UTIL_PlayerBySteamID( m_mapNameLockedList.Key( i ) ); |
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// Time up? |
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if ( gpGlobals->curtime > m_mapNameLockedList[i] ) |
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{ |
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// Disable the lock if they're still here |
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if ( pPlayer ) |
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{ |
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engine->ServerCommand( UTIL_VarArgs( "namelockid %d %d\n", pPlayer->GetUserID(), 0 ) ); |
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} |
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// Remove and break - this will re-run in 1 second |
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m_mapNameLockedList.RemoveAt( i ); |
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break; |
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} |
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// See if they reconnected |
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else if ( pPlayer && !engine->IsPlayerNameLocked( pPlayer->edict() ) ) |
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{ |
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engine->ServerCommand( UTIL_VarArgs( "namelockid %d %d\n", pPlayer->GetUserID(), 1 ) ); |
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} |
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} |
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m_flNextNameLockCheckTime = gpGlobals->curtime + 1.f; |
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} |
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} |
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} |
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void AddPlayerToKickWatchList( CSteamID steamID, float flDuration ) |
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{ |
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if ( !steamID.IsValid() || !steamID.BIndividualAccount() ) |
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return; |
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flDuration = clamp( flDuration, 1.f, (float)k_nKickWatchListMaxDuration ); |
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if ( m_mapKickWatchList.Find( steamID ) == m_mapKickWatchList.InvalidIndex() ) |
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{ |
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m_mapKickWatchList.Insert( steamID, ( gpGlobals->curtime + flDuration ) ); |
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} |
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} |
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void AddPlayerToNameLockedList( CSteamID steamID, float flDuration ) |
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{ |
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if ( !steamID.IsValid() || !steamID.BIndividualAccount() ) |
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return; |
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flDuration = clamp( flDuration, 1.f, (float)k_nKickWatchListMaxDuration ); |
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if ( m_mapNameLockedList.Find( steamID ) == m_mapNameLockedList.InvalidIndex() ) |
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{ |
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m_mapNameLockedList.Insert( steamID, ( gpGlobals->curtime + flDuration ) ); |
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} |
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} |
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private: |
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CUtlMap< CSteamID, float > m_mapKickWatchList; |
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CUtlMap< CSteamID, float > m_mapNameLockedList; |
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float m_flNextKickCheckTime; |
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float m_flNextNameLockCheckTime; |
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}; |
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CVoteControllerSystem VoteControllerSystem( "CVoteControllerSystem" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CommandListIssues( void ) |
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{ |
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CBasePlayer *commandIssuer = UTIL_GetCommandClient(); |
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if ( g_voteController && commandIssuer ) |
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{ |
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g_voteController->ListIssues(commandIssuer); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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ConCommand ListIssues("listissues", CommandListIssues, "List all the issues that can be voted on.", 0); |
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//----------------------------------------------------------------------------- |
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// Purpose: This should eventually ask the player what team they are voting on |
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// to take into account different idle / spectator rules. |
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//----------------------------------------------------------------------------- |
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int GetVoterTeam( CBaseEntity *pEntity ) |
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{ |
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if ( !pEntity ) |
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return TEAM_UNASSIGNED; |
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int iTeam = pEntity->GetTeamNumber(); |
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return iTeam; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CON_COMMAND( callvote, "Start a vote on an issue." ) |
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{ |
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if ( !g_voteController ) |
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{ |
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DevMsg( "Vote Controller Not Found!\n" ); |
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return; |
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} |
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CBasePlayer *pVoteCaller = UTIL_GetCommandClient(); |
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if ( !pVoteCaller ) |
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return; |
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if ( !sv_vote_allow_spectators.GetBool() ) |
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{ |
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if ( pVoteCaller->GetTeamNumber() == TEAM_SPECTATOR ) |
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{ |
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g_voteController->SendVoteCreationFailedMessage( VOTE_FAILED_SPECTATOR, pVoteCaller ); |
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return; |
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} |
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} |
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if ( g_voteController->IsVoteActive() ) |
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{ |
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ClientPrint( pVoteCaller, HUD_PRINTCENTER, "#GameUI_vote_failed_vote_in_progress" ); |
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return; |
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} |
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// Ask the controller if this is allowed |
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int nCooldown = 0; |
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vote_create_failed_t nError = VOTE_FAILED_GENERIC; |
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if ( !g_voteController->CanEntityCallVote( pVoteCaller, nCooldown, nError ) ) |
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{ |
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g_voteController->SendVoteCreationFailedMessage( nError, pVoteCaller, nCooldown ); |
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return; |
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} |
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// Parameters |
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char szEmptyDetails[MAX_VOTE_DETAILS_LENGTH]; |
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szEmptyDetails[0] = '\0'; |
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const char *arg2 = args[1]; |
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const char *arg3 = args.ArgC() >= 3 ? args[2] : szEmptyDetails; |
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// If we don't have any arguments, invoke VoteSetup UI |
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if ( args.ArgC() < 2 ) |
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{ |
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g_voteController->SetupVote( pVoteCaller->entindex() ); |
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return; |
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} |
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g_voteController->CreateVote( pVoteCaller->entindex(), arg2, arg3 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CVoteController::~CVoteController() |
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{ |
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g_voteController = NULL; |
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for( int issueIndex = 0; issueIndex < m_potentialIssues.Count(); ++issueIndex ) |
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{ |
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delete m_potentialIssues[issueIndex]; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CVoteController::ResetData( void ) |
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{ |
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m_iActiveIssueIndex = INVALID_ISSUE; |
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for ( int index = 0; index < m_nVoteOptionCount.Count(); index++ ) |
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{ |
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m_nVoteOptionCount.Set( index, 0 ); |
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} |
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m_nPotentialVotes = 0; |
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m_acceptingVotesTimer.Invalidate(); |
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m_executeCommandTimer.Invalidate(); |
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m_waitingForGCResponseTimer.Invalidate(); |
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m_iEntityHoldingVote = -1; |
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m_iOnlyTeamToVote = TEAM_UNASSIGNED; |
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m_bIsYesNoVote = true; |
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for( int voteIndex = 0; voteIndex < ARRAYSIZE( m_nVotesCast ); ++voteIndex ) |
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{ |
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m_nVotesCast[voteIndex] = VOTE_UNCAST; |
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} |
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m_pendingVoteParams.Reset(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CVoteController::Spawn( void ) |
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{ |
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ResetData(); |
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BaseClass::Spawn(); |
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SetThink( &CVoteController::VoteControllerThink ); |
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SetNextThink( gpGlobals->curtime ); |
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SetDefLessFunc( m_VoteCallers ); |
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g_voteController = this; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CVoteController::UpdateTransmitState( void ) |
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{ |
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// ALWAYS transmit to all clients. |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CVoteController::IsVoteSystemEnabled( void ) |
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{ |
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return sv_allow_votes.GetBool(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CVoteController::CanTeamCastVote( int iTeam ) const |
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{ |
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if ( m_iOnlyTeamToVote == TEAM_UNASSIGNED ) |
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return true; |
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return iTeam == m_iOnlyTeamToVote; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Handles menu-driven setup of Voting |
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//----------------------------------------------------------------------------- |
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bool CVoteController::SetupVote( int iEntIndex ) |
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{ |
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CBasePlayer *pVoteCaller = UTIL_PlayerByIndex( iEntIndex ); |
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if( !pVoteCaller ) |
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return false; |
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int nIssueCount = 0; |
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// Passing an nIssueCount of 0 triggers a "Voting disabled on server" message in the setup UI |
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if ( IsVoteSystemEnabled() ) |
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{ |
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for( int iIndex = 0; iIndex < m_potentialIssues.Count(); ++iIndex ) |
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{ |
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// Hide disabled issues? |
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CBaseIssue *pCurrentIssue = m_potentialIssues[iIndex]; |
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if ( pCurrentIssue ) |
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{ |
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if ( !pCurrentIssue->IsEnabled() && sv_vote_ui_hide_disabled_issues.GetBool() ) |
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continue; |
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nIssueCount++; |
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} |
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} |
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} |
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CSingleUserRecipientFilter filter( pVoteCaller ); |
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filter.MakeReliable(); |
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UserMessageBegin( filter, "VoteSetup" ); |
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WRITE_BYTE( nIssueCount ); |
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int nMsgSize = 0; |
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for( int iIndex = 0; iIndex < m_potentialIssues.Count(); ++iIndex ) |
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{ |
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CBaseIssue *pCurrentIssue = m_potentialIssues[iIndex]; |
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if ( pCurrentIssue ) |
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{ |
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// Don't send/display disabled issues when set |
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if ( !pCurrentIssue->IsEnabled() && sv_vote_ui_hide_disabled_issues.GetBool() ) |
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continue; |
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// Don't exceed MAX_USER_MSG_DATA (hack) |
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nMsgSize += ( V_strlen( pCurrentIssue->GetTypeString() ) + 1 ); |
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nMsgSize += ( V_strlen( pCurrentIssue->GetTypeStringLocalized() ) + 1 ); |
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++nMsgSize; |
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Assert( nMsgSize <= MAX_USER_MSG_DATA ); |
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if ( nMsgSize > MAX_USER_MSG_DATA ) |
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continue; |
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WRITE_STRING( pCurrentIssue->GetTypeString() ); |
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WRITE_STRING( pCurrentIssue->GetTypeStringLocalized() ); |
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WRITE_BYTE( pCurrentIssue->IsEnabled() ); |
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} |
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} |
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MessageEnd(); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: The purpose of this is to call again the same vote after waiting for the GC's response |
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//----------------------------------------------------------------------------- |
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bool CVoteController::SubmitPendingVote( VoteParams_t params ) |
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{ |
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return CreateVote( params.m_iEntIndex, params.m_szTypeString, params.m_szDetailString ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Handles console-driven setup of Voting |
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//----------------------------------------------------------------------------- |
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bool CVoteController::CreateVote( int iEntIndex, const char *pszTypeString, const char *pszDetailString ) |
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{ |
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// Terrible Hack: Dedicated servers pass 99 as the EntIndex |
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bool bDedicatedServer = ( iEntIndex == DEDICATED_SERVER ) ? true : false; |
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if ( !IsVoteSystemEnabled() ) |
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return false; |
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// Already running a vote? |
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if ( IsVoteActive() ) |
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return false; |
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CBasePlayer *pVoteCaller = UTIL_PlayerByIndex( iEntIndex ); |
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if ( !pVoteCaller && !bDedicatedServer ) |
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return false; |
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// Find the issue the user is asking for |
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for ( int issueIndex = 0; issueIndex < m_potentialIssues.Count(); ++issueIndex ) |
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{ |
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CBaseIssue *pCurrentIssue = m_potentialIssues[issueIndex]; |
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if ( !pCurrentIssue ) |
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return false; |
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if ( FStrEq( pszTypeString, pCurrentIssue->GetTypeString() ) ) |
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{ |
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vote_create_failed_t nErrorCode = VOTE_FAILED_GENERIC; |
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int nTime = 0; |
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if ( pCurrentIssue->CanCallVote( iEntIndex, pszDetailString, nErrorCode, nTime ) ) |
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{ |
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// Does the GC need to approve now? If so, this function will send the message. |
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if ( pCurrentIssue->NeedsPermissionFromGC() ) |
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{ |
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m_pendingVoteParams.m_iIssueIndex = issueIndex; |
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m_pendingVoteParams.m_iEntIndex = iEntIndex; |
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V_strcpy_safe( m_pendingVoteParams.m_szTypeString, pszTypeString ); |
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V_strcpy_safe( m_pendingVoteParams.m_szDetailString, pszDetailString ); |
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// Put the vote in limbo and wait for a time-out, or answer. |
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m_waitingForGCResponseTimer.Start( 3.f ); |
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return false; |
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} |
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// Establish a bunch of data on this particular issue |
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pCurrentIssue->SetIssueDetails( pszDetailString ); |
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m_bIsYesNoVote = pCurrentIssue->IsYesNoVote(); |
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m_iActiveIssueIndex = issueIndex; |
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m_iEntityHoldingVote = iEntIndex; |
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if ( !bDedicatedServer ) |
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{ |
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m_iOnlyTeamToVote = ( pCurrentIssue->IsTeamRestrictedVote() ) ? GetVoterTeam( pVoteCaller ) : TEAM_UNASSIGNED; |
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} |
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// Now get our choices |
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m_VoteOptions.RemoveAll(); |
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pCurrentIssue->GetVoteOptions( m_VoteOptions ); |
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int nNumVoteOptions = m_VoteOptions.Count(); |
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if ( nNumVoteOptions >= 2 ) |
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{ |
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IGameEvent *event = gameeventmanager->CreateEvent( "vote_options" ); |
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if ( event ) |
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{ |
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event->SetInt( "count", nNumVoteOptions ); |
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for ( int iIndex = 0; iIndex < nNumVoteOptions; iIndex++ ) |
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{ |
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char szNumber[2]; |
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Q_snprintf( szNumber, sizeof( szNumber ), "%i", iIndex + 1 ); |
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char szOptionName[8] = "option"; |
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Q_strncat( szOptionName, szNumber, sizeof( szOptionName ), COPY_ALL_CHARACTERS ); |
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event->SetString( szOptionName, m_VoteOptions[iIndex] ); |
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} |
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gameeventmanager->FireEvent( event ); |
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} |
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} |
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else |
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{ |
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Assert( nNumVoteOptions >= 2 ); |
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} |
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// Have the issue start working on it |
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pCurrentIssue->OnVoteStarted(); |
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// Now the vote handling and UI |
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m_nPotentialVotes = pCurrentIssue->CountPotentialVoters(); |
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m_acceptingVotesTimer.Start( sv_vote_timer_duration.GetFloat() + random->RandomFloat( -1.f, 1.f ) ); |
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#ifndef _DEBUG |
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// Force the vote holder to agree with a Yes/No vote |
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if ( pCurrentIssue->IsYesNoVote() && !bDedicatedServer && !sv_vote_holder_may_vote_no.GetBool() ) |
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{ |
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TryCastVote( iEntIndex, "Option1" ); |
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} |
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#endif |
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// Get the data out to the client |
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CBroadcastRecipientFilter filter; |
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filter.MakeReliable(); |
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UserMessageBegin( filter, "VoteStart" ); |
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WRITE_BYTE( m_iOnlyTeamToVote ); // move into the filter |
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WRITE_BYTE( m_iEntityHoldingVote ); |
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WRITE_STRING( pCurrentIssue->GetDisplayString() ); |
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WRITE_STRING( pCurrentIssue->GetDetailsString() ); |
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WRITE_BOOL( pCurrentIssue->IsYesNoVote() ); |
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WRITE_BYTE( ( pCurrentIssue->m_hPlayerTarget ) ? pCurrentIssue->m_hPlayerTarget->entindex() : 0 ); |
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MessageEnd(); |
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if ( !bDedicatedServer ) |
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{ |
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TrackVoteCaller( pVoteCaller ); |
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} |
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m_pendingVoteParams.Reset(); |
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return true; |
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} |
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else |
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{ |
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if ( !bDedicatedServer ) |
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{ |
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SendVoteCreationFailedMessage( nErrorCode, pVoteCaller, nTime ); |
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} |
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|
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m_pendingVoteParams.Reset(); |
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} |
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} |
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} |
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return false; |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: The vote failed to start - let the caller know why |
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//----------------------------------------------------------------------------- |
|
void CVoteController::SendVoteCreationFailedMessage( vote_create_failed_t nReason, CBasePlayer *pVoteCaller, int nTime /*= -1*/ ) |
|
{ |
|
Assert( pVoteCaller ); |
|
if ( !pVoteCaller ) |
|
return; |
|
|
|
CSingleUserRecipientFilter user( pVoteCaller ); |
|
user.MakeReliable(); |
|
|
|
UserMessageBegin( user, "CallVoteFailed" ); |
|
WRITE_BYTE( nReason ); |
|
WRITE_SHORT( nTime ); |
|
MessageEnd(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: The vote was called, but failed to pass - let everyone know why |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::SendVoteFailedToPassMessage( vote_create_failed_t nReason ) |
|
{ |
|
Assert( m_potentialIssues[m_iActiveIssueIndex] ); |
|
|
|
UTIL_LogPrintf( "Vote failed \"%s %s\" with code %i\n", m_potentialIssues[m_iActiveIssueIndex]->GetTypeString(), m_potentialIssues[m_iActiveIssueIndex]->GetDetailsString(), (int)nReason ); |
|
|
|
CBroadcastRecipientFilter filter; |
|
filter.MakeReliable(); |
|
|
|
UserMessageBegin( filter, "VoteFailed" ); |
|
WRITE_BYTE( m_iOnlyTeamToVote ); |
|
WRITE_BYTE( nReason ); |
|
MessageEnd(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Player generated a vote command. i.e. /vote option1 |
|
//----------------------------------------------------------------------------- |
|
CVoteController::TryCastVoteResult CVoteController::TryCastVote( int iEntIndex, const char *pszVoteString ) |
|
{ |
|
if ( !IsVoteSystemEnabled() ) |
|
return CAST_FAIL_SERVER_DISABLE; |
|
|
|
if ( iEntIndex >= ARRAYSIZE( m_nVotesCast ) ) |
|
return CAST_FAIL_SYSTEM_ERROR; |
|
|
|
if ( !IsVoteActive() ) |
|
return CAST_FAIL_NO_ACTIVE_ISSUE; |
|
|
|
if ( m_executeCommandTimer.HasStarted() ) |
|
return CAST_FAIL_VOTE_CLOSED; |
|
|
|
if ( m_potentialIssues[m_iActiveIssueIndex] && m_potentialIssues[m_iActiveIssueIndex]->IsTeamRestrictedVote() ) |
|
{ |
|
CBaseEntity *pVoteHolder = UTIL_EntityByIndex( m_iEntityHoldingVote ); |
|
CBaseEntity *pVoter = UTIL_EntityByIndex( iEntIndex ); |
|
|
|
if ( ( pVoteHolder == NULL ) || ( pVoter == NULL ) || ( GetVoterTeam( pVoteHolder ) != GetVoterTeam( pVoter ) ) ) |
|
{ |
|
return CAST_FAIL_TEAM_RESTRICTED; |
|
} |
|
} |
|
|
|
// Look for a previous vote |
|
int nOldVote = m_nVotesCast[iEntIndex]; |
|
#ifndef DEBUG |
|
if ( nOldVote != VOTE_UNCAST ) |
|
{ |
|
return CAST_FAIL_NO_CHANGES; |
|
} |
|
#endif // !DEBUG |
|
|
|
// Which option are they voting for? |
|
int nCurrentVote = VOTE_UNCAST; |
|
if ( Q_strnicmp( pszVoteString, "Option", 6 ) != 0 ) |
|
return CAST_FAIL_SYSTEM_ERROR; |
|
|
|
nCurrentVote = (CastVote)( atoi( pszVoteString + 6 ) - 1 ); |
|
|
|
if ( nCurrentVote < VOTE_OPTION1 || nCurrentVote > VOTE_OPTION5 ) |
|
return CAST_FAIL_SYSTEM_ERROR; |
|
|
|
// They're changing their vote |
|
#ifdef DEBUG |
|
if ( nOldVote != VOTE_UNCAST ) |
|
{ |
|
if( nOldVote == nCurrentVote ) |
|
{ |
|
return CAST_FAIL_DUPLICATE; |
|
} |
|
VoteChoice_Decrement( nOldVote ); |
|
} |
|
#endif // DEBUG |
|
|
|
// With a Yes/No vote, slam anything past "No" to No |
|
if ( m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() ) |
|
{ |
|
if ( nCurrentVote > VOTE_OPTION2 ) |
|
nCurrentVote = VOTE_OPTION2; |
|
} |
|
|
|
// Register and track this vote |
|
VoteChoice_Increment( nCurrentVote ); |
|
m_nVotesCast[iEntIndex] = nCurrentVote; |
|
|
|
// Tell the client-side UI |
|
IGameEvent *event = gameeventmanager->CreateEvent( "vote_cast" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "vote_option", nCurrentVote ); |
|
event->SetInt( "team", m_iOnlyTeamToVote ); |
|
event->SetInt( "entityid", iEntIndex ); |
|
gameeventmanager->FireEvent( event ); |
|
} |
|
|
|
CheckForEarlyVoteClose(); |
|
|
|
return CAST_OK; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Increments the vote count for a particular vote option |
|
// i.e. nVoteChoice = 0 might mean a Yes vote |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::VoteChoice_Increment( int nVoteChoice ) |
|
{ |
|
if ( nVoteChoice < VOTE_OPTION1 || nVoteChoice > VOTE_OPTION5 ) |
|
return; |
|
|
|
int nValue = m_nVoteOptionCount.Get( nVoteChoice ); |
|
m_nVoteOptionCount.Set( nVoteChoice, ++nValue ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::VoteChoice_Decrement( int nVoteChoice ) |
|
{ |
|
if ( nVoteChoice < VOTE_OPTION1 || nVoteChoice > VOTE_OPTION5 ) |
|
return; |
|
|
|
int nValue = m_nVoteOptionCount.Get( nVoteChoice ); |
|
m_nVoteOptionCount.Set( nVoteChoice, --nValue ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::VoteControllerThink( void ) |
|
{ |
|
// This will stall all voting until the GC answers, or we time-out. Only Kick does this (sometimes). |
|
if ( m_waitingForGCResponseTimer.HasStarted() ) |
|
{ |
|
if ( m_waitingForGCResponseTimer.IsElapsed() ) |
|
{ |
|
m_waitingForGCResponseTimer.Invalidate(); |
|
|
|
// Retry the vote |
|
SubmitPendingVote( m_pendingVoteParams ); |
|
} |
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f ); |
|
return; |
|
} |
|
|
|
|
|
if ( !m_potentialIssues.IsValidIndex( m_iActiveIssueIndex ) ) |
|
{ |
|
SetNextThink( gpGlobals->curtime + 0.5f ); |
|
|
|
return; |
|
} |
|
|
|
// Vote time is up - process the result |
|
if ( m_acceptingVotesTimer.HasStarted() && m_acceptingVotesTimer.IsElapsed() ) |
|
{ |
|
m_acceptingVotesTimer.Invalidate(); |
|
|
|
// For GC record-keeping |
|
if ( m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() ) |
|
{ |
|
m_potentialIssues[m_iActiveIssueIndex]->SetYesNoVoteCount( m_nVoteOptionCount[VOTE_OPTION1], m_nVoteOptionCount[VOTE_OPTION2], m_nPotentialVotes ); |
|
} |
|
|
|
bool bVotePassed = false; |
|
|
|
if ( GetNumVotesCast() >= ( m_nPotentialVotes * m_potentialIssues[m_iActiveIssueIndex]->GetQuorumRatio() ) ) |
|
{ |
|
int nPassingVoteOptionIndex = GetVoteIssueIndexWithHighestCount(); |
|
if ( nPassingVoteOptionIndex >= 0 && nPassingVoteOptionIndex < MAX_VOTE_OPTIONS ) |
|
{ |
|
// YES/NO VOTES - hard-wired to VOTE_OPTION1 (Yes) |
|
if ( m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() ) |
|
{ |
|
if ( nPassingVoteOptionIndex == VOTE_OPTION1 ) |
|
{ |
|
bVotePassed = true; |
|
} |
|
} |
|
// GENERAL VOTES - as long as there's a quorum, go with the most popular choice |
|
else |
|
{ |
|
bVotePassed = true; |
|
|
|
// We set the details string after the vote, since that's when |
|
// we finally have a parameter to pass along and execute |
|
m_potentialIssues[m_iActiveIssueIndex]->SetIssueDetails( m_VoteOptions[nPassingVoteOptionIndex] ); |
|
} |
|
} |
|
} |
|
|
|
if ( bVotePassed ) |
|
{ |
|
float flDelay = sv_vote_command_delay.GetFloat(); |
|
#ifdef TF_DLL |
|
if ( dynamic_cast< CKickIssue* >( m_potentialIssues[m_iActiveIssueIndex] ) ) |
|
{ |
|
// Don't delay successful kick votes |
|
flDelay = 0.f; |
|
} |
|
#endif |
|
m_executeCommandTimer.Start( flDelay ); |
|
m_resetVoteTimer.Start( 5.f ); |
|
|
|
UTIL_LogPrintf( "Vote succeeded \"%s %s\"\n", m_potentialIssues[m_iActiveIssueIndex]->GetTypeString(), m_potentialIssues[m_iActiveIssueIndex]->GetDetailsString() ); |
|
|
|
CBroadcastRecipientFilter filter; |
|
filter.MakeReliable(); |
|
|
|
UserMessageBegin( filter, "VotePass" ); |
|
WRITE_BYTE( m_iOnlyTeamToVote ); |
|
WRITE_STRING( m_potentialIssues[m_iActiveIssueIndex]->GetVotePassedString() ); |
|
WRITE_STRING( m_potentialIssues[m_iActiveIssueIndex]->GetDetailsString() ); |
|
MessageEnd(); |
|
} |
|
else |
|
{ |
|
vote_create_failed_t nReason = m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() ? VOTE_FAILED_YES_MUST_EXCEED_NO : VOTE_FAILED_QUORUM_FAILURE; |
|
SendVoteFailedToPassMessage( nReason ); |
|
m_potentialIssues[m_iActiveIssueIndex]->OnVoteFailed( m_iEntityHoldingVote ); |
|
m_resetVoteTimer.Start( 5.f ); |
|
} |
|
} |
|
|
|
// Vote passed check moved down to FrameUpdatePostEntityThink at bottom of this file... |
|
|
|
if ( m_resetVoteTimer.HasStarted() && m_resetVoteTimer.IsElapsed() ) |
|
{ |
|
ResetData(); |
|
m_resetVoteTimer.Invalidate(); |
|
} |
|
|
|
// Size maintenance on m_VoteCallers |
|
if ( m_VoteCallers.Count() >= MAX_VOTER_HISTORY ) |
|
{ |
|
// Remove older entries |
|
for ( int iIdx = m_VoteCallers.FirstInorder(); iIdx != m_VoteCallers.InvalidIndex(); iIdx = m_VoteCallers.NextInorder( iIdx ) ) |
|
{ |
|
if ( m_VoteCallers[ iIdx ] - gpGlobals->curtime <= 0 ) |
|
{ |
|
m_VoteCallers.Remove( iIdx ); |
|
} |
|
} |
|
} |
|
|
|
SetNextThink( gpGlobals->curtime + 0.5f ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: End the vote early if everyone's voted |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::CheckForEarlyVoteClose( void ) |
|
{ |
|
int nVoteTally = 0; |
|
for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ ) |
|
{ |
|
nVoteTally += m_nVoteOptionCount.Get( index ); |
|
} |
|
|
|
if( nVoteTally >= m_nPotentialVotes ) |
|
{ |
|
m_acceptingVotesTimer.Start( 0 ); // Run the timer out right now |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CVoteController::IsValidVoter( CBasePlayer *pWhom ) |
|
{ |
|
if ( !pWhom ) |
|
return false; |
|
|
|
if ( !pWhom->IsConnected() ) |
|
return false; |
|
|
|
if ( pWhom->GetTeamNumber() == TEAM_UNASSIGNED ) |
|
return false; |
|
|
|
if ( !sv_vote_allow_spectators.GetBool() ) |
|
{ |
|
if ( pWhom->GetTeamNumber() == TEAM_SPECTATOR ) |
|
return false; |
|
} |
|
|
|
#ifndef DEBUG // Don't want to do this check for debug builds (so we can test with bots) |
|
if ( pWhom->IsBot() ) |
|
return false; |
|
|
|
if ( pWhom->IsFakeClient() ) |
|
return false; |
|
#endif // DEBUG |
|
|
|
if ( pWhom->IsHLTV() ) |
|
return false; |
|
|
|
if ( pWhom->IsReplay() ) |
|
return false; |
|
|
|
#ifdef TF_DLL |
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) |
|
{ |
|
if ( pWhom->GetTeamNumber() != TF_TEAM_PVE_DEFENDERS ) |
|
return false; |
|
} |
|
#endif // TF_DLL |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::RegisterIssue( CBaseIssue *pszNewIssue ) |
|
{ |
|
m_potentialIssues.AddToTail( pszNewIssue ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::ListIssues( CBasePlayer *pForWhom ) |
|
{ |
|
if ( !IsVoteSystemEnabled() ) |
|
return; |
|
|
|
ClientPrint( pForWhom, HUD_PRINTCONSOLE, "---Vote commands---\n" ); |
|
|
|
for( int issueIndex = 0; issueIndex < m_potentialIssues.Count(); ++issueIndex ) |
|
{ |
|
CBaseIssue *pCurrentIssue = m_potentialIssues[issueIndex]; |
|
pCurrentIssue->ListIssueDetails( pForWhom ); |
|
} |
|
ClientPrint( pForWhom, HUD_PRINTCONSOLE, "--- End Vote commands---\n" ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: -1 when invalid |
|
//----------------------------------------------------------------------------- |
|
int CVoteController::GetVoteIssueIndexWithHighestCount( void ) |
|
{ |
|
int nMaxIndex = -1; |
|
|
|
// Legacy Yes/No system |
|
if ( m_iActiveIssueIndex != INVALID_ISSUE && m_potentialIssues[m_iActiveIssueIndex]->IsYesNoVote() ) |
|
{ |
|
return ( m_nVoteOptionCount[VOTE_OPTION1] > m_nVoteOptionCount[VOTE_OPTION2] ) ? VOTE_OPTION1 : VOTE_OPTION2; |
|
} |
|
// Which option had the most votes? |
|
else |
|
{ |
|
int nMaxCount = 0; |
|
|
|
// TODO: Handle ties |
|
for ( int iIndex = 0; iIndex < m_nVoteOptionCount.Count(); iIndex ++ ) |
|
{ |
|
if ( m_nVoteOptionCount[iIndex] && m_nVoteOptionCount[iIndex] > nMaxCount ) |
|
{ |
|
nMaxCount = m_nVoteOptionCount[iIndex]; |
|
nMaxIndex = iIndex; |
|
} |
|
} |
|
} |
|
|
|
return nMaxIndex; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Store steamIDs for every player that calls a vote |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::TrackVoteCaller( CBasePlayer *pPlayer ) |
|
{ |
|
if ( !pPlayer ) |
|
return; |
|
|
|
CSteamID steamID; |
|
pPlayer->GetSteamID( &steamID ); |
|
|
|
int iIdx = m_VoteCallers.Find( steamID.ConvertToUint64() ); |
|
if ( iIdx != m_VoteCallers.InvalidIndex() ) |
|
{ |
|
// Already being tracked - update timer |
|
m_VoteCallers[ iIdx ] = gpGlobals->curtime + sv_vote_creation_timer.GetInt(); |
|
return; |
|
} |
|
|
|
m_VoteCallers.Insert( steamID.ConvertToUint64(), gpGlobals->curtime + sv_vote_creation_timer.GetInt() ); |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Check the history of steamIDs that called votes and test against a timer |
|
//----------------------------------------------------------------------------- |
|
bool CVoteController::CanEntityCallVote( CBasePlayer *pPlayer, int &nCooldown, vote_create_failed_t &nErrorCode ) |
|
{ |
|
if ( !pPlayer ) |
|
return false; |
|
|
|
#ifndef _DEBUG |
|
CSteamID steamID; |
|
pPlayer->GetSteamID( &steamID ); |
|
|
|
// Has this SteamID tried to call a vote recently? |
|
int iIdx = m_VoteCallers.Find( steamID.ConvertToUint64() ); |
|
if ( iIdx != m_VoteCallers.InvalidIndex() ) |
|
{ |
|
// Timer elapsed? |
|
nCooldown = (int)( m_VoteCallers[ iIdx ] - gpGlobals->curtime ); |
|
if ( nCooldown > 0 ) |
|
{ |
|
nErrorCode = VOTE_FAILED_RATE_EXCEEDED; |
|
return false; |
|
} |
|
|
|
// Expired |
|
m_VoteCallers.Remove( iIdx ); |
|
} |
|
#endif |
|
|
|
return true; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
int CVoteController::GetNumVotesCast( void ) |
|
{ |
|
int nVoteTally = 0; |
|
|
|
for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ ) |
|
{ |
|
nVoteTally += m_nVoteOptionCount.Get( index ); |
|
} |
|
|
|
return nVoteTally; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::AddPlayerToKickWatchList( CSteamID steamID, float flDuration ) |
|
{ |
|
VoteControllerSystem.AddPlayerToKickWatchList( steamID, flDuration ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::AddPlayerToNameLockedList( CSteamID steamID, float flDuration, int nUserID ) |
|
{ |
|
engine->ServerCommand( UTIL_VarArgs( "namelockid %d %d\n", nUserID, 1 ) ); |
|
|
|
VoteControllerSystem.AddPlayerToNameLockedList( steamID, flDuration ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CVoteController::IsPlayerBeingKicked( CBasePlayer *pPlayer ) |
|
{ |
|
#ifdef TF_DLL |
|
if ( pPlayer && m_iActiveIssueIndex != INVALID_ISSUE ) |
|
{ |
|
CKickIssue *pKickIssue = dynamic_cast< CKickIssue* >( m_potentialIssues[m_iActiveIssueIndex] ); |
|
if ( pKickIssue ) |
|
{ |
|
return pKickIssue->m_hPlayerTarget == pPlayer; |
|
} |
|
} |
|
#endif // TF_DLL |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CVoteController::GCResponseReceived( bool bVerdict ) |
|
{ |
|
m_waitingForGCResponseTimer.Invalidate(); |
|
|
|
if ( m_pendingVoteParams.m_iIssueIndex == INVALID_ISSUE ) |
|
return; |
|
|
|
// Retry the current vote now that we have our answer |
|
m_potentialIssues[m_pendingVoteParams.m_iIssueIndex]->GCResponseReceived( bVerdict ); |
|
SubmitPendingVote( m_pendingVoteParams ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: BaseIssue |
|
//----------------------------------------------------------------------------- |
|
CBaseIssue::CBaseIssue( const char *pszTypeString ) |
|
{ |
|
V_strcpy_safe( m_szTypeString, pszTypeString ); |
|
|
|
m_iNumYesVotes = 0; |
|
m_iNumNoVotes = 0; |
|
m_iNumPotentialVotes = 0; |
|
m_flNextCallTime = -1.f; |
|
m_bGCNotified = false; |
|
m_bGCApproved = false; |
|
m_bGCResponded = false; |
|
|
|
ASSERT( g_voteController ); |
|
g_voteController->RegisterIssue( this ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CBaseIssue::~CBaseIssue() |
|
{ |
|
for ( int index = 0; index < m_FailedVotes.Count(); index++ ) |
|
{ |
|
FailedVote *pFailedVote = m_FailedVotes[index]; |
|
delete pFailedVote; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
const char *CBaseIssue::GetTypeString( void ) |
|
{ |
|
return m_szTypeString; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
const char *CBaseIssue::GetDetailsString( void ) |
|
{ |
|
return m_szDetailsString; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CBaseIssue::SetIssueDetails( const char *pszDetails ) |
|
{ |
|
V_strcpy_safe( m_szDetailsString, pszDetails ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CBaseIssue::IsTeamRestrictedVote( void ) |
|
{ |
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
const char *CBaseIssue::GetVotePassedString( void ) |
|
{ |
|
return "Unknown vote passed."; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Store failures to prevent vote spam |
|
//----------------------------------------------------------------------------- |
|
void CBaseIssue::OnVoteFailed( int iEntityHoldingVote ) |
|
{ |
|
// Don't track failed dedicated server votes |
|
if ( BRecordVoteFailureEventForEntity( iEntityHoldingVote ) ) |
|
{ |
|
// Check for an existing match |
|
for ( int index = 0; index < m_FailedVotes.Count(); index++ ) |
|
{ |
|
FailedVote *pFailedVote = m_FailedVotes[index]; |
|
if ( Q_strcmp( pFailedVote->szFailedVoteParameter, GetDetailsString() ) == 0 ) |
|
{ |
|
int nTime = sv_vote_failure_timer.GetInt(); |
|
|
|
#ifdef TF_DLL |
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) |
|
{ |
|
nTime = sv_vote_failure_timer_mvm.GetInt(); |
|
} |
|
#endif // TF_DLL |
|
|
|
pFailedVote->flLockoutTime = gpGlobals->curtime + nTime; |
|
|
|
return; |
|
} |
|
} |
|
|
|
// Need to create a new one |
|
FailedVote *pNewFailedVote = new FailedVote; |
|
int iIndex = m_FailedVotes.AddToTail( pNewFailedVote ); |
|
V_strcpy_safe( m_FailedVotes[iIndex]->szFailedVoteParameter, GetDetailsString() ); |
|
m_FailedVotes[iIndex]->flLockoutTime = gpGlobals->curtime + sv_vote_failure_timer.GetFloat(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CBaseIssue::CanTeamCallVote( int iTeam ) const |
|
{ |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CBaseIssue::CanCallVote( int iEntIndex, const char *pszDetails, vote_create_failed_t &nFailCode, int &nTime ) |
|
{ |
|
// Automated server vote - don't bother testing against it |
|
if ( !BRecordVoteFailureEventForEntity( iEntIndex ) ) |
|
return true; |
|
|
|
// Bogus player |
|
if ( iEntIndex == -1 ) |
|
return false; |
|
|
|
// Note: Issue timers reset on level change because the class is created/destroyed during transitions. |
|
// It'd be nice to refactor the basic framework of the system to get rid of side-effects like this. |
|
if ( m_flNextCallTime != -1.f && gpGlobals->curtime < m_flNextCallTime ) |
|
{ |
|
nFailCode = VOTE_FAILED_ON_COOLDOWN; |
|
nTime = m_flNextCallTime - gpGlobals->curtime; |
|
return false; |
|
} |
|
|
|
#ifdef TF_DLL |
|
if ( TFGameRules() && TFGameRules()->IsInWaitingForPlayers() && !TFGameRules()->IsInTournamentMode() ) |
|
{ |
|
nFailCode = VOTE_FAILED_WAITINGFORPLAYERS; |
|
return false; |
|
} |
|
#endif // TF_DLL |
|
|
|
CBaseEntity *pVoteCaller = UTIL_EntityByIndex( iEntIndex ); |
|
if ( pVoteCaller && !CanTeamCallVote( GetVoterTeam( pVoteCaller ) ) ) |
|
{ |
|
nFailCode = VOTE_FAILED_TEAM_CANT_CALL; |
|
return false; |
|
} |
|
|
|
// Did this fail recently? |
|
for ( int iIndex = 0; iIndex < m_FailedVotes.Count(); iIndex++ ) |
|
{ |
|
FailedVote *pCurrentFailure = m_FailedVotes[iIndex]; |
|
int nTimeRemaining = pCurrentFailure->flLockoutTime - gpGlobals->curtime; |
|
bool bFailed = false; |
|
|
|
// If this issue requires a parameter, see if we're voting for the same one again (i.e. changelevel ctf_2fort) |
|
if ( Q_strlen( pCurrentFailure->szFailedVoteParameter ) > 0 ) |
|
{ |
|
if( nTimeRemaining > 1 && FStrEq( pCurrentFailure->szFailedVoteParameter, pszDetails ) ) |
|
{ |
|
bFailed = true; |
|
} |
|
} |
|
// Otherwise we have a parameter-less vote, so just check the lockout timer (i.e. restartgame) |
|
else |
|
{ |
|
if( nTimeRemaining > 1 ) |
|
{ |
|
bFailed = true; |
|
|
|
} |
|
} |
|
|
|
if ( bFailed ) |
|
{ |
|
nFailCode = VOTE_FAILED_ON_COOLDOWN; |
|
nTime = nTimeRemaining; |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
int CBaseIssue::CountPotentialVoters( void ) |
|
{ |
|
int nTotalPlayers = 0; |
|
|
|
for( int playerIndex = 1; playerIndex <= MAX_PLAYERS; ++playerIndex ) |
|
{ |
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( playerIndex ); |
|
if( g_voteController->IsValidVoter( pPlayer ) ) |
|
{ |
|
if ( g_voteController->CanTeamCastVote( GetVoterTeam( pPlayer ) ) ) |
|
{ |
|
nTotalPlayers++; |
|
} |
|
} |
|
} |
|
|
|
return nTotalPlayers; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
int CBaseIssue::GetNumberVoteOptions( void ) |
|
{ |
|
return 2; // The default issue is Yes/No (so 2), but it can be anywhere between 1 and MAX_VOTE_COUNT |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CBaseIssue::IsYesNoVote( void ) |
|
{ |
|
return true; // Default |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CBaseIssue::SetYesNoVoteCount( int iNumYesVotes, int iNumNoVotes, int iNumPotentialVotes ) |
|
{ |
|
m_iNumYesVotes = iNumYesVotes; |
|
m_iNumNoVotes = iNumNoVotes; |
|
m_iNumPotentialVotes = iNumPotentialVotes; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CBaseIssue::ListStandardNoArgCommand( CBasePlayer *forWhom, const char *issueString ) |
|
{ |
|
ClientPrint( forWhom, HUD_PRINTCONSOLE, "callvote %s1\n", issueString ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CBaseIssue::GetVoteOptions( CUtlVector <const char*> &vecNames ) |
|
{ |
|
// The default vote issue is a Yes/No vote |
|
vecNames.AddToHead( "Yes" ); |
|
vecNames.AddToTail( "No" ); |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
float CBaseIssue::GetQuorumRatio( void ) |
|
{ |
|
return sv_vote_quorum_ratio.GetFloat(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CBaseIssue::GCResponseReceived( bool bApproved ) |
|
{ |
|
m_bGCResponded = true; |
|
m_bGCApproved = bApproved; |
|
} |
|
|
|
|