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766 lines
20 KiB
766 lines
20 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "rope.h" |
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#include "entitylist.h" |
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#include "rope_shared.h" |
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#include "sendproxy.h" |
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#include "rope_helpers.h" |
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#include "te_effect_dispatch.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//-------------------------------------------- |
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// Rope Spawn Flags |
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//-------------------------------------------- |
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#define SF_ROPE_RESIZE 1 // Automatically resize the rope |
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// -------------------------------------------------------------------------------- // |
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// Fun With Tables. |
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// -------------------------------------------------------------------------------- // |
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LINK_ENTITY_TO_CLASS( move_rope, CRopeKeyframe ); |
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LINK_ENTITY_TO_CLASS( keyframe_rope, CRopeKeyframe ); |
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CRopeKeyframe, DT_RopeKeyframe ) |
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SendPropEHandle(SENDINFO(m_hStartPoint)), |
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SendPropEHandle(SENDINFO(m_hEndPoint)), |
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SendPropInt( SENDINFO(m_iStartAttachment), 5, 0 ), |
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SendPropInt( SENDINFO(m_iEndAttachment), 5, 0 ), |
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SendPropInt( SENDINFO(m_Slack), 12 ), |
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SendPropInt( SENDINFO(m_RopeLength), 15 ), |
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SendPropInt( SENDINFO(m_fLockedPoints), 4, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_RopeFlags), ROPE_NUMFLAGS, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nSegments), 4, SPROP_UNSIGNED ), |
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SendPropBool( SENDINFO(m_bConstrainBetweenEndpoints) ), |
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SendPropInt( SENDINFO(m_iRopeMaterialModelIndex), 16, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_Subdiv), 4, SPROP_UNSIGNED ), |
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SendPropFloat( SENDINFO(m_TextureScale), 10, 0, 0.1f, 10.0f ), |
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SendPropFloat( SENDINFO(m_Width), 0, SPROP_NOSCALE ), |
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SendPropFloat( SENDINFO(m_flScrollSpeed), 0, SPROP_NOSCALE ), |
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SendPropVector(SENDINFO(m_vecOrigin), -1, SPROP_COORD ), |
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SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent) ), |
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SendPropInt (SENDINFO(m_iParentAttachment), NUM_PARENTATTACHMENT_BITS, SPROP_UNSIGNED), |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CRopeKeyframe ) |
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DEFINE_FIELD( m_RopeFlags, FIELD_INTEGER ), |
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DEFINE_KEYFIELD( m_iNextLinkName, FIELD_STRING, "NextKey" ), |
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DEFINE_KEYFIELD( m_Slack, FIELD_INTEGER, "Slack" ), |
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DEFINE_KEYFIELD( m_Width, FIELD_FLOAT, "Width" ), |
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DEFINE_KEYFIELD( m_TextureScale, FIELD_FLOAT, "TextureScale" ), |
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DEFINE_FIELD( m_nSegments, FIELD_INTEGER ), |
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DEFINE_FIELD( m_bConstrainBetweenEndpoints, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_strRopeMaterialModel, FIELD_STRING ), |
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DEFINE_FIELD( m_iRopeMaterialModelIndex, FIELD_MODELINDEX ), |
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DEFINE_KEYFIELD( m_Subdiv, FIELD_INTEGER, "Subdiv" ), |
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DEFINE_FIELD( m_RopeLength, FIELD_INTEGER ), |
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DEFINE_FIELD( m_fLockedPoints, FIELD_INTEGER ), |
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DEFINE_FIELD( m_bCreatedFromMapFile, FIELD_BOOLEAN ), |
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DEFINE_KEYFIELD( m_flScrollSpeed, FIELD_FLOAT, "ScrollSpeed" ), |
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DEFINE_FIELD( m_bStartPointValid, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bEndPointValid, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_hStartPoint, FIELD_EHANDLE ), |
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DEFINE_FIELD( m_hEndPoint, FIELD_EHANDLE ), |
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DEFINE_FIELD( m_iStartAttachment, FIELD_SHORT ), |
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DEFINE_FIELD( m_iEndAttachment, FIELD_SHORT ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetScrollSpeed", InputSetScrollSpeed ), |
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DEFINE_INPUTFUNC( FIELD_VECTOR, "SetForce", InputSetForce ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Break", InputBreak ), |
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END_DATADESC() |
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// -------------------------------------------------------------------------------- // |
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// CRopeKeyframe implementation. |
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// -------------------------------------------------------------------------------- // |
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CRopeKeyframe::CRopeKeyframe() |
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{ |
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); |
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m_takedamage = DAMAGE_YES; |
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m_iStartAttachment = m_iEndAttachment = 0; |
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m_Slack = 0; |
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m_Width = 2; |
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m_TextureScale = 4; // 4:1 |
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m_nSegments = 5; |
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m_RopeLength = 20; |
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m_fLockedPoints = (int) (ROPE_LOCK_START_POINT | ROPE_LOCK_END_POINT); // by default, both points are locked |
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m_flScrollSpeed = 0; |
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m_RopeFlags = ROPE_SIMULATE | ROPE_INITIAL_HANG; |
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m_iRopeMaterialModelIndex = -1; |
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m_Subdiv = 2; |
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m_bCreatedFromMapFile = true; |
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} |
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CRopeKeyframe::~CRopeKeyframe() |
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{ |
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// Release transmit state ownership. |
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SetStartPoint( NULL, 0 ); |
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SetEndPoint( NULL, 0 ); |
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SetParent( NULL, 0 ); |
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} |
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void CRopeKeyframe::SetAttachmentPoint( CBaseHandle &hOutEnt, short &iOutAttachment, CBaseEntity *pEnt, int iAttachment ) |
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{ |
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// Unforce our previously attached entity from transmitting. |
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CBaseEntity *pCurEnt = gEntList.GetBaseEntity( hOutEnt ); |
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if ( pCurEnt && pCurEnt->edict() ) |
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{ |
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pCurEnt->DecrementTransmitStateOwnedCounter(); |
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pCurEnt->DispatchUpdateTransmitState(); |
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} |
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hOutEnt = pEnt; |
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iOutAttachment = iAttachment; |
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// Force this entity to transmit. |
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if ( pEnt ) |
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{ |
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pEnt->SetTransmitState( FL_EDICT_ALWAYS ); |
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pEnt->IncrementTransmitStateOwnedCounter(); |
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} |
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EndpointsChanged(); |
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} |
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void CRopeKeyframe::SetStartPoint( CBaseEntity *pStartPoint, int attachment ) |
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{ |
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SetAttachmentPoint( m_hStartPoint.GetForModify(), m_iStartAttachment.GetForModify(), pStartPoint, attachment ); |
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} |
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void CRopeKeyframe::SetEndPoint( CBaseEntity *pEndPoint, int attachment ) |
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{ |
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SetAttachmentPoint( m_hEndPoint.GetForModify(), m_iEndAttachment.GetForModify(), pEndPoint, attachment ); |
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} |
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void CRopeKeyframe::SetParent( CBaseEntity *pNewParent, int iAttachment ) |
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{ |
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CBaseEntity *pCurParent = GetMoveParent(); |
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if ( pCurParent ) |
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{ |
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pCurParent->DecrementTransmitStateOwnedCounter(); |
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pCurParent->DispatchUpdateTransmitState(); |
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} |
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// Make sure our move parent always transmits or we get asserts on the client. |
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if ( pNewParent ) |
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{ |
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pNewParent->IncrementTransmitStateOwnedCounter(); |
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pNewParent->SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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BaseClass::SetParent( pNewParent, iAttachment ); |
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} |
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void CRopeKeyframe::EnablePlayerWeaponAttach( bool bAttach ) |
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{ |
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int newFlags = m_RopeFlags; |
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if ( bAttach ) |
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newFlags |= ROPE_PLAYER_WPN_ATTACH; |
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else |
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newFlags &= ~ROPE_PLAYER_WPN_ATTACH; |
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if ( newFlags != m_RopeFlags ) |
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{ |
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m_RopeFlags = newFlags; |
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} |
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} |
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CRopeKeyframe* CRopeKeyframe::Create( |
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CBaseEntity *pStartEnt, |
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CBaseEntity *pEndEnt, |
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int iStartAttachment, |
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int iEndAttachment, |
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int ropeWidth, |
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const char *pMaterialName, |
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int numSegments |
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) |
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{ |
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CRopeKeyframe *pRet = (CRopeKeyframe*)CreateEntityByName( "keyframe_rope" ); |
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if( !pRet ) |
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return NULL; |
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pRet->SetStartPoint( pStartEnt, iStartAttachment ); |
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pRet->SetEndPoint( pEndEnt, iEndAttachment ); |
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pRet->m_bCreatedFromMapFile = false; |
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pRet->m_RopeFlags &= ~ROPE_INITIAL_HANG; |
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pRet->Init(); |
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pRet->SetMaterial( pMaterialName ); |
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pRet->m_Width = ropeWidth; |
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pRet->m_nSegments = clamp( numSegments, 2, ROPE_MAX_SEGMENTS ); |
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return pRet; |
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} |
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CRopeKeyframe* CRopeKeyframe::CreateWithSecondPointDetached( |
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CBaseEntity *pStartEnt, |
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int iStartAttachment, |
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int ropeLength, |
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int ropeWidth, |
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const char *pMaterialName, |
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int numSegments, |
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bool bInitialHang |
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) |
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{ |
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CRopeKeyframe *pRet = (CRopeKeyframe*)CreateEntityByName( "keyframe_rope" ); |
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if( !pRet ) |
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return NULL; |
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pRet->SetStartPoint( pStartEnt, iStartAttachment ); |
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pRet->SetEndPoint( NULL, 0 ); |
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pRet->m_bCreatedFromMapFile = false; |
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pRet->m_fLockedPoints.Set( ROPE_LOCK_START_POINT ); // Only attach the first point. |
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if( !bInitialHang ) |
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{ |
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pRet->m_RopeFlags &= ~ROPE_INITIAL_HANG; |
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} |
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pRet->Init(); |
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pRet->SetMaterial( pMaterialName ); |
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pRet->m_RopeLength = ropeLength; |
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pRet->m_Width = ropeWidth; |
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pRet->m_nSegments = clamp( numSegments, 2, ROPE_MAX_SEGMENTS ); |
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return pRet; |
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} |
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void CRopeKeyframe::ActivateStartDirectionConstraints( bool bEnable ) |
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{ |
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if (bEnable) |
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{ |
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m_fLockedPoints.Set( m_fLockedPoints | ROPE_LOCK_START_DIRECTION ); |
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} |
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else |
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{ |
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m_fLockedPoints &= ~((int)ROPE_LOCK_START_DIRECTION); |
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} |
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} |
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void CRopeKeyframe::ActivateEndDirectionConstraints( bool bEnable ) |
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{ |
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if (bEnable) |
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{ |
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m_fLockedPoints.Set( m_fLockedPoints | ROPE_LOCK_END_DIRECTION ); |
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} |
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else |
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{ |
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m_fLockedPoints &= ~((int)ROPE_LOCK_END_DIRECTION); |
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} |
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} |
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void CRopeKeyframe::ShakeRopes( const Vector &vCenter, float flRadius, float flMagnitude ) |
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{ |
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CEffectData shakeData; |
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shakeData.m_vOrigin = vCenter; |
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shakeData.m_flRadius = flRadius; |
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shakeData.m_flMagnitude = flMagnitude; |
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DispatchEffect( "ShakeRopes", shakeData ); |
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} |
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bool CRopeKeyframe::SetupHangDistance( float flHangDist ) |
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{ |
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CBaseEntity *pEnt1 = m_hStartPoint.Get(); |
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CBaseEntity *pEnt2 = m_hEndPoint.Get(); |
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if ( !pEnt1 || !pEnt2 ) |
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return false; |
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// Calculate starting conditions so we can force it to hang down N inches. |
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Vector v1 = pEnt1->GetAbsOrigin(); |
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if ( pEnt1->GetBaseAnimating() ) |
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pEnt1->GetBaseAnimating()->GetAttachment( m_iStartAttachment, v1 ); |
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Vector v2 = pEnt2->GetAbsOrigin(); |
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if ( pEnt2->GetBaseAnimating() ) |
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pEnt2->GetBaseAnimating()->GetAttachment( m_iEndAttachment, v2 ); |
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float flSlack, flLen; |
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CalcRopeStartingConditions( v1, v2, ROPE_MAX_SEGMENTS, flHangDist, &flLen, &flSlack ); |
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m_RopeLength = (int)flLen; |
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m_Slack = (int)flSlack; |
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return true; |
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} |
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void CRopeKeyframe::Init() |
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{ |
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SetLocalAngles( vec3_angle ); |
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RecalculateLength(); |
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m_nSegments = clamp( (int) m_nSegments, 2, ROPE_MAX_SEGMENTS ); |
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UpdateBBox( true ); |
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m_bStartPointValid = (m_hStartPoint.Get() != NULL); |
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m_bEndPointValid = (m_hEndPoint.Get() != NULL); |
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} |
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void CRopeKeyframe::Activate() |
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{ |
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BaseClass::Activate(); |
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if( !m_bCreatedFromMapFile ) |
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return; |
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// Legacy support.. |
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if ( m_iRopeMaterialModelIndex == -1 ) |
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m_iRopeMaterialModelIndex = PrecacheModel( "cable/cable.vmt" ); |
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// Find the next entity in our chain. |
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CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, m_iNextLinkName ); |
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if( pEnt && pEnt->edict() ) |
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{ |
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SetEndPoint( pEnt ); |
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if( m_spawnflags & SF_ROPE_RESIZE ) |
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m_RopeFlags |= ROPE_RESIZE; |
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} |
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else |
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{ |
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// If we're from the map file, and we don't have a target ent, and |
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// "Start Dangling" wasn't set, then this rope keyframe doesn't have |
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// any rope coming out of it. |
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if ( m_fLockedPoints & (int)ROPE_LOCK_END_POINT ) |
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{ |
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m_RopeFlags &= ~ROPE_SIMULATE; |
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} |
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} |
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// By default, our start point is our own entity. |
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SetStartPoint( this ); |
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// If we don't do this here, then when we save/load, we won't "own" the transmit |
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// state of our parent, so the client might get our entity without our parent entity. |
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SetParent( GetParent(), GetParentAttachment() ); |
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EndpointsChanged(); |
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Init(); |
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} |
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void CRopeKeyframe::EndpointsChanged() |
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{ |
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CBaseEntity *pStartEnt = m_hStartPoint.Get(); |
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if ( pStartEnt ) |
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{ |
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if ( (pStartEnt != this) || GetMoveParent() ) |
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{ |
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WatchPositionChanges( this, pStartEnt ); |
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} |
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} |
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CBaseEntity *pEndEnt = m_hEndPoint.Get(); |
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if ( pEndEnt ) |
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{ |
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if ( (pEndEnt != this) || GetMoveParent() ) |
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{ |
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WatchPositionChanges( this, pEndEnt ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Calculate the length of the rope |
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//----------------------------------------------------------------------------- |
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void CRopeKeyframe::RecalculateLength( void ) |
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{ |
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// Get my entities |
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if( m_hEndPoint.Get() ) |
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{ |
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CBaseEntity *pStartEnt = m_hStartPoint.Get(); |
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CBaseEntity *pEndEnt = m_hEndPoint.Get(); |
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// Set the length |
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m_RopeLength = (int)( pStartEnt->GetAbsOrigin() - pEndEnt->GetAbsOrigin() ).Length(); |
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} |
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else |
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{ |
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m_RopeLength = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: This should remove the rope next time it reaches a resting state. |
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// Right now only the client knows when it reaches a resting state, so |
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// for now it just removes itself after a short time. |
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//----------------------------------------------------------------------------- |
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void CRopeKeyframe::DieAtNextRest( void ) |
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{ |
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SetThink( &CBaseEntity::SUB_Remove ); |
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SetNextThink( gpGlobals->curtime + 1.0f ); |
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} |
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void CRopeKeyframe::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) |
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{ |
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if ( !pInfo->m_pTransmitEdict->Get( entindex() ) ) |
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{ |
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BaseClass::SetTransmit( pInfo, bAlways ); |
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// Make sure our target ents are sent too. |
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CBaseEntity *pEnt = m_hStartPoint; |
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if ( pEnt ) |
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pEnt->SetTransmit( pInfo, bAlways ); |
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pEnt = m_hEndPoint; |
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if ( pEnt ) |
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pEnt->SetTransmit( pInfo, bAlways ); |
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} |
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} |
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bool CRopeKeyframe::GetEndPointPos2( CBaseEntity *pAttached, int iAttachment, Vector &vPos ) |
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{ |
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if( !pAttached ) |
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return false; |
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if ( iAttachment > 0 ) |
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{ |
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CBaseAnimating *pAnim = pAttached->GetBaseAnimating(); |
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if ( pAnim ) |
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{ |
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if( !pAnim->GetAttachment( iAttachment, vPos ) ) |
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return false; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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else |
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{ |
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vPos = pAttached->GetAbsOrigin(); |
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} |
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return true; |
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} |
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bool CRopeKeyframe::GetEndPointPos( int iPt, Vector &v ) |
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{ |
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if ( iPt == 0 ) |
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return GetEndPointPos2( m_hStartPoint, m_iStartAttachment, v ); |
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else |
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return GetEndPointPos2( m_hEndPoint, m_iEndAttachment, v ); |
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} |
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void CRopeKeyframe::UpdateBBox( bool bForceRelink ) |
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{ |
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Vector v1, v2; |
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Vector vMin, vMax; |
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if ( GetEndPointPos( 0, v1 ) ) |
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{ |
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if ( GetEndPointPos( 1, v2 ) ) |
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{ |
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VectorMin( v1, v2, vMin ); |
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VectorMax( v1, v2, vMax ); |
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// Set our bounds to enclose both endpoints and relink. |
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vMin -= GetAbsOrigin(); |
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vMax -= GetAbsOrigin(); |
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} |
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else |
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{ |
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vMin = vMax = v1 - GetAbsOrigin(); |
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} |
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} |
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else |
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{ |
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vMin = vMax = Vector( 0, 0, 0 ); |
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} |
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if ( WorldAlignMins() != vMin || WorldAlignMaxs() != vMax ) |
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{ |
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UTIL_SetSize( this, vMin, vMax ); |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose : Propagate force to each link in the rope. Check for loops |
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// Input : |
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// Output : |
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//------------------------------------------------------------------------------ |
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void CRopeKeyframe::PropagateForce(CBaseEntity *pActivator, CBaseEntity *pCaller, CBaseEntity *pFirstLink, float x, float y, float z) |
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{ |
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EntityMessageBegin( this, true ); |
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WRITE_FLOAT( x ); |
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WRITE_FLOAT( y ); |
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WRITE_FLOAT( z ); |
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MessageEnd(); |
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// UNDONE: Doesn't deal with intermediate loops |
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// Propagate to next segment |
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CRopeKeyframe *pNextLink = dynamic_cast<CRopeKeyframe*>((CBaseEntity *)m_hEndPoint); |
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if (pNextLink && pNextLink != pFirstLink) |
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{ |
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pNextLink->PropagateForce(pActivator, pCaller, pFirstLink, x, y, z); |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: Set an instaneous force on the rope. |
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// Input : Force vector. |
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//------------------------------------------------------------------------------ |
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void CRopeKeyframe::InputSetForce( inputdata_t &inputdata ) |
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{ |
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Vector vecForce; |
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inputdata.value.Vector3D(vecForce); |
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PropagateForce( inputdata.pActivator, inputdata.pCaller, this, vecForce.x, vecForce.y, vecForce.z ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Breaks the rope if able |
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// Input : &inputdata - |
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//----------------------------------------------------------------------------- |
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void CRopeKeyframe::InputBreak( inputdata_t &inputdata ) |
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{ |
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//Route through the damage code |
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Break(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Breaks the rope |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CRopeKeyframe::Break( void ) |
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{ |
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DetachPoint( 0 ); |
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// Find whoever references us and detach us from them. |
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// UNDONE: PERFORMANCE: This is very slow!!! |
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CRopeKeyframe *pTest = NULL; |
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pTest = gEntList.NextEntByClass( pTest ); |
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while ( pTest ) |
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{ |
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if( stricmp( STRING(pTest->m_iNextLinkName), STRING(GetEntityName()) ) == 0 ) |
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{ |
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pTest->DetachPoint( 1 ); |
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} |
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pTest = gEntList.NextEntByClass( pTest ); |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CRopeKeyframe::NotifyPositionChanged( CBaseEntity *pEntity ) |
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{ |
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// Update our bbox? |
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UpdateBBox( false ); |
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CBaseEntity *ents[2] = { m_hStartPoint.Get(), m_hEndPoint.Get() }; |
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if ( (m_RopeFlags & ROPE_RESIZE) && ents[0] && ents[0]->edict() && ents[1] && ents[1]->edict() ) |
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{ |
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int len = (int)( ents[0]->GetAbsOrigin() - ents[1]->GetAbsOrigin() ).Length() + m_Slack; |
|
if ( len != m_RopeLength ) |
|
{ |
|
m_RopeLength = len; |
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} |
|
} |
|
|
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// Figure out if our attachment points have gone away and make sure to update the client if they have. |
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bool *pValid[2] = { &m_bStartPointValid, &m_bEndPointValid }; |
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for ( int i=0; i < 2; i++ ) |
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{ |
|
bool bCurrentlyValid = ( ents[i] != NULL ); |
|
if ( *pValid[i] != bCurrentlyValid ) |
|
{ |
|
*pValid[i] = bCurrentlyValid; |
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} |
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} |
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} |
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|
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//----------------------------------------------------------------------------- |
|
// Purpose: Take damage will break the rope |
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//----------------------------------------------------------------------------- |
|
int CRopeKeyframe::OnTakeDamage( const CTakeDamageInfo &info ) |
|
{ |
|
// Only allow this if it's been marked |
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if( !(m_RopeFlags & ROPE_BREAKABLE) ) |
|
return false; |
|
|
|
Break(); |
|
return 0; |
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} |
|
|
|
|
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void CRopeKeyframe::Precache() |
|
{ |
|
m_iRopeMaterialModelIndex = PrecacheModel( STRING( m_strRopeMaterialModel ) ); |
|
BaseClass::Precache(); |
|
} |
|
|
|
|
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void CRopeKeyframe::DetachPoint( int iPoint ) |
|
{ |
|
Assert( iPoint == 0 || iPoint == 1 ); |
|
|
|
m_fLockedPoints &= ~(1 << iPoint); |
|
} |
|
|
|
|
|
void CRopeKeyframe::EnableCollision() |
|
{ |
|
if( !( m_RopeFlags & ROPE_COLLIDE ) ) |
|
{ |
|
m_RopeFlags |= ROPE_COLLIDE; |
|
} |
|
} |
|
|
|
void CRopeKeyframe::EnableWind( bool bEnable ) |
|
{ |
|
int flag = 0; |
|
if ( !bEnable ) |
|
flag |= ROPE_NO_WIND; |
|
|
|
if ( (m_RopeFlags & ROPE_NO_WIND) != flag ) |
|
{ |
|
m_RopeFlags |= flag; |
|
} |
|
} |
|
|
|
|
|
bool CRopeKeyframe::KeyValue( const char *szKeyName, const char *szValue ) |
|
{ |
|
if( stricmp( szKeyName, "Breakable" ) == 0 ) |
|
{ |
|
if( atoi( szValue ) == 1 ) |
|
m_RopeFlags |= ROPE_BREAKABLE; |
|
} |
|
else if( stricmp( szKeyName, "Collide" ) == 0 ) |
|
{ |
|
if( atoi( szValue ) == 1 ) |
|
m_RopeFlags |= ROPE_COLLIDE; |
|
} |
|
else if( stricmp( szKeyName, "Barbed" ) == 0 ) |
|
{ |
|
if( atoi( szValue ) == 1 ) |
|
m_RopeFlags |= ROPE_BARBED; |
|
} |
|
else if( stricmp( szKeyName, "Dangling" ) == 0 ) |
|
{ |
|
if( atoi( szValue ) == 1 ) |
|
m_fLockedPoints &= ~ROPE_LOCK_END_POINT; // detach our dest point |
|
|
|
return true; |
|
} |
|
else if( stricmp( szKeyName, "Type" ) == 0 ) |
|
{ |
|
int iType = atoi( szValue ); |
|
if( iType == 0 ) |
|
m_nSegments = ROPE_MAX_SEGMENTS; |
|
else if( iType == 1 ) |
|
m_nSegments = ROPE_TYPE1_NUMSEGMENTS; |
|
else |
|
m_nSegments = ROPE_TYPE2_NUMSEGMENTS; |
|
} |
|
else if ( stricmp( szKeyName, "RopeShader" ) == 0 ) |
|
{ |
|
// Legacy support for the RopeShader parameter. |
|
int iShader = atoi( szValue ); |
|
if ( iShader == 0 ) |
|
{ |
|
m_iRopeMaterialModelIndex = PrecacheModel( "cable/cable.vmt" ); |
|
} |
|
else if ( iShader == 1 ) |
|
{ |
|
m_iRopeMaterialModelIndex = PrecacheModel( "cable/rope.vmt" ); |
|
} |
|
else |
|
{ |
|
m_iRopeMaterialModelIndex = PrecacheModel( "cable/chain.vmt" ); |
|
} |
|
} |
|
else if ( stricmp( szKeyName, "RopeMaterial" ) == 0 ) |
|
{ |
|
// Make sure we have a vmt extension. |
|
if ( Q_stristr( szValue, ".vmt" ) ) |
|
{ |
|
SetMaterial( szValue ); |
|
} |
|
else |
|
{ |
|
char str[512]; |
|
Q_snprintf( str, sizeof( str ), "%s.vmt", szValue ); |
|
SetMaterial( str ); |
|
} |
|
} |
|
else if ( stricmp( szKeyName, "NoWind" ) == 0 ) |
|
{ |
|
if ( atoi( szValue ) == 1 ) |
|
{ |
|
m_RopeFlags |= ROPE_NO_WIND; |
|
} |
|
} |
|
|
|
return BaseClass::KeyValue( szKeyName, szValue ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input handler that sets the scroll speed. |
|
//----------------------------------------------------------------------------- |
|
void CRopeKeyframe::InputSetScrollSpeed( inputdata_t &inputdata ) |
|
{ |
|
m_flScrollSpeed = inputdata.value.Float(); |
|
} |
|
|
|
|
|
void CRopeKeyframe::SetMaterial( const char *pName ) |
|
{ |
|
m_strRopeMaterialModel = AllocPooledString( pName ); |
|
m_iRopeMaterialModelIndex = PrecacheModel( STRING( m_strRopeMaterialModel ) ); |
|
} |
|
|
|
int CRopeKeyframe::UpdateTransmitState() |
|
{ |
|
// Certain entities like sprites and ropes are strewn throughout the level and they rarely change. |
|
// For these entities, it's more efficient to transmit them once and then always leave them on |
|
// the client. Otherwise, the server will have to send big bursts of data with the entity states |
|
// as they come in and out of the PVS. |
|
return SetTransmitState( FL_EDICT_ALWAYS ); |
|
} |
|
|
|
|
|
|
|
|
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|