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68 lines
1.7 KiB
68 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_SHIELD_FLAT_H |
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#define TF_SHIELD_FLAT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_shield.h" |
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#include "mathlib/vector.h" |
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//----------------------------------------------------------------------------- |
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// |
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// This is the shield projected by the grenade |
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// |
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//----------------------------------------------------------------------------- |
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class CShieldFlat : public CShield |
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{ |
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DECLARE_CLASS( CShieldFlat, CShield ); |
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DECLARE_SERVERCLASS(); |
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public: |
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void SetSize( float w, float h ); |
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virtual void Spawn( void ); |
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virtual void SetEMPed( bool isEmped ); |
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void Activate( bool active ); |
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virtual int Width() { return 2; } |
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virtual int Height() { return 2; } |
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virtual bool IsPanelActive( int x, int y ) { return true; } |
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virtual const Vector& GetPoint( int x, int y ); |
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virtual void ComputeWorldSpaceSurroundingBox( Vector *pWorldMins, Vector *pWorldMaxs ); |
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public: |
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// Think methods |
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void ShieldMoved(); |
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public: |
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// networked data |
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CNetworkVar( unsigned char, m_ShieldState ); |
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CNetworkVar( float, m_Width ); |
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CNetworkVar( float, m_Height ); |
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private: |
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QAngle m_LastAngles; |
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Vector m_LastPosition; |
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Vector m_Pos[4]; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Create a mobile version of the shield |
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//----------------------------------------------------------------------------- |
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CShieldFlat* CreateFlatShield( CBaseEntity *pOwner, float w, float h, const Vector& relOrigin, const QAngle &relAngles ); |
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#endif TF_SHIELD_FLAT_H |