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38 lines
1.1 KiB
38 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client's CObjectSentrygun |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "CommanderOverlay.h" |
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#include "c_baseobject.h" |
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#include "vgui_healthbar.h" |
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#include "c_obj_respawn_station.h" |
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#include "C_BaseTFPlayer.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectRespawnStation, DT_ObjectRespawnStation, CObjectRespawnStation) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_ObjectRespawnStation::C_ObjectRespawnStation( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_ObjectRespawnStation::SetDormant( bool bDormant ) |
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{ |
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BaseClass::SetDormant( bDormant ); |
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ENTITY_PANEL_ACTIVATE( "respawn_station", !bDormant ); |
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} |
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