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37 lines
998 B
37 lines
998 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef TF_OBJ_DRAGONSTEETH_H |
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#define TF_OBJ_DRAGONSTEETH_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_obj.h" |
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// ------------------------------------------------------------------------ // |
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// Purpose: Object built to block vehicle movement |
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// ------------------------------------------------------------------------ // |
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class CObjectDragonsTeeth : public CBaseObject |
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{ |
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DECLARE_CLASS( CObjectDragonsTeeth, CBaseObject ); |
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public: |
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DECLARE_SERVERCLASS(); |
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CObjectDragonsTeeth(); |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual float GetNearbyObjectCheckRadius( void ) { return 10.0; } |
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virtual bool StartBuilding( CBaseEntity *pBuilder ); |
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virtual void OnActivityChanged( Activity act ); |
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public: |
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CHandle< CBaseObject > m_hOwningObject; // Object I was created for |
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}; |
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#endif // TF_OBJ_DRAGONSTEETH_H
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