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76 lines
2.4 KiB
76 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Upgrade that boosts vehicle speeds for short periods of time. |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_player.h" |
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#include "tf_obj.h" |
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#include "tf_obj_vehicleboost.h" |
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#include "tf_basefourwheelvehicle.h" |
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#define VEHICLE_BOOST_MINS Vector( -10, -10, 0 ) |
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#define VEHICLE_BOOST_MAXS Vector( 10, 10, 10 ) |
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#define VEHICLE_BOOST_MODEL "models/objects/obj_vehicle_boost.mdl" |
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BEGIN_DATADESC( CObjectVehicleBoost ) |
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END_DATADESC() |
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IMPLEMENT_SERVERCLASS_ST( CObjectVehicleBoost, DT_ObjectVehicleBoost ) |
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END_SEND_TABLE(); |
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LINK_ENTITY_TO_CLASS( obj_vehicle_boost, CObjectVehicleBoost ); |
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PRECACHE_REGISTER( obj_vehicle_boost ); |
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ConVar obj_vehicle_boost_health( "obj_vehicle_boost_health","100", FCVAR_NONE, "Vehicle Boost Health" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CObjectVehicleBoost::CObjectVehicleBoost() |
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{ |
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UseClientSideAnimation(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectVehicleBoost::Spawn( void ) |
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{ |
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Precache(); |
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SetModel( VEHICLE_BOOST_MODEL ); |
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SetCollisionGroup( TFCOLLISION_GROUP_COMBATOBJECT ); |
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UTIL_SetSize(this, VEHICLE_BOOST_MINS, VEHICLE_BOOST_MAXS ); |
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m_takedamage = DAMAGE_YES; |
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m_iHealth = obj_vehicle_boost_health.GetInt(); |
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SetType( OBJ_VEHICLE_BOOST ); |
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m_fObjectFlags |= OF_SUPPRESS_NOTIFY_UNDER_ATTACK | OF_SUPPRESS_TECH_ANALYZER | |
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OF_DONT_AUTO_REPAIR | OF_MUST_BE_BUILT_ON_ATTACHMENT; |
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BaseClass::Spawn(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectVehicleBoost::Precache( void ) |
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{ |
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PrecacheModel( VEHICLE_BOOST_MODEL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectVehicleBoost::FinishedBuilding( void ) |
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{ |
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BaseClass::FinishedBuilding(); |
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CBaseTFFourWheelVehicle *pVehicle = dynamic_cast<CBaseTFFourWheelVehicle*>( GetParent() ); |
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if ( pVehicle ) |
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{ |
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pVehicle->SetBoostUpgrade( true ); |
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} |
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}
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