You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
39 lines
1.1 KiB
39 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: TF's derived BaseCombatWeapon |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef TF_BASECOMBATWEAPON_H |
|
#define TF_BASECOMBATWEAPON_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "baseplayer_shared.h" |
|
#include "basetfplayer_shared.h" |
|
#include "basetfcombatweapon_shared.h" |
|
|
|
class CBaseObject; |
|
class CBaseTechnology; |
|
class CBaseTFPlayer; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Base TF Machinegun |
|
//----------------------------------------------------------------------------- |
|
class CTFMachineGun : public CBaseTFCombatWeapon |
|
{ |
|
DECLARE_CLASS( CTFMachineGun, CBaseTFCombatWeapon ); |
|
public: |
|
|
|
DECLARE_SERVERCLASS(); |
|
|
|
virtual void PrimaryAttack( void ); |
|
virtual void FireBullets( CBaseTFCombatWeapon *pWeapon, int cShots, const Vector &vecSrc, const Vector &vecDirShooting, const Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq); |
|
virtual const Vector& GetBulletSpread( void ); |
|
virtual float GetFireRate( void ); |
|
}; |
|
|
|
#endif // TF_BASECOMBATWEAPON_H |
|
|
|
|