You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.4 KiB
51 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef TF_OBJ_EMPGENERATOR_H |
|
#define TF_OBJ_EMPGENERATOR_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
// ------------------------------------------------------------------------ // |
|
// EMP Generator defines |
|
#define EMPGENERATOR_MINS Vector(-20, -20, 0) |
|
#define EMPGENERATOR_MAXS Vector( 20, 20, 90) |
|
#define EMPGENERATOR_RADIUS 400 |
|
#define EMPGENERATOR_LIFETIME 15 |
|
#define EMPGENERATOR_RATE 3 // Rate at which it looks for enemies to EMP |
|
#define EMPGENERATOR_EMP_TIME 5 |
|
#define EMPGENERATOR_MODEL "models/objects/obj_antimortar.mdl" |
|
|
|
// ------------------------------------------------------------------------ // |
|
// EMP Generator Combat Object |
|
// ------------------------------------------------------------------------ // |
|
class CObjectEMPGenerator : public CBaseObject |
|
{ |
|
DECLARE_CLASS( CObjectEMPGenerator, CBaseObject ); |
|
|
|
public: |
|
DECLARE_DATADESC(); |
|
DECLARE_SERVERCLASS(); |
|
|
|
static CObjectEMPGenerator* Create(const Vector &vOrigin, const QAngle &vAngles); |
|
|
|
CObjectEMPGenerator(); |
|
|
|
virtual void Spawn(); |
|
virtual void Precache(); |
|
virtual bool CanTakeEMPDamage( void ) { return true; } |
|
|
|
// EMP |
|
virtual void EMPThink( void ); |
|
|
|
private: |
|
float m_flExpiresAt; |
|
}; |
|
|
|
|
|
#endif // TF_OBJ_EMPGENERATOR_H
|
|
|