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127 lines
3.8 KiB
127 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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#include "te_basebeam.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud |
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//----------------------------------------------------------------------------- |
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// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint. |
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//----------------------------------------------------------------------------- |
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class CTEBeamLaser : public CTEBaseBeam |
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{ |
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DECLARE_CLASS( CTEBeamLaser, CTEBaseBeam ); |
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public: |
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DECLARE_SERVERCLASS(); |
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CTEBeamLaser( const char *name ); |
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virtual ~CTEBeamLaser( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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public: |
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CNetworkVar( int, m_nStartEntity ); |
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CNetworkVar( int, m_nEndEntity ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEBeamLaser::CTEBeamLaser( const char *name ) : |
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CTEBaseBeam( name ) |
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{ |
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m_nStartEntity = 0; |
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m_nEndEntity = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEBeamLaser::~CTEBeamLaser( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEBeamLaser::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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m_nStartEntity = 1; |
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m_nEndEntity = 0; |
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m_nModelIndex = g_sModelIndexSmoke; |
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m_nStartFrame = 0; |
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m_nFrameRate = 10; |
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m_fLife = 2.0; |
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m_fWidth = 1.0; |
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m_fAmplitude = 1.0; |
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r = 127; |
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g = 63; |
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b = 0; |
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a = 150; |
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m_nSpeed = 1; |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST( CTEBeamLaser, DT_TEBeamLaser) |
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SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TEBeamLaser objects |
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static CTEBeamLaser g_TEBeamLaser( "BeamLaser" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *start - |
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// *end - |
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// modelindex - |
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// startframe - |
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// framerate - |
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// msg_dest - |
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// delay - |
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// origin - |
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// recipient - |
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//----------------------------------------------------------------------------- |
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void TE_BeamLaser( IRecipientFilter& filter, float delay, |
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int start, int end, int modelindex, int haloindex, int startframe, int framerate, |
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float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) |
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{ |
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g_TEBeamLaser.m_nStartEntity = (start & 0x0FFF) | ((1 & 0xF)<<12); |
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g_TEBeamLaser.m_nEndEntity = (end & 0x0FFF) | ((1 & 0xF)<<12); |
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g_TEBeamLaser.m_nModelIndex = modelindex; |
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g_TEBeamLaser.m_nHaloIndex = haloindex; |
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g_TEBeamLaser.m_nStartFrame = startframe; |
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g_TEBeamLaser.m_nFrameRate = framerate; |
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g_TEBeamLaser.m_fLife = life; |
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g_TEBeamLaser.m_fWidth = width; |
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g_TEBeamLaser.m_fEndWidth = endWidth; |
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g_TEBeamLaser.m_nFadeLength = fadeLength; |
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g_TEBeamLaser.m_fAmplitude = amplitude; |
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g_TEBeamLaser.m_nSpeed = speed; |
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g_TEBeamLaser.r = r; |
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g_TEBeamLaser.g = g; |
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g_TEBeamLaser.b = b; |
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g_TEBeamLaser.a = a; |
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// Send it over the wire |
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g_TEBeamLaser.Create( filter, delay ); |
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} |