Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Client side C_TFTeam class
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_tfteam.h"
#include "c_basetfplayer.h"
#include "engine/IEngineSound.h"
#include "hud.h"
#include "recvproxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define ATTACK_NOTIFICATION_TIME 10.0f
#define MESSAGESTRINGID_RESOURCESHARVESTED (IMessageChars::MESSAGESTRINGID_BASE+0)
//-----------------------------------------------------------------------------
// Purpose: RecvProxy that converts the Team's object UtlVector to entindexes
//-----------------------------------------------------------------------------
void RecvProxy_ObjectList( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_TFTeam *pTeam = (C_TFTeam*)pStruct;
CBaseHandle *pHandle = (CBaseHandle*)(&(pTeam->m_aObjects[ pData->m_iElement ]));
RecvProxy_IntToEHandle( pData, pStruct, pHandle );
}
void RecvProxyArrayLength_TeamObjects( void *pStruct, int objectID, int currentArrayLength )
{
C_TFTeam *pTeam = (C_TFTeam*)pStruct;
if ( pTeam->m_aObjects.Count() != currentArrayLength )
{
pTeam->m_aObjects.SetSize( currentArrayLength );
}
}
IMPLEMENT_CLIENTCLASS_DT(C_TFTeam, DT_TFTeam, CTFTeam)
RecvPropFloat( RECVINFO(m_fResources) ),
RecvPropFloat( RECVINFO(m_fPotentialResources) ),
RecvPropInt( RECVINFO(m_bHaveZone) ),
RecvPropArray2(
RecvProxyArrayLength_TeamObjects,
RecvPropInt( "object_array_element", 0, SIZEOF_IGNORE, 0, RecvProxy_ObjectList ),
MAX_OBJECTS_PER_TEAM,
0,
"object_array"
),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TFTeam::C_TFTeam()
{
m_LastAttackNotificationTime = -10000;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TFTeam::~C_TFTeam()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFTeam::NotifyBaseUnderAttack( const Vector &vecPosition, bool bPlaySound, bool bForce )
{
float currentTime = gpGlobals->curtime;
if ( bForce || (currentTime - m_LastAttackNotificationTime > ATTACK_NOTIFICATION_TIME) )
{
m_LastAttackNotificationTime = currentTime;
if (GetLocalTeam() == this)
{
// Play a sound.
if (bPlaySound)
{
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "TFTeam.NotifyBaseUnderAttack" );
}
MinimapCreateTempTrace( "minimap_under_attack", MINIMAP_PERSONAL_ORDERS, vecPosition );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float C_TFTeam::GetTeamResources( void )
{
return m_fResources;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float C_TFTeam::GetPotentialTeamResources( void )
{
return m_fPotentialResources;
}
//-----------------------------------------------------------------------------
// Purpose: Return true if this team controls a zone of the specified resource type
//-----------------------------------------------------------------------------
bool C_TFTeam::GetHaveZone( void )
{
return m_bHaveZone;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int C_TFTeam::GetNumObjects( int iObjectType )
{
// Asking for a count of a specific object type?
if ( iObjectType > 0 )
{
int iCount = 0;
for ( int i = 0; i < GetNumObjects(); i++ )
{
CBaseObject *pObject = GetObject(i);
if ( pObject && pObject->GetType() == iObjectType )
{
iCount++;
}
}
return iCount;
}
return m_aObjects.Count();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_BaseObject *C_TFTeam::GetObject( int iIndex )
{
Assert( iIndex >= 0 && iIndex < m_aObjects.Size() );
return static_cast<C_BaseObject*>((C_BaseEntity*)m_aObjects[iIndex]);
}
bool C_TFTeam::IsObjectValid( int iIndex )
{
Assert( iIndex >= 0 && iIndex < m_aObjects.Size() );
return ((C_BaseEntity const*)m_aObjects[iIndex] != NULL);
}
//-----------------------------------------------------------------------------
// Purpose: Receive a spawn message from the server
//-----------------------------------------------------------------------------
void C_TFTeam::ReceiveMessage( int classID, bf_read &msg )
{
if ( classID != GetClientClass()->m_ClassID )
{
// message is for subclass
BaseClass::ReceiveMessage( classID, msg );
return;
}
int iAmount = msg.ReadLong();
int iYPos;
// Use appropriate string based on client's team
char sResourceString[256];
if ( GetLocalTeam() == this )
{
itoa(iAmount, sResourceString, 10 );
Q_strncat( sResourceString, " RESOURCES HARVESTED!", sizeof(sResourceString), COPY_ALL_CHARACTERS );
iYPos = ScreenHeight() / 4;
}
else
{
char sAmount[256];
itoa(iAmount, sAmount, 10 );
Q_strncpy( sResourceString, "ENEMY TEAM HAS HARVESTED ", sizeof(sResourceString) );
Q_strncat( sResourceString, sAmount, sizeof(sResourceString), COPY_ALL_CHARACTERS );
Q_strncat( sResourceString, " RESOURCES!", sizeof(sResourceString), COPY_ALL_CHARACTERS );
iYPos = (ScreenHeight() / 4) + 32;
}
// Clear out any old strings with this ID.
messagechars->RemoveStringsByID( MESSAGESTRINGID_RESOURCESHARVESTED );
// Print the string
int width, height;
messagechars->GetStringLength( g_hFontTrebuchet24, &width, &height, sResourceString );
messagechars->DrawStringForTime(
5.0,
g_hFontTrebuchet24,
(ScreenWidth() - width) / 2,
iYPos,
192,
192,
192,
255,
sResourceString,
MESSAGESTRINGID_RESOURCESHARVESTED );
}