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42 lines
1.4 KiB
42 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A place where vehicles can be built |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: A place where vehicles can be built |
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//----------------------------------------------------------------------------- |
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class C_FuncConstructionYard : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_FuncConstructionYard, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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// DECLARE_MINIMAP_PANEL(); |
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C_FuncConstructionYard(); |
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const char *GetTargetDescription( void ) const; |
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}; |
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IMPLEMENT_CLIENTCLASS_DT(C_FuncConstructionYard, DT_FuncConstructionYard, CFuncConstructionYard) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_FuncConstructionYard::C_FuncConstructionYard() |
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{ |
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// CONSTRUCT_MINIMAP_PANEL( "minimap_construction_yard", MINIMAP_RESOURCE_ZONES ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const char *C_FuncConstructionYard::GetTargetDescription( void ) const |
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{ |
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return "Construction Yard"; |
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} |
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